How would you recommend that I shuffle them around? How many of our bases are located near to a city?
A hit on a major city seems worse though, maybe temporarily change garrisoning, so that our military is parked near a stone, even if it leaves half of our bases empty?
That's what I've added to my plan. It's a stopgap measure, but one that should suffice for now.Fill the unwarded bases with undead and expendable constructs. Assign commanders with one time use teleport stones (do these even exist?) and get them to train with managing troops/faux wars with their closest unwarded bases.
Gets more officers trained this way and if attacked, well it's best they learn from experience.
A combination of two factors keeps things from steamrolling human polities / city states, etc. in the Prime Material.How easily can they reach us exactly? Nothing by RAW says they can't planeshift to the prime material just as easily as they can anywhere else, but if it actually worked like that then the idea of independent states on the prime material at any point where the spheres were aligned would be sort of ridiculous.
We should probably check whatever historical records the genies have left from that time period to see if we can figure out exactly what relationship they had with the material plane.
We need to know what if any advantages we have on this front when planning our defenses.
When the spheres were aligned the great empire of dawn could have held them backHow easily can they reach us exactly? Nothing by RAW says they can't planeshift to the prime material just as easily as they can anywhere else, but if it actually worked like that then the idea of independent states on the prime material at any point where the spheres were aligned would be sort of ridiculous.
We should probably check whatever historical records the genies have left from that time period to see if we can figure out exactly what relationship they had with the material plane.
We need to know what if any advantages we have on this front when planning our defenses.
@Goldfish[X] Plan Air Coverage
-[X] Military Bases
--[X] The Rock - Air Force
--[X] The Eyri - Air Force
--[X] Harrenhall - Air Force / Legion
--[X] The Arbor - Air Force
--[X] Bear Isle - Air Force
--[X] Skagos - Air Force
--[X] Morrogos - Air Force
--[X] Morosh - Air Force / Legion
--[X] Ar Noy - Air Force / Legion
--[X] Gogossos - Air Force / Legion
--[X] All other minor keeps left in Westeros that have not already been earmarked for the bureaucracy or other things to move in will be handed to the local lords to do with as they please.
-[X] Fey
--[X] Buy the land under which the Veridium was found. The substance is too dangerous to be mined by private interests and you will keep all of it for military applications.
Each place has dedicated defense groups, additional wards, etc. We've reached a level of abstraction that doesn't lend itself to dedicating too much detail in this way. Also, I don't think any of us have the time or energy to put toward the project.Frankly i believe that there is another concern that needs to be addressed
What about protection for the wards?
We simply dont have bunkers to place the wards in to protect them and if the efreeti want they could just attack the places where we placed the wards to steal them and a concentrated force of efreeti mages and elite warriors could reach the wards and take of with it.
Well, we can't leave our major population centers and economic hubs undefended, and the mothballed bases, those which have even been built and started at this point, obviously wouldn't be leaving Wyverns and other advanced equipment behind.On that note, leaving any base unwarded means, at the very least, a significant risk of someone stealing / destroying some Wyverns that are stationed there. And pulling those away amounts to abandoning the base entirely.
That still leaves the questions which bases to maintain and which to abandon for the time being.Well, we can't leave our major population centers and economic hubs undefended, and the mothballed bases, those which have even been built and started at this point, obviously wouldn't be leaving Wyverns and other advanced equipment behind.
We can only do so much, dude.
Atleast can we have a action in the next turn which ables us to turn them in to heavily defensible fortresses like the efreeti had as abstraction to avoid too much detail.Each place has dedicated defense groups, additional wards, etc. We've reached a level of abstraction that doesn't lend itself to dedicating too much detail in this way. Also, I don't think any of us have the time or energy to put toward the project.
Do you have any preferences?That still leaves the questions which bases to maintain and which to abandon for the time being.
Not my call to make.
That would be helpful.Speaking of the above Azel has agreed to help me with the military side of things (as he helped design the system) so he will not be able to directly vote for things related to that. That said if you guys want IC suggestions and counsel you can of course get them, you do have an entire government for it.
Going by people:
Here's an updated version of my plan, y'all. Changes made based on info provided by @Azel on what our military commanders feel is important.So here's what I've got for preliminary placement. I cannot recall all of our military bases, though I know where don't have enough stones for all of those planned.
I've also added a lot of cities that we might not want to worry about quite yet. Do we want to leave less strategically important cities uncovered for now? Or should we provide as much cover as possible, then have our enchanters work on producing more of them for bases and even field use with the Legions?
[X] A Purloined Shield
-[X] Unwarded military bases will be left under the supervision of minimal staff and guards, with numbers supplemented by Soul-Forged Undead. The personnel and equipment that would normally be stationed at these bases will be temporarily relocated to warded bases or garrisoned in or around nearby warded cities until we can begin producing ward stones of our own.
- Sets by Coverage:
- Large (x5): 10 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
- Sorcerer's Deep (+100 kilometer Boundary Ward)
- Volantis (+100 kilometer Boundary Ward)
- Braavos (+100 kilometer Boundary Ward)
- King's Landing (+50 kilometer Boundary Ward)
- Qarth (+20 kilometer Boundary Ward)
- Medium (x11): 5 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
- Gogossos (+50 kilometer Boundary Ward)
- Mantarys (+50 kilometer Boundary Ward)
- Lys (+50 kilometer Boundary Ward)
- Tyrosh
- Myr
- Greyport (+50 kilometer Boundary Ward)
- Old Town (+50 kilometer Boundary Ward)
- Westhaven - Military Base/Legion Use (+20 kilometer Boundary Ward)
- Harrenhall - Military Base/Legion Use (+20 kilometer Boundary Ward)
- Castle Black - Military Base/Legion Use (+50 kilometer Boundary Ward)
- Small (x8): 2 kilometer radius (Dispersal, Uncertainty, & Phase Wards)
- Set Used For Study/Training of Enchanters (+20 kilometer Boundary Ward), earmarked for Military Base/Legion Use afterward
- Everfire Dale
- The Eyrie Military Base/Legion Use (+20 kilometer Boundary Ward)
- The Wall - Military Base/Legion Use (+50 kilometer Boundary Ward)
- the Wall - Military Base/Legion Use (+50 kilometer Boundary Ward)
- Military Base/Legion Use
- Military Base/Legion Use
- Military Base/Legion Use
Sorry. One detail I forgot. For full Wall coverage with Boundary wards, it has to be 3x 100km.Here's an updated version of my plan, y'all. Changes made based on info provided by @Azel on what our military commanders feel is important.
Any other suggestions would be welcome.