So he went from being a Marines Malevolent recruit straight into Smurfs Posterboys Ultramarine ranks in terms of overall stats.
Nice.

Imma bet on him over the Mountain, regardless of the latter's Lannister-bought gear now.
Just gotta use those tactical items like Psionic Timestop, effectively.
 
Sandor's character sheet has been updated to take into account his Giganta-Praetorification and a bit of new gear, primarily his Warden Armor and a snazzy Imperial Steel Praetorian Blade.

It should go without saying that this was a very good upgrade for him. He gained a few neat abilities, but mainly his combat power increased significantly. He's bigger and stronger, inflicts more damage, takes more damage, and is harder to hurt. For a straight forward combatant like Sandor, it was well worth the +2 Level Adjustment imposed by the Praetorian augmentation.

His Charisma has even been raised to a nice flat 10, i.e. Human average, so that he no longer has a penalty to social interactions. That will probably take him longer to get used to than being 10 feet tall.
Cleganebowl is going to be amazing. :D
 
So he went from being a Marines Malevolent recruit straight into Smurfs Posterboys Ultramarine ranks in terms of overall stats.
Nice.

Imma bet on him over the Mountain, regardless of the latter's Lannister-bought gear now.
Just gotta use those tactical items like Psionic Timestop, effectively.
It wouldn't be unreasonable for Sandor to just pick Gregor up, then smash him into the ground repeatedly until his limbs are no longer attached and nothing but meat slurry is sloshing around in his armor.

And that's before Sandor eats one of the embiggenin' mushrooms or gets Legendary Proportions cast on him to grow to Huge-size.
 
Sandor's character sheet has been updated to take into account his Giganta-Praetorification and a bit of new gear, primarily his Warden Armor and a snazzy Imperial Steel Praetorian Blade.

It should go without saying that this was a very good upgrade for him. He gained a few neat abilities, but mainly his combat power increased significantly. He's bigger and stronger, inflicts more damage, takes more damage, and is harder to hurt. For a straight forward combatant like Sandor, it was well worth the +2 Level Adjustment imposed by the Praetorian augmentation.

His Charisma has even been raised to a nice flat 10, i.e. Human average, so that he no longer has a penalty to social interactions. That will probably take him longer to get used to than being 10 feet tall.
It bears mentioning that his sword blows, without Magebane or Chosen Foe, average out to roughly the same damage as a CL10 Fireball.

Also, small detail, but the power armour DR explicitly stacks with the DR from the Praetori template, so he has DR 7/--.
 
So would a round of silly death trap proposals be helpful or not? We usually have fun with ideas like coating an island in Invisible flame thrower skulls, adding supervillain mood lighting to death mazes, or releasing pissed off raptors on trespassers.

Hell, that last one has all kinds of potential; is there anyone here who doesn't want to mail Cersei a bear? :V
I am a fan of the Surprise!Raptors option.

Mailbombs are so crude, after all. When you want to assassinate someone via the postal service, the classy solution is to do it via magically imprisoned dinosaur.
 
It wouldn't be unreasonable for Sandor to just pick Gregor up, then smash him into the ground repeatedly until his limbs are no longer attached and nothing but meat slurry is sloshing around in his armor.

And that's before Sandor eats one of the embiggenin' mushrooms or gets Legendary Proportions cast on him to grow to Huge-size.
It is too bad armor upsizes.
Imagine him pulling the Hulk on his stuff whenever he eats a mushroom.
Complete with "Sandor Smash puny Mountain!"
:V
 
It bears mentioning that his sword blows, without Magebane or Chosen Foe, average out to roughly the same damage as a CL10 Fireball.

Also, small detail, but the power armour DR explicitly stacks with the DR from the Praetori template, so he has DR 7/--.
Fixed now.
 
Speaking of Sandor turning his brother into ground meat...

@egoo, did your draft include Sandor, Oberyn and Tyene going off the kill Gregor Clegane and Amoury Lorch?
 
Also, isn't this assumed to be Dany's Persistomancy SR rating? I guess it's important to keep track of for whenever he's away from her long-term enough for it to matter...
Persistomancy effects aren't tracked on anyone's character sheets. Next time I do a major sheet overhaul I might include something like that, but it could get complicated.
 
