@Duesal
Okay. Finally have the time for this:

Mundane Investments

Licorice Trade
Description: After learning from Vee that the swampfolk around Braavos knows and eats salmiac (salted licorice root), we had the idea to build up a gathering and farming operation to sell it as a luxury good. To start with this, we need to hire swampfolk in Braavos to seek the roots for us and then sell them on the markets. It would be beneficial to send a few bags of the product to aristocrats we have a decent relationship with, including but not limited to the Sealord, Doran Martell, Zherys in Volantis and anonimously to Robert Baratheon (because the guy is a glutton and everything he likes is bound to catch on in Kings Landing).
The easiest way to do so would be to contact the Fairwinds in a safe manner (Illusory Script letter, dream visit from Dany to Kylla) with a order to the Iron Bank to hand out part of our deposit there. The Fairwinds will then set up the gathering, control the initial distribution and start a farming operation to increase the production. Since real world licorice takes two years to the first harvest, this is a long term inveestment.
Planned Investment: 500 IM
Projected Income: Unknown. 20% of the profits go to the Fairwinds for their help. If they are willing to invest 500 IM into the joint operation, they get 50% of the profits. (Profits. Not Revenue.)

Dornish Red Trade
Description: Since we are already starting with luxury good trade and have Hermetia as a contact in the rather decadent Lys, we should look to join this one. We probably wont make a killing since the distance is not that big and there is bound to be a lot of competetion, but every bit helps. Our main benefit here is that we can negotiate for a favorable price with Doran (reciprocal tax breaks, we sell him other goods cheaper, etc.) and that we have much less to worry about pirates then other traders in the area by the virtue of being one of the most dangerous in the area ourselves.
Planned Investment: 1000 IM
Projected Income: Low, but steady and rather safe.

Chocolate Trade
Description: The Summer Islands are quite a bit away, but it's mostly open water instead of hostile territory. As known opponents of slavery, we have a distinct edge over traders from Lys, Tyrosh and Slavers Bay, who always carry the taint of their buddies who come for slave hunting. Furthermore, we can combine the first trip with bringing a few freed summer islander slaves back home, which should enhance this bonus greatly.
Planned Investment: 1000 IM
Projected Income: Middling with slight risk of fights with slavers.

Pearl- and Treasurediving
Description: We know from our last visit on Saltcliff that ships full of treasure and a abudance of pearls can be found in our waters. Let's use this.
A Ring of Waterbreathing is normally a fairly expensive item at 1,200 IM a piece, but we can massively slash the cost by making them with just one use per day and a CL of 1. The ring now only works for two hours, but costs a measly 108 IM in Molten Skies prices.
Planned Investment: 540 IM
Projected Income: Middling to High with moderate risk. Doubles as a early warning system for Illithid attacks.

Special Investments

Trade with the Plane of Earth
Description: We still have a Xorn as our guest and as we know, she was captured when the trade caravan she belonged to was ambushed. This gentleman, is what we call a golden opportuinity. Quite literally.
By asking our guest what the Xorn wanted to buy in Molten Skies and subsequently returning her to her tribe, we can set up trade from our gate, which is fairly close with them. Since gold is a pretty much the same to Xorn what grain is to us, we can make a killing here. Trade what they perceive as luxuries for a bunch of rations. This way we can gain large amounts of gold for our mundane operations and it might even be worthwhile to buy gold from the Xorn and the ingredients for crafting in Tyrosh or Volantis. This depends on how much we can get, but if we can have 10x in gold what we would gain in crafting materials for our wares, I see no reason to buy the latter.
Planned Investment: 1000 IM
Projected Income: :ogles:

Trading Post in Molten Skies
Description: Somewhat of a follow up to the above. We know that a trade route of the Xorn passes the location of our gate so we should build the base we planned there directly as trade post. Have accomondations for Xorn and other travellers, enough space to store beasts of burden and wares and so on. This plan has many moving parts, needs the Pech, Bulabar, input from our Xorn and some intel from Molten Skies so that we can build the basic defenses and accomondations the planar travellers are used to. This is strictly a long term investment, but even just mooching off a few bucks from the passing caravans and smiting the ocassional bandit camp for them should provide us with a good income.
Planned Investment: 1000 IM
Projected Income: Unkown



On a unrelated note:
Ring of Provisions
(Create Food and Water Spellevel) 3 x CL 5 (enough for 15 persons) x 1800 GP (command word activated) / 5 (1 use per day) = 5,400 GP => 1,080 IM normal, 540 IM Molten Skies
Would be kinda useful as a backup for expeditions.
 
Has anyone mentioned producing Rings of Prestidigitation for sale? We can make them for cheap and sale them to wealthy folks the world over for outrageous prices before the magic item economy self-corrects.
 
