So here are my ideas for quests I would have fun writing and I think you would have fun reading and that would scratch the same itch as ASWAH in one way or another. All are original quests because I promised myself that I would do more original writing... I think it was two years ago. Damn it has been a long time
I have an idea for a quest you would consider it .
you play as a reincarnated OC SI set in the forgotten realms D&D setting .
The MC's bio and its effects in game goes as follows
- first the MC dies of old age and natural causes at the age of 89 so he gets the venerable specials rule giving his a +5 to charisma , intelligence and wisdom without the maluses cause he is reincarnated (why he has something so OP will make since when I bring up the house rules )
- second the MC in life was a chemist ,engineer and machinist as well as having served as a combat engineer in an ambiguous war this translates to being able to make stuff like fire arms for example revolvers and having the training to use them effectively as well but his crafting is locked behind getting an education as a blacksmith(to make the tools he needs to make the tools he wants) and an alchemist (because chemical compounds in D&D might have different names and even properties compared to what he knows)
-The MC knows two things about forgotten realms first is wizard is the best class and the only one he will accepted because they scale exponentially and are independent unlike warlocks and clerics who need to beg higher beings for there power , the second which will be his main motivation and drive as a character is that he knows that by the laws of the realms that govern the afterlife he is considered as an atheist and will be condemned to the lowest reaches of Baator or the wall of faithless if he dies so the MC is determined to live forever , will never sacrifice his life for any reason and will make as many contingencies to avert , circumvent or deny his death as possible(short of becoming a Lich) whenever they become available . The MC's second motivation will be a love and curiosity of magic which will build up though the story as it progress which will be his main drive after the MC attins every contingency against death a wizard could reasonably attain
House rules for the quest
1) the MC is utterly terrified of death and refused to become an adventurer and considers adventures to be lunatic murder hobos , so he will not be joining any parties or going on any adventures if he can help it , sure he can have friends , acquaintances ,business partners , mentors and stuff but these are not party members he would go on deadly adventures with
2) the MC does not level up through adventuring or going out and killing monsters to gain exp points , the MC levels up as a wizard the old fashion way through study , research and hard work . the MC goes out to buy spell scrolls to study , he experiments and test on spells he knows to comprehend new ways to apply them and understand the metaphysics behind the school of magic it comes from , he conditions himself to handle and control greater amounts of magical power and through intense meditation trains his mind to hold a larger number of spells or hold greater more powerful spells . each level of wizard will be its own ark with the goal being to level up , of course each subsequent level takes more time , effort ,material and resources with the main conflict of the quest being the gaining of those material and resources
3) the MC has no plans , desire or wants to be any sort of king or ruler and will at most accept having a large fortified private estate but nothing more
here is an example of an ark or two in the quest I have in mind
The MC is now a level 10 wizard and he has decided to open a magical item shop , this ark will revolve around setting up the shop and getting established , the struggle with keeping the shop stocked and continuing with current magical research , weather to make a few unique and complex magical items for the shop or lots of bog standard stuff as well as competing with other magical stores along with keeping the store safe from thieves
in another later ark
The MC is level 15 and becomes a court wizard both for the connections he needs to secure access to exotic lore and regents and the massive pay , the MC must now deal with court intrigue , protect the interests of his lord , take care of his own growth , deal with various magical tasks or problems his patron assigns him (basically your playing an advisor like in BonyM's divided loyalties quest for this ark)