[X] Plan Trap Avoidance
-[X] Do not Teleport to the throne, but instead to the center of the throne room, behind your Praetori.
--[X] Sandor and Richard engage the Golems in close combat to relieve the Praetori.
--[X] Viserys casts Freezing Glance to stun hostile mages.
--[X] Lya uses Control Winds to create strong winds blowing from the entrance to the throne so that any noxious fumes produced by the dying golems are blown away from your forces and towards the Lannisters.
--[X] Dany casts Greater Dispel Magic on the throne in case any Shenanigans have been prepared there.
--[X] Maelor uses Chilling Tentacles to bind some of the golems.
-[X] Praetori Orders (to be implemented if not already being executed)
--[X] Most Praetori should take cover behind the pillars in the throne room to limit exposure to the ray attacks.
--[X] All Praetori not in close combat use their Launchers in the following ways:
---[X] Explosive Packs and Fungal Stun Vials fired at the casters to neutralise them.
---[X] Liquid Ice fired at the golems to keep them Slowed and causing damage.
---[X] Explosive Packs fired at the golems to cause damage.
---[X] Regular bolts (3d8+4, bypassing DR due to Magic Army) to cause damage.
--[X] Use Water and Earth elementals to support close combat.
--[X] Use Fire and Air elementals to attack the casters.
--[X] Praetori in close combat prioritize isolating and swarming the golems. (Praetori IS sword pierce the DR automatically, even without Magic Army)
--[X] Mage Killing Strategy:
---[X] If they put up defensive spells that diver launcher ammunition to a degree that attack by it is unfeasible, use Fire and Air elementals summoned by gem to bog them down in melee while advancing on their position to engage them in melee.
---[X] If not or if the protection can be bypassed by maneuvering, use Fungal Stund vials to stun or confuse them and fire Explosive Packs at them before closing into melee.
--[X] Golem Killing Strategy:
---[X] If golems need to be pinned for a moment to maneuver around them or to give wounded Praetori a chance to retreat out of melee, use Tanglefoot Bags fired from Launchers.
---[X] After the golem is Slowed by Liquid Ice and preferably already damaged by Explosive Pack or Launcher Bolts, summon a Earth or Air elemental behind it to keep it occupied and to prepare flanking.
---[X] A four person group made up ad-hoc from the more experienced squad leaders will charge the golem:
----[X] A nearby Praetori not participating in the charge uses
Encouraging Roar to grant them a +2 Morale Bonus on ATK and DMG.
----[X] As a Swift Action, activate Brave Gambit, gaining a +3 Luck Bonus on the attack roll.
----[X] As a Full-Round Action, activate
Panthera on the Hunt for a +2 Circumstance Bonus for the attack and damage roll while ignoring threatened areas.
----[X] Use the
Primal Warrior stance to gain +1 Competence Bonus to ATK and DMG, and treat his weapon as 2 size categories larger.
----[X] Use
Power Attack and
Shock Trooper to take a -6 to AC while boosting damage by +18.
----[X] Due to
Distracting Charge, every Praetori who resolves his attack after another charging Praetori has already hit the golem gets a stacking +2 Untyped bonus to his ATK for every Praetori that has already hit.
----[X] Due to the elemental providing flanking, they get a +2 Flanking bonus to ATK.
----[X] ATK: 6 (BAB) + 5 (STR) + 4 (Enhancement - Magic Army) + 2 (Charge) + 2 (Circumstance) + 3 (Luck) + 1 (Competence) + 2 (Morale) + 2 (Flanking) = 27
----[X] DMG: 3d8 (Base with Primal Warrior) + 5 (STR) + 4 (Enhancement) + 18 (Power Attack) + 2 (Morale) + 2 (Circumstance) + 1 (Competence) = 3d8 + 32
---[X] Once they are in melee, assuming the golem was not destroyed by the charge, they use their Dual Boost ability to initiate both
Scarlet Eyes Perception and
Regal Blade while dumping as much ATK by Power Attack as possible to maximize their damage while resolving their next attack against Touch AC.