I think the Praetorian commanding structure is better than that.
Fight smarter, not harder.
You only take Hardpoints if you want to keep them afterwards.
I think the Praetorian commanding structure is better than that.
The effect of the Smokesticks explicitly dissipates in even light wind, so I would assume that an Air Elemental could not successfully pull that off. The question is how precisely the sticks work. Do they explode like a smoke grenade or are they more incredibly noxious incens sticks? If it's the former, they could just be fired at the spheres to cloud them. If it's the latter, then that only works if we assume that they stick.This would be a great opportunity for the Praetorians to display their skills and tactics, though. Rather than trying to destroy the Golems, we should be aiming to kill or capture the mages controlling them.
The Praetorians all carry Sleep-Smoke and Smokesticks. They don't even need to hit the flying mages with the stuff. They can just set it off and task a bunch of Large Air Elementals to direct it at the flying mages. Even if they're protected from the Sleep-Smoke, they will still have their vision obscured while being harried by the Elementals. That would allow the Praetorians within range of a given mage, at least those not actively kiting the Golems, to focus fire on the mages using Fungal Stun Vials, explosive munitions, and regular bolts.
didn't DP retcon the bubbles becouse yeah it made no sense we wouldn't know?If it's the former, they could just be fired at the spheres to cloud them
I detest retcons.didn't DP retcon the bubbles becouse yeah it made no sense we wouldn't know?
there is no invulnerability globes anymore
Whatever you are up to, please do not. This plan is patently insane. The Praetori have ranged weapons for a reason.@DragonParadox, could a Large Air Elemental carry a Praetorian? If so, how fast could they move? They're Large-sized with a Strength of 14, so a their maximum Heavy Load would be 350 pounds.
They normally have a flight speed of 100 with Perfect maneuverability.
@DragonParadox, could a Large Air Elemental carry a Praetorian? If so, how fast could they move? They're Large-sized with a Strength of 14, so a their maximum Heavy Load would be 350 pounds.
They normally have a flight speed of 100 with Perfect maneuverability.
Zhisnos realized that each of the enemy wizards had a ring of adamantine floating in front of their bubbles and the magic was coming out of those instead of flying out of the shields themselves. That was a bit better since it left something to shoot at that wasn't impregnable magic, but on the other hand it sure as shit wasn't flesh and blood.
Just a thought, wasn't actually part of what I was planning.Whatever you are up to, please do not. This plan is patently insane. The Praetori have ranged weapons for a reason.
What about the opposite? Rather than trying to lift someone, they instead try to drag them down to the ground? A Fly spell is much slower than an Air Elemental and has a much lower weight limit. A Large Air Elemental should be able to easily exert more force than the spell could cope with.Can they fly with a heavy load? I seem to recall a flier can't have more than a light load, but maybe that is just for things that use wings.
What about the opposite? Rather than trying to lift someone, they instead try to drag them down to the ground? A Fly spell is much slower than an Air Elemental and has a much lower weight limit. A Large Air Elemental should be able to easily exert more force than the spell could cope with.
Fair point.A battle we'd have likely span several updates, with player-people just getting more and more bitter to any complications because "should've retreated while still could".
And losing valuable man-meat to, essentialy, hubris.
I think the Praetorian commanding structure is better than that.
I still think they could bring the mages down, but you're right that it wouldn't take much interference on the mages' part to impede the Praetorians enough that they would probably start suffering unnecessarily high casualties.@Goldfish, your yakety sax plan breaks down the moment that any of the Lannister mages throws an Entangle or Grease and then we are straight at people getting butchered.
Either we do this move by move or we don't do it at all, because slight errors and this whole thing turns into a massacre.
The other problem is that your speed considerations are off. The Praetori would have to stay at least 135 ft. away from the golems at all times, because a Hasted golem would charge 120 ft. and has 10 ft. Reach. That's simply unrealistic with that many of them around and as long as there is at least one mage alive, any golem can be Hasted as a swift.I still think they could bring the mages down, but you're right that it wouldn't take much interference on the mages' part to impede the Praetorians enough that they would probably start taking unnecessarily high casualties.
[X] Azel
They are not planning to keep the place, Captain Zhisnos knew as sure as he knew the sun rose in the east
It would have required distraction from Earth Elementals while people spread out combined with the the debuff from Tanglefoot Bags or Liquid Ice, or the Water Elementals Drenching the fire runes, to make it manageable.The other problem is that your speed considerations are off. The Praetori would have to stay at least 135 ft. away from the golems at all times, because a Hasted golem would charge 120 ft. and has 10 ft. Reach. That's simply unrealistic with that many of them around and as long as there is at least one mage alive, any golem can be Hasted as a swift.
Tarpiting them would work better, but with only 2 Liquid Ice vials per Praetori and part of them likely already spent, the free haste effect makes even that non-viable. The elementals would not realistically survive a full-attack from a golem, so if they are not staggered, the elemental is guaranteed to be toast in one round. That means you lose one elemental per non-staggered golem per round plus whatever the mages do.It would have required distraction from Earth Elementals while people spread out combined with the the debuff from Tanglefoot Bags or Liquid Ice, or the Water Elementals Drenching the fire runes, to make it manageable.
Too many moving parts and too easy to throw a monkey wrench in the works, so to speak, so retreat is probably the best course of action here.