One the one hand, fair point. On the other hand, any attempt to flee, if thwarted, will leave us even more vulnerable. At least this way, even if we go down, it won't be without a fight. This may have been a mistake, but we'll make the best we can of it. Do we have a way to close the gate?
An attempt to flee involves trying to pull a fast one on the wards and teleport away, staying to fight involves attempting to kill a group of dangerous creatures who have significant advantage over us and reinforcements coming in on an unknown timer.

Even if we do win this fight the Efreeti could have another division around the corner ready to take us once we've been weakened.

We're already at the point where we're facing unknown and significant odds either way, why not go for the option that would let us stop gambling while we're losing?
 
@Everyone, @TalonofAnathrax, @Othan763, @TonedMite, @Duesal, @Ouranous, @One Autumn Leaf, @Takesis, @Speed53066, @Shador, I'm sorry for being so wishy-washy about this, but I'm going to change my vote back to the retreat option. I don't like it, but I think it's our best chance for survival. We've expended too many resources here and wasted enough time, that success seems further and further away. Even if we beat this group, there is an entire garrison bearing down on us. Winning here doesn't mean the danger is past, far from it.

I just want to get out of this place and deal with the consequences of our failure. Today has stressed me out way more than it should have. Feel free to use my other plan if you want to continue fighting. I'm done for the night.

[] Retreat
-[] Viserys uses the Telepathic Bond to give everyone the signal to regroup, letting the other group know we're fleeing. It's time to cut our losses and escape while we still can.
--[] Richard and Garin, along with Varys (using one fished out of Viserys' pocket), will each activate a Null Psionic Field crystal. Once everyone is gathered, Viserys will use Wild Arcana to cast Invoke Magic as a Swift Action followed by Anywhere But Here.

[X] One Last Push
-[X] Garin targets the mage with a Quickened Darkbolt spell (2d8 damage per bolt, DC 21 Will saved to avoid being Dazed for one round), directing all seven bolts at him. If the Rune Giant survives Viserys' spell, he targets it with a Maximized Darkbolt spell, directing all seven bolts at it. If not, he instead targets the mage again.
-[X] Viserys targets Richard with a Quickened Shield Other spell then uses Wild Arcana to cast a Searing Firebrand spell (178 Searing Fire damage, DC 31 Reflex save for half damage, plus 56 Searing Fire damage in the following round, 29th caster level, or 33rd to resist Counterspelling or Dispelling) targeting every enemy in the chamber while using as few bursts as possible.
--[X] Varys uses her Healing Belt to restore 4d8 HP to Viserys.
-[X] Richard uses his belt to heal 4d8 HP as a Standard Action. If the mage still lives after Viserys and Garin's spells are cast, Richard spends 1 Mythic Power to use Fleet Charge as a Swift Action to cross the distance and attack (+51 attack bonus, 7d6+31 damage; 17-20/x2, 1 CON damage). If necessary, he then spends 1 Mythic Power to use Amazing Initiative to gain another Standard Action to activate Diamond Nightmare Blade. Immediately after making this attack (or attacks), even if the mage still lives, he uses Fleet Warrior to return to Viserys' side as quickly as possible.
 
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I think its too dangerous to stay here any longer.

[X] Goldfish
 
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Is there any way we can phone home for divine assistance if things really go south?

I expect pulling something like that to be really really expensive, but if it's debt to Yss or minting I'd chose debt.
 
Is there any way we can phone home for divine assistance if things really go south?

I expect pulling something like that to be really really expensive, but if it's debt to Yss or minting I'd chose debt.
I mean, there's Yss, Zathir, the OGs (though I doubt that they'd be able to really do anything for us here), the Merling King… hell, even R'hllor! I'd honestly even rather be in debt to R'hllor, because at least we would likely be able to pay that off, when the alternative is, AFAICT, permadeath of a sort (does minting destroy the souls, or could the souls be restored from the Living Brass?)

@Goldfish, add
[] Pray to all of the gods that we have good credit with.
 
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[X] One Last Push

I'm of the opinion that we put ourselves in more risk trying to run away, not to mention how this will ruin any future plans in general, so I don't we can afford turning our backs.

So stupid that we couldn't make it in full stealth.
 
I kind of agree with that, but at this point, I really don't want to take that risk.

You know what? Screw it.
[X] One Last Push

Also, the escape isn't a guarantee that we'll survive… We could pop out in Baator, or the Abyss…
 
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[X] One Last Push

Damn the torpedoes and full speed ahead. Rather we go out fighting then have a retreat that may not work. The GM gave a 20% chance of the retreat not a good margin for error. If it was smaller then sure, but considering the circumstances we have let's see if we can persevere.
 
[X] Retreat
-[X] Viserys uses the Telepathic Bond to give everyone the signal to regroup, letting the other group know we're fleeing. It's time to cut our losses and escape while we still can.
--[X] Richard and Garin, along with Varys (using one fished out of Viserys' pocket), will each activate a Null Psionic Field crystal. Once everyone is gathered, Viserys will use Wild Arcana to cast Invoke Magic as a Swift Action followed by Anywhere But Here.
 
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Thinking about this we should have brought waymar also along so we could have had him too in for the fight.
The fight would have been winnable then.
 
Unfortunately, that particular effect can only be applied to Mythic spells, and we don't know Mythic Firebrand. We could try to duplicate it using Mythic Blood Wish, but a 7th level spell is even more likely to be blocked by the wards than a 5th level one.

I did update my plan to have Viserys use Wild Arcana to cast Firebrand, which gets it up to 29th level, or 33rd level to resist Counterspelling or Dispelling.
Goldfish , iam sorry to sound somewhat hopeful about this

Is it possible to have viserys cast his breathweapon or spell at full buffs first and then launch richard to to kill the mage while Garin uses his psionic AMF on the mage.

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Plus garin could use his tools for a extra action if iam right?.
And instead of healing viserys varys could heal richard and viserys could cast shield person
 
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[X] One Last Push

We have two real enemies left.
If we beat those even a small breather will allow us to dispel the Gate and use some more healing spells.

@Goldfish
Also, before using any AMF, let Viserys use his Telepatic Link to tell the distraction-group to get away. We might loose contact though the Anywhere but Here spell.
 
Battle (3 Charges/Day): 1 Charge (gain a Move Action), 2 Charges (gain a Standard Action), 3 Charges (gain a full round action)

Garins item allows him another full round action when used
 
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I have a brilliant if risky idea
Why not let viserys use mage disjunction on this guys and garin attack this guy in stealth mode followed by viserys with richard.
 
Unfortunately that does not matter much. If just having a spell as an item would break the wards then then the world-building breaks down. the reason the AMF could work is specifically because it is Psionic not because it is an item.
Well the only way to fight this guys i can think of is using a maximised agonising searing breathweapon for 150+ damage in first round and half that in the second which when not blocked could kill all the elementals and wound the mage considerably. And having varys heal richard and garin to counterspell this guy.while richard richards him to death
Ring of Counterspells (Slotless): Current Spell (Greater Dispel Magic)
Garin could use ring of counterspells
 
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