Honestly, character bloat is a big issue, one of the biggest IMO. Like I don't even remember how many 'PCs' we actually have. And planning and micromanaging them increases the bloat further, I'm seeing egoo's turnvotes just check out because oh my Lord that's a lot of text. People complain about how Aberi and co were handled, but looking at all the characters we have to deal with now, especially the ones from the omakes from Crake, Wolf, Mormont, and others, I'm just relieved we no longer have to deal with them and that DP made the right call in not using them further. They were one-off antagonists, they'll stay that way, and IMO DP should do this with a little more frequently, especially with the scope of the story changing now that we've conquered Westeros.
 
Champions' Calling

Thirtieth Day of the Fourth Month 294 AC

The Praetori stood tall and they stood unafraid of the vengeful dead. They would not waver and they would not fall, even in the wake of the deadly curse. Why should they, those who had trained against the black-armored knights driven by minds far more ancient and a will far colder? The captain and the squad-leader, veterans both long ere they had sworn to the Dragon and taken on the gifts of flesh and fire, charged as one.

Blades wrought in devil's blood and dragonfire fell upon the creature with no flesh and no bones to bind it, yet the blows fell true, driven by skill and dedication, and the dead howled in pain. Yet giant of blood moved aside with lurching unnatural swiftness, for it had not flesh to bind it, no tendons to constrain it, no bones to weigh it down. The squad leader struck with all his fury and all his strength, but the blade cut naught but air, carving into the stone of the corridor with a screech of metal parting stone as though the keep itself were wounded.

Not quite swift enough. As the thing spilled aside, fetid blood parted under Captain Zhisnos's blade swifter by far than his spear had ever been when he had been counted among the Unsullied, and in a moment all was crimson. Had a stranger passed that way by some mischance, they might almost have struggled to tell Preatori from wight, living from undead, but they knew their brothers and sisters true. All had been reborn of blood and sorcery just as their foes had been. All had been touched by the dread magics of Valyria, of which men spoke in hushed whispers if they spoke of them at all. But they were not beasts or slaves, such as the flesh-smiths of old had wrought. They were something far more terrible let loose upon the ridge of the world. On the next exchange the two veterans tore the thing apart even as its 'fists' sent Zhisnos' head ringing with a parting blow. The flames of healing beckoned, but the wound was not quite grave enough to mend. There was a battle yet to be fought.

The walls that Maegor built shook with the roar of focused fury and echoed the sounds of snapping bone under blows heavy enough to wound a giant. Unnatural vigor and deathless strength met the skill of those who had been trained in the slaying of foes stronger and tougher than even their sorcery-infused bodies. Half the wights fell in moments, a crushed head, a snapped neck, and for one a chest entirely torn asunder by three near-perfect blows that sent shards of bone flying though the air like pellets from a Lhazareen sling.

The dead kept coming. Even as the surviving trio of wights sought to drag down a single Praetori only to be met by the scything blows of the warrior and her fellows, two more corpses clambered over the rubble from the passage gaping like the maw of hell.

How many of them were there? Where were they coming from, and why the hells were they here? All these thoughts and more passed through Zhisnos' mind as he turned to fight a particularly deformed toothless corpse, but for now, for now it did not matter. What mattered was the one lesson he had learned in Meereen that served him well as a freedman. It is a warrior's place to endure, to ensure until the enemy breaks. Though the dead would not run and they would not falter at the sight of their fellows' plight, they could still be broken...

One

Piece

At a Time


Moments congealed and lurched past as the entire world narrowed down to that bloody corridor, to dead things scratching and clawing at steel until they could finally grasp hold of flesh. They did not find it as tender as they might have hoped, nor the bones of their prey so easy to snap as they might have wished. The enemy healed slowly, the blood that covered them from head to toe seeping into wounds, the Preatori healed swiftly in flashes of golden fire and hidden sorcery. In the end, however, what doomed the accursed get of Maegor's work was that they fought merely to kill, caring not one whit if others of their numbers fell where their living foes fought with valor and with skill for the honor of the company and the Imperium entire.

The last wight died with a hacking curse upon its withered lips and only then did Captain Zhisnos realize that the twelve Praetori had killed twice their number in wights without suffering a single causality. Oh, they had bled aplenty, mingling their blood with the fetid ichor of the enemy, not not a single one of them had given way even in death.

A weary arm was finally left to rest, a blade clinked against stone as he closed his eyes in thought. He did not pray to the Lady of Spears, he did not pray at all. His skill, his magic, his purpose, gifts of the Imperator, yes, but ones given into his keeping for the betterment of all, these had served him well.

He did not stay silent long, "Alright, you lot, you know the drill. Earth spirits for scouting caves and crannies. You three over there, start staking the bodies for burning. We can bag the ash to take to the forge..."

OOC: And there you have it, took a lot of rolling, but it was a fun fight. Probably about the limit of what you can deal with with just standard D&D fighting rules. We do need that mass combat overhaul.
Made some additional edits to the chapter, DP.
 
