That leaves 6 of 12 military bases defenseless.

On this note, you guys just conquered a continent by proving that you could blitz everything they have, by making it look easy. What do you think would happen if someone blitzed you? It probably makes sense to protect all major concentrations of military power especially with the Brazen throne looking for an easy way to hit back. You guys are unlikely to see an invasion, but a raid that blows away an army could still have massive political implications
 
A hit on a major city seems worse though, maybe temporarily change garrisoning, so that our military is parked near a stone, even if it leaves half of our bases empty?
 
How easily can they reach us exactly? Nothing by RAW says they can't planeshift to the prime material just as easily as they can anywhere else, but if it actually worked like that then the idea of independent states on the prime material at any point where the spheres were aligned would be sort of ridiculous.

We should probably check whatever historical records the genies have left from that time period to see if we can figure out exactly what relationship they had with the material plane.

We need to know what if any advantages we have on this front when planning our defenses.
 
Fill the unwarded bases with undead and expendable constructs. Assign commanders with one time use teleport stones (do these even exist?) and get them to train with managing troops/faux wars with their closest unwarded bases.

Gets more officers trained this way and if attacked, well it's best they learn from experience.
 
A hit on a major city seems worse though, maybe temporarily change garrisoning, so that our military is parked near a stone, even if it leaves half of our bases empty?
Fill the unwarded bases with undead and expendable constructs. Assign commanders with one time use teleport stones (do these even exist?) and get them to train with managing troops/faux wars with their closest unwarded bases.

Gets more officers trained this way and if attacked, well it's best they learn from experience.
That's what I've added to my plan. It's a stopgap measure, but one that should suffice for now.

-[] Unwarded military bases will be left under the supervision of minimal staff and guards, with numbers supplemented by Soul-Forged Undead. The personnel that would normally be stationed at these bases will be temporarily relocated to warded bases or garrisoned in or around nearby warded cities until we can begin producing ward stones of our own.
 
Frankly i believe that there is another concern that needs to be addressed

What about protection for the wards?
We simply dont have bunkers to place the wards in to protect them and if the efreeti want they could just attack the places where we placed the wards to steal them and a concentrated force of efreeti mages and elite warriors could reach the wards and take of with it.
 
How easily can they reach us exactly? Nothing by RAW says they can't planeshift to the prime material just as easily as they can anywhere else, but if it actually worked like that then the idea of independent states on the prime material at any point where the spheres were aligned would be sort of ridiculous.

We should probably check whatever historical records the genies have left from that time period to see if we can figure out exactly what relationship they had with the material plane.

We need to know what if any advantages we have on this front when planning our defenses.
A combination of two factors keeps things from steamrolling human polities / city states, etc. in the Prime Material.

1) Relative backwater that takes significant development for the resource extraction to be worth it for interplanar empires, and it means luxury goods and slaves are a better target for trade / loot.
2) There would be what most would consider an UNUSUAL amount of Greater Deities invested in the continued existence of a humanity for one reason or another, and most divination indicates that a disproportionate response like Ymeri saw from R'hllor will come if you fuck around to find out to a degree which is too nebulous to ascertain where the line is.

If you don't know where the line is, how far will you be willing to go?
 
How easily can they reach us exactly? Nothing by RAW says they can't planeshift to the prime material just as easily as they can anywhere else, but if it actually worked like that then the idea of independent states on the prime material at any point where the spheres were aligned would be sort of ridiculous.

We should probably check whatever historical records the genies have left from that time period to see if we can figure out exactly what relationship they had with the material plane.

