- Location
- Germany
We can always use Shadow of the Doom and end the spell after the first round to get rid of the heat.Of course. If it wasn't for our concern for screwing up causality, we would have probably nuked this entire area.
We can always use Shadow of the Doom and end the spell after the first round to get rid of the heat.Of course. If it wasn't for our concern for screwing up causality, we would have probably nuked this entire area.
Viserys: "But... You're, like, totally malleable, right? I can nuke a few mountainranges' worth of people if it's starting from my point of time?"Yeah...we will find some targets that aren't important to the timeline for the nukes.
Can't risk it. Most of them would be turned to statues, but 1 out of 20 would get lucky and make the save, then get incinerated. Even if we made it a Merciful spell, the damage would probably be enough to kill some of them. Even one of them dying could have dire repercussions for the future.We can always use Shadow of the Doom and end the spell after the first round to get rid of the heat.
We are effectively in a Timestop right now. SotD can't affect them and since the effect doesn't linger, it's safe to use.Can't risk it. Most of them would be turned to statues, but 1 out of 20 would get lucky and make the save, then get incinerated. Even if we made it a Merciful spell, the damage would probably be enough to kill some of them. Even one of them dying could have dire repercussions for the future.
That's true, but Scribe's Binding is a 9th level spell, and the only way to gain Immunity to that is with Spellbane. Admittedly, the Chronomancer could be doing just that, but it would be a very odd choice on its part. After all, it has no experience with our practices in the future, even if we weren't Mind Blanked 24/7.I just feel like being Spell Immunity'd to Scribe's Binding is gonna be the new fashion for many enemies now that we haven't used BP for capture-purposes for months.
And used SB for great many enemies lately, too. Kinda all of them, at least for a time, now that I think about it..?
Ergo, better not even risk learning whether it is and just gun shit down with all we have.
When I asked DP about it, IIRC he implied that the time lock wasn't quite as comprehensives as the ironclad protection from interference that you get with Time Stop.We are effectively in a Timestop right now. SotD can't affect them and since the effect doesn't linger, it's safe to use.
Also, might as well have Qyburn use another Decerebrate instead of wasting his Reddopsi.
I'm expecting the Myrkdreki to pulverize it. If not, he can finish it off with ASR -> Concussive Blast.When I asked DP about it, IIRC he implied that the time lock wasn't quite as comprehensives as the ironclad protection from interference that you get with Time Stop.
You sure you don't want Qyburn to use Reddopsi? That Illithid seems to have a hateboner for him and Reddopsi is a nice way to shut down a lot of nasty psionic attacks.
Swapped in Sphere of Ultimate Destruction in place of this section.--[X] Viserys uses Amazing Initiative in conjunction with his Belt of Battle to gain another Standard Action for spellcasting, then uses a Transdimensional Dragon's Roar (22nd caster level to overcome SR [32nd vs the Chronomancer], 120ft radius, Enemies suffer 10d8 Sonic damage and Stun for 1 round, DC 33 Fort save to negate Stun and halve damage, while all allies [timelocked Ironborn included since we don't consider them enemies] gain 1d8+20 Temp HP)
And Return to Nature in place of Scribe's Binding in this section.--[X] Viserys uses his Amazing Initiative to gain a Standard Action in order to activate his Reddopsi Rod. He casts Assay Spell Resistance then targets the Chronomancer with a Transdimensional Scribe's Binding spell (32nd caster level to overcome SR, DC 36 Fort save) using Wild Arcana. If the Chronomancer is dead, he instead casts Assay Spell Resistance then targets the Illithid with a Transdimensional Scribe's Binding. He uses his Battlemagic Perception buff to Counterspell as a Free Action, if necessary.
Okay, I'll add that in.I'm expecting the Myrkdreki to pulverize it. If not, he can finish it off with ASR -> Concussive Blast.
On a second thought, don't. Those 5d6 Force damage would be nothing. And he can't Decerebrate a Ethereal target, while the Myrkdreki couldn't possibly Dispel that effect.
I wouldn't worry much, dude. Qyburn is a beast, he just doesn't have the best tools to deal with this particular situation. He'll probably level up soon, so his options will expand even further, including another feat. Practiced Spellcaster, for example, would raise his Arcane caster level to 15.On a second thought, don't. Those 5d6 Force damage would be nothing. And he can't Decerebrate a Ethereal target, while the Myrkdreki couldn't possibly Dispel that effect.
I'm just a bit miffed that after all the time I've spent on his sheet and the combat plans for this excursion, everything I proposed did literally nothing.
That's precisely what makes it so annoying. Going against Illithid makes Mind-Affecting effects pretty useless, the time-fuckery stops him from Celerity based shenanigans, the Chronomancer specifically got designed for high touch AC, that anti-dispel effect means he can't dispel anything, and now he got the direct attention of someone wholly immune to pretty much all of his attacks.I wouldn't worry much, dude. Qyburn is a beast, he just doesn't have the best tools to deal with this particular situation. He'll probably level up soon, so his options will expand even further, including another feat. Practiced Spellcaster, for example, would raise his Arcane caster level to 15.
Doesn't stop the Illithid from manifesting powers, so it doesn't really serve much of a point.What about using ASR + Telekinetic Maneuver against the Illithid? It's a Force effect, so he could Grapple the Illithid and have a really good chance for success (+26 Grapple bonus).
If it's Grappled it has to make a fairly steep Concentration check to manifest any power.That's precisely what makes it so annoying. Going against Illithid makes Mind-Affecting effects pretty useless, the time-fuckery stops him from Celerity based shenanigans, the Chronomancer specifically got designed for high touch AC, that anti-dispel effect means he can't dispel anything, and now he got the direct attention of someone wholly immune to pretty much all of his attacks.
That's just... really bloody frustrating.
Doesn't stop the Illithid from manifesting powers, so it doesn't really serve much of a point.
With a CMB of +26 using the TK Maneuver power, it would have to make a Concentration check with a DC of 36 + power level to manifest anything.
The Illithid likely has a base Concentration of 20, +10 from Attribute and whatever else it got. Unlikely to work.If it's Grappled it has to make a fairly steep Concentration check to manifest any power.
With a CMB of +26 using the TK Maneuver power, it would have to make a Concentration check with a DC of 36 + power level to manifest anything.
Alternatively, he could go for a Disarm to snag that scary looking staff from it. That thing looks like it would be right up Qyburn's alley.
RIP sweet loot.The Illithid likely has a base Concentration of 20, +10 from Attribute and whatever else it got. Unlikely to work.
Stealing the staff sounds more useful.
However, I still don't think it will survive both breath attacks anyway.
It's NE damage so while the Illithid dies, the loot would survive.