Seeing how we could barter goods for stories from the Orphne fey, could we barter for more contracts by bragging.

Then there is the whole telling Glyra to gather up any fey willing to swear themselves to her or directly to us. Although I recall how Glyra initially planned to influence Dany through their bond. Hmm.
 
Seeing how we could barter goods for stories from the Orphne fey, could we barter for more contracts by bragging.

Then there is the whole telling Glyra to gather up any fey willing to swear themselves to her or directly to us. Although I recall how Glyra initially planned to influence Dany through their bond. Hmm.
The Epic of Mantarys should be worth a pretty penny.... epecially the bit with Glyra changing alignments...
 
Seeing how we could barter goods for stories from the Orphne fey, could we barter for more contracts by bragging.

Then there is the whole telling Glyra to gather up any fey willing to swear themselves to her or directly to us. Although I recall how Glyra initially planned to influence Dany through their bond. Hmm.

The entire Mantarys adventure might buy us a ton of cred with the Orphne court. If we manage to intimidate the Shadow Demon into commiting suicide, that'll put a nice finishing touch on the whole arc.
 
This is how one builds a legend, one that will last throughout the ages(dat sweet, sweet rep). The question is... who do we get to write it down?
Xor and Moonsong. Xor was there and Moonsong is a bard. Doubles as training Xor.
Add Viserys to make everything 500% more epic.
Add Richard to make everything 200% more epic and 500% more deadpan humor.
Add Dany and we gain a free use of Widened Fear every time we introduce ourselves.
 
Chocolate Trade
Description: The Summer Islands are quite a bit away, but it's mostly open water instead of hostile territory. As known opponents of slavery, we have a distinct edge over traders from Lys, Tyrosh and Slavers Bay, who always carry the taint of their buddies who come for slave hunting. Furthermore, we can combine the first trip with bringing a few freed summer islander slaves back home, which should enhance this bonus greatly.
Planned Investment: 1000 IM
Projected Income: Middling with slight risk of fights with slavers.
For this part, I want to do it in person -- and after Molten Skies.
1) We get a teleporting point to the Summer Isles. The distance from Torturer's Deep to the nearest part of the Summer Isles is just about the same as the distance from Torturer's Deep to Volantis.
2) With us there, any diplomatic mission and subsequent trade deal will be 1000 times more effective. We can milk those freed slaves for all the good will that they're worth.
3) By getting a teleporting relay, we open up the possibility of sneaking in one day and stealing a few chocolate plants for ourselves. :evil:
4) Since it's basically the same distance as TD and Volantis, it would only take two weeks of sailing one way. And we wouldn't even need to stay with the ship on the way back. As soon as we get close enough we just take the majority of the cargo and teleport back to TD.
5) Initially, if we bring Dany along, we can use Womb of the Earth as an part of the deal to incentivize any chocolate farmer to sell cheap to us.
6) This is more a curiosity than anything else, but I'm curious about their bizarre goddess.
 
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There is still the riches of sothoryos to consider, opening trade with sneks children would only be second to gold trade with the xorn, maybe rival It.
 
There is still the riches of sothoryos to consider, opening trade with sneks children would only be second to gold trade with the xorn, maybe rival It.
I've been wanting to go to Sothoryos for a long, long time, but going to the islands of the people who regularly explore the coasts of Sothoryos is the next best thing. That, and they've got chocolate. And they're the best-known bow makers in the world. I would love to see what they could do with dragonbone.
 
Damn. Forgot something.

Add settling artisans for 500 IM. Building shops, forges and the like and selling them cheap to former slaves or immigrants.

We lack natural resources, but with all the luxury trade we want to start, we could start selling jewelry to Lys too.
 
That's a lot longer for teleport and I would prefer Valyria over Sothoryos for our first expedition into deadworlds.
Fair enough, but sothoryos would be about establishing relations and trade, not just plunder, so we would only need one trip to sothoryos.
Snek may Also give us a quest to contact his children, with potentially high rewards.
 
Damn. Forgot something.

Add settling artisans for 500 IM. Building shops, forges and the like and selling them cheap to former slaves or immigrants.

We lack natural resources, but with all the luxury trade we want to start, we could start selling jewelry to Lys too.

Speaking of crafting, Lya is going to be able to cast Fabricate soon. Her Intelligence bonus combined with Divine Insight and Crafter's Fortune(if DP allows it) would allow her to create Masterwork items at will without actually investing skill points in Crafting.

She could finance all kinds of stuff with the profits from selling that stuff.
 
