@Duesal
Okay. Finally have the time for this:
Mundane Investments
Licorice Trade
Description: After learning from Vee that the swampfolk around Braavos knows and eats salmiac (salted licorice root), we had the idea to build up a gathering and farming operation to sell it as a luxury good. To start with this, we need to hire swampfolk in Braavos to seek the roots for us and then sell them on the markets. It would be beneficial to send a few bags of the product to aristocrats we have a decent relationship with, including but not limited to the Sealord, Doran Martell, Zherys in Volantis and anonimously to Robert Baratheon (because the guy is a glutton and everything he likes is bound to catch on in Kings Landing).
The easiest way to do so would be to contact the Fairwinds in a safe manner (Illusory Script letter, dream visit from Dany to Kylla) with a order to the Iron Bank to hand out part of our deposit there. The Fairwinds will then set up the gathering, control the initial distribution and start a farming operation to increase the production. Since real world licorice takes two years to the first harvest, this is a long term inveestment.
Planned Investment: 500 IM
Projected Income: Unknown. 20% of the profits go to the Fairwinds for their help. If they are willing to invest 500 IM into the joint operation, they get 50% of the profits. (Profits. Not Revenue.)
Dornish Red Trade
Description: Since we are already starting with luxury good trade and have Hermetia as a contact in the rather decadent Lys, we should look to join this one. We probably wont make a killing since the distance is not that big and there is bound to be a lot of competetion, but every bit helps. Our main benefit here is that we can negotiate for a favorable price with Doran (reciprocal tax breaks, we sell him other goods cheaper, etc.) and that we have much less to worry about pirates then other traders in the area by the virtue of being one of the most dangerous in the area ourselves.
Planned Investment: 1000 IM
Projected Income: Low, but steady and rather safe.
Chocolate Trade
Description: The Summer Islands are quite a bit away, but it's mostly open water instead of hostile territory. As known opponents of slavery, we have a distinct edge over traders from Lys, Tyrosh and Slavers Bay, who always carry the taint of their buddies who come for slave hunting. Furthermore, we can combine the first trip with bringing a few freed summer islander slaves back home, which should enhance this bonus greatly.
Planned Investment: 1000 IM
Projected Income: Middling with slight risk of fights with slavers.
Pearl- and Treasurediving
Description: We know from our last visit on Saltcliff that ships full of treasure and a abudance of pearls can be found in our waters. Let's use this.
A Ring of Waterbreathing is normally a fairly expensive item at 1,200 IM a piece, but we can massively slash the cost by making them with just one use per day and a CL of 1. The ring now only works for two hours, but costs a measly 108 IM in Molten Skies prices.
Planned Investment: 540 IM
Projected Income: Middling to High with moderate risk. Doubles as a early warning system for Illithid attacks.
Special Investments
Trade with the Plane of Earth
Description: We still have a Xorn as our guest and as we know, she was captured when the trade caravan she belonged to was ambushed. This gentleman, is what we call a golden opportuinity. Quite literally.
By asking our guest what the Xorn wanted to buy in Molten Skies and subsequently returning her to her tribe, we can set up trade from our gate, which is fairly close with them. Since gold is a pretty much the same to Xorn what grain is to us, we can make a killing here. Trade what they perceive as luxuries for a bunch of rations. This way we can gain large amounts of gold for our mundane operations and it might even be worthwhile to buy gold from the Xorn and the ingredients for crafting in Tyrosh or Volantis. This depends on how much we can get, but if we can have 10x in gold what we would gain in crafting materials for our wares, I see no reason to buy the latter.
Planned Investment: 1000 IM
Projected Income:
Trading Post in Molten Skies
Description: Somewhat of a follow up to the above. We know that a trade route of the Xorn passes the location of our gate so we should build the base we planned there directly as trade post. Have accomondations for Xorn and other travellers, enough space to store beasts of burden and wares and so on. This plan has many moving parts, needs the Pech, Bulabar, input from our Xorn and some intel from Molten Skies so that we can build the basic defenses and accomondations the planar travellers are used to. This is strictly a long term investment, but even just mooching off a few bucks from the passing caravans and smiting the ocassional bandit camp for them should provide us with a good income.
Planned Investment: 1000 IM
Projected Income: Unkown
On a unrelated note:
Ring of Provisions
(Create Food and Water Spellevel) 3 x CL 5 (enough for 15 persons) x 1800 GP (command word activated) / 5 (1 use per day) = 5,400 GP => 1,080 IM normal, 540 IM Molten Skies
Would be kinda useful as a backup for expeditions.