@egoo

[] Settling Scores: There have been plenty of people who wanted to see Gregor Clegane and Amoury Lorch dead for their murder of Elia Martell and her children and you have gladly pledged to see the deed done. It's time to deliver on your promises.
-[] Gregor Clegane, Oberyn Sandviper, Tyene Sandviper
 
No. The SR 21 (HD + 7) is from the Praetori template.

Give me a sec.
I meant, Sandor is part of the Persistomancy routine, which grants a higher SR rating. But it seems that is left off everyone's sheets and only included on Dany's, I guess DP is just good at keeping track.
 
@egoo

[] Settling Scores: There have been plenty of people who wanted to see Gregor Clegane and Amoury Lorch dead for their murder of Elia Martell and her children and you have gladly pledged to see the deed done. It's time to deliver on your promises.
-[] Gregor Clegane, Oberyn Sandviper, Tyene Sandviper
An action years in the making. This is going to be so, so satisfying. :D
 
"It is the highest honor and the greatest prize to see the well groomed mind overcome the feeble chains that the world seeks to bind it with. How can you call yourself scholar, if you cannot even grasp this simple truth?"

Name Wisdom Qyburn
Age 65 (?)
Alignment Neutral Evil
Race Pseudo-Illithid; Medium Aberration (Amphibious)
Special Racial Ability Gain two off-hands
Level 14
Class Arcanist 1 / Psion (Fleshbinder) 3 / Cerebremancer 10

Feats (Crafter Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Craft Wonderous Item, Craft Magic Arms and Armor, Graft Flesh, Craft Construct, Corpsecrafter, Bolster Resistance
Feats (Combat Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Split Psionic Ray, Improved Metamorphosis, Psionic Meditation, Spell Focus (Necromancy), Thanatopic Spell, Easy Metamagic (Thanatopic Spell)
Major Drawbacks Animal Animosity, Easy Target
Class Features Arcane Reservoir, Arcanist Exploits (Quick Study), Consume Spells, Fleshbound Familiar, Detect Psionics, Discipline (Egoist), Discipline Talents (Synesthete, Vigor, Mine is the Gift), Mind over Magic (+2), Magical Manifesting (5th), Weave the Sources
Special Abilities Telepathy 100 ft., Improved Uncanny Dodge
Incarnated Powers: Conceal Thoughts, Danger Sense, Detect Psionics, Detect Remote Viewing, Detect Teleportation (Medium)
Permanent Spells: Channel Vigor
Contingency Spells: Renewal Pact; Stalwart Pact

Languages Spoken Westerosi Common, Low Valyrian, High Valyrian, Draconic, Abyssal, Infernal, Aboleth, Aquan
Senses Dark Vision 60 ft., Blindsense 30 ft.

HP 14d6 + 56 (CON) = 107
AC 10 + 3 (DEX) - 1 (Easy Target) + 10 (Armor) + 1 (Armor Enhancement) + 7 (Shield) + 5 (Insight) = 35; Touch 24; Flat-Footed 27 / +4 against traps
Movement 40 ft, Swim 40 ft.
Initiative 3 (DEX) + 2 (Competence) = 5
Attack +7 / +2 (BAB) - 2 (STR) = +5 / +0
Spell Resistance 11 + 14 (HD) = 25
Resistances Cold 5, Electricity 5, Fire 5
Immunities Mind-Affecting effects (Mindblank), Divination (Mindblank), Death effects (Soulfire), Energy Drain (Soulfire)
Familiar Necrotic Mold (CR 3)

STATS:
STR
6 (-2)
DEX 11 + 5 (Enhancement) = 16 (+3)
CON 12 + 6 (Enhancement) = 18 (+4)
INT 25 + 6 (Enhancement) = 31 (+10)
WIS 18 + 4 (Enhancement) = 22 (+6)
CHA 17 + 3 (Enhancement) = 20 (+5)