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That's a lot longer for teleport and I would prefer Valyria over Sothoryos for our first expedition into deadworlds.
So I was thinking:

First identify items, then Molten Skies -- return Xorn, hash out deals with Xorns family, establish trade in both Molten Skies and with the Plane of Earth while we're in the process of buying everything -- then return home and set Lya and Leila to crafting everything.

Then we have two ships. One goes to Pentos briefly to establish a teleporting relay back to Braavos. We send the ship back home then teleport to Braavos to speak with the Fairwinds and establish our licorice trade. Then we teleport home. Shouldn't take more than a week of sailing, and after that no more than a few days of negotiations.

And after that, we take Dany on the other ship and sail to the Summer Isles with all our Summer Islander freed slaves as a gesture of good will and establish our chocolate trade. This should take a week of sailing, and after that a couple weeks to go to the right places and speak to the right people. Then we stuff our bag of holding with chocolate and sail home (actually, we just teleport).

In the end we'll have teleporting relays to both the Summer Isles and back to Braavos, and will have only spent about a month sailing and personally establishing our trade deals.

After that we're free to attack the Mindflayers.
 
Speaking of crafting, Lya is going to be able to cast Fabricate soon. Her Intelligence bonus combined with Divine Insight and Crafter's Fortune(if DP allows it) would allow her to create Masterwork items at will.
Seems like all of our guards will run around in full plate soon. Masterwork or not, that's a serious deal for any attacker.
 
So I was thinking:

First identify items, then Molten Skies -- return Xorn, hash out deals with Xorns family, establish trade in both Molten Skies and with the Plane of Earth while we're in the process of buying everything -- then return home and set Lya and Leila to crafting everything.

Then we have two ships. One goes to Pentos briefly to establish a teleporting relay back to Braavos. We send the ship back home then teleport to Braavos to speak with the Fairwinds and establish our licorice trade. Then we teleport home. Shouldn't take more than a week of sailing, and after that no more than a few days of negotiations.

And after that, we take Dany on the other ship and sail to the Summer Isles with all our Summer Islander freed slaves as a gesture of good will and establish our chocolate trade. This should take a week of sailing, and after that a couple weeks to go to the right places and speak to the right people. Then we stuff our bag of holding with chocolate and sail home (actually, we just teleport).

In the end we'll have teleporting relays to both the Summer Isles and back to Braavos, and will have only spent about a month sailing and personally establishing our trade deals.

After that we're free to attack the Mindflayers.
Sounds good, but I would wait with Molten Skies until we got the relays in case foodstuffs sell well.
 
Damn. Forgot something.

Add settling artisans for 500 IM. Building shops, forges and the like and selling them cheap to former slaves or immigrants.

We lack natural resources, but with all the luxury trade we want to start, we could start selling jewelry to Lys too.
Luxury casino! We establish TD (now "The Deep") as an Island of wonders, food and drinks for all over the known world, magical dancers and bards, the famed library of the stepstones, exotic courtesans and you can rent by night in the "Ruby Dragon Hotel", with high stakes gambling every night!
 
Sounds good, but I would wait with Molten Skies until we got the relays in case foodstuffs sell well.
Well, identifying items is the absolute first thing we're going to do once we get home. We can use that time to put Viserys on a ship to Pentos and establish the first teleport relay to Braavos to get started right away on the licorice trade? With the Fairwinds in our corner that's a really safe investment.

And then when we come back we help everyone finish identifying everything and prepare for our trip to Molten Skies.
 
Damn. Forgot something.

Add settling artisans for 500 IM. Building shops, forges and the like and selling them cheap to former slaves or immigrants.

We lack natural resources, but with all the luxury trade we want to start, we could start selling jewelry to Lys too.

Hiring on scribes, scholars, and Dragonseeds for the academy too.

See if the Fairwinds could spread rumours of our success in Braavosi upperclass. Perhaps not salesmen, but wearing samples of what we craft too.

Edit: @Duesal like the plan, Dany should stay in TD and take it easy. Viserys remarked how she needed a breather during Mantarys, maybe she can help Alinor or teach Dragonseeds.
 
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We really need to take advantage of our exclusive access to Molten Skies and have Leila craft low-value but useful magic items, then sell them for an absurd profit.

Remember how everyone in Braavos wanted to get their hands on Amulets of Protection? There's definitely potential there. Now we can craft them cheaper and sell them for slightly less than we'd normally ask. People will bite.

EDIT: It wouldn't even have to be Amulets of PfE. All we need to do is establish our trading post in Molten Skies, and then have Leila tell the Xorns whatever crafting reagents she's looking for so they can bring it to her next month.

Then Leila crafts her useful magic items and we sell them at cost.

Of course, I would prefer it if she went adventuring a bit first and got up to level 5 before retiring. And retrained her Improved Initiative feat into Wandcrafting.
 
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