Looking at the previous turn, the damage from

instead should be 108.

So he should have had 44 HP at the start of this upcoming turn. Because Searing only penetrates immunities, it does nothing against Resistance's deductions.
Gotta love having the wealth of an empire poured into your gear.
 
Actually, @Goldfish, @DragonParadox, since Energy Resistance applies each time "damage is dealt from that Energy Source", doesn't the protection apply for each dart individually?

So Richard should have far more health.

Of course that makes me question why you would use darts in high level combat if everyone has high grade Resistance applied against Fire energy, instead of always using a Firebrand, since single-source, high damage is the only viable blasting in that situation if every dart but a crit is straight up negated.
 
Part MMMDCCCXXI: The Final Gambit
The Final Gambit

Eleventh Day of the Ninth Month 294 AC

There is a gentle hum of healing magic from your shoulder, Varys doing her best to mend your wounds, but your hardly notice her.

You heal 25 Damage
(Viserys at 184/225)


Fear burns like acid in your gut and for a long moment you think of flight. Abraxas' servant taught you how when she broke the binding circle and the arts of the Githzerai might be enough to open the way. It is not courage that tips the scales to battle, nor the bright greed that is the heritage of dragons, for what is any treasure to the lives of your companions? No, you weigh one risk against the other and find that you would sooner take that of battle under your own eye than count upon the carelessness of the Ward Watchers.

Swift as thought comes the spell to ward your leal sworn sword, your oldest friend, to take his wounds and bear his burdens as he has so often done for you. Then of your rage, your fear you kindle all consuming fire, a spell that your first cast upon the demons of Mantarys in peril no less dreadful.

"Burn"

For the first time since you have come to this place you can feel the wards like an ocean of lead poured atop you that flows all the more heavy the greater you make the breach between the threads of power. Now at last you understand why they cannot be contested power against power, they use all in their domain as an anchor against you. To shatter them would be to attempt to change every iota of matter they encompass to something else. That not even a god can do outside of their own domain.

Yet those who wield it are still less than gods, still prone to error and mischance. For a moment the spell teeters on the razor's edge and then it tips... your way.

"Burn"

As the fire kindles, as the things of magma burn you see the mage vanish in a flicker of familiar silver light, unscathed. Time snaps again as a string to a harpist's hand and the battlefield again changes. Another three of the beasts are once more ready to protect their master while of the four who guarded him only one managed to leap clear of your flames. The fourth wounded elemental pounces on the knight, hoping perhaps to pin him for the giant's hammer, but the knight is not daunted, dodging with contemptuous ease.

Alas that guard beasts are not all that your foe had called forth. Not two steps from where he stands a sphere of utter night had come to be, like a hole in the world, like an echo of the Void. Before the knight can move aside, before his shield can even interpose itself in feeble guard, the thing envelops him.

Against that he is not warded you know with cold certainty that draws a wordless denial from your lips.

Yet in that darkness beyond darkness Ser Richard Lonmouth stands unbowed as the words of withering ring out again and fingers of brass again close into a fist with one sharp click that steals the life from all of you, that should have been his doom but for final blessing to still the reaper's hand. The belt at his waist flashes gold and sparks of healing flicker behind his visor.

Garin takes 70 Damage; Viserys takes 52 Damage; Ser Richard takes 17 damage
Ser Richard Gains 52 Temp Hit Points
Ser Richard Heals 17 damage
You gain 35 Temporary HP
(Viserys at 132/225 and 35 Temporary HP
Garin at 75/222
Ser Richard at 14/211 and 52 Temp Hit Points)


Should you have run, is it too late? you wonder with gathering dread as Garin works his own spell. Bolt after bolt of living darkness sharper that steel cut through the air with a keening cry and this at last scores the armor to unveil grey flesh shedding flakes of ash.

From behind you beyond the broken door you hear the sound of heavy footfalls, giants, though ones of the fortress. Without needing to look you see them raise what to a human would be rune-encrusted cannons, but to these five are mere hand-launchers. Blasts of pure arcane force echo from the weapons... all aimed at your back, being the biggest and in their eyes the largest threat. You twist and turn as much as you can in the confines of the chamber, enough to twist three blows askew, though two find their mark, one striking your spine between your wings and the other the back of your head. Red tints the edges of your vision... but not enough, not near enough to make you miss the sight before you...

Viserys takes 68 Damage
(Viserys at 99/225)

Battered and scored by sorcery, with the breath of death at the back of his neck, Richard Lonmouth charges the enemy mage, all but ignoring his titanic guards... only three this time and not two, not quite enough to close the gap. The first blow strikes the enemy in the shoulder with enough force to shatter stone, the second one flashes across his neck.

Two things happen then, first the last remaining giant howls in pain as it takes on a full half of his master's wounds, bleeding from the shoulder and the throat both and the mage collapses in on himself like a puppet with its strings cut...

"Not so lightly do I perish!" The words echo in black flame that erupts all about Ser Richard and the savage stone beasts and the corpse's fall is stopped, as though the hand of the reaper itself dares not descent.

Ser Richard had turned upon his heel with the last sword swing, not even looking back. Knowing him it was not fear of the deathless thing that would not perish and more to protect you from the giants who are firing on you.

Time twists again

A great corona of lightning explodes around you and Ser Richard as though the very hammer of the Storm God had fallen here. Ser Richard, bold and stalwart past all point of reason, finally collapses, not from any failing of will, but simply of the flesh which can endure no more while you yourself are wounded near to death.

