Reaping Ruin

Eleventh Day of the Ninth Month 294 AC

Out of the corner of your eye you catch a glimpse of Oathkeeper expending its own magic to heal its bearer, but your eye is fixed upon the foe before you, he must not have a chance to strike...

Ser Richard heals 17 Damage
(Ser Richard at 90/211 HP and 35 Temp HP)


The bolt of black desiccating power flies directly at Garin as he stands under the shadow of the giant, but you are ready for it. A wall of light rises between them, just wide enough to catch the blow, yet offering no cover from his blades. Yet even as the spell fizzles the mage is not daunted. Hollow eyes behind a mask of brass meet yours...

Time warps and roils, first a ripple, too quick to counter, then a sea change no senses, even yours, can feel, though one would have to be blind and deaf to miss the foes the tide brings. The mage now stands more than fifty feet from his guards and surrounded instead by four titanic beasts of fire and molten stone. Low slung, they are like hounds of some dread god and just as loyal to their makers as any mastiff.


The belt of iron and adamant around his waist shines with familiar power, his fingers click together like some mechanical monstrosity, and magic unseen and unknown twists and writhes in the space between you like serpents each trying to swallow the other. For a moment you think you have the upper hand, but then the spell surges in a knotwork of strange energies and slips into being...Withering flame that does not shine falls over you and all your company, and your life burns at its touch like dry kindling...

You, Ser Richard, and Garin take 66 Damage

(Ser Richard 62/211
Garin at 156/222
Viserys at 159/225)


For you and Garin the curse is grievous, but one you can endure, for Ser Richard it is nearly his death. The sizzling sound as the knight spits blood on the hot floor is dreadful to hear, and alas, you are not the only one with ears to hear it. The giant who had been lending his shield and his life to ward his master now raises a hammer festooned with runes of sundering.

Yet he is too eager, too sure of his kill as the knight darts aside from the blow that shakes the hall and then cuts at the giant's armored wrist, thinking to sever it. The blow has not the strength to cut through adamant and rune-scored flesh, yet still the foe recoils enough for he knight to lunge and deal a blow to its already wounded leg.

The howl of the giant is even louder than the blow of its hammer had been, but by spite and stubbornness he does not fall, at least not until Garin, graceful as the reaper's scythe, jumps forth and cuts a second smile under its chin. Finally, like a mountain collapsing in avalanche, the giant dies.

And that is when you realize the mage had not fled merely for fear of Garin's daggers or Ser Richard's blade...

Even as Oathkeeper's bloodied blade again surges with the light of stolen life to heal its bearer, the runes upon the dying giant flash so bright they seer the eye and the light explodes outward in a wave of soundless death that envelops your friends, breaking bone and tearing flesh.

Ser Richard heals 20 Damage
Ser Richard and Garin take 68 Damage

(Ser Richard 14/211
Garin at 88/222
Viserys at 159/225)


The armored mage laughs, the sound hollow, like a great bell deep underground. "Behold the King of the Garden, Great Dragon Returned and Lord of all he surveys. Rich shall be my reward when I bring your skull before the Throne of Iblis whom I served of old."

What do you do?

[] Write in

OOC: Viserys cannot see Death Throes on the other giant which means it had it as contingency the way you guys have heal, so when it drops below a certain amount of HP the spell triggers and then when it dies explosion time. Also that did not feel like Mythic time stop, just the regular kind. Not yet edited
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Here's an edited version of the chapter, @DragonParadox.
 
Eh, I won't mind losing a companion, otherwise the enemy feels like a joke. This is like the first time in a year that an enemy has actually felt dangerous.
Umm may i remind you all it needs is a well placed AOE spell or a powerful power word pain,petrify,kill to finish off our party
You feel this is dangerous because the party is on the verge of being wiped out and that is a bit extreme.
 
I'm starting to wonder who this guy is, mythic archmages are not exactly common, even in the CoB.

Last powerful Necromancer from here we met was an apprentice of the Archmage of the City, so I'm starting to suspect this might be his master, or at least a fellow student of the same master.

Could also be one of my NPCs, but his presence would be very unlikely here, and his combat-style propably somewhat different.
 
Umm may i remind you all it needs is a well placed AOE spell or a powerful power word pain,petrify,kill to finish off our party
You feel this is dangerous because the party is on the verge of being wiped out and that is a bit extreme.
I mean, yeah, if there is no real risk of the party dying on a single wrong move, then it's not really dangerous is it??
 
