And there we go again, the devil wanting to take off the l adventuring stuff which makes this quest fun.

Whatever, I'm just one voice here. Which will probably just be silent with the direction this is going.
 
And there we go again, the devil wanting to take off the l adventuring stuff which makes this quest fun.
Could you not? Please?

It's gotten increasingly more annoying over the years how all the shit is flunged at Azel alone.

I, too, am a very vocal proponent for dropping "the fun stuff".
Y U not salt at meh?

We're trying to make the quest work going forward.
The "yer ruining muh investiment, Reeeee!" is not really well-placed.
We can stop trying to make this work and then the quest dies as soon as next turn. Would ya like that more?
 
Last edited:
And there we go again, the devil wanting to take off the l adventuring stuff which makes this quest fun.

Whatever, I'm just one voice here. Which will probably just be silent with the direction this is going.
Read a XianXia story then.

This quest has gotten less and less fun over the years for me since people like you needed to trample all over the setting because it makes funny chrunchy sounds as it breaks.

I'm not going to take even more shit for having enjoyed the point where this was actually still an ASOIAF quest.
 
And there we go again, the devil wanting to take off the l adventuring stuff which makes this quest fun.

Whatever, I'm just one voice here. Which will probably just be silent with the direction this is going.

Seriously, seriously could we not do this please. I will do my level best to preserve as much of this quest as I can and make it fun and challenging for everyone , just please for my sake if for no other reason to not take that tack. No one here is trying to ruin anyone's fun. I firmly believe that and I wish you guys did too
 
Last edited:
The way I see it, we've spent the quest fighting hand-to-hand combat (PCs) while building our giant robot (Imperium) to fight kaijus. We've now built our giant robot. Let's use our giant robot.
 
OK now that we have some idea what we are going to do at the month's end... well there is still a vote on. We still have a few weeks to shuffle the cards and deal them again in the new form.
 
Since there are people who want to see adventures I could do some low level adventures in the old style this month as one last hurah to the interlude fights if you guys want me to. Even going forward though the adventuring is not going entirely away though, the sheets will still be there and there will be chances to be ambushed, at rare times to punch gods and even sometimes to go on vacation.

Can I maintain a balance to realm building and adventuring like that time before we took Tyrosh? Hell no and there really would not be much cause to, like there is no IC reason why Viserys would spend so much of his precious time punching things in the face of why the narrative focus would be so much on face punching when we have just founded a transcontinental Empire

That said I will do my best not to entirely zoom out. There are still battles to be had and conversations when I will have to look at the diplo-buff chart . This is just the end game this quest has developed towards when you guys decided to pursue the crown (And to do so by conquering large parts of Essos)

Personally I like it, but it is not for everyone, no piece of media is, so if some of you guys should leave because of it I am sorry to see you go, but I understand.
 
Since there are people who want to see adventures I could do some low level adventures in the old style this month as one last hurah to the interlude fights if you guys want me to. Even going forward though the adventuring is not going entirely away though, the sheets will still be there and there will be chances to be ambushed, at rare times to punch gods and even sometimes to go on vacation.

Can I maintain a balance to realm building and adventuring like that time before we took Tyrosh? Hell no and there really would not be much cause to, like there is no IC reason why Viserys would spend so much of his precious time punching things in the face of why the narrative focus would be so much on face punching when we have just founded a transcontinental Empire

That said I will do my best not to entirely zoom out. There are still battles to be had and conversations when I will have to look at the diplo-buff chart . This is just the end game this quest has developed towards when you guys decided to pursue the crown (And to do so by conquering large parts of Essos)

Personally I like it, but it is not for everyone, no piece of media is, so if some of you guys should leave because of it I am sorry to see you go, but I understand.
I think it's worth exploring places like Valyria, Sothoryos, Beyond the Wall in terms of major expeditions to bomb them out or colonize them due to the sheer narrative importance of them, but as far as low level adventures go others are correct in that we've moved beyond that.
 
at least see how the quest turns out before going all no reeeeeee. There is no point is salting about something you haven't even seen.
 
There is also one more thing to consider. The level of complexity of any new system will also go up with time, If we find something that is not represented while playing we can just add it back in. We are not bound to whatever version 2.0 of the mechanics ends up being. We can and we will end up accumulating new and stranger levels of complexity that we now cannot even imagine.

The last 5 years have lead us here, who knows where the next year will once we have cut back the dead wood. Now that the shock is passed I for one am eager to find out. :)
 
I woudnt mind the changes but i would prefer to keep things as similiar as we had it in past when we go to valyria to kill the fifteenth and the long night and other adventures i have been waiting for these adventures for a long time
 
I dropped this quest a while ago, but I've been going through some of the latest updates out of nostalgia and curiosity. I'm gonna cease my lurking for a moment to voice my support for a complete mechanical and thematic overhaul, @DragonParadox - not all of the quests problems can be laid at the feet of its snarled mechanisms and confused direction, but it's absolutely a major step forward.
 
Interlude MLXVI: Home and Hearth
Home and Hearth

Seventeenth Day of the Fifth Month 294 AC

The halls of Castamere were fair but they were silent and still, for ever the servants of the former lord and lady of the Golden Shields had been called away by the Inquisition. Jeyne Weaver shivered though there was no wind, her hand going to the hilt of her dagger without meaning to. Part of her was afraid to be in a place where so many folk 'of interest to the Inquisition' had been, for fear that there was some lingering threat in the empty halls, and part of her mind was wondering what fate they would truly have. She was not so young nor so unused to the true shape of the realm's enforcers as to think all the conversations used only words. "It is a wonderful keep, Roger. I'm happier for you than I can rightly say..."

