The Final Gambit
Eleventh Day of the Ninth Month 294 AC
There is a gentle hum of healing magic from your shoulder, Varys doing her best to mend your wounds, but your hardly notice her.
You heal 25 Damage
(Viserys at 184/225)
Fear burns like acid in your gut and for a long moment you think of flight. Abraxas' servant taught you how when she broke the binding circle and the arts of the Githzerai might be enough to open the way. It is not courage that tips the scales to battle, nor the bright greed that is the heritage of dragons, for what is any treasure to the lives of your companions? No, you weigh one risk against the other and find that you would sooner take that of battle under your own eye than count upon the carelessness of the Ward Watchers.
Swift as thought comes the spell to
ward your leal sworn sword, your oldest friend, to take his wounds and bear his burdens as he has so often done for you. Then of your rage, your fear you kindle all consuming
fire, a spell that your first cast upon the demons of Mantarys in peril no less dreadful.
"Burn"
For the first time since you have come to this place you can
feel the wards like an ocean of lead poured atop you that flows all the more heavy the greater you make the breach between the threads of power. Now at last you understand why they cannot be contested power against power, they use all in their domain as an anchor against you. To shatter them would be to attempt to change every iota of matter they encompass to something else. That not even a god can do outside of their own domain.
Yet those who wield it are still less than gods, still prone to error and mischance. For a moment the spell teeters on the razor's edge and then it tips... your way.
"Burn"
As the fire kindles, as the things of magma burn you see the mage vanish in a
flicker of familiar silver light, unscathed. Time snaps again as a string to a harpist's hand and the battlefield again changes. Another three of the beasts are once more ready to protect their master while of the four who guarded him only one managed to leap clear of your flames. The fourth wounded elemental pounces on the knight, hoping perhaps to pin him for the giant's hammer, but the knight is not daunted, dodging with contemptuous ease.
Alas that guard beasts are not all that your foe had called forth. Not two steps from where he stands a
sphere of utter night had come to be, like a hole in the world, like an echo of the Void. Before the knight can move aside, before his shield can even interpose itself in feeble guard, the thing envelops him.
Against
that he is not warded you know with cold certainty that draws a wordless denial from your lips.
Yet in that darkness beyond darkness Ser Richard Lonmouth stands unbowed as the
words of withering ring out again and fingers of brass again close into a fist with one sharp click that steals the life from all of you, that
should have been his doom but for
final blessing to still the reaper's hand. The belt at his waist flashes gold and sparks of healing flicker behind his visor.
Garin takes 70 Damage; Viserys takes 52 Damage; Ser Richard takes 17 damage
Ser Richard Gains 52 Temp Hit Points
Ser Richard Heals 17 damage
You gain 35 Temporary HP
(Viserys at 132/225 and 35 Temporary HP
Garin at 75/222
Ser Richard at 14/211 and 52 Temp Hit Points)
Should you have run, is it too late? you wonder with gathering dread as Garin works his own spell. Bolt after bolt of
living darkness sharper that steel cut through the air with a keening cry and this at last scores the armor to unveil grey flesh shedding flakes of ash.
From behind you beyond the broken door you hear the sound of heavy footfalls, giants, though ones of the fortress. Without needing to look you see them raise what to a human would be rune-encrusted cannons, but to these five are mere hand-launchers. Blasts of
pure arcane force echo from the weapons... all aimed at your back, being the biggest and in their eyes the largest threat. You twist and turn as much as you can in the confines of the chamber, enough to twist three blows askew, though two find their mark, one striking your spine between your wings and the other the back of your head. Red tints the edges of your vision... but not enough, not near enough to make you miss the sight before you...
Viserys takes 68 Damage
(Viserys at 99/225)
Battered and scored by sorcery, with the breath of death at the back of his neck, Richard Lonmouth charges the enemy mage, all but ignoring his titanic guards... only three this time and not two, not quite enough to close the gap. The first blow strikes the enemy in the shoulder with enough force to shatter stone, the second one flashes across his neck.
Two things happen then, first the last remaining giant howls in pain as it takes on a full half of his master's wounds, bleeding from the shoulder and the throat both and the mage collapses in on himself like a puppet with its strings cut...
"Not so lightly do I perish!" The words echo in
black flame that erupts all about Ser Richard and the savage stone beasts and the corpse's fall is stopped, as though the hand of the reaper itself dares not descent.
Ser Richard had turned upon his heel with the last sword swing, not even looking back. Knowing him it was not fear of the deathless thing that would not perish and more to protect you from the giants who are firing on you.
Time twists again
A great corona of lightning explodes around you and Ser Richard as though the very hammer of the Storm God had fallen here. Ser Richard, bold and stalwart past all point of reason, finally collapses, not from any failing of will, but simply of the flesh which can endure no more while you yourself are wounded near to death.
Viserys takes 90 Damage
Ser Richard takes 105 Damage
(Viserys at 9/225
Ser Richard at -40/211 Unconscious)
Yet near does not death make. Every breath is agony as you dive further into the chamber away from the giants. It does not take more than an instant to realize what the mage must have done, what
trap he must have laid in the frozen moment and that he would not have done that if he had not meant to flee through the gate.
"Garin... he's fled... you have to... kill them all... so I can close the gate."
What do you do?
[] Write in
OOC: Keep in mind you have Varys here as well, the remaining rune giant is very wounded. Viserys just has to survive the round to close the gate. For anyone wondering the reason this took so long to write is that I thought Viserys had Saving Grace and he does not, he has a heal ring which does not work.