We need to know what if any advantages we have on this front when planning our defenses.
When the spheres were aligned the great empire of dawn could have held them back
 
[X] Plan Air Coverage
-[X] Military Bases
--[X] The Rock - Air Force
--[X] The Eyri - Air Force
--[X] Harrenhall - Air Force / Legion
--[X] The Arbor - Air Force
--[X] Bear Isle - Air Force
--[X] Skagos - Air Force
--[X] Morrogos - Air Force
--[X] Morosh - Air Force / Legion
--[X] Ar Noy - Air Force / Legion
--[X] Gogossos - Air Force / Legion
--[X] All other minor keeps left in Westeros that have not already been earmarked for the bureaucracy or other things to move in will be handed to the local lords to do with as they please.
-[X] Fey
--[X] Buy the land under which the Veridium was found. The substance is too dangerous to be mined by private interests and you will keep all of it for military applications.
@Goldfish

The other ones beings Everfire Dale / SD and Westhaven.

The Rock is right next to Greyport and would cover the city, but everything else is away from major settlements.
 
On that note, leaving any base unwarded means, at the very least, a significant risk of someone stealing / destroying some Wyverns that are stationed there. And pulling those away amounts to abandoning the base entirely.
 
Frankly i believe that there is another concern that needs to be addressed

What about protection for the wards?
We simply dont have bunkers to place the wards in to protect them and if the efreeti want they could just attack the places where we placed the wards to steal them and a concentrated force of efreeti mages and elite warriors could reach the wards and take of with it.
Each place has dedicated defense groups, additional wards, etc. We've reached a level of abstraction that doesn't lend itself to dedicating too much detail in this way. Also, I don't think any of us have the time or energy to put toward the project.
 
On that note, leaving any base unwarded means, at the very least, a significant risk of someone stealing / destroying some Wyverns that are stationed there. And pulling those away amounts to abandoning the base entirely.
Well, we can't leave our major population centers and economic hubs undefended, and the mothballed bases, those which have even been built and started at this point, obviously wouldn't be leaving Wyverns and other advanced equipment behind.

We can only do so much, dude.
 
Well, we can't leave our major population centers and economic hubs undefended, and the mothballed bases, those which have even been built and started at this point, obviously wouldn't be leaving Wyverns and other advanced equipment behind.

We can only do so much, dude.
That still leaves the questions which bases to maintain and which to abandon for the time being.
 
Each place has dedicated defense groups, additional wards, etc. We've reached a level of abstraction that doesn't lend itself to dedicating too much detail in this way. Also, I don't think any of us have the time or energy to put toward the project.
Atleast can we have a action in the next turn which ables us to turn them in to heavily defensible fortresses like the efreeti had as abstraction to avoid too much detail.
 
Speaking of the above Azel has agreed to help me with the military side of things (as he helped design the system) so he will not be able to directly vote for things related to that. That said if you guys want IC suggestions and counsel you can of course get them, you do have an entire government for it.
 
Speaking of the above Azel has agreed to help me with the military side of things (as he helped design the system) so he will not be able to directly vote for things related to that. That said if you guys want IC suggestions and counsel you can of course get them, you do have an entire government for it.
That would be helpful.
 
That would be helpful.
Going by people:
  • Marshall Gerold Torchwood
    Gerold is mainly concerned with getting Westhaven, Gogossos, Lys, Everfire Dale and Sorcerers Deep covered, as those are the five most important locations as far as the Imperial Military Industrial Complex is concerned. Everything else is expendable. He'd also note that Everfire Dale can do with the smallest wards while putting the largest ones into the Imperial Palace would cover all of SD and the Dawn Age Tree.

  • Marshall Netzachel
    He is mostly on board with covering primarily cities, due to fearing Daemon or Demon terror attacks on them, once the Imperium becomes more of a target for planar armies. The Brazen Throne likely will start encouraging raids on the Prime Material and those will look for souls first and foremost. However, he is also very concerned about the Wall, since losing it means a full-scale Void incursion and Daemons would love to cause something like that. It would take 3x Boundary Wards to ensure good coverage of the area and he would suggest at least 3 sets of Wardstones being kept in reserve to defend the Wall. (Covering it in full would take 50x 10km sets.) Likewise, he wants to keep Skagos and Bear Isle active to patrol the air space from there.