SAVES:
Fortitude
4 + 1 (CON) + 5 (Resistance) + 5 (Insight) = 15 / +2 against Good or Evil
Reflex 4 + 3 (DEX) + 5 (Resistance) + 5 (Insight) = 17 / +2 against Good or Evil, +4 against traps
Will 9 + 6 (WIS) + 5 (Resistance) + 5 (Insight) = 25 / +2 against Good or Evil;
General Bonuses +4 against soul trapping effects, +4 against mind-reading effects

SKILLS:
Autohypnosis:
14 + 6 (WIS) + 3 (Class Skill) = 23
Bluff: 0 + 5 (CHA) + 10 (Circumstance) = 15
Heal: 14 + 6 (WIS) + 3 (Class Skill) = 23
Knowledge (Arcana): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Religion): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Nature): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Dungeoneering): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Psionics): 14 + 10 (INT) + 3 (Class Skill) = 27
Sense Motive: 14 + 6 (WIS) + 3 (Class Skill) = 23
Spellcraft: 14 + 10 (INT) + 2 (Precocious Apprentice) + 3 (Class Skill) = 29

PSIONICS AND SPELLCASTING:
Power Points: 147 (Psion) + 65 (Psion INT) - 33 (Inertial Armor, Force Screen, Defensive Precognition) = 179
Powers Save DC: 10 + Power Level + 10 (INT)
Powers Known (Manifester level 13):
0th - Conceal Thoughts
1st - Minor Metamorphosis, Corrosive Aura, Force Screen, Inertial Armor, Sense Link, Defensive Precognition (MS), Call to Mind (MS), Energy Ray (MS)
2nd - Concussion Blast, Share Pain, Ego Whip, Psychic Bodyguard (MS), Cloud Mind (MS)
3rd - Metamorphosis, Dispel Psionics, Touchsight, Ubiquitous Vision, Body Adjustment (MS)
4th - Hidden Body, Psychic Reformation, Telekinetic Maneuver, Psychokinetic Charge, Schism
5th - Pierce the Veils, Psychic Crush, Shatter Mind Blank
6th - Major Metamorphosis, Fuse Flesh, Cleanse Spirit, Disintegration, Sustained Flight (IS)
7th - Decerebrate, Fission

MS - Power learned from a Mindstone
IS - Power learned from a Ioun Stone


Aracane Reservoir: 4
Arcane Spells Save DC: 10 + Spell Level + 10 (INT)
Arcane Spells Prepared (Caster level 11):
0th - Detect Magic, Detect Poison, Light, Mending, Read Magic, Resistance, Mage Hand, Scrivener's Chant, Prestidigitation
1st - Heightened Awareness, Bestow Wound, Ebon Eyes, True Casting, Protection from X - 4 + 3/day
2nd - False Life, Wither Limb, Mirror Image, Stone Bones, Invisibility - 5 + 3/day
3rd - Alter Fortune, Dispel Magic, Mind Poison, Necrotic Bloat - 4 + 2/day
4th - Assay Spell Resistance, Celerity, Enervation - 4 + 2/day
5th - Feeblemind, Necrotic Skull Bomb - 3 + 2/day

Arcane Spells Known:
0th: Amanuensis, Arcane Mark, Breeze, Detect Magic, Detect Poison, Drench, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance, Scrivener's Chant
1st: Bestow Wound, Decompose Corpse, Disguise Self, Ebon Eyes, Heightened Awareness, Magic Missile, Protection from X, Scholar's Touch, Summon Undead 1, True Casting, True Strike, Unseen Servant
2nd: Blindness/Deafness, Darkness, False Life, Ghoul Glyph, Invisibility, Mirror Image, Stone Bones, Unseen Crafter, Wither Limb
3rd: Alter Fortune, Dispel Magic, Fireball, Flashburst, Gentle Repose, Heart of Water, Mind Poison, Summon Undead 3
4th: Animate Dead, Assay Spell Resistance, Celerity, Dweomer of Transference, Enervation, Greater Invisibility, Heart of Earth
5th: Daywalker, Feeblemind, Haunt Shift, Necrotic Skull Bomb, Permanency, Psychic Turmoil, Stop Heart, Summon Undead 5, Teleport, Wall of Force


Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Mind" effect.

