@Azel, here's Qyburn's base spells known, though alphabetized because of my OCD.

Arcane Spells Known:
0th: Detect Magic, Detect Poison, Light, Mage Hand, Mending, Prestidigitation, Read Magic, Resistance, Scrivener's Chant
1st: Bestow Wound, Decompose Corpse, Ebon Eyes, Necrotic Awareness, Protection from X, Summon Undead 1
2nd: Darkness, Necrotic Cyst, Stