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That was indeed the plan, minimizing the amount of twice-done work.Mind you that you can probably copy most of the stats from units @Artemis1992 and I had made, with slight adjustments.
That was indeed the plan, minimizing the amount of twice-done work.Mind you that you can probably copy most of the stats from units @Artemis1992 and I had made, with slight adjustments.
The tables are fine or should I send you the JSON?That was indeed the plan, minimizing the amount of twice-done work.
Unit Name: | Westeros Armsmen | Imperial Legion | Imperial Legion (with Mages and Imperial Steel) | Wyvern Squad | Manticore Squad | Sahaguin Army |
Readiness | 60 | 80 | 80 | 60 | 60 | 60 |
Offense Physical: | 3 | 5 | 6 | 5 | 5 | 4 |
Offense Mental: | 0 | 0 | 2 | 0 | 0 | 1 |
Offense Death: | 0 | 0 | 2 | 0 | 0 | 0 |
Defence Physical: | 3 | 5 | 6 | 10 | 11 | 3 |
Defence Mental: | 1 | 3 | 3 | 4 | 4 | 2 |
Defence Death: | 1 | 1 | 1 | 2 | 2 | 1 |
Mobility: | 4 | 5 | 5 | 11 | 11 | 5 |
Morale: | 5 | 6 | 6 | 7 | 7 | 6 |
Ranged Options: | Physical 2 | Physical 3 | Physical 4, Mental 2, Death 2 | Physical 5 | Physical 7 | Physical 2, Mental 1 |
Long Ranged Attacks: | 0 | 0 | 0 | Physical 5 (Bombs and Beetles for 2 strikes only) | Physical 7 | 0 |
Special Notes: | Physical Defences of Incorporeal units is treated 2 catagories lower | Mobility +2 in Water, +1 Physical Offence and Defence and Morale after 2 rounds in melee due to spreading bloodrage |
I can use the tables, some things will have to be adjusted anyway, particularly in the damage, or else there is too high a chance that an army breaks too quickly.
@Azel @DragonParadox
So, basically I'd use Long Ranged Attack not as a different attack-value here, but as a distinct ability.
If the Wyverns attack using only their long-ranged attacks they are not getting attacked by anything without long-ranged abilities (or specific circumstances like ghosts hiding in a place they will fly through).
If they want to keep attacking after shooting their load, by using their regular launchers, they have to get in regular ranged-attack territory.
Manticores meanwhile can use their cannons with impunity.
Azel was nice enough to put numbers on the bomb-bays, so I'm assuming after emptying those they'll have to land and resupply or fight on without bombs, so either way it's limited to X attacks per battle.Looks accurate to me. The only limit of a wyvern attaching with long rage is amo, which is to say logistics. I'm not sure to what degree we can put in there with the new simplified economy that is mostly just APs. I think we can just handle that narratively.
A full wing of Wyverns is 16 units, firing 2 cannons each with HE ammo or dropping a literal ton of bombs.I can use the tables, some things will have to be adjusted anyway, particularly in the damage, or else there is too high a chance that an army breaks too quickly.
Edit: For example 10 damage from the Manticores would basically have a very realistic chance of shattering an army with one good roll.
Either logistics should be assumed to be handled when building a unit, or you will need to define asupply limit and supply demands. That is, one global one, as moving supplies to our units is trivial.Looks accurate to me. The only limit of a wyvern attaching with long rage is amo, which is to say logistics. I'm not sure to what degree we can put in there with the new simplified economy that is mostly just APs. I think we can just handle that narratively.
Beetle Bombs are for precision attacks though. Against massed armies, you would use simple gravity bombs and kinetic impactors (google Lazy Dog) while keeping the 4 Beetle Bombs on the hull in reserve for hostile aerial assets or artillery.Azel was nice enough to put numbers on the bomb-bays, so I'm assuming after emptying those they'll have to land and resupply or fight on without bombs, so either way it's limited to X attacks per battle.
They are definitly fast enough to resupply at the nearest base before the next battle, as long as we don't have an army stranded in Hell or something like that.
Edit: Most of them have 4 Beetle-Bombs on the wings and a cargobay for 4 more.