Items:

Consumables:
  • 1 Single-Use Crystal Fate of One Charms (13th Manifester Level)
  • 1 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration)
  • 1 Singe-Use Crystal Reddopsi Charms (13th Manifester Level)
  • 1 Singe-Use Crystal Null Psionic Field Charms (11th Manifester Level)
  • 2 Brilliant Barrier Charm
  • 1 Fortunate Fate Charms
  • 2 Plane Shift Charm
  • 2 Sending Stones
  • 2 Teleport Charms
  • 4 Enlarging Amethysts
  • 4 Extending Garnets
  • 4 Silent Spinels
  • 4 Still Ambers
  • 2 Maximizing Sapphires
  • 2 Widening Emeralds
  • 2 Quickening Diamonds
Adjustments to Qyburn:
- Switched out Mother Cyst, Expanded Knowledge (Schism) and Redirect Power from his combat load-out to Spell Focus (Necromancy), Thanatopic Spell and Easy Metamagic (Thanatopic Spell) so that his Enervation can be used against undead and pierces protections. This seems generally more useful then the more niche applications of the old feat selection.
- Removed Incarnate from his powers known in favor of having Schism a permanent part of his load-out.
- Incarnated a lot of stuff, costing 6,000 IM in reagents.
- Updated most equipment, though I don't know what the Third Eye of Clarity effects are @Goldfish
 
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"It is the highest honor and the greatest prize to see the well groomed mind overcome the feeble chains that the world seeks to bind it with. How can you call yourself scholar, if you cannot even grasp this simple truth?"

Name Wisdom Qyburn
Age 65 (?)
Alignment Neutral Evil
Race Pseudo-Illithid; Medium Aberration (Amphibious)
Special Racial Ability Gain two off-hands
Level 14
Class Arcanist 1 / Psion (Fleshbinder) 3 / Cerebremancer 10

Feats (Crafter Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Craft Wonderous Item, Craft Magic Arms and Armor, Graft Flesh, Craft Construct, Corpsecrafter, Bolster Resistance
Feats (Combat Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Split Psionic Ray, Improved Metamorphosis, Psionic Meditation, Spell Focus (Necromancy), Thanatopic Spell, Easy Metamagic (Thanatopic Spell)
Major Drawbacks Animal Animosity, Easy Target
Class Features Arcane Reservoir, Arcanist Exploits (Quick Study), Consume Spells, Fleshbound Familiar, Detect Psionics, Discipline (Egoist), Discipline Talents (Synesthete, Vigor, Mine is the Gift), Mind over Magic (+2), Magical Manifesting (5th), Weave the Sources
Special Abilities Telepathy 100 ft., Improved Uncanny Dodge
Incarnated Powers Conceal Thoughts, Danger Sense, Detect Psionics, Detect Remote Viewing, Detect Teleportation (Medium)

Languages Spoken Westerosi Common, Low Valyrian, High Valyrian, Draconic, Abyssal, Infernal, Aboleth, Aquan
Senses Dark Vision 60 ft., Blindsense 30 ft.

HP 14d6 + 56 (CON) = 107
AC 10 + 3 (DEX) - 1 (Easy Target) + 10 (Armor) + 1 (Armor Enhancement) + 7 (Shield) = 30; Touch 19; Flat-Footed 27 / +4 against traps
Movement 40 ft, Swim 40 ft.
Initiative 3 (DEX) + 2 (Competence) = 5
Attack +7 / +2 (BAB) - 2 (STR) = +5 / +0
Spell Resistance 25
Resistances Cold 5, Electricity 5, Fire 5
Immunities Mind-Affecting effects (Mindblank), Divination (Mindblank), Death effects (Soulfire), Energy Drain (Soulfire)
Familiar Necrotic Mold (CR 3)

STATS:
STR
6 (-2)
DEX 11 + 5 (Enhancement) = 16 (+3)
CON 12 + 6 (Enhancement) = 18 (+4)
INT 25 + 6 (Enhancement) = 31 (+10)
WIS 18 + 4 (Enhancement) = 22 (+6)
CHA 17 + 3 (Enhancement) = 20 (+5)

