but he is busy managing the still infant legal system that happens to encompass an entire hemisphere which also happens to be dealing with growing pains due to the recent edition of an entirely new continent to the system , so in short Maelor's got important shit to do
Like Goldfish said, you're mixing up Malarys with Maelor. Easy mistake to make, especially since both have been offscreen for so long with dealing with the City of Brass.
The first feels like something Thoros would have taken back when he dipped his sword in wildfire, taking advantage that everyone is technically vulnerable to wildfire (at least I would have allowed that because the feat is so weak).
This... OK IC Dany made this spell. She took several weeks to work out the formula and she just made a spell to conjure that is he platonic ideal of coca with magic.
This... OK IC Dany made this spell. She took seceral weeks to work out the formula and she just made a spell to conjure that is he platonic ideal of coca with magic.
This... OK IC Dany made this spell. She took seceral weeks to work out the formula and she just made a spell to conjure that is he platonic ideal of coca with magic.
To me I think it would be better if Lya managed to carry the baby naturally. Sure it won't be fun and would be a handicap, but magic usually cancels most of the major disabilities other than the added weight she'll be carrying. Other than better bonding of family (yes the fetus will eventually learn to subconsciously recognize Viserys charismatic talking eventually) it's an experience for Lya and Viserys to look fondly in their hopefully very long lives.
Its experiences like these that lend for families to hold up even in the worse of times. Besides if Lya's really daring, she could just go all in research record the entire experience to be dictated to her Calligraphy Wyrm and after a few pregnancies, crossed with annotated experiences from all over Westeros and Essos....
We could publish the 1st comprehensive maternity guidebook for all of Planetos- increasing the population cap in heights the never seen before. Of course, Oberon comes along for his shameless advertisment of Interspecies Review 2nd edition after the 1st nearly set the more conservative factions into a riot.
[X] Richard, Dany, Lya, Tyene, Garin, Maelor
Maelor to not underestimate deadweights, Richard to tank, Dany, Lya for magical bombardent, Tyene and Garin to SPANK THE FLANK
We could publish the 1st comprehensive maternity guidebook for all of Planetos- increasing the population cap in heights the never seen before. Of course, Oberon comes along for his shameless advertisment of Interspecies Review 2nd edition after the 1st nearly set the more conservative factions into a riot.
I mean, "be an archmage, have a Mythic Cleric by your side most of the time" is not universally applicable.
Also she's not all that human anymore, stuff like her Fast Healing will affect the situation.
I mean, "be an archmage, have a Mythic Cleric by your side most of the time" is not universally applicable.
Also she's not all that human anymore, stuff like her Fast Healing will affect the situation.
That's even better! Recorded instances to correlate deviations as we grow in mythic status/divine or arcane changes. Besides this book is primarily on based on the gathered experiences of baseline mortals in both sides of the planet from scholars assigned to the task. All while Lya's recording hers out.
Prolly at this stage, most of her work should be handled by second body.
Cant we have divine artifacts crafted to tailor fit this?
That's even better! Recorded instances to correlate deviations as we grow in mythic status/divine or arcane changes. Besides this book is primarily on based on the gathered experiences of baseline mortals in both sides of the planet from scholars assigned to the task. All while Lya's recording hers out.
Prolly at this stage, most of her work should be handled by second body.
Cant we have divine artifacts crafted to tailor fit this?
We have WOG from DP that Lya has no desire to gestate a child in the traditional manner, and I don't blame her. When you have superior alternatives, there is no reason to inflict what amounts to a parasite upon yourself.
@MoonSerpent it is worth keeping in mind that Lya does not just mean the physical discomfort of childbearing, she does things with magic on a daily basis, some of those things are dangerous and have to do with unknown phenomenon, we are talking soul studies, flesh shaping etc... Carrying a child naturally would endanger it from proximity. Then there is the question of what 'natural' even means when you have two bodies, both about as artificial as the average warforged.
We have WOG from DP that Lya has no desire to gestate a child in the traditional manner, and I don't blame her. When you have superior alternatives, there is no reason to inflict what amounts to a parasite upon yourself.
Yeah. I know. I just disagree and pointed out potential benefits is all. If DragonParadox ultimately decides to go along with the designer baby plan I'll still like his story.
Also I vehemently refuse to refer fetuses as parasites. In this context in which we are speaking of- we created heirs at least I like to think because we want less of a genetic legacy, but more as a narrative in the continued romance of our MCs. It's like saying that because your new Nvdia GeForce RTX 3080 bought for your upcoming super pc consumes more power than what your original power supplier can provide- it's considered trash.
Ah... undue risk for potential anomalies. Eh it's fine. Although it does have research options for the morally dubious in hopes of greatly equalizing the work hours of both sexes.
Edit1- Paradoxed by the Dragon
Edit2-Research?
Edit3-Quotebox fix
The map unrolled on the table before the seven of you by the stone-faced shaitan is of no earthly vista, but a jagged peninsula reaching into the currents of the Sea of Fire, its battered workshops, harbors and patrol-routes all carefully inscribed. Its provenience is writ in the very threads from which it was woven. The vibrant reds and metallic blacks look more like some precious carpet than a simple depiction of terrain. Such is the fruit of the Qimisar Stalks, which the merchants of the Deep call Fire Flax. Not without some cause, for in the clear light of the chamber it seems as though the crimson threads hold still something of the fires from which they had been woven.
"Our agent was able to make this from some of the materials on site without any use of magic so as not to risk the attention of the guards. Slaves are not supposed to have magics for such fine work..." the envoy explains. Seeing Dany's wince at the thought of anyone spying on the servants of the Brazen Throne posing as a slave he explains: "His cover has served him well enough to travel around the whole installation to craft a map. Though I may not know precisely what that position is, it should be taken as an indication that it cannot be too onerous."
