And I was the only one against it.
Feeling like the majority of SVers is mildly obsessed with controlling as much as they can of their quest-environment instead of just letting things happen.
 
Beancounter or not, the 2 chaotic points for letting Glyra do her thing have not been taken into account for updating the front page.
 
And I was the only one against it.
Feeling like the majority of SVers is mildly obsessed with controlling as much as they can of their quest-environment instead of just letting things happen.
I have quite a different impression to be honest. Odds are, we both notice it more when things go a direction that annoys us then when it goes our way.

Also, rulers tend towards lawful. It's not that surprising that we got some for building a state.
 
I actually want to see what Lawful Neutral Viserys is like. Don't think we've had him yet.
Same here. We had Good Viserys twice, but never a different alignment. Maybe nobody will mind it, maybe it will drive everyone crazy. We will see.
At least we don't have a mechanical incentive to force us back to TN.
 
@Azel, a first draft of the charter, i honestly have never before done anything like it, so feel free to tell that i was suppossed to do something completely different.


The Spellguard
The Spellguard is an order of knights created from those mages who use their talents in service to the king, serving as his sword and shield, rising to defend the realm in times of war and maintaining order in times of peace.

To join the Spellguard, a prospective recruit must:

  • Show the ability to wield magic in an offensive, defensive or support capacity.
  • Be sponsored by an existing member, or promoted directly by a noble after an outstanding service to the realm.
  • Swear himself to the order and the king, to uphold the vows of the order and act in a manner that reflects well on his fellow knights*.
The Spellguard's loyalty lies first and foremost with the king, second with the aims and values of the order, as proclaimed by this charter and the word of the master of the order, thirdly with his fellow knights and finally to the realm.

All members of the order must adhere to the following rules and regulations, else risk incurring penalties**.

  • To uphold the laws of the realm.
  • To follow the will of the king and masters of the order.
  • To keep himself and any tools he requires in proper order, so that he is always prepared to do what is required of him.
  • To wear and honor the colors and symbols of the order when acting in any official capacity.
  • Present himself every year to an inspection by a representative of the king, to prove the truth of his vows, nominate himself to rise within the ranks of the order, or should he require it, step down from service should he no longer be able to maintain the standards of the order.
All members of the Spellguard are entitled to the following:
  • The honorific "Ser"
  • Wear the colors and symbols of the order on his banners, shield or armor.
  • Pass judgment over any crimes he witnesses as would a judge of the realm.
  • Members of the order can be landed, and are owed all the taxes and honors of the station.
  • All members receive the arms and armor of the order, as well as a monthly stipend based on their rank.
  • All members may request room and board from any lord of the realm while on the road, and can stay on the order hall when not.
  • All members have full access to the resources of the Royal Academy to improve themselves, and their requests receive preferential treatment from the Mages guild.
While the position in the Spellguard is not hereditary, the strong ties between magic and bloodline mean that parents can nominate their children to the order, and preparing them for such a position is encouraged.

The Ranks of the order are as follow:

I. Master of the Order
II. Regional Masters – Lords and Landed Knights that belong to the order
III. Senior Knights
IV. Sworn Knights
V. Squires

When not on a direct mission from a superior, a knight must obey the orders of the Master of the Region they find themselves in.

The colors of the order are Red and Bronze, the coat of arms of the order is a red drake on a bronze field.

The Order is founded by the will of his majesty, King Viserys the third, on the Twenty-Eight Day of the Fourth Month, 292 AC, with Waymar Royce as the first Master of the Order.

*The new knight is to be sworn under a place of law, with spells ensuring the truth of the words spoken. A temple of Yss, a Heart Tree or a sufficiently consecrated spell circle can be used. The knight is to swear to the following:

"I, -Insert name-, Swear by my name and power to honor my king, by my magic i will guard the realm against those that would destroy it, by my blood i would name those in front of me my brothers, to stand with me until my final day, by my honor I would protect the innocent and judge the guilty, with my strength I will pursue my foes and chase my goal, by my wisdom I will heed the orders of those above me, by this oath I am now and until I am released from it a Knight of the Spellguard, and my life is the realm's."

