Lords of Madness?Good night guys, see you tomorrow with combat against the Lords of Madness... and probably loot.
All the loot. Man, Qyburn is gonna be decked out by the end of this.Good night guys, see you tomorrow with combat against the Lords of Madness... and probably loot.
Pure distilled epicness.So we are committing murder...I can live with this.
Edit: Fucking Ray of Ending. Wtf is that shit
Bookifying is the most ideal scenario, but we're in the middle of a doomsday ritual and right now that unfortunately takes priority. One day we will get our Deep Ones Books.You guys decided that the chronomancer needs to die for the sake of the mission rather than be turned into a book then?
Oh. Oh shit. Didn't think about that...@Goldfish, what if the Ray of Ending breaks this whole ritual and causes a massive paradox?
This is the wrong time to use that spell!
Richard is probably going to be the one who murders the Chronomancer. Did you miss this part of my plan?I'm disappointed at best sushiman not getting to practice his trade
We are really putting all our efforts in it just losing a single save or die, right?
That's a lot of swording heading the Chronomancer's way. Just the first two attacks landing on it will inflict and average of 262 damage, plus whatever is lost due to CON damage. Each of the subsequent five attacks will inflict an average of 51.5 damage, plus 1 CON damage. Every 2 points of CON damage (and sometimes the first point) is going to cost the Chronomancer Hit Points equal to its Hit Dice.--[] Richard uses Fleet Charge to cross the distance between himself and the Chronomancer to deliver an attack (+46 [7d6 + 27 + 1d8; 19-20/x2, plus 1 CON damage), then he uses Amazing Initiative to use Diamond Nightmare Blade (+41 attack bonus, Concentration check w/+36 bonus vs Chronomancer AC, [28d6 + 108 damage if successful]). If the Chronomancer still lives, he begins to make a Full Attack against it (+41/+41/+36/+31/+26 [7d6 + 27; 19-20/x2]; plus 1 CON damage), then uses his Fleet Warrior ability to return to Viserys' side.
Pretty much. It needs to cease its existence ASAP. Either Richard kills it, or Aife kills it when she Greater Plane Shift's out of the Maze as a Swift Action, or Viserys erases it. There's actually a damned good chance the Chronomancer doesn't even survive into the upcoming combat round.You guys decided that the chronomancer needs to die for the sake of the mission rather than be turned into a book then?
I disagree. This seems like the best spell to use to remove its influence from the ritual and the timeline. DP already said that we can quickly tie off the ritual ourselves since it's mostly complete once our enemies are dead, meaning the Chronomancer's part has largely been played.@Goldfish, what if the Ray of Ending breaks this whole ritual and causes a massive paradox?
This is the wrong time to use that spell!
Richard is probably going to be the one who murders the Chronomancer. Did you miss this part of my plan?
That's a lot of swording heading the Chronomancer's way. Just the first two attacks landing on it will inflict and average of 262 damage, plus whatever is lost due to CON damage. Each of the subsequent five attacks will inflict an average of 51.5 damage, plus 1 CON damage. Every 2 points of CON damage (and sometimes the first point) is going to cost the Chronomancer Hit Points equal to its Hit Dice.
Pretty much. It needs to cease its existence ASAP. Either Richard kills it, or Aife kills it when she Greater Plane Shift's out of the Maze as a Swift Action, or Viserys erases it. There's actually a damned good chance the Chronomancer doesn't even survive into the upcoming combat round.
And if it's already dead, the Illithid gets erased instead, after Lya beats it about the tentacles with her Clenched Fist spell.
I disagree. This seems like the best spell to use to remove its influence from the ritual and the timeline. DP already said that we can quickly tie off the ritual ourselves since it's mostly complete once our enemies are dead, meaning the Chronomancer's part has largely been played.
How are we going to tie off the ritual after Ray of Ending dispels it? Or at least partly dispels it? It's hard to "tie off" something that's been partly destroyed. At best we'd get something like in post-Listener Mantarys: channel the wild magic into a single vastly inferior effect.I disagree. This seems like the best spell to use to remove its influence from the ritual and the timeline. DP already said that we can quickly tie off the ritual ourselves since it's mostly complete once our enemies are dead, meaning the Chronomancer's part has largely been played.
That's a good point and not something I had considered.@Goldfish, we are fighting the middle of the Ironborn and while they are currently invulnerable due to being frozen in time, the moment the Chronomancer dies, time will likely resume it's normal flow. At that point, the cloud left by Ray of Ending will kill a ton of important people and wreck the timeline.
I really doubt that it works that way. That would make Maze even more ridiculously powerful than it already is. If that does happen, though, it shouldn't affect the rest of the plan.Aife is probably out of the fight itself, since when she pops into the Maze time might resume at standard rate so by the time she's back everything is over. Might want to account for that.
Is the Chronomancer actually casting the spell, though? The ritual was already well underway when it was wearing the Edgar suit and preaching at the Ironborn chodes.How are we going to tie off the ritual after Ray of Ending dispels it? Or at least partly dispels it? It's hard to "tie off" something that's been partly destroyed. At best we'd get something like in post-Listener Mantarys: channel the wild magic into a single vastly inferior effect.
Yeah...we will find some targets that aren't important to the timeline for the nukes.Of course. If it wasn't for our concern for screwing up causality, we would have probably nuked this entire area.