By Bolts and Locks
Eleventh Day of the Ninth Month 294 AC
The
wall of light flickers and sputters like a candle in the rain as you first evoke it, the ward watchers just barely managing to catch the spell-form dulled by pain and lingering fear, but as your form shifts and grows from human to wyrm, the sheer mass of flesh and scale already starting to heal helps to ground you. Before the giants can take their second volley your draw a thread of unnatural speed from your belt and the second spell holds true, all the more so with Varys triggering a charm to cast another like ward behind it.
Viserys Heals 98 Hit Points
(Viserys 109/355)
As to the wounded guard giant abandoned by his master he flees with surprising speed towards the gate, though nowhere near swift enough, managing only to ensure Garin is well clear of the blast from its death when seven knives of shadow pierce its back and skull, sending the conical helm flying in a shower of blood.
A part of your mind is already working out how long the wall should hold for. Between one and two minutes assuming they do not get anymore reinforcements... an eternity in battle, but not so long outside of it, assuming of course that second path from the commander's chambers does not exist or they cannot get to it in time.
Your eyes fall on Ser Richard, his armor dented and melted, what little of his face you can see so withered he seems more corpse than living man already.
"I will deal with it, see to the gate..." Varys hisses and you hear in her voice the same urgency and the same pain you feel at the sight, for she is kin to your soul and cares no less deeply.
Ser Richard Heals 8 Damage
(Ser Richard at -32/211 Unconscious)
As she begins her chanting over scrolls of petty healing magic that even an initiate of the Scholarum could master, but which by the same token are hardest for the ward-watchers to hear, you turn to face the blood red light of the gate and the figures already forming there, reaching with your will like a vice to
unravel it.
Alas, the watchers had been ready for this, most likely they had trained to counter this above all other spells and so the curtain falls on your spell, the gate endures and four
efreeti of the Eternal Guard pass into the chamber and charge Garin with weapons touched by flame and the name of their lord upon their lips. They do not charge heedless or without thought, but they surround him as hounds to a lion at bay.
Yet even these warriors, mighty as they are cruel, stand now against a foe who is beyond them. For of all their blows from every angle and every way only one connects through veils of shadow and tricks of misdirection.
Garin Takes 22 Damage
(Garin at 53/222)
Four he can stand against, but eight... twelve, no. Eventually he will be overwhelmed as surely as night turns to day. The whole host of the City of Brass is beyond that gate somewhere and it has only to deploy. You must close it.
Again you speak the words and set your skill and sorcery against the ward-keepers and this time you thread the needle true even as Garin manages to slay the foe who had wounded him, his blade drinking deep of the blood it had spilled.
Garin Heals 20 Damage
(Garin at 73/222)
Ser Richard Heals 17 Damage
(Ser Richard at -15/211 Unconscious)
There is still magic in the arch of the gate, still the potential for its opening, a power woven into the very core of the fortress which you cannot from here unravel, not at least in the time you have before the door behind you bursts and that is discounting the mages who are simply keyed in to translocate under their own power.
Claim as much of the treasure as you can then fly off, the voice of instinct deep in your blood whisperers. For all their power the thought is not the least strange to those of the Crimson Flight.
What do you do?
[] Write in
OOC: You have three Eternal Guard in the room with you and between 13-20 rounds before the barriers behind you cracks, assuming the giants do not get reinforced. On the plus side you have an artifact cloak that can ignore the wards against extra-dimensional spaces so all you need to do is tap one and you have it so that is another way you are uniquely suited to robbing the place and part of the reason the shaitan thought of giving you the chance.