- Location
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I'm probably going to need a political breakdown of factions and who's part of what at some point
Iziku. A Falxugon / Harvester Devil.First I think. Get it out of the way first.
By the way, I forgot what kind of devil Izuku?(was that his name?) is?
Thanks for all the time and effort you put into it, @Azel. That was a lot of work, dude, even if it didn't pan out.So a bit of bad news guys, I've been talking to @Azel by PM and he shall not be able to finish the system overhaul, it was stressful for him and looking back likely a more than a little too ambitious.
Still as @Crake put it the old system will drive us all crazy with the complexity of getting it all done working for an even wider realm (and him first of all since he has been left to the spreadsheets) not to mention how slow everything would go if by some miracle we managed to keep it going. Worst comes to worst I could make things CK2-alike.
I have some army mechanics from the old Kings of Men quest that are a little more than just '1d100+Stat'. Ideally I would like things to be first of all usable and easy to understand so we could have player engagement and then to keep some of the specificity of the quest intact, things like the forge, the composition of the armies, the shape of the enonomy and some sense of the uses and the scarcity of magic. Come what may I will keep writing this and there will be a new mass combat by the start of the next month IC. I did promise you guys.
Still any suggestions are welcome for how to model things without the character assignments that have bogged down so much as the realm grew.
The scope isn't so much the problem, but the fact that I'm doing it all alone while having no real creative control over anything. It also put me back into the Co-QM spot, with all the issues and baggage that implies.So a bit of bad news guys, I've been talking to @Azel by PM and he shall not be able to finish the system overhaul, it was stressful for him and looking back likely a more than a little too ambitious.
Research should stay, but in a very screen-time cut version we've already been glimpsing the last turn.So Brainstorming Time, what do you guys want to keep of the system we have? 'Everything' is not an option, but what aspect of the quest and realm mechanics speaks to you and what do you want to keep?
Dungeon crawling!
C'mon peeps, the lair of Sseth, Yeen, the Underdark, and the Lands of Always Winter are still there, and I want to poke them where it matters the most!
Crafting is fine as is, IMO. I've been puttering around with a consolidated crafting spreadsheet, but I put it on pause while waiting to see how the new system worked out.So Brainstorming Time, what do you guys want to keep of the system we have? 'Everything' is not an option, but what aspect of the quest and realm mechanics speaks to you and what do you want to keep?
Dungeon crawling is pretty much a point of narrative space for me at this point. I don't care. We got state things to handle, not muck around in some hole in the ground for the sake of using the combat system and winning handily anyway.
@egoo, I'd drop all assignments. Including companions. ENTIRELY. It's pointless cancer that nobody gives a fuck about, or how many people did interact with turn-plans lately?