**Should any member of the order break the tenets as presented, he risks the following penalties, at the discretion of his superiors:

§ Temporary or permanent loss of rank.

§ Permanent loss of rank and privileges, as well as be judged as a civilian would for any crime committed.

§ Confiscation of his stipend to pay for any damages he may have caused.

§ Confiscation of any and all possessions if the damages committed exceed what could be paid in a year.

§ Temporary or permanent expulsion from the order for conduct unbecoming of a knight or breaking of vows.
 
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Rules and Limitations on dangerous Magic

This is made with the assumption to come fully active in a few years, when the guild is somewhat solid, has a good teacher/student quota and we have access to resurrection.
It should be binding to all practicioners of magic in our realm.

Blood Magic:
1. The Sacrifice of animals and from the caster himself is allowed and needs no additional oversight
2. The Sacrifice of other of our subjects is only allowed if the sacrifice in question is temporary and healable and the subject is a consenting adult who has been fully informed of the procedure.
3. The complete and permanent sacrifice of others requires official oversight and a special approval from the Guild or School. The sacrifice of Enemies of Mankind by nature (Evil Outsiders, some Aberrations, eventually to be expanded) will generally be approved, though still overseen, other sacrifices, like those who have sworn their life and soul to such creatures may be approved in special cases.
4. The willing sacrifice of a person (not necessarily human) can only be a approved by royal decree and extensive checks for coercion of magical or mundane nature are mandatory.

Fiend Summoning:
1. This relates only to the Calling of fiends. A temporary summoning spell is treated as a regular spell of its power.
2. Fiendcalling is only allowed on specifically prepared grounds, belonging to the magic academy and under approval and oversight of a master of the school or guild.
3. Calling in other places and situations is always assumed to be a serious crime, though the crown reserves the right to pardon the Caller if the circumstances justify his deeds.

Necromancy:
1. This relates only to the practice of animating the dead permanently by the use of negative energy. All other aspects of the Necromancy School, including a temporary creation of undead as with Sticks and Stones, any death, drain, or fear effects, etc. are treated as regular spells of their power.
2. The Animation of non-sentient Undead is only allowed in areas designed to contain the side-effects of using large amounts of negative energy, preferably on a different plane or demi-plane (or just heavy lead-boxing). The same goes for the storage of more than 30HD of non-sentient Undead.
3. The guild or school will aquire the corpses of fallen enemies, monsters and men, for Grafting, Crafting, experimenting and teaching, Necromancers may buy these to reasonable prices. Otherwise it is up to the Necromancer how to obtain corpses (with the assumption that crimes stay crimes of course)
4. The creation of sentient undead of the types (insert exhaustive list of undead whose existance is suffering) is forbidden.
5. Turning a volunteer or the caster himself into an undead not on the list above is allowed only on prepared school/guild grounds and under strickt supervision. If the resulting undead is unexpectedly dangerous or not in control of himself he will be destroyed and resurrected at the experimenting mage's costs.


What do you think about this?
 
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Looks pretty good to me, the "temporary" bit might come back to bite us though. Is a spell temporary if the fiend only stays for a week? It is bs, but it could be avoided.

If we are going to allow non guild mages we still need some incentive to control them. I can see that a large lead lined room with a magic circle against evil is going to become quite the commodity in the criminal world.
 
Rules and Limitations on dangerous Magic

This is made with the assumption to come fully active in a few years, when the guild is somewhat solid, has a good teacher/student quota and we have access to resurrection.
It should be binding to all practicioners of magic in our realm.