"But?" the knight interjected. He knew her too well. Jeyne was rather glad she had never felt even a hint of romantic attraction towards the older knight. She imagined having to lay your head down at night next to a head that understood you more than you did yourself would grow very tiresome indeed, and quickly.

"It's... lonely," she replied. "I will be glad to be back in the Deep where there are more folk and fewer dark echoes in the stone." Once drowned, twice hollowed out by war. What would be next?

"I thought you might wish to stay, there are more guest rooms than I know what to do with, and..." he sighed. "The stone is not the only thing that is lonely. I would be glad for the company of a friend and for a smile that does not come with a tremble in the lip as though I mean to feed them all to dragons, or that air of condescension as though they had all been born knowing the tasks of lordship and could not imagine actually learning them at my age..." He snorted. "My age. They make it sound like I am of an age with old Colonel Flowers before he took a new body, and of course all my neighbors are all too willing to 'help' in such a way as helps them more. I should be glad to know at least one person in this keep has no more nefarious purpose than filching all the cherry pies."

"Does that mean there are pies in the deal for me?" Jeyne trailed off conspiratorially. "Ser knight, you must know that bribery is frowned upon in our fair realm." She paused a moment, looking out the window where the cherry trees from which those pies must have ultimately come swayed in the breeze from the sea. "Are you sure you want a witch in your company, and one of a sort even other witches shun for the strangeness of her power?" She motioned to one of the song birds that sang mournfully outside the window. The little thing vanished in a surge of silver light only to reappear confused as one might expect moments later, still mid-trill.

"There used to be wizards by the score down in the town day and night. I am sure the folk here would miss the lack of magic and wonder in their dreary lives," the knight laughed. "They don't need you in the Deep now that they have the tame Squid and his magic..."

"Don't call him that." Jayne shivered far harder at the thought of disrespecting Wisdom Qyburn than at the ghosts and vanished folk of Castamere, though in her heard she knew the flesh-smith would care less for the opinion of the Baron of Castamere than he would for the buzzing of a gnat. "Do you think..."

"Yes?" the knight asked, peering at her closely beneath bushy eyebrows.

"Do you think I could bring some of my kin here as well?" She asked at least. "They are all smallfolk, well Weaver, you knew that. It would be nice to do something for the folk back home in Lannisport, to have familiar folk and familiar ways about me. The Deep is great and it is wondrous as only the mighty works of the age can be, but sometimes..."

"Sometimes you wish for that which is close to the heart," the knight said. "For the home you left behind even if you are the one to change it. Well, there is plenty of rooms and plenty of jobs left vacant for any who might wish to move to Castamere."

OOC: Now that we are going to be focusing less on minor heroes I figured I would give Jeyne her own little wrap up to go with all the micro adventures.
 
Last edited:
@DragonParadox i just wanted to tell you, that it would be okay for me - who is invested in the Story and World you guys have crafted over the years (and which i happily binged in four tries) - if you dropped the Adenturing Part. All it really gave me was a look at the World and the People therein. I think that part can be presevered with an Interlude now and then.
 
Okay, so, roughly how does the system look after the revisions proposed, @DragonParadox?

...Particularly in regards to the stuff I and other posters handle.


Correct me if I'm wrong, we are cutting:

a) Mage-training in Scholarum, at most adding fluff if we loot someone good at teaching another unique class

b) Crafting

c) Assignments of PCs, period.
c.1) if in desperate need to get some "adventuring" in the narrative, you'll write an interlude, or Inquisition report covering PCs putting out fires throughout the turn w/out the players ever giving orders to.
c.2) God-punching events (North, Squids, Angry Fire-balls, 15th) are an exception we'll get back to the regular dnd-esque style of the quest for. Very few and far in-between though

d) Research. The current system is axed entirely, scholarum branches are assumed to "do stuff" vaguely useful for the Imperium (and fucking up along the way, of course)
d.1) the main scholar installations get turn-actions (S!Tower, Gogossos, SD's university district), Researcher-PCs power to complete actions through the sheer amount is axed, with very few exceptions remaining (Lya, Qyburn, all other researcher PCs best grouped as a single action, imo).
d.2) I will prune most of the RA list accordingly, leaving the proper momentous stuff that actually deserves the screen time.

e) Economy?
Not sure what we are cutting there, beyond the fact we are. We won economically at this point, even with Westeros in equation.

f) Keeping track of "INQUISITION FORCES". Fluff that they are spread across the Imperium and doing good/bad.
f.1) the only fleshforged forces that'd leave us with noting the existence of, are the battle-groups serving as ablative meatshields for our aquatic cities.

g) Summoning and sacrificing. Assume we keep up doing what we always did, and looting Mammon's Devils, and that our ability to sacrifice Outsiders is "YES", but ignore otherwise.
g.1) long-term there is a write-up to be done about establishing a constant summoning cycle for sacrificial Demons/Daemons and slowly but surely killing off the Daemon's CR18 generals.
But that's a thing that wouldn't matter beyond narrative either, screw mechanical complexity that has no purpose.
 
Back
Top