I think it should also give extra-credit for "Fiendish Negotiations". Being able to correctly name all major organs of your business partner and their market value is a great way to break the ice.
Always have the Seeker stand behind you.
"And these claws belonged to the last devil offering one-sided conditions instead of making fair deal."
 
I think it should also give extra-credit for "Fiendish Negotiations". Being able to correctly name all major organs of your business partner and their market value is a great way to break the ice.
To be fair, your business partner may make an astute evaluation of the value of your soul, or which percentile you'd make in an Azizou.
 
To be fair, your business partner may make an astute evaluation of the value of your soul, or which percentile you'd make in an Azizou.
Did it deter us from trading with the Shadow Merchant when he mentioned the value of a part of our soul?

Also his product exceeded expectations, we should totally recommend his services if he's okay with that. There are propably several Kindlings in Volantis who'd want their connection to the Firefey cut.
 
Did it deter us from trading with the Shadow Merchant when he mentioned the value of a part of our soul?

Also his product exceeded expectations, we should totally recommend his services if he's okay with that. There are propably several Kindlings in Volantis who'd want their connection to the Firefey cut.
We should talk to him about it when we visit the fey court in the future.
 
Did it deter us from trading with the Shadow Merchant when he mentioned the value of a part of our soul?

Also his product exceeded expectations, we should totally recommend his services if he's okay with that. There are propably several Kindlings in Volantis who'd want their connection to the Firefey cut.
How do you give a fey a gift without offending it?
 
Part MXCX: Of Tricks and Trials
Of Tricks and Trials

Tenth Day of the Fourth Month 292 AC

Volantis has not changed since first you laid eyes upon it, and a good thing too, seeing as the most likely change would have been envelopment in hungry sorcerous flames that would scour it of all life: the sight of branded slaves still fills you with quiet horror at the most repulsive and twisted of the Freefold's legacies, the hathays of the nobles just as resplendent as they are carries through the crowded streets, never more than one misstep from crushing the life from some unfortunate salve or lesser freeman. Ah... Volantis, you would not see it burned to ashes but that is as far as your sympathies will go.

You came alone for the first journey, appearing in a shadowed alleyway in the new city so as not to cause a scene. A few coppers to an urchin get you directions to the warehouses that usually hold trade goods for the barges heading north up the Rhyone to Selhorys. Trade had been disrupted there recently so it costs you a pittance to rent en entire warehouse and guards for the few days you shall need them for. A few demonstrations of magic put paid any thoughts said guards may have of cheating you.

Lost 5 Gold

The giant axe-wielding bull-man only serves to reinforce the lesson. "This place smell strange," he snorts, pawing at the ground nervously. "Food soon?"

"Didn't you eat at midday?" Tyene asks.

"Was too scared and... and wants-to-go..." the giant struggles for words.

"Excited," you provide with an encouraging smile. It's hard to tell how much of the problem is a lack of wits and how much is simply forgetting language... still the willingness to strive is admirable.

"Excited," ho nods to himself before saying the word quietly to himself again and again to fix it in memory.

"We'll get you something to eat soon," you reassure as hr four of you head out of the warehouse.

Before you can take more than a few steps however Glyra pulls at your sleeve. Curious you look down at her. Today she is wearing dusty patched clothes that might fit in any city from Lannisport to Quarth save for the wide-brimmed hat with a long green feather of some exotic bird set into it. The eyes looking up from beneath the shadow of her peculiar head-gear are bright blue like the cloudless sky gleaming as always with mischief but also apprehension.

"Yes?" you encourage her halting in the shadow of the warehouse to talk.

"Um... you know the thing I did last time I was in the city, with Maelor?" she begins round-aboutly.

Grave robbing... You nod again, there's hardly anything more to say on the subject, especially where it might be overheard.

"I'd like to pay back the people I hurt somehow... not with coin," she hurries to add. "More like teaching them or helping them by playing tricks. It's important."

The way she speaks makes you think here is more than newborn guilt at work here. "How so?" you ask, intrigued.

"It's how I get stronger now," the little girl who is no mortal creature explains, "helping people by playing tricks. Since these are people I hurt it would have more of a swing to it..." Glyra mimes hitting something with an invisible club.

"Are you compelled to do this?" you ask, perhaps a little more sharply than you intended.

"No more than I was forced to eat the hearts outa things," she replies. "I'd like to though. Can I?"

Before you can answer Tyene interjects. "Do you have to do these good deeds alone?"

"Yes," the gremlin confirms, adding: "And not tell anyone 'xactly what tricks I'm goin' to play or how."

What do you do?

[] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

[] No, this is not the time (Alignment shifts 2 points to Lawful)


OOC: And here's your answer to the Glyra question. It's a little more inconvenient than eating monsters, but on the other hand she is no longer actively malicious when it comes to interpreting orders she does not like, so still a net plus in my oppinion.
 
[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

She has means to not get killed, and I don't give a shit about the Chaotic points right now that we are so close to Lawful
 
[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

// If we don't want a chaotic spirit we should set her free or don't take her to these visits. And in this situation, I don't see the damage.
 
This would be a good opportunity to score some lawful points, but powers. Also I like it, very thematic.

[ ] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)
-[ ] Give her mage armor if she will take it
-[ ] And a protection from evil amulet.

This is a city of magical slavers, no marks against her ability, but if these are people she has hurt before they will likely be looking out for her.


Edit: new vote.
 
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I think I called it?
That's not impossible. But doesn't really fit with her nature, mischief is still the main point.
If I had to guess, anytime someone genuinly learns or grows from her pranks she gets a little push to the next level.
"More like teaching them or helping them by playing tricks. It's important."
Close enough.

-[X] Give her mage armor if she will take it
That's standard for any dangerous situation.
 
You don't thank him, you give him the opportunity to make more good deals with people that really need his products and would be willing to literally sell parts of their soul to get them.
Which reminds me - before the year's up, we should negotiate a contract extension and/or offer our builder fey to life on TD.
 
[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)
-[X] Offer to give her some spells if she thinks they may aid her quest.

Go ahead little fey, maybe we should offer her some spells to aid her quest?
 
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[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

Easiest vote ever. Convenient chaotic points and Glyra gets stronger.
 
So close to Lawful and yet so far...

[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

I will take solace in the hope of getting Glorious Lawful Points for politics later on.
 
[X] Let Glyra play her tricks (Alignment shifts 2 points to Chaotic)

Thinking on how she got a undiluted infusion of Good, this is very fitting.
 
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