Honestly, character bloat is a big issue, one of the biggest IMO. Like I don't even remember how many 'PCs' we actually have. And planning and micromanaging them increases the bloat further, I'm seeing egoo's turnvotes just check out because oh my Lord that's a lot of text. People complain about how Aberi and co were handled, but looking at all the characters we have to deal with now, especially the ones from the omakes from Crake, Wolf, Mormont, and others, I'm just relieved we no longer have to deal with them and that DP made the right call in not using them further. They were one-off antagonists, they'll stay that way, and IMO DP should do this with a little more frequently, especially with the scope of the story changing now that we've conquered Westeros.
Almost all of them are covered here.

Character Sheets

They generally exist in the background, doing their jobs as necessary, but we can call upon them for tasks when needed. It's a big world and we can't be expected to be everywhere at once, so that's what our minions are for.
 
A CR 9 Blood Golem and two dozen CR 9 Blood Wights felled by the blades of a just a dozen Praetorians, and in a confined space that made many of their tactics and specialized gear either impossible to use or extremely difficult.

That was very bloody satisfying. 🤓
 
A CR 9 Blood Golem and two dozen CR 9 Blood Wights felled by the blades of a just a dozen Praetorians, and in a confined space that made many of their tactics and specialized gear either impossible to use or extremely difficult.

That was very bloody satisfying. 🤓

They had a lot more dps when fighting as a group and the wights advantage of bleeding can be countered by any amount of healing. Also the AC of the armored Praetori was better than the straight Natural armor of the wights.

That said if they had been fighting alone, even one of the elites against two wights the wights would have won hands down. It was being able to stack buffs and maneuvers that did it as well as being able to cycle out of combat to heal.
 
They had a lot more dps when fighting as a group and the wights advantage of bleeding can be countered by any amount of healing. Also the AC of the armored Praetori was better than the straight Natural armor of the wights.

That said if they had been fighting alone, even one of the elites against two wights the wights would have won hands down. It was being able to stack buffs and maneuvers that did it as well as being able to cycle out of combat to heal.
So basically: Equipment and organization carried the day.

Sounds about right, considering our doctrine. To an extent, even the Companions and Viserys operate the same way.

They all use some of their gear in every fight, not just natural abilities, whereas most of the stuff they go up against does not use very many tools. And some of the more difficult battles in this quest have been ones against enemies who had a lot of equipment.
 
They had a lot more dps when fighting as a group and the wights advantage of bleeding can be countered by any amount of healing. Also the AC of the armored Praetori was better than the straight Natural armor of the wights.

That said if they had been fighting alone, even one of the elites against two wights the wights would have won hands down. It was being able to stack buffs and maneuvers that did it as well as being able to cycle out of combat to heal.
Pitting a CR 8 Praetori against two CR 9 Blood Wights isn't exactly a balanced fight anyway.

I'm pretty happy with the outcome, since it shows my build provided what I was going for. Strong synergy between multiple Praetori or Praetori and auxiliaries to boost their combat strength beyond what a single one of them can achieve.
A CR 9 Blood Golem and two dozen CR 9 Blood Wights felled by the blades of a just a dozen Praetorians, and in a confined space that made many of their tactics and specialized gear either impossible to use or extremely difficult.

That was very bloody satisfying. 🤓
Things will get really fun when they get Power Armor. Immunity to airborne attacks alone is huge. Nothing better than advancing on the enemy while using a Cloudkill as cover.
 
Urgh, if only we had captured a unliving sample.

We could have researched the effect.
 
So I was thinking of doing the Tygett interlude but it's late enough that I'm not sure I could do it justice since this is a major milestone in dealing with the Lannisters. Is there anything else you guys want to see?
 
So I was thinking of doing the Tygett interlude but it's late enough that I'm not sure I could do it justice since this is a major milestone in dealing with the Lannisters. Is there anything else you guys want to see?
How about an interlude of a citizen of King's Landing suddenly finding religion?

Religion of the Imperial variety, I mean.
 
So I was thinking of doing the Tygett interlude but it's late enough that I'm not sure I could do it justice since this is a major milestone in dealing with the Lannisters. Is there anything else you guys want to see?

the dawning realization that they are going to lose not matter what as the full scope of how much of westeros has already fallen and the accompanying disbelief that all their plans have to go down the drain , the Vale they expected it remain contested ground not fall in a day , the Riverlands they had known there were divisions among them but they expected they would be able to prop up the Tullys after all they were pretty mercenary during Robart's rebellion so they can't looking forward to a Dragon restoration then Hoster folds in a day along with all river lands , the north Ned was Robart's best friend surely he will support his sons Cercei kills Robert off and her children turn out to be Basterds suddenly the north raises the dragon banner and it turns out they had been harboring one of Rhagar's children the whole time , the Stormlands good dependable Stannies always duty first that one he will never turn on his brother now that he is the heir oh he just raised the Dragon banner himself ..... Shit .

The Lanister's plan was likely along the lines of relying on the other seven kingdoms to provide the raw manpower needed to contest the dragon while the Westerlands supplied the magical fire power necessary to have a chance at wining without the other kingdoms support the Lanisters are effectively fighting most of the hemisphere on their own
 
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