  • Marshall Vaerios Ghad
    He is largely fine with whatever Viserys decides, though he would favor having more stones in reserve or in military bases instead of fully covering second rate cities like Sunspear, White Harbor, Myr, Lorath and similar.

  • Marshall Hazhak mo Zhoa
    He advocates to cover all military bases in full and to use Air Force vessels with Boundary Wards to patrol cities, reasoning that a major incursion is detectable far enough in advance that it's unnecessary to permanently protect civilian areas. Instead, he wants to keep all but the military base assigned wardstones in reserve to deploy them as needed.

  • Marshall Benedict
    Benedict is reserving judgement on how to best deploy the stones themselves, but he points out that the major Westerosi keeps, Harrenhall, The Rock, The Eyri and the Red Keep, should not be mothballed, as the local nobles would use that as pretext to request them given over into their care. He also notes that despite Qyburn and Marwyns efforts to plunder it (his words, not mine), the Citadel still has plenty of valuable knowledge and materials, and should be defended with some priority, last but not least due to the Illithid threat.

  • Air Marshall Tirael
    Mostly in agreement with Marshall mo Zhoa, but he does note that his plan assumes the availability of enough Greater Teleport and Gate / Create Greater Demiplane capable mages to ensure the rapid redeployment necessary. It will also need a minor refit for the capital vessels to get properly armored and isolated chambers to house wardstones and tie up pretty much all current capital vessels indefinitely to maintain these patrols. He also notes that at least the new carrier should be kept off-plane as a rapid reinforcement and interception platform against Efreeti raiders.
 
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So here's what I've got for preliminary placement. I cannot recall all of our military bases, though I know where don't have enough stones for all of those planned.

I've also added a lot of cities that we might not want to worry about quite yet. Do we want to leave less strategically important cities uncovered for now? Or should we provide as much cover as possible, then have our enchanters work on producing more of them for bases and even field use with the Legions?

[X] A Purloined Shield
-[X] Unwarded military bases will be left under the supervision of minimal staff and guards, with numbers supplemented by Soul-Forged Undead. The personnel and equipment that would normally be stationed at these bases will be temporarily relocated to warded bases or garrisoned in or around nearby warded cities until we can begin producing ward stones of our own.
  • Sets by Coverage:
    • Large (x5): 10 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Sorcerer's Deep (+100 kilometer Boundary Ward)
      • Volantis (+100 kilometer Boundary Ward)
      • Braavos (+100 kilometer Boundary Ward)
      • King's Landing (+50 kilometer Boundary Ward)
      • Qarth (+20 kilometer Boundary Ward)
    • Medium (x11): 5 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Gogossos (+50 kilometer Boundary Ward)
      • Mantarys (+50 kilometer Boundary Ward)
      • Lys (+50 kilometer Boundary Ward)
      • Tyrosh
      • Myr
      • Greyport (+50 kilometer Boundary Ward)
      • Old Town (+50 kilometer Boundary Ward)
      • Westhaven - Military Base/Legion Use (+20 kilometer Boundary Ward)
      • Harrenhall - Military Base/Legion Use (+20 kilometer Boundary Ward)
      • Castle Black - Military Base/Legion Use (+50 kilometer Boundary Ward)
    • Small (x8): 2 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
      • Set Used For Study/Training of Enchanters (+20 kilometer Boundary Ward), earmarked for Military Base/Legion Use afterward
      • Everfire Dale
      • The Eyrie Military Base/Legion Use (+20 kilometer Boundary Ward)
      • The Wall - Military Base/Legion Use (+50 kilometer Boundary Ward)
      • the Wall - Military Base/Legion Use (+50 kilometer Boundary Ward)
      • Military Base/Legion Use
      • Military Base/Legion Use
      • Military Base/Legion Use
Here's an updated version of my plan, y'all. Changes made based on info provided by @Azel on what our military commanders feel is important.

Any other suggestions would be welcome.
 
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