We don't know the names of the researchers involved, maybe the Tyroshi chicken enthusiast was Maerie Curie.Now on ASWAH: chickens beat Marie Curie at science and transcend their material bodies to become something else.
Thank you DP, I love your creativity
The enemy could just baleful teleport it away or open a gate to remove it when it is big and easily detected.Maybe we can figure out how to make fusion reactor and turn them into a source of magic. Maybe that's our niche, just bullshit free magic available to us.
Actually I was thinking about how to deal with a location with a fortified base.
You know how the antigrav engine can basically accelerate infinitely, restricted by friction. How the planes are basically infinite in length.
How about a AG engine strapped to a giant metallic missile coated in fire immune material and frictions reducing spells like a super grease spell.
Boom, massive pentrator, welcome to the age of ballistic missiles.
Ward it against divination, non detection should work. We can just accelerate it in our world and open a gate just outside their phase ward range. I doubt anyone is quick enough to react to a giant hunk of matter traveling to fractions of lightspeed.The enemy could just baleful teleport it away or open a gate to remove it when it is big and easily detected.
And building smaller ones is not worth the cost as anti grav engines are costly.
We don't know the names of the researchers involved, maybe the Tyroshi chicken enthusiast was Maerie Curie.
I just noticed this
Maybe we can figure out how to make fusion reactor and turn them into a source of magic. Maybe that's our niche, just bullshit free magic available to us.
Actually I was thinking about how to deal with a location with a fortified base.
You know how the antigrav engine can basically accelerate infinitely, restricted by friction. How the planes are basically infinite in length.
How about a AG engine strapped to a giant metallic missile coated in fire immune material and frictions reducing spells like a super grease spell.
Boom, massive pentrator, welcome to the age of ballistic missiles.
We don't need to even use their planes to accelerate it. We have space and that doesn't even have friction.The planes are infinite in length, the parts of it you can realistically inhabit are not. Go far enough from the 'center' and things start to lose coherency or gain too much coherency in the case of lawful planes. For the inner planes it is called the Wild and it is just what it says on the tin, places filled with basal elementals who are hostile to most other forms of life and filled with wild magic.
DragonparadoxThe planes are infinite in length, the parts of it you can realistically inhabit are not. Go far enough from the 'center' and things start to lose coherency or gain too much coherency in the case of lawful planes. For the inner planes it is called the Wild and it is just what it says on the tin, places filled with basal elementals who are hostile to most other forms of life and filled with wild magic.
Dragonparadox
Sorry if im asking spoilers but how long do we have before the efreeti attack us and how pissed is the sultan and how powerful would the enemy forces would be?
Sure as hell not.What do you do about the handful of Sons of the Harpy seeking asylum?
Here's an edited version of the chapter, DP.Of Secret Masters
Twenty-Fourth Day of the Ninth Month 294 AC
As the wards are raised over the cities of the realm, the eyes of the House of Mirrors go dark, even those of the fey seers who have seen secrets gleam in the depths of time, a churning fog of possibility through which even the eyes of gods can glimpse only flashes. Alas, those are not the only places over which the curtain falls. In Slaver's Bay the cities of Meereen, Astapor, and Yunkai go dark without fanfare or warning. Baator is ensuring its foothold, likely in reaction to your own move. Still, in spite of the dedication of military resources there is no political sea change in sight, no proclamation of the glory of Asmodeous from the trumpets of warped Unsullied. In fact, as far as many of the ruling elite are concerned, the failure of foresight may well be a 'natural' phenomenon.
From what the agents on site report, there are even some among the Good Masters, those who hope this is a sign of magic itself failing again, that the world will become as it once was somehow, when they were more assured in their mastery. To give credit where it is due, they do have some cause for celebration that is not delusion. Merchants from other spheres, particularly ones in service of the Brazen Throne, had started trading more openly in slaves from Slaver's Bay. Alas, the girl Maelor saw die in the City of Brass was only the first of many.