SAVES:
Fortitude
4 + 1 (CON) + 5 (Resistance) = 10 / +2 against Good or Evil
Reflex 4 + 3 (DEX) + 5 (Resistance) = 12 / +2 against Good or Evil, +4 against traps
Will 9 + 6 (WIS) + 5 (Resistance) = 20 / +2 against Good or Evil;
General Bonuses +4 against soul trapping effects, +4 against mind-reading effects

SKILLS:
Autohypnosis:
14 + 6 (WIS) + 3 (Class Skill) = 23
Bluff: 0 + 5 (CHA) + 10 (Circumstance) = 15
Heal: 14 + 6 (WIS) + 3 (Class Skill) = 23
Knowledge (Arcana): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Religion): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Nature): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Dungeoneering): 14 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Psionics): 14 + 10 (INT) + 3 (Class Skill) = 27
Sense Motive: 14 + 6 (WIS) + 3 (Class Skill) = 23
Spellcraft: 14 + 10 (INT) + 2 (Precocious Apprentice) + 3 (Class Skill) = 29

PSIONICS AND SPELLCASTING:
Power Points: 147 (Psion) + 65 (Psion INT) - 24 (Inertial Armor, Force Screen) = 188
Powers Save DC: 10 + Power Level + 10 (INT)
Powers Known (Manifester level 13):
0th - Conceal Thoughts
1st - Minor Metamorphosis, Corrosive Aura, Force Screen, Inertial Armor, Sense Link, Defensive Precognition (MS), Call to Mind (MS), Energy Ray (MS)
2nd - Concussion Blast, Share Pain, Ego Whip, Psychic Bodyguard (MS), Cloud Mind (MS)
3rd - Metamorphosis, Dispel Psionics, Touchsight, Ubiquitous Vision, Body Adjustment (MS)
4th - Hidden Body, Psychic Reformation, Telekinetic Maneuver, Psychokinetic Charge, Schism
5th - Pierce the Veils, Psychic Crush, Shatter Mind Blank
6th - Major Metamorphosis, Fuse Flesh, Cleanse Spirit, Disintegration, Sustained Flight (IS)
7th - Decerebrate, Fission

MS - Power learned from a Mindstone
IS - Power learned from a Ioun Stone


Aracane Reservoir: 4
Arcane Spells Save DC: 10 + Spell Level + 10 (INT)
Arcane Spells Prepared (Caster level 11):
0th - Detect Magic, Detect Poison, Light, Mending, Read Magic, Resistance, Mage Hand, Scrivener's Chant, Prestidigitation
1st - Heightened Awareness, Bestow Wound, Ebon Eyes, True Casting, Protection from X - 4 + 3/day
2nd - False Life, Wither Limb, Mirror Image, Stone Bones, Invisibility - 5 + 3/day
3rd - Alter Fortune, Dispel Magic, Mind Poison, Necrotic Bloat - 4 + 2/day
4th - Assay Spell Resistance, Celerity, Enervation - 4 + 2/day
5th - Feeblemind, Necrotic Skull Bomb - 3 + 2/day

Arcane Spells Known:
0th: Amanuensis, Arcane Mark, Breeze, Detect Magic, Detect Poison, Drench, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance, Scrivener's Chant
1st: Bestow Wound, Decompose Corpse, Disguise Self, Ebon Eyes, Heightened Awareness, Magic Missile, Protection from X, Scholar's Touch, Summon Undead 1, True Casting, True Strike, Unseen Servant
2nd: Blindness/Deafness, Darkness, False Life, Ghoul Glyph, Invisibility, Mirror Image, Stone Bones, Unseen Crafter, Wither Limb
3rd: Alter Fortune, Dispel Magic, Fireball, Flashburst, Gentle Repose, Heart of Water, Mind Poison, Summon Undead 3
4th: Animate Dead, Assay Spell Resistance, Celerity, Dweomer of Transference, Enervation, Greater Invisibility, Heart of Earth
5th: Daywalker, Feeblemind, Haunt Shift, Necrotic Skull Bomb, Permanency, Psychic Turmoil, Stop Heart, Summon Undead 5, Teleport, Wall of Force