"So what are these circles?" Ser Richard asks, following the line of the outermost area drawn in complex geometric knotwork. It looks to mark about three miles from the center of the fortress. "Wards?"
The envoy nods, in recognition of a fellow soldier. You get the sense from the plainness of his dress and the stiffness of his posture that he is military intelligence, concerned with the doings on the front rather than one of the social chameleons of the more veiled networks. He did not give his name, though his certifications have passed all scrutiny and questions. "Yes, the Phase Ward. It makes translocation unreliable beyond the shortest of transits..."
"Like the Builder's Anchor, north of the Wall?" Lya asks intrigued. At the envoy's raised brow she goes on to explain the concept, but though he is impressed he shakes his head. This is not that mythical ward that has stood the passing of long ages. Instead of barring spells it uses the chaos intrinsic to ethereal travel to send one careening off course, or in the case of any who would attempt to pass many leagues in a step simply make the spell fail altogether.
Phase Ward
This type of ward-stone inhibits Teleportation, planar travel and some special movement types within it's area of affect.
When either the start or endpoint of a Teleportation effect is within a Phase Ward, there is a 5% chance for every 5 ft. traveled that the spell fails and deposits the subject in a random location anywhere within the travel distance. Attempting to move 200 ft. or more by Teleportation instead has the spell fail automatically.
Casting effects such as Planeshift, Calling spells, most Summoning spells, Gate or similar automatically fails. However, when a ward-stone is activated in an area with an existing, permanent effect such as an open Gate, or an active ward-stone is moved so that it's area of effect covers such, then the existing effect is not dispelled. Some Summoning spells such as Summon Monster can still be cast within a Phase Ward, as they don't transfer a physical being, but create a temporary body from raw magic. Which Summoning spells still work is determined by the DM.
Ethereal, astral and earthglide travel in the area are similarly inhibited, with a 5% chance for the effect to fail for every 5 ft. a creature moves, even if the effect could normally not be negated, such as a xorns or an ethereal creatures movement. Such creatures suffer the same effects that a corporal creature without their special abilities would under these circumstances, such as being ejected from solid matter, but their innate abilities can be used again the next turn.
A creature or magical item can be attuned to a Phase Ward-Stone in a ritual that takes 5 minutes. Once completed, it is no longer inhibited by the specific Phase Ward. Take note that other Phase Wards affecting the same area might still prevent that creature or item from using it's abilities.
Phase Ward-Stones usually have a range of 1km to 10km.
"So wait, this place is one of the Outland Harbors?" Maelor interjects. "What are they bringing in? Weapons, reagents? Materials from the mines?" He pauses a moment. "I hope it's not slaves. It would be a bitch to try to organize a slave breakout under those batteries."
"Only the Low Tribute normally, gathered from the satrapy of Sjaff," comes the reply. "But not all that is passed by common ways is common goods. There is a delivery of ward-stones planned to pass from the gate that leads to the City of Brass and out to new constructions in the Out Islands. The Sultan plans to pin the salamanders' tails as it were, but it might be he who is pinned instead."
"What is the second circle here then, the entwined one at two and a half miles?" Lya again. "If I'm reading this right it's inward blindness..." she shakes her head. "Sorry, I am not used to this tongue being so metaphorical..."
The envoy unwinds enough to smile. "Perhaps we are too used to it then, it is an old saying. It is a sight and magic ward. The first to keep you from knowing all things that may be done there, else there would be no need for spies, yes? The second is an anchor stone to banish great magics from the field of battle. There are limits to that, but still better to be defending the wardstone than attacking. Archmages are not so common as to throw away in the fray of things."
Uncertainty Ward
This type of ward-stone enhances the innate unpredictability of sentient life to foil attempts to use Divination to predict events in its area of effect. Any Divination spell that has a failure chance and is used while within an Uncertainty Ward's area of effect or to predict something happening within that area of effect has a 1% higher chance of failure for every creature with an Intelligence score of at least 3 within the are of effect. These ward-stones are often used to protect armies or hidden bases that are too large to be hidden by other means from being found by Divination.
Uncertainty Ward-Stones usually have a range of 1km to 10km.
Dispersal Ward
Designed to inhibit the powers of archmages, greater fiends and the abilities of artifacts, these ward-stones allow a mage to perceive the disturbances in the ambient mana of a large area and to use the stones to disrupt any magical effects. While technically capable of suppressing even the meanest cantrip in that fashion, even the greatest of archmages would be hard-pressed to perceive the minuscule echo of such a casting, let alone fast enough to prevent it. In practice, these ward-stones are usually tended to by a small coven of minor to middling mages, who monitor the area for massive spell effects such as time manipulation, large combat spells, ritual spellcasting or the activation of divine artifacts, as these effects are easy to perceive and to cancel.
When directly under attack though, the mages attuned to a Dispersal Ward can leverage it's power much more precisely. When having line of sight to the ward-stone, a mage attuned to it can spend a Full Round Action to prepare himself for counter-spelling. At any time until his next turn, the mage can cancel any one active magical effect to which he has line of sight off without needing a check, or use the spells Greater Dispel Magic or Chain Dispel at a Caster Level of 20.
To attune himself to a Dispersal Ward, the mage must perform a ritual that lasts 1 hour and which must be repeated once every month.
Dispersal Ward-Stones usually have a range of 500m to 5km.
What do you do?
[] Prepare an infiltration of the Fortress
-[] By Sea (Infiltrating a ship or swimming in the flaming oil)
-[] By Land (Pass through the carefully guarded and watched approach)
[] Ask more questions
-[] Write in
[] Write in
OOC: And here we are. Some insight into the hows and whys of the new mass combat mechanics and a chance to get your very own ward stones for deployment and study.