Viserys takes 90 Damage
Ser Richard takes 105 Damage

(Viserys at 9/225
Ser Richard at -40/211
Unconscious)

Yet near does not death make. Every breath is agony as you dive further into the chamber away from the giants. It does not take more than an instant to realize what the mage must have done, what trap he must have laid in the frozen moment and that he would not have done that if he had not meant to flee through the gate.

"Garin... he's fled... you have to... kill them all... so I can close the gate."

What do you do?

[] Write in

OOC: Keep in mind you have Varys here as well, the remaining rune giant is very wounded. Viserys just has to survive the round to close the gate. For anyone wondering the reason this took so long to write is that I thought Viserys had Saving Grace and he does not, he has a heal ring which does not work.
 
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Actually, @Goldfish, @DragonParadox, since Energy Resistance applies each time "damage is dealt from that Energy Source", doesn't the protection apply for each dart individually?

So Richard should have far more health.

Of course that makes me question why you would use darts in high level combat if everyone has high grade Resistance applied against Fire energy, instead of always using a Firebrand, since single-source, high damage is the only viable blasting in that situation if every dart but a crit is straight up negated.
That's a good point about the darts, and one I shouldn't have overlooked. The only one that should have damaged Richard through his armor was the single dart that critted.

@DragonParadox, Richard should be at much higher health b than my plan accounted for. Definitely doesn't need Shield Other.

EDIT: Shit, too late, I guess.
 
So he should have had 44 HP at the start of this upcoming turn. Because Searing only penetrates immunities, it does nothing against Resistance's deductions.
No, Searing ignores resistance.

Searing Spell – Feat – D&D Tools

Complete list of all D&D spells, rulebooks, feats, classes and more!

It does not ignore Protection from Energy, mostly because DP wanted something that still works.
 
Actually, @Goldfish, @DragonParadox, since Energy Resistance applies each time "damage is dealt from that Energy Source", doesn't the protection apply for each dart individually?

So Richard should have far more health.

Of course that makes me question why you would use darts in high level combat if everyone has high grade Resistance applied against Fire energy, instead of always using a Firebrand, since single-source, high damage is the only viable blasting in that situation if every dart but a crit is straight up negated.

Viserys has searing Fire with fire mastery, he ignores resistances.
 
Also just to be clear the summons are gone, you cannot maintain those after crossing a gate, otherwise you would have the silly situation of someone like Vee popping in mass summoning and then popping out for risk-free harassment that only costs spell slots.
 
Well, now that we know he's Undead we can certainly go into our next meeting with better preparation.

So, for the strategy I'd say we try to take out the last Rune Giant in a non-lethal way, maybe Baleful Polymorph (single target is propably less "loud" that Firebrand was) to prevent the explosion and then heal ourselves and Richard a bit?
Edit: Also I really want to interrogate that giant on who his master is.

Varys doesn't have any healing items left, but he can propably take out on of the lesser giants with Venomfire and support Garin.
 
Well, now that we know he's Undead we can certainly go into our next meeting with better preparation.

So, for the strategy I'd say we try to take out the last Rune Giant in a non-lethal way, maybe Baleful Polymorph (single target is propably less "loud" that Firebrand was) to prevent the explosion and then heal ourselves and Richard a bit?

Varys doesn't have any healing items left, but he can propably take out on of the lesser giants with Venomfire and support Garin.

She does have scrolls of cure light wounds. I mean technically Viserys does, but I will allow her to take one out of the cloak to read out, she shares his soul so the artifact is fine with her.

Not sure if 1d8+5 of healing is worth it though.
 
Also fun note, the lich was at his last 9th level spell after what he lost with revival, if he had even one more of those left he would have stuck around to kill you, but as is he was not willing to risk it. You don't get to be as old as he is by caring more about the Sultan's property than your own unlife. There are ways to use his bones to track his soul especially for someone who has the ear of death gods.
 
Richard could have activated it before the fight, but we didn't specifically include that in a plan. I would have if I thought about it before they even entered the chamber. That wouldn't be enough to prevent Richard from being unconscious at the moment, but he would only be at -30 HP and the Fast Healing would have him back on his feet in 30 seconds or so. That's an eternity in a fight, though.

It's up to @DragonParadox how he wants to handle that.
 
Okay, because I think there should be at least an attempt at a plan that is not by Goldfish.

[X] Viserys casts Wall of Force from a scroll to keep the reinforcing Giants out and uses Wild Arcana to cast Baleful Polymorph at the remaining Rune Giant
-[X] Garin attacks either the Rune Giant non-lethally, or if the giant is a big runic turtle, he kills any other giants that weren't stopped by the Force Wall
--[X] If everything is safe, he starts applying Healing Salves to Richard
-[X] Varys uses Venomfire to kill any giant that got into the room before Wall of Force blocks them out, if none are there, she uses CLW scrolls on Richard.

If this works we can keep the room safe enough to close the gate and heal a bit. Unless that anti-magic Amir comes by, he can certainly dispel.
 
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@DragonParadox, can Varys ready an action to heal us if we fall unconscious? Even if we're only up to 0HP (and therefore count as disabled), that could be enough to close the gate (and it's a lot better than nothing).

Why yes, I've been playing 5e recently :D
 
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