Not gonna lie, I was not expecting people to go for Cersei of all things. She is on the losing side, she's lower-level, and she's married to a man she hates.
I was expecting everyone to dive onto the "infinite, godlike psionic powers" train and start looking for ways out of the downside.
 
Well, those are all terrible. Cersei seems the easiest to maneuver into keeping my head. The second would be constantly stressing out, my every success just an aggrandizement to Asmodeus' glory and thus tasting of ashes in the mouth, and oh, the third is basically going to end in a painful death, as experimental materials, or food. I guess with some long intervals of INCREDIBLE POWER but mostly wielded toward the enslavement of the surface world.

... I seem to remember not liking zero sum starts. I usually opt for the ones where power up are limited, but you can mostly pick your path and be satisfied things are "fair".

Not that it's fair to be stuck as a Tier 4 class in a world of Tier 2s and 1s because of our serial escalation with our characters, that almost doesn't matter.

My ideas would be:

1) You start as the captain of the IMS Dauntless. You are Level 5, and you can breach every soft cap by scoring enough significant naval victories, or participating in a large-scale battle on the level of Planar powers. Limited to non-magical classes, but not mundane ones. So I dunno, probably Warlord. If I ever have to duel a boarding party dramatically inside the bridge of my listing warship, I'm not going to do it as a Rogue class... and I'll be investing my salary right into combat and survival gear.

2) You gain power in proportion to the number of successful PCs you raise into the world. Each one over 6 gets you half a level. If one gets to Level 10, you can retrain a level into a Tier 3 class. If one gets to 15, you gain a bonus feat. When one reaches 20, you gain a Mythic tier. When you reach Mythic Tier 10, every one who reaches level 20 afterward allows you to retrain up to 10 levels into a PRC as off-the-walls as ASWaH custom classes, but it has to be Mentor based. You start off at level 5 and can be any sub Tier 4 class or lower that you please. Hint: You don't have to limit yourself to people at level 1, but you have to start your idolmaster raising project with a person who does not consider themselves to be the chosen one, or even someone especially important to begin with. This is their origin story, don't fuck up their pacing!
 
Not gonna lie, I was not expecting people to go for Cersei of all things. She is on the losing side, she's lower-level, and she's married to a man she hates.
I was expecting everyone to dive onto the "infinite, godlike psionic powers" train and start looking for ways out of the downside.
1. Being on the losing side is what makes it a challenge. Also, she is early enough that I can easily butterfly a ton of things and steal many important ressources.
2. Level is largely irrelevant when your main power is political.
3. Why should I care about Robert? He'd leave me alone if I just don't bother with him and can easily be manipulated. If you think about personal downsides then that would be Jaime, who will likely not take no for an answer for very long.
 
I'd have expected you to go for a maximum cheese Psionic class and blowing up the Elder Brain.
I would be all over that, except for the off switch and the malware installed in my brain meat by the Deep Ones. A level 20 Psion is a serious contender, but that only goes so far when your enemy can pull the plug on you at will from their unassailable monitoring station, which also allows them to see everything you do and know every thought you think.
 
Definitly Psion.
With high-end powers I can alter my mind, switch my body with some poor fool, Mindblank myself and use a psionic Wish-equivalent to erase any remaining connection.

I have consistently Held the opinion that it's stupid to try and enslave powerful mages, particularly through magical means, and I will put life and sanity on the line to prove that.
 
Definitly Psion.
With high-end powers I can alter my mind, switch my body with some poor fool, Mindblank myself and use a psionic Wish-equivalent to erase any remaining connection.

I have consistently Held the opinion that it's stupid to try and enslave powerful mages, particularly through magical means, and I will put life and sanity on the line to prove that.
IIRC, the issue with the Deep One sleeper clones isn't so much the body, but the soul which is still housed in the captive body. We had to pull some serious shenanigans when we nabbed Jeyne's and anchored it in her new body. If it was just a matter of finding a new body, I would find the healthiest looking dude in the immediate vicinity and manifest a True Mind Switch ASAP.
 