Kay, but that still limits them to a certain number of strikes before having to be resupplied, so the mechanical effect can stay?Beetle Bombs are for precision attacks though. Against massed armies, you would use simple gravity bombs and kinetic impactors (google Lazy Dog) while keeping the 4 Beetle Bombs on the hull in reserve for hostile aerial assets or artillery.
I guess so, but that can end battles even against supposedly peer-powers or greater (Devil, Efreeti, etc) before the first clash.A full wing of Wyverns is 16 units, firing 2 cannons each with HE ammo or dropping a literal ton of bombs.
That is well within the territory where a massed infantry army sustains enough damage to force a retreat. Reminder here that 2-3% losses is where most armies start to break with 5-10% being apocalyptic disasters.
Yeah. I just wanted to point out that they have much more than 8 explosives when deploying against armies.Kay, but that still limits them to a certain number of strikes before having to be resupplied, so the mechanical effect can stay?
Unless you want to massively bend the logic of the world to enforce infantry armies, then they are to a large degree. I mean, you are one of the people who often argued that a Pit Fiend can solo an army.I guess so, but that can end battles even against supposedly peer-powers or greater (Devil, Efreeti, etc) before the first clash.
I'm trying to look at the desired results here and I don't really think we want to
I guess so, but that can end battles even against supposedly peer-powers or greater (Devil, Efreeti, etc) before the first clash.
I'm trying to look at the desired results here and I don't really think we want to make infantry completly obsolete?
Yeah. I just wanted to point out that they have much more than 8 explosives when deploying against armies.
Unless you want to massively bend the logic of the world to enforce infantry armies, then they are to a large degree. I mean, you are one of the people who often argued that a Pit Fiend can solo an army.
Infantry formations can only survive if they have countermeasures (anti-air capabilities of their own) or the battlefield itself wirks against long-range engagements (PoE or underwater engagements).
The big advantage of pure Infantry is that they are dirt cheap and can suppress revolts, so they are good for doing Imperialism by stomping on minor powers. Against peer powers, they are only useful as ablative armor.
I mean, look at modern US and Chinese doctrine. That's where we are heading due to the properties of the forces available. Infantry is no deciding factor in wars between powers that have easy and reliable access to strategic assets and WMDs.
So now you have some ritualists mucking around while 99% of that infantry army does nothing except getting blown up.No, that would be an issue with the system. There should be some capacity of armies with high magic contingents to just get a long range attack if they are under bombardment for long enough, whether that be artifice or ritual or war beasts. Infantry battles are to a degree good not just for world-building reasons, but just because they are cool to write. At the end of the day this is a narrative and that is easier to write when there are battles to be had and not just 'bombs away, get me more of that'. Long range combat has its place and it should be absolutely be devastating when used right, but it should not be the end all and be all of war.
So now you have some ritualists mucking around while 99% of that infantry army does nothing except getting blown up.
I mean, replace the Wyvern squadron with a Pit Fiend and you have the same exact issue. Infantry armies are worthless against highly mobile assets that can do massive damage.
If you force infantry engagements, we are back to adventuring being the be-all end-all over politics by narrative fiat.
I still do, but it's easier to find a hero or monster that can battle a Pit Fiend than one that can hit a long-ranger fighter jet.. I mean, you are one of the people who often argued that a Pit Fiend can solo an army.
Infantry formations can only survive if they have countermeasures (anti-air capabilities of their own) or the battlefield itself wirks against long-range engagements (PoE or underwater engagements).
Then we'll have to change the system a bit more, because just adding counter-offensive leaves things a bit too deadly, at bit too likely to be over in a single roll, for my taste.Or that is another way to put it yeah. We need to get all the peer powers some anti-long range capacity and attach it to the main body of the armies. Basically we cannot have Wyverns solo Baator like they could the armies of Westeros.
@DragonParadox, @Artemis1992
The more I think about it, the more I believe that WW1 style battles would still be viable. Infantry defending heavily fortfied bunker installations with anti-air capabilities, being attacked by Gate-ing infantry that immediately digs in against the defenders AoE attacks.
