Sifting Through the Ashes
Second Day of the Tenth Month 294 AC
Victory tastes bitter on the tongue on such a day, but it is still victory. With the banishing of the Daughter and Herald of their god, many of the priests, those who could hear its voice, seemingly gave into despair either throwing themselves on the mercy of the legionnaires or most often seeking to end their own lives to find in death the company of their god. You can only hope for their sake they do not find it.
Many others who had given themselves to the cult die in the vicious fighting, prescient ambushes and poisoned gardens. In places it seems that the very fabric of space was warped like unto the roots of some vast shadow thing that cast the merest presence into the streets of Qohor, though even here the Legion and their attached forces acquit themselves with honor. The dead know no fear, and those born of the Greendream are filled only with loathing at the desecration of the land. You hear one or two of the officers call it 'weeding', though only when they think they are too far from you to be heard.
Perhaps you should have tried to put on a more cheerful front for the officers. This is their day of victory no less than it is the day which will live on in infamy for the destruction of Everfire Dale, but you cannot bring yourself to play mummery for an audience made up of the High Command. You will smile for the troops and thank them for their service and their sacrifice. You will thank the Gravjammer crews that burned swaths from the cursed woods, and you will do so with all sincerity in the smoldering fields of their work, but for the officers...
Well, their own marshal makes no bones about the blow that was struck against the Imperium this day, and as the day winds down into an evening meal amid the half-ruined halls which had once hosted doomed 'Emperor' Aurion, he observes a moment of silence for the fallen, near and far. It is clear his thoughts run along the same path as yours. Even in victory, an officer's mind must be to their responsibilities, not merely their triumphs.
And so too must an Imperator's. The forest had been burned back to the parts that rejected the touch of flame and in their depths the foul progeny of That Which You had faced in the depths of the Forge still lingered. Tainted fey still cavorted madly in what had once been an aspect of their realm, and was now something
other. Yet according to Vee, the tainted ground had ceased trying to grow over the patches that were sterilized with wildfire, and in Qyburn's
very authoritative opinion on the matter, those within are very unlikely to act in concert in the absence of the progenitor you had banished below.
Watch-posts were already being planned, and they will no doubt have to be here for a long time indeed, until the land forgets the hand which had befouled it, but the forest is very much the lesser of your worries. You are not, for the most part, the Imperator of trees but of people, and the people of Qohor much like those of Torturer's Deep before it are... touched by the Beyond. From 'mere' mutations of the flesh and flashes of nightmare visions, to strange magics of fecundity that are in their form nearly druidic, though to make the comparison would be insulting in the extreme to the servants of the Old Gods, to strange and wild psionic powers, Qohor is a city in which a rare few have escaped the touch of their once-god.
Thankfully, none of their highest priests had chosen to surrender, sparing you the trouble of potentially having to execute their holy men and women to heathen gods, but some of the low ranking priest had given themselves over particularly when it became clear the forge served a new master now.
"Some of them think he is their new god now. Qyburn, I mean," Lya explains bluntly. "I am not sure what he would do with them, but it probably would not be very pleasant."
"And the mage-smiths?" You are uncomfortably aware that after the disaster at Everfire Dale, you now need the mage-smiths of Qohor far more than you thought you did when you drew up the plans for the invasion.
"About half of them surrendered, counting the ones who sort of came out of the woodwork since they were being hunted by the Green Faith, but the trouble is all of them, unlike many of the priests we have, did commit blood sacrifice. Of criminals, yes, but in Qohor blasphemy was a crime. If they had committed the acts they did under Imperial law
most of them would have gone to a Tree. I am not sure clemency for past deeds should extend that far." There is an edge of disgust to her words for all she tries to hide it.
"Do you think they are still under the power of their former master?" you ask thoughtfully.
"Form the first investigations, no, they do not pose a threat in that manner."
What are to be your policies in Qohor?
Towards those who show psionics:
[] Direct them to get cleansed at the Fount of the Merling King
[] Let the Inquisition deal with them, perhaps they can even hire some new talent
[] Let them live their lives as they will
[] Write in
Towards the priests who surrendered:
[] Allow them to present themselves to Qyburn, asking to serve
[] Try to direct them to mind healers with careful Inquisition oversight
[] Try them as cultists and servants of a Forbidden God
[] Write in
Towards the sorcerer-smiths:
[] Induct all of them, their former crimes forgotten
[] Accept only those who were enemies of the Green Faith into your service
[] Try them as cultists
[] Write in
OOC: With the Daughter fizzling and so much else going on I do not think it was worth going into detail in the pacification, it would have just been make work while the narrative focus would be on what happens with the Efreeti. So instead have some policy decisions before we deal with the aftermath of Fantasy Pearl Harbor.