The Sons of the Harpy, by contrast, have reacted to the raising of the wards and the new traders with fear akin to deadly terror, and not without cause. They know what it means for them and their cause. Many even now flee to New Ghis, which is yet unwarded and which you take to be a good sign for your plans for the city. A handful of their agents have even sought out their contacts with the local Inquisition cells and beg for asylum in the Imperium, promising to serve loyally and share what secrets they know of their fellows, though how much that might be worth with the cells collapsing under your eyes you are not certain.
What do you do about the handful of Sons of the Harpy seeking asylum?
[] Take them in (Gain assassins and alchemists of dubious loyalty, more information about the Harpy)
[] Deny them, the risk is too great
[] Pretend to accept and take them prisoner
***
Still, the news is not as grim nor as urgent as it might first seem, for the Red God has his hand over those of his children who suffer under the whips of the Masters, 'Good' or 'Great'. Miracle workers garbed in crimson have grown more common, and fiery spirits of the hosts which had cast down Ymeri have started showing themselves in Astapor and in Yunkai, though not yet in Mereen, making contact with your inquisitors. These fire binders had even allied with your agents to trap one of the Efreeti Maliks who was unwise in flaunting his power and thinking himself safe from the magics of mere mortals.
Thus you discover that Baator had assured the heir of Iblis that Slaver's Bay would be a good source of slaves and other materials for its war, so long as they abstain from overturning the local order. It seems the plots of the Lord of the Ninth and the Lady of Spears are not yet ripe, but they are willing to leverage them into the service of their allies of the Flame.
"Well..." Garin sighs. "We expected the Brass Bastard to try something in a city, it was just that we thought it would be one of ours. Are we in any sort of position to take Slaver's Bay?"
You consider the force compositions in light of the new moves on the board. "No, none besides New Ghis, which you will notice is not part of this play. Looks like the war of the Three Spheres has come to the Garden before we could come to them in full. The Brass Bastard will be invested in keeping his slave markets open and in the meantime the devils can continue to plot in the shadows."
What stance do you take to the new situation?
[] Defensive, ensure that present inquisition resources are not lost with increasing planar involvement and the loss of foresight
[] Offensive, try to destabilize the fledgling partnership
OOC: I hope you guys do not mind the more top down abstracted view of the situation. Slaver's Bay has rather dragged on so I decided to streamline some aspects of the whole tangled situation. Not yet edited.
There is no reliable future-sight or scrying, but you can still check a coing in your hand for illusions.We also pay in fake coin. There is no divination to check anything there, so they are screwed.
For all that we know the place could be defended by a army of devils or a pit fiendSomeone goes in and steals the Wards, they couldn't have invested nearly as many forces to protect them as the fort did. And this time we will bring a lot more of the companions with us.
I want to just wipe the city from existence for trafficking with our enemies. We can sacrifice demons to revive the dead slaves later.
Someone goes in and steals the Wards, they couldn't have invested nearly as many forces to protect them as the fort did. And this time we will bring a lot more of the companions with us.
I want to just wipe the city from existence for trafficking with our enemies. We can sacrifice demons to revive the dead slaves later.
There is no reliable future-sight or scrying, but you can still check a coing in your hand for illusions.
Or in case of Great Brass Seals if it has the proper sound of screaming souls to it.
Wait a actual gate to hell?It would be sheer insanity for them to put those wards up if they did not have enough forces available behind gates do hold off some excursion by the companions. It pays not to assume your enemies are insane or stupid.
Not as easy as it sounds, unfortunately. Finding those ward stones would be u extremely difficult, and even if we did, capturing or destroying them would be at least as dangerous as our recent raid. The Devils would be able to Teleport freely through the wards, after all, and the last thing we want is to start tangling with high level Devils while constrained from using our most powerful spells.Someone goes in and steals the Wards, they couldn't have invested nearly as many forces to protect them as the fort did. And this time we will bring a lot more of the companions with us.
I want to just wipe the city from existence for trafficking with our enemies. We can sacrifice demons to revive the dead slaves later.