That's another point in favor of the airship I just linked in my last post. They have a small cargo capacity, meaning there would be limited shipping of bulk goods by air. It would more likely be passengers and high value specialty items they would carry.
The average trade cog can't transport more than 30 tons either. Proliferation of these vessels would still turn vast areas into fly-over states. There would not be any reason to make a stop between Seaguard and Gulltown for example.
 
They could easily make 200km or more per leg of the journey. Take the route Tyrosh - SD. Why would they stop anywhere in between there?

Hmm... I'll have to think of this, maybe make them effective enough to work for high value goods without out-competing trains (which neither Asha nor any of the others know about yet). I like the idea of air ships, but not to the exclusion of other means of transportation.
 
They could easily make 200km or more per leg of the journey. Take the route Tyrosh - SD. Why would they stop anywhere in between there?
To be honest I don't think we can halt the introduction of civilian air transport without explicitly saying "no, the state does that". It will at the very least be a niche hobbyist thing, but it also works for people who want to carry their goods inland so it will see some economic usage. But it's expensive enough that I don't see it completely edging out ground transport or other shipping.

If we make comprehensive teleportation networks, we would have to carefully plan or give incentives to people to live in different places instead of just migrating to the city. That's if we cared about not having Tippyverse giant metropolises surrounded by empty stretches of countryside. Which could be problematic in the sense that on a death world, all of our enemies pretty much want to soul harvest or obliterate our population anyway, so gathering them all up into a couple dozen locations isn't ideal regardless.
 
To be honest I don't think we can halt the introduction of civilian air transport without explicitly saying "no, the state does that". It will at the very least be a niche hobbyist thing, but it also works for people who want to carry their goods inland so it will see some economic usage. But it's expensive enough that I don't see it completely edging out ground transport or other shipping.

If we make comprehensive teleportation networks, we would have to carefully plan or give incentives to people to live in different places instead of just migrating to the city. That's if we cared about not having Tippyverse giant metropolises surrounded by empty stretches of countryside. Which could be problematic in the sense that on a death world, all of our enemies pretty much want to soul harvest or obliterate our population anyway, so gathering them all up into a couple dozen locations isn't ideal regardless.

Any interest in my proposal? It's not exactly high tech, but it would give most of the advantages without many of the costs, and let us softly drop into the flyover period of development since draft animals would still need breaks.

If we go through with that Tern's Persistence ritual they wouldn't need as many of them, but still.
 
We will have massive urbanisation anyway. Our rituals, let alone the planned development of NPK fertiliser, is massively expanding the output of farmland. At the same time, all travel gets faster through our infrastructure projects.

There is no real incentive for people to occupy more rural area than already in use while the need for workers there drops extremely. So people will move to where the jobs are, which are the cities.

We are looking at sparsely populated countryside centered around small cities that serve as regional hubs before you go towards metropolises as greater scope hubs. Most travel if goods and servuces will be radial, with lesser connections between small hubs.
 
We will have massive urbanisation anyway. Our rituals, let alone the planned development of NPK fertiliser, is massively expanding the output of farmland. At the same time, all travel gets faster through our infrastructure projects.

There is no real incentive for people to occupy more rural area than already in use while the need for workers there drops extremely. So people will move to where the jobs are, which are the cities.

We are looking at sparsely populated countryside centered around small cities that serve as regional hubs before you go towards metropolises as greater scope hubs. Most travel if goods and servuces will be radial, with lesser connections between small hubs.
Maybe we could try to leverage the genies to mitigate that a little. We know they have significant demand for prime material brand luxuries, and are so huge we'll have real trouble meeting it even as the novelty of it wears off.

We're already sort of doing this, but if we heavily invest in advertising campaigns off plane and then convert unpopulated rural areas into vast farms for off plane export we could slow down the jobs loss in the countryside by a bit.

Not so much for the preservation of the setting as for the security reasons already mentioned and to make the social changes less abrupt.

We'd need to be careful to avoid becoming subordinate to them, but with our increasing level of economic interaction that's going to be a problem going forwards anyway.

If we take central control from the start, and split our market integration between our allies on all three planes, I think we could pull it off.
 
Ironically I remember DP ruling that our own roads are of higher quality than the dragonstone roads.

Then we should cover that ugly ass Demon Road with it, as doesn't it emmanate a sense of forebodding? Might as well put some work among the dispossed.

Also, landwyrm for the menagerie!

It's still really weird to have everyone discuss a tech as a given that we haven't even researched. So far we made no movement in that direction.

