OK here are the suggested actions for two ministries. Critique and suggestions welcomed. Given that there are eleven ministries, it is probably going to take me several days to get the turn vote up unfortunately
Ministry of Administration
Concerned with the smooth functioning of the state and the day to day tasks of governance the Ministry of Administration is perhaps the broadest in its remit to see the wheels of empire turn. Generally speaking actions by the Ministry of Administration is seen well by all but the most factious local elites as it is concerned more with the spreading of funds than with the gathering of taxes or the enforcing of norms of the state. On the other hand the local populace might resist if the action causes economic disruption as they have less of a buffer than the wealthy and titled.
[] Organize Elections: Though it is the obligation of the local nobility to organize the elections for the Vox, that does not mean the state cannot help. This action is likely to be welcomed by lords who favor the implementation of Imperial Law and be seen more hesitantly by those lords who are liable to see it as a Imposition
-[] Write in up to two neighboring Dukedoms
[] Settle Land Disputes: The bane of many a westerosi king and far more smallfolk land disputes are fortunately not likely to be a problem at the Ducal level and most likely not at the county level either, but the lower you go the more tangled it gets with barons waving around decisions given to their ancestors not just by the Dragon Kings, but also by the Old Crowns before Aegon first set foot on Westerosi shores . Of the knights it is best not to speak of least we wake the quarrels beast with a thousand heads
-[] The Reach
-[] The Westerlands
-[] The Riverlands
[] Survey of Marginal lands: There are in every province of the realm, even in those parts of the Reach that have been tilled for long ages beyond the span of history lands that have a lord but no owner to see to them, ones that are too poor, too stony, too parched or too prone to flooding. In the case of the Vale there are lands that were seen as too Imperiled by their endless war. A proper accounting of these lands will be of great use in deciding which can be made fertile by magic or put to some other use. While no lords will object to such a survey there will come an expectation that something is to be done with them soon
-[] Write in up to two neighboring Dukedoms
[] Build up colonial administration: There are in the Imperium lands where the availability of trained manpower lags behind physical infrastructure, this could be due to physical isolation, perceived physical danger or something as simple as a lack of a widely spoken common language
-[] Naath
-[] Stony Shore
-[] Sallosh
Ministry of Diplomacy
Concerned with the outward facing affairs of the Empire the Ministry of Diplomacy is everything from the open hand of friendship to the velvet glove into which the steel fist of the inquisition can slip into. It allows one to prepare provinces for assimilation destabilize foes and give economic or arcane aid to allies
[] Share Arcane Lore with the Genie Realms: While there have been many transcriptions of libraries and brief exchanges of experts with the Djinn and the Shaitan, none of them have taken a holistic approach to the lore of the Garden such as you have been able to rediscover and by the same token your acquisition of genie lore has been just as piecemeal. all that can change with a concerted academic and diplomatic effort to spread the lore that has been deemed acceptable to do so
-[] The Peerless Empire
-[] The Domain of the Djinn
[] Eyes in the South: The coronation has made a good beginning towards vasalizing one of the realms of the Summer Islands at least, though a combination of gifts, favorable trade deals and personal connections yu can come closer to drawing the islands into the Imperial Sphere
[] Normalizing Relations: you do not have any diplomatic presence in the last two great Free Cities not under your control Qogor and Norvos, however given the economic and military might you can bring to bear it should be possible to change that and prevent the situation in either city from decaying further. Given the nature of Qohor's decay however it has been judged to be by far the ost perilous
-[] Qohor
-[] Norvos
[] City at the Gates of the World: The Warlocks of the House of the Undying have promised you Qarth, but not all of its lands will fall simply because that ancient order wills it so. Further efforts among its secular and military elite would allow for a smoother transition.