IIRC, the issue with the Deep One sleeper clones isn't so much the body, but the soul which is still housed in the captive body. We had to pull some serious shenanigans when we nabbed Jeyne's and anchored it in her new body. If it was just a matter of finding a new body, I would find the healthiest looking dude in the immediate vicinity and manifest a True Mind Switch ASAP.
Well, I would propably start by creating an insurance in the form of Mind Seed.
That way even if I (current) fail to break from a "me" will live on and likely be free.

Afterwards a Psychic Surgery to stop any compulsions from stopping the follwing actions.
Aside from that, Reality Revision is equal to WIsh, so that might work for reclaiming my soul. Especially as Psionics is as much about the mind as the soul and I can use my own mind as anchor for the effect to draw the soul to it.
Then a True Mind Switch to remove the chance of them using a kill-switch like our remote Curse Ritual.

I will propably go down a level or even two for all that reckless XP-spending, but a free level 18 Psion is much better than level 20 and in service to the Big Brain.
 
Well, I would propably start by creating an insurance in the form of Mind Seed.
That way even if I (current) fail to break from a "me" will live on and likely be free.

Afterwards a Psychic Surgery to stop any compulsions from stopping the follwing actions.
Aside from that, Reality Revision is equal to WIsh, so that might work for reclaiming my soul. Especially as Psionics is as much about the mind as the soul and I can use my own mind as anchor for the effect to draw the soul to it.
Then a True Mind Switch to remove the chance of them using a kill-switch like our remote Curse Ritual.

I will propably go down a level or even two for all that reckless XP-spending, but a free level 18 Psion is much better than level 20 and in service to the Big Brain.
If you have mental compulsions that control you, then you can't do any of that.
Unless you operate on the idea that the Illithid are complete clowns and can be trivially beaten at their own game by one of their own experiments.
 
If you have mental compulsions that control you, then you can't do any of that.
Unless you operate on the idea that the Illithid are complete clowns and can be trivially beaten at their own game by one of their own experiments.
Our Psion did not have any compulsion not to seek out help.

More generally though, I got the impression that to a maxed-out Telepath the mind is an open book that you can read or scribble around in as you wish. Preventing someone like that from altering his own mind around any compulsions seems impossible to me. Literally.

Look at any compelled, Geased or cursed people we met so far, was there anything among those that a battery of high-end Telepathy effects could not deal with?

As far as I can tell in D&D the enslavement-game is always weaker than the similarly-leveled abilities to defeat compulsions. From the simple fact that the lowly PfE beats the vast majority of subtle or overt compulsions to the bigger deal that Mindblank essentially kills two entire schools of magic that may not be used against you.
 
Our Psion did not have any compulsion not to seek out help.

More generally though, I got the impression that to a maxed-out Telepath the mind is an open book that you can read or scribble around in as you wish. Preventing someone like that from altering his own mind around any compulsions seems impossible to me. Literally.

Look at any compelled, Geased or cursed people we met so far, was there anything among those that a battery of high-end Telepathy effects could not deal with?

As far as I can tell in D&D the enslavement-game is always weaker than the similarly-leveled abilities to defeat compulsions. From the simple fact that the lowly PfE beats the vast majority of subtle or overt compulsions to the bigger deal that Mindblank essentially kills two entire schools of magic that may not be used against you.
DP is running these things on complete easy-mode though.

If you had actual, sensible compulsions against slipping your leash, you would be unable to even think about doing something that endangers you control. More then that, you would have clear and strong emotions that This Is Fine.

Your entire argument hinges on you having a freedom of thought and desires that would be trivial to take from you.
 
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DP is running these things on complete easy-mode though.

If you had actual, sensible compulsions against slipping your leash, you would be unable to even think about doing something that endangers you control. More then that, you would have clear and strong emotions that This Is Fine.
Best solution might just be to Mind Seed someone, burn that information from your brain directly afterward, then suicide in as permanent a manner as possible. Assuming you aren't compelled to do otherwise, of course.

It's not quite the same as surviving yourself, but it's pretty dang close.
 
Your entire argument hinges on you having a freedom of thought and desires that would be trivial to take from you.
Even the very short promt mentions unusual nightmares.
It would be trivial for a level 20 Telepath to look into your own head just out of curiosity about those and from there everything else follows naturally.
If the Squids were doing good work we wouldn't start from the assumption that something is wrong.
 