In fact, I'd rather go with Teleportation Circles.

The Undying has a "flying ship" which I recall, you were very annoyed at the notion of.

Time to give flight to the Queen Rhaella then!
 
Maybe we could try to leverage the genies to mitigate that a little. We know they have significant demand for prime material brand luxuries, and are so huge we'll have real trouble meeting it even as the novelty of it wears off.

We're already sort of doing this, but if we heavily invest in advertising campaigns off plane and then convert unpopulated rural areas into vast farms for off plane export we could slow down the jobs loss in the countryside by a bit.

Not so much for the preservation of the setting as for the security reasons already mentioned and to make the social changes less abrupt.

We'd need to be careful to avoid becoming subordinate to them, but with our increasing level of economic interaction that's going to be a problem going forwards anyway.

If we take central control from the start, and split our market integration between our allies on all three planes, I think we could pull it off.
I'm not buying the security argument though. The widely dispersed population makes it impossible to defend while the Shaitan, of whom nearly the entire population lives in a single vast megacity, can easily protect themselves. Same with the Efreeti.

Clustering the population into a few well defended areas is much better against every single threat scenario we face.
 
The Undying has a "flying ship" which I recall, you were very annoyed at the notion of.

Time to give flight to the Queen Rhaella then!
No. I was annoyed because it was called a "winged ship", which has before been used as the name for Summer Islander naval vehicles.

I was, and am, annoyed by the terminology being all over the place to the point that it becomes impossible to tell the difference between a boat, a dirrigible and our anti-grav vessels.
 
No. I was annoyed because it was called a "winged ship", which has before been used as the name for Summer Islander naval vehicles.

I was, and am, annoyed by the terminology being all over the place to the point that it becomes impossible to tell the difference between a boat, a dirrigible and our anti-grav vessels.

On the other hand that is kind of true to real life. People tend to be messy with the use of language around new things. That said I should have been more careful in my notes since I do not want to confuse you guys OOC.
 
On the other hand that is kind of true to real life. People tend to be messy with the use of language around new things. That said I should have been more careful in my notes since I do not want to confuse you guys OOC.
[X] Create different taxes for different vehicles to enforce consistent terminology on threat of tax evasion charges.
 
Well, Azel has always been a proponent of always using precision with your language usage anyway, so it's no surprise he's unhappy to see that humans are agents of chaos when it comes to words.
 
[X] To put and end to the confusion caused by vastly different vehicles all being vaguely referred to as "ship", create different taxes for different vehicles to enforce consistent terminology on threat of tax evasion charges.
-[X] Carriage -> A vehicle drawn by one or more creatures.
-[X] Carriage Train -> A set of multiples carts drawn by creatures that moves on rails.
-[X] Steam Train -> A set of wagons drawn by a steam engine that moves on rails.
-[X] Galley -> A naval vehicle moved primarily by rowers.
-[X] Sailing Ship -> A naval vehicle moved by sails, using wind or other environmental energy sources to propel itself.
-[X] Steam Ship -> A naval vehicle propelled by a steam engine.
-[X] Submarine -> A naval vehicle that is primarily designed to move underwater, such as those fond on the Plane of Water.
-[X] Dirigible -> Any vehicle that floats in the air by means of using gas filled containers to generate lift.
-[X] Spelljammer -> Flying vehicle that uses external propulsion devices such as lift generating rings such as seen on the Plane of Fire.
-[X] Airjammer -> Flying vehicle that manipulates the subjective gravity of a plan to move, such as on the Plane of Air.
-[X] Gravjammer -> Flying vehicle that uses internal AG-engines to generate lift, as used by the Imperium.
 
Well, now everyone in the Curia will know that this has really been bothering Viserys for a while and two guesses as to why.

Viserys stares over at Asha, Theon, Redwyne and Hightower's voting bloc.

Asha: "They all have crew that go places on them, why not call them ships?! They go places! With groups of people who work on it, in an organized fashion! That's a ship!"

Viserys, loudly: "Not according to this legislation!"
 
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Well, now everyone in the Curia will know that this has really been bothering Viserys for a while and two guesses as to why.

Viserys stares over at Asha, Theon, Redwyne and Hightower's voting block.

Asha: "They all have crew that go places on them, why not call them ships?! They go places! With groups of people who work on it, in an organized fashion! That's a ship!"

Viserys, loudly: "Not according to this legislation!"
They will get the distinction of being the first voting block to have been able to get a law passed by their efforts.
 
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