Pretty ugly meatgrinders in which the mobile assets of the attacker are stymied by the fortress of the defenders, while the attackers would bleed badly until they can dig in.
It would help to explain eternal stalemates as defence is much easier than offence, the latter of which would have horrific death tolls.
Stupid idea maybe,but there's lots of that in Simpsons.Don't suppose anyone here has more examples of British people being depicted around specifically stereotypes, in modern (2016-now) media?
Anything from a talk show, to an advert, to an article - long as it is being stereotypical in some way, and from an english-speaking source.
Am still grad thesis'ing, yes.
Unit Name: | Imperial Legion Infantry | Imperial Legion Cavalry | Dothraki Auxilaries | Praetori Battalion | Black Knights | Heavy Undead | Wyvern Squad | Manticore Squad |
Readiness | 80 | 80 | 60 | 40 | 80 | 100 | 60 | 60 |
Offense Physical: | 5 | 5 | 5 | 7 | 4 | 7 | 5 | 5 |
Offense Mental: | 0 | 0 | 0 | 0 | 1 | 2 | 0 | 0 |
Offense Death: | 0 | 0 | 0 | 0 | 2 | 3 | 0 | 0 |
Defence Physical: | 5 | 5 | 5 | 7 | 7 | 8 | 10 | 11 |
Defence Mental: | 3 | 3 | 3 | 4 | 10 | 10 | 4 | 4 |
Defence Death: | 1 | 1 | 1 | 4 | 10 | 10 | 2 | 2 |
Mobility: | 5 | 7 | 7 | 7 | 6 | 6 | 11 | 11 |
Morale: | 6 | 6 | 5 | 8 | No | No | 7 | 7 |
Ranged Options: | Physical 3 | 0 | Physical 3 | Physical 4 | Death 2 | Death 3 Mental 1 | Physical 5 | Physical 8 |
Long Ranged Attacks: | 0 | 0 | 0 | 0 | 0 | 0 | Physical 5 (Bombs and Beetles for 2 strikes only) | Physical 8 |
Special Notes: | Treat the Physical Defense of incorporeal foes as 2 tiers lower |
Attachment Name: | Imperial Steel Weapons | Legion Banners | Scholarium Casters | Darkenbeast Company | Siege Company | Warstriders | Air Transport | Power Armor |
Readiness | 0 | 0 | 0 | 0 | 0 | +10 | +10 | +20 |
Offense Physical: | +1 | 0 | +1 | +2 | 0 | +1 | 0 | +2 |
Offense Mental: | 0 | 0 | +1 | 0 | 0 | 0 | 0 | 0 |
Offense Death: | 0 | 0 | +1 | 0 | 0 | 0 | 0 | 0 |
Defence Physical: | 0 | 0 | 0 | +1 | 0 | +1 | +1 | +2 |
Defence Mental: | 0 | +1 | +1 | 0 | 0 | +1 | 0 | 0 |
Defence Death: | 1 | 0 | +1 | 0 | 0 | +1 | +1 | +1 |
Mobility: | 0 | +1 | 0 | 0 | -1 | 0 | +4 | -1 |
Morale: | 0 | 0 | 0 | 0 | 0 | 0 | +1 | |
Ranged Options: | 0 | 0 | Add +1 to all existing or a strenght 2 attack for all types if none exist | Physical +3 (or a new strenght 4 attack if there is no regular attack here) | Physical +2 (or a new strenght 3 attack if there is no regular attack here) | Physical +2 (or a new strenght 3 attack if there is no regular attack here) | Physical +1 | 0 |
Long Ranged Attacks: | 0 | 0 | 0 | +1 | +1 | +3 | 0 | 0 |
Special Notes: | Treat the Physical Defense of incorporeal foes as 2 tiers lower | Adds +2 Additional defence against Long Ranged Attacks | ||||||
Applicable: | Legion Infantry, Legion Cavalry, Black Knights, Heavy Undead | Legion Infantry, Legion Cavalry | Legion Infantry, Legion Cavalry, Praetori | Legion Infantry, Legion Cavalry, | Legion Infantry, Legion Cavalry | Legion Infantry, Praetori | Praetori | Praetori |