The Deep Ones are DP's baby, of course, but I got the sense that when it came to psionics, they were competent. It's probably not possible to easily escape through innate psionics, even if you're a Spell-to-Power Erudite who can make an infinite number of copies of yourself who can act an infinite number of times per round and who have infinite power points.
On the other hand, it's quest canon that the Deep Ones didn't stop Jeyne from getting help either. We know that escape isn't impossible. And "the Deep Ones have my soul" is less of an issue in a setting where souls can be caught, bought and sold. The technology is there, now go and find it!
I'm hoping that you suggest an interesting plan in the thread though. That's like 90% of why I post these ideas.

Best solution might just be to Mind Seed someone, burn that information from your brain directly afterward, then suicide in as permanent a manner as possible. Assuming you aren't compelled to do otherwise, of course.

It's not quite the same as surviving yourself, but it's pretty dang close.
DP is running these things on complete easy-mode though.

If you had actual, sensible compulsions against slipping your leash, you would be unable to even think about doing something that endangers you control. More then that, you would have clear and strong emotions that This Is Fine.
On the other hand, Viserys will absolutely recruit you and solve the problem for you as long as you meet him after he's saved Jeyne. Just go around being heroic with your level 20 psionics, and he'll loot you eventually. It's a fundamental law of the universe at this point ;)
/jk

Even the very short promt mentions unusual nightmares.
It would be trivial for a level 20 Telepath to look into your own head just out of curiosity about those and from there everything else follows naturally.
If the Squids were doing good work we wouldn't start from the assumption that something is wrong.
To be entirely fair, it's entire possible that they can't suppress the nightmares fully, but that they can stop you from investigating them. Or maybe those aren't nightmares, they're just memories of the last time you escaped that they're twisting into obviously not real dream sequences?

2) You gain power in proportion to the number of successful PCs you raise into the world. Each one over 6 gets you half a level. If one gets to Level 10, you can retrain a level into a Tier 3 class. If one gets to 15, you gain a bonus feat. When one reaches 20, you gain a Mythic tier. When you reach Mythic Tier 10, every one who reaches level 20 afterward allows you to retrain up to 10 levels into a PRC as off-the-walls as ASWaH custom classes, but it has to be Mentor based. You start off at level 5 and can be any sub Tier 4 class or lower that you please. Hint: You don't have to limit yourself to people at level 1, but you have to start your idolmaster raising project with a person who does not consider themselves to be the chosen one, or even someone especially important to begin with. This is their origin story, don't fuck up their pacing!
I pick this, and go Incarnate (taking Wedded to History for eternal youth, because I'm playing the long game). Join the Scholarum (getting a job and a pile of gear instantly because I'm an exotic class that Viserys doesn't have yet), get a cushy teaching job, and simply wait.
If that doesn't work (say, because I've appeared before Viserys has started conquering places) then I'll straight-up offer to set up a school. I'm sure the Braavosi would pay good money for a training course for their guards that taught them a class as massively frontloaded as Incarnate. And Incarnate is perfect for low-level people who need to handle higher-level gribblies (tricksome Fey, weird swamp monsters, whatever)!
Conveniently, being the low-level mooks expected to handle mid-level gribblies is also a good path to levelling, which is convenient for a mentor who wants their students to level.
 
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Even the very short promt mentions unusual nightmares.
It would be trivial for a level 20 Telepath to look into your own head just out of curiosity about those and from there everything else follows naturally.
If the Squids were doing good work we wouldn't start from the assumption that something is wrong.
Ok. So you assumption is that the Illithids are clowns and can't do a mental restraint worth a damn.

Which is fine? That's an opinion you can have. But quibbling about the awesome power of your abilities is pretty tangential to the assumption that your enemy is incompetent. Might as well say that Varys can trivially slip his debt to Baator by rules-lawyering them hard enough then.

It also completely ignores the other side having greater powers then you do, but that's another kettle of squid.
On the other hand, Viserys will absolutely recruit you and solve the problem for you as long as you meet him after he's saved Jeyne. Just go around being heroic with your level 20 psionics, and he'll loot you eventually. It's a fundamental law of the universe at this point ;)
/jk
[RANTING INTENSIFIES]
 
[RANTING INTENSIFIES]
[looks towards the camera]
A few more weeks of this, and he'll be restarting those quests that promised hard mode! And he'll think it was his own idea!
:p

This is a joke, Azel. Please don't feel pressured into restarting old projects.
...
Well, unless it's the Fallout AI quest, that one was especially amazing and had lots of promising mind-editing horror!