Blood Magic:
1. The Sacrifice of animals and from the caster himself is allowed and needs no additional oversight
2. The Sacrifice of other of our subjects is only allowed if the sacrifice in question is temporary and healable and the subject is a consenting adult who has been fully informed of the procedure.
3. The complete and permanent sacrifice of others requires official oversight and a special approval from the Guild or School. The sacrifice of Enemies of Mankind by nature (Evil Outsiders, some Aberrations, eventually to be expanded) will generally be approved, though still overseen, other sacrifices, like those who have sworn their life and soul to such creatures may be approved in special cases.
4. The willing sacrifice of a person (not necessarily human) can only be a approved by royal decree and extensive checks for coercion of magical or mundane nature are mandatory.

Fiend Summoning:
1. This relates only to the Calling of fiends. A temporary summoning spell is treated as a regular spell of its power.
2. Fiendcalling is only allowed on specifically prepared grounds, belonging to the magic academy and under approval and oversight of a master of the school or guild.
3. Calling in other places and situations is always assumed to be a serious crime, though the crown reserves the right to pardon the Caller if the circumstances justify his deeds.

Necromancy:
1. This relates only to the practice of animating the dead permanently by the use of negative energy. All other aspects of the Necromancy School, including a temporary creation of undead as with Sticks and Stones, any death, drain, or fear effects, etc. are treated as regular spells of their power.
2. The Animation of non-sentient Undead is only allowed in areas designed to contain the side-effects of using large amounts of negative energy, preferably on a different plane or demi-plane (or just heavy lead-boxing). The same goes for the storage of more than 30HD of non-sentient Undead.
3. The guild or school will aquire the corpses of fallen enemies, monsters and men, for Grafting, Crafting, experimenting and teaching, Necromancers may buy these to reasonable prices. Otherwise it is up to the Necromancer how to obtain corpses (with the assumption that crimes stay crimes of course)
4. The creation of sentient undead of the types (insert exhaustive list of undead whose existance is suffering) is forbidden.
5. Turning a volunteer or the caster himself into an undead not on the list above is allowed only on prepared school/guild grounds and under strickt supervision. If the resulting undead is unexpectedly dangerous or not in control of himself he will be destroyed and resurrected at the experimenting mage's costs.


What do you think about this?
I think the people being turned into undead would have to specify if they want to be resurrected if things go wrong, and how to pay for it, before even attempring it. in fact, i think they should have some sort of insurance prepared in case things go wrong.
 
1. The Sacrifice of animals and from the caster himself is allowed and needs no additional oversight

Maybe add something as to not cause unnecessary suffering? I know that it is too progressive to think about the rights of animals, but maybe to prevent mages from becoming sociopaths?

2. The Animation of non-sentient Undead is only allowed in areas designed to contain the side-effects of using large amounts of negative energy, preferably on a different plane or demi-plane (or just heavy lead-boxing). The same goes for the storage of more than 30HD of non-sentient Undead.

Make it require approval by the guild?

Also, while this might seem nice, it serves better as not-widely available set of rules. You don't tell the rest of the populace that mages are eventually allowed to create undead. The state endorsing that is even worse.

Or, maybe we let this happen once we have educated most of the population?
 
Looks pretty good to me, the "temporary" bit might come back to bite us though. Is a spell temporary if the fiend only stays for a week? It is bs, but it could be avoided.
I'm making the difference between Summoning and Calling, two very different things.

Summoned things are not really here, can't summon others, are dispellable, limited in time, etc.
Called creatures are really here and technically for an unlimited time.

Maybe add something as to not cause unnecessary suffering? I know that it is too progressive to think about the rights of animals, but maybe to prevent mages from becoming sociopaths?
Well, these are the rules about dangerous magic.
If you want to make laws concerning the humane treatment of animals that's a different section.

Make it require approval by the guild?

Also, while this might seem nice, it serves better as not-widely available set of rules. You don't tell the rest of the populace that mages are eventually allowed to create undead. The state endorsing that is even worse.

Or, maybe we let this happen once we have educated most of the population?
These are pretty much the insider rules. Non-mages get told not to fuck around with those topics.
We don't want edgy youths sacrificing animals to raise other animals to summon minor demons or stuff like that.
 
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