Items:

Consumables:
  • 1 Single-Use Crystal Fate of One Charms (13th Manifester Level)
  • 1 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration)
  • 1 Singe-Use Crystal Reddopsi Charms (13th Manifester Level)
  • 1 Singe-Use Crystal Null Psionic Field Charms (11th Manifester Level)
  • 2 Brilliant Barrier Charm
  • 1 Fortunate Fate Charms
  • 2 Plane Shift Charm
  • 2 Sending Stones
  • 2 Teleport Charms

Adjustments to Qyburn:
- Switched out Mother Cyst, Expanded Knowledge (Schism) and Redirect Power from his combat load-out to Spell Focus (Necromancy), Thanatopic Spell and Easy Metamagic (Thanatopic Spell) so that his Enervation can be used against undead and pierces protections. This seems generally more useful then the more niche applications of the old feat selection.
- Removed Incarnate from his powers known in favor of having Schism a permanent part of his load-out.
- Incarnated a lot of stuff, costing 6,000 IM in reagents.
- Updated most equipment, though I don't know what the Third Eye of Clarity effects are @Goldfish
Third Eye of Clarity effect gives:
  1. 1/Day: Negate Stun, Daze, Confusion, Fascination (Does not include the effects of Chronomancy)
 
*looks at time*
*
looks at feels*

Eh, imma sleep through all of the updates again today.
Oh well.

@Azel, I'll change the turnvote proposal later tonight, including cleganebown (and potential CoS-cleanup) and removing the accent on Slavers' Bay.
And all of those MA changes discussed last 24 hrs, too.
mentioning all of the above just in case anyone cares, dunno. I'm wary now, I overextended wit that a fuckmuch lately.

night, y'all.
 
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I've had a few more "pick an insertion into ASWAH"-type ideas lately, so I may as well post them.
Would you prefer:
  • To appear as Cersei, the day Viserys gets his first Sorcerer level. You've got 10 levels of Aristocrat. You've got access to her memories at need.
    • You can still level, and you'll be able to retrain into Expert, Noble, or the Rokugan Courtier class, which is basically a social Rogue with a slightly better Leadership, a weirder bardic knowledge, and no sneak attack.
  • To appear as Varys, as Viserys steals the Shadow Tower. You're level 20 in some sort of no-magic build, and you can access Varys' memories at need. You even have powerful devils reporting to you, and - wait, what's that painful brand on the back of your neck?
    • Retraining is possible if teachers are found or you sell your soul to someone, but no spellcasting/manifesting is possible.
  • To appear in the Westerlands as Viserys is holding his big tourney. Being homeless and penniless isn't a huge issue thanks to your 20 levels in a psionic class of your choice. But what's up with the nightmares? Dreaming about waking up trapped in a dark, underwater cave isn't something you normally do!
 
I've had a few more "pick an insertion into ASWAH"-type ideas lately, so I may as well post them.
Would you prefer:
  • To appear as Cersei, the day Viserys gets his first Sorcerer level. You've got 10 levels of Aristocrat. You've got access to her memories at need.
    • You can still level, and you'll be able to retrain into Expert, Noble, or the Rokugan Courtier class, which is basically a social Rogue with a slightly better Leadership, a weirder bardic knowledge, and no sneak attack.
  • To appear as Varys, as Viserys steals the Shadow Tower. You're level 20 in some sort of no-magic build, and you can access Varys' memories at need. You even have powerful devils reporting to you, and - wait, what's that painful brand on the back of your neck?
    • Retraining is possible if teachers are found or you sell your soul to someone, but no spellcasting/manifesting is possible.
  • To appear in the Westerlands as Viserys is holding his big tourney. Being homeless and penniless isn't a huge issue thanks to your 20 levels in a psionic class of your choice. But what's up with the nightmares? Dreaming about waking up trapped in a dark, underwater cave isn't something you normally do!
You almost had me with the third option! 🐙

Would have to go with the Cersei option, unfortunately. Least amount of insurmountable burdens combined with the plenty of options due to the starting position.
 
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