[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)

If they wanted peace and quiet, they could have chosen to stay dead.
 
[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)
 
It's kinda cold, but the trauma of being incinerated by Efreeti raiders, then Resurrected afterward, might be the kind of impetus some of them need to push past the 5th level soft cap.
 
[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)

There is no peace, not even that of the grave.

Nothing is sacred, everything is permitted.
 
Don't worry. Asmodeus has spent his time wisely.
Has he been really tho, amodus has been a quite little bitch throughout the quest. I don't think he has been a major challenge, the closest he got was the reason we had to stay low in the heaven.

I genuinely can't care about him because he has had barely presence till now.

All the hypothetical weapons won't change that.
 
[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)

We need the infrastructure.
 
[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)
-[X] Give them a few days off and provide trauma counciling for the horrific deaths and survivors guilt.


Getting our production back up to speed is essential however we also need to give the victims time to recover.
 
Has he been really tho, amodus has been a quite little bitch throughout the quest. I don't think he has been a major challenge, the closest he got was the reason we had to stay low in the heaven.

I genuinely can't care about him because he has had barely presence till now.

All the hypothetical weapons won't change that.
If we weren't worried about him we would have conquered Slaver's Bay ages ago.
 
[X] Send them to where they are most needed to aid with the reconstruction (will hasten reconstruction)
-[X] Give them a few days off and provide trauma counciling for the horrific deaths and survivors guilt.
 
Slavees bay is barely an after thought, I don't think I have anyone express any interest in that area every since I got easier to abstract things.
It's not a lack of interest, but rather us already having too many irons in the fire and not needing another enemy putting too much effort into messing with our stuff.
 
Asmodeus vision is, in fact, not based on movement. Sitting around and being inoffensive doesn't mean he isn't doing stuff in the background.
 
Asmodeus vision is, in fact, not based on movement. Sitting around and being inoffensive doesn't mean he isn't doing stuff in the background.
It's not really fun if we don't know something is actually happening.

It would be like nothing happend in the entire LOTR and just as the fellowship gets to mount doom and suddenly sauron has a Gundam.

We need to have some foreshadowing if he is meant to actually do anything.
 
Is this supposed to drive us to greater and greater heights of paranoia regarding Asmodeus and Slaver's Bay?
I think part of the problem is not knowing whether he's actually not doing anything or he's doing something huge that poses an apocalyptic threat to everything that we have accomplished and managing to hide it perfectly from all of our spies, divinations, and other assets. If it's the latter, I'm going to be a little annoyed, NGL.
I mean, I get that they have anti-divination wards, but there's got to be a limit to what they can feasibly hide, especially once you go above a certain magnitude of magical rituals, sacrifices, etc.
For instance, if they're sacrificing a million slaves to sink SD beneath the waves, there's no way that shouldn't ping everything on our sensors, Yi-Ti's sensors, and possibly set off alarms in Asshai…
 
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It's not really fun if we don't know something is actually happening.

It would be like nothing happend in the entire LOTR and just as the fellowship gets to mount doom and suddenly sauron has a Gundam.

We need to have some foreshadowing if he is meant to actually do anything.
Look. Nobody ever cared about these things, so kindly don't complain to me about a lack of foreshadowing when something happens.
 
Foreshadowing requires decent pacing and knowledge of the plot ahead from the writer.
Since this quest is mostly controlled by the players down to the details that can't really happen.

This is propably one of the most sandbox-like quests I've ever read, but there is a price for that.
 
Look. Nobody ever cared about these things, so kindly don't complain to me about a lack of foreshadowing when something happens.
Perhaps, but if they're doing something that poses a major threat, it would be nice to have at least some warning. Right now, I at least can't tell whether they aren't, or whether they are and we have no idea what is headed our way.
What are we doing to check for these sorts of threats, and how easily could our checks be subverted, with or without our knowing?
I presume that we're asking Yss about major threats to SD, etc., but if I remember correctly, the Uncertainty Wards can hide things from even Yss's sight. If a new such blind spot pops up where there wasn't before, *especially* if it's headed towards SD or Valyria? I want to know, stat. If something gives a red flag that something is being hidden, is this something that we find out right away, or at the turn, or whenever?
If something is tampering with or blocking our divinations, or if we lose contact with our spies somewhere, or if they suddenly get kicked out of somewhere, I would like to know straightaway, because that could signal something bigger that's either going on or about to happen.
I guess that part of the problem for me is that I have an extremely poor grasp of just how much power and materiel that our foes are willing to commit to actions against us. I gather that Mythic Archmages are not something that our enemy can afford to simply throw away in order to cause damage to their foes, but does that extend to 'normal' mages of the seventh, eighth, or ninth circles?
 
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Perhaps, but if they're doing something that poses a major threat, it would be nice to have at least some warning. Right now, I at least can't tell whether they aren't, or whether they are and we have no idea what is headed our way.

You guys have gotten foreshadowing of Baator trying to subvert large chunks of the known world, Slaver's Bay. I am sorry for dragging it out unnecessarily, but my poor pacing does not mean nothing is happening.

More information will be available about that as well as other planar and non-planar affairs in the future.
 
Foreshadowing requires decent pacing and knowledge of the plot ahead from the writer.
Since this quest is mostly controlled by the players down to the details that can't really happen.

This is propably one of the most sandbox-like quests I've ever read, but there is a price for that.
Nope.

Foreshadowing means that events organically and logically follow on each other, with known previous events leading towards later events. As longs as this is maintained, which just requires stable worldbuilding, you still have all the effects of good foreshadowing, even when the destination is still unknown.

The difference between a quest and a book is just that the players instead of the author make the choice to ignore things and thus set themselves up for surprises.
 
In DnD getting knowledge out of game about events is defined by many DM's as metagaming and a form of cheating in a way. I wouldn't mind us getting 'in games knowledge in a way that makes sense though. Perhaps asking the inquisition for an update on Asmodeas or actively sending spies to find out? (On top of divination)
 
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