I feel like there is a very little chance to win this fight

1)We cant use our powerful spells and there
is a mythic archmage (with four magmaelder HP bags) who we havent yet hurt still
2) Richard is in one shot stage without able to teleport away
3)we dont have timestop,celerity and attacking four elementals and the archmage with limited action and low health seems a bit unfair dont you think.
 
I feel like there is a very little chance to win this fight

1)We cant use our powerful spells and there
is a mythic archmage (with four magmaelder HP bags) who we havent yet hurt still
2) Richard is in one shot stage without able to teleport away
3)we dont have timestop,celerity and attacking four elementals and the archmage with limited action and low health seems a bit unfair dont you think.

You do have celerity, that is low enough level to use, what you do not have is time stop.
 
The wards are not dnd or pathfinder
We are fighting a team of CR rating equal toour party with our high level spells dispelled and no means of healing.
This is a fight where it is extremely disadvantageous to our party
Wow, like it should be a hard battle to attack a enemy strong hold.

Also it could be even worse, they could be in a dead magic zone, so be thankful for the magic we have left.
 
Our AOE effects below fifth level isnt powerful enough to kill four elder magma elementals with 152HP and the archmage who we havent even hurt yet and could dispel our spells while the elementals off away our party.

Not to lower the feeling to dread I have tried to build up too much, but... those elementals attack at +22. they pretty much need a 20 to get through anyone's armor. They are mostly there to prevent Richard from walking up to the mage with his mage-killing AoOs. Any attacks they might be able to deal are a nice bonus.
 
Not to lower the feeling to dread I have tried to build up too much, but... those elementals attack at +22. they pretty much need a 20 to get through anyone's armor. They are mostly there to prevent Richard from walking up to the mage with his mage-killing AoOs. Any attacks they might be able to deal are a nice bonus.
But there is a 20% chance of any one off the elementals getting a 20
And the mage could timestop celerity shitspell our party at this rate

Edit richards at 14HP and could get killed and the enemy necromancer could just get his soul and teleport off to CoB to store his soul and use timestop to return immediately to the fight
The mage is still at full health
 
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But there is a 20% chance of any one off the elementals getting a 20
And the mage could timestop celerity shitspell our party at this rate
The mage is still at full health
  1. 20 on a d20 is not a 20% chance it's a 5% chance
  2. 9th level spells do not grow on trees, which both the summons and the time spell and perhaps some of his buffs were.
  3. Also he spent two of three charges from his Belt of Battle to get off one of those spells
He has not lost any HP yet, but he has been spending resources.
 
  1. 20 on a d20 is not a 20% chance it's a 5% chance
  2. 9th level spells do not grow on trees, which both the summons and the time spell and perhaps some of his buffs were.
  3. Also he spent two of three charges from his Belt of Battle to get off one of those spells
He has not lost any HP yet, but he has been spending resources.
Fou elemental could decide to attack richard at once
Sorry i meant the sum of the chance that one out of the four could get a 20
Im sorry if im complaining a lot but this fight is very tilted in the enemy's favour in my opinion
 
Fou elemental could decide to attack richard at once
Sorry i meant the sum of the chance that one out of the four could get a 20
Im sorry if im complaining a lot but this fight is very tilted in the enemy's favour in my opinion

It is supposed to be to an extent. Imagine what it would be like for this guy to be attacking the military base at Westheaven, He would get dogpiled by so many teleporting PCs, a small flight of dragons etc...
 
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It is supposed to be to an extent. Imagine what it would be like for this guy to be attacking the military base at Westheaven, He would get dogpiled by so many teleporting PCs, a smell flight of dragons etc...
I know but that doesnt mean the sultan is going to arrive with a few of his warriors at westheaven for a fight.
Well i only dont want to lose any companions and the fact that we cant teleport and this guys is a soulbinding capable necromancer only makes it worse
Sorry if im complaining a lot :( :oops:
 
I know but that doesnt mean the sultan is going to arrive with a few of his warriors at westheaven for a fight.
Well i only dont want to lose any companions and the fact that we cant teleport and this guys is a soulbinding capable necromancer only makes it worse
Sorry if im complaining a lot :( :oops:

It's fine don't worry about it. I'm just happy people are still enough into this quest to care. Discussion has been a little sparse recently.
 
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