Update edited, thanks to the choice of mythic feats you lost neither your ring nor 30 HP.
Just to be sure, @DragonParadox are these people in the Gate Room and we'll have to fight them, or are we seeing them through the Gate and we can just dispel it now?Two titanic figures waited for them there already, mightiest giants Richard had ever seen in bright and baleful panoply, not of brass but adamantine shot through with blood and bile. Between them stood a fire spirit garbed head to food in articulated armor such that you could not guess his kindred, seeming almost like some strange and deadly insect.
Just to be sure, @DragonParadox are these people in the Gate Room and we'll have to fight them, or are we seeing them through the Gate and we can just dispel it now?
We liked it, so we put a ring on it.Update edited, thanks to the choice of mythic feats you lost neither your ring nor 30 HP.
BTW, DP, Richard and Garin both have self-healing mechanisms based on killing stuff. Oathkeeper has a Life-Stealing Crystal that restores 5 HP per kill, up to 50 HP per day, and one of Garin's daggers restores 1/2 damage dealt, up to 80 HP per day at his current level.Update edited, thanks to the choice of mythic feats you lost neither your ring nor 30 HP.
Completely different situations, dude.So all our boasting about our power whole dealing with the lannister kinda go to to shut as we kinda got nearly nothing here?
Ha, that is funny.
Everyone already benefits from Blessing of Fervor due to Dany's Persistomancy. They also have the additional melee attack because of it, too. And if they didn't, they could get it from Channel Vigor.@Goldfish those giants have a pretty good will save, it might be worth picking out something else to use with that action. Maybe a bloodwished Blessing of Fervor to give our guys an extra attack or some free low level metamagic per round?
Ah, I see. Will edit that out once I get back to my computer.The wards make no distinction between regular spells and SLAs. Otherwise a Pit Fiend could just Wish everything to shreds anyway.
That is a regular Compulsion.He spends 1 Mythic Power to use Amazing Initiative to activate his Greater Forbid Action SLA, forbidding the Fire Spirit and Rune Giants from attacking (DC 28 Will saving throw to resist).
@DragonParadox, I'm not assuming much in the way of buffs are in place here, at least nothing that shouldn't already be standard and long-lasting enough that it would still be in place if cast before the infiltration. Specifically, Greater Magic Weapon cast on both of Garin's daggers and Dark Sister in order to raise their Enhancement bonus from +2 to +5 for the duration of this mission.
I've edited that part out of my plan.That is a regular Compulsion.
If these guys don't have a Protection from Something item I'll buy a hat for the sole purpose of eating it.
I'm trying to keep Viserys' actions open for Counterspelling or Dispelling, if needed, and don't want to blow his Belt of Battle quite yet, so with SLAs off the table, I think we should stick with the Searing Agonizing Elemental Fire Darts. For a 2nd level spell, they inflict a significant amount of damage, but also apply the Shaken debuff and have a chance to knock the target Prone. That will make the following round easier, I hope, plus keep its attention on Viserys while Garin and Richard handle the Rune Giants.Maybe we could sub in Luminous Swarm? It's not as good, and only lasts 5 rounds, but it's still a 20% failure chance for their attacks and a bit of damage if they fail the reflex save.
A Numbing Sphere could be worth a try as well. The giants' worst save is reflex, and they only have 11 dex. Sure they'll ignore the cold damage, but if they get paralyzed by dex loss then that hardly matters. We could even help it along with a reached Fleshworm Infestation if we're feeling mean about it.
Alternatively we could target intelligence with a maximized searing Parboil. Fort is their second best save, but if we can beat it even once this will be much easier.