The hard mode quest that really should restart is Bigbow's space eldritch horror thing. I had a blast reading that! We kept failing stuff, the worldbuilding was nicely woven in and always horrible... Good stuff.
Same for Telamon's eldritch horror quest. That one wasn't actually that hard, but the writing made it work so well that I still remember it despite the fact that it died after 8 updates.
 
[looks towards the camera]
A few more weeks of this, and he'll be restarting those quests that promised hard mode! And he'll think it was his own idea!
:p

This is a joke, Azel. Please don't feel pressured into restarting old projects.
...
Well, unless it's the Fallout AI quest, that one was especially amazing and had lots of promising mind-editing horror!

The hard mode quest that really should restart is Bigbow's space eldritch horror thing. I had a blast reading that!
Same for Telamon's eldritch horror quest. That one wasn't actually that hard, but the writing made it work so well that I still remember it despite the fact that it died after 8 updates.
No. If anything, a few more weeks of this will curdle my last shreds of motivation to ever start a quest again.

I'm... 60% sure I ranted at you in particular about that. Might be mixing something up though.
 
Might as well say that Varys can trivially slip his debt to Baator by rules-lawyering them hard enough then.
I would not rule that out either.
The Sorceress in Volantis slipped out of her damnation with just the aid of a practically-dead god.
We are stealing devils by the dozen from Mammon.
The 15 all broke their deal with Asmodeus and 14 of them succeded.

Varys even had a plan with that artifact we used against Tiamat, one that could have worked.

Honestly, the major reason I would not want to play Varys is not that I think I couldnt get out of the deal, the big reason is that I would not be confident that a non-magical build can do anything to oppose whatever enforcers Asmodeus sends after you for breaking the deal. I don't know how to deal with the Pit Fiends on my doorstep, so to say.
 
I would not rule that out either.
The Sorceress in Volantis slipped out of her damnation with just the aid of a practically-dead god.
We are stealing devils by the dozen from Mammon.
The 15 all broke their deal with Asmodeus and 14 of them succeded.

Varys even had a plan with that artifact we used against Tiamat, one that could have worked.

Honestly, the major reason I would not want to play Varys is not that I think I couldnt get out of the deal, the big reason is that I would not be confident that a non-magical build can do anything to oppose whatever enforcers Asmodeus sends after you for breaking the deal. I don't know how to deal with the Pit Fiends on my doorstep, so to say.
First step would be to carefully play along for months, if not years.
Your core fault in these scenarios is that you look for ways to immediately run off into the wilderness instead of using the situation to your advantage.
 
First step would be to carefully play along for months, if not years.
Your core fault in these scenarios is that you look for ways to immediately run off into the wilderness instead of using the situation to your advantage.
I prefer a start in the wilderness over whatever advantage the situation might produce.

Ultimatly the Varys start would not be that bad, if you were willing to live somewhere far out of sight, have Mindblank and never make waves.
 
I prefer a start in the wilderness over whatever advantage the situation might produce.

Ultimatly the Varys start would not be that bad, if you were willing to live somewhere far out of sight, have Mindblank and never make waves.
Really? I never noticed. :V

Makes your answers pretty predictable through. Always grab the most class levels of the highest tier and then use them to bugger off immediately.
 
I prefer a start in the wilderness over whatever advantage the situation might produce.

Ultimatly the Varys start would not be that bad, if you were willing to live somewhere far out of sight, have Mindblank and never make waves.
Brainstorming ways to make it work. Maybe Mind Blank yourself, UMD your ass up North, sacrifice that item that calls a dead almost-god to the Old Gods and ask them to save your soul? This could actually work even more easily with Yss, but you'd have to wait until he's just lying around in SD.
 
Sorry for the long wait,guys. Today was stupidly busy again

Vote closed
Adhoc vote count started by Duesal on Nov 9, 2020 at 4:35 PM, finished with 51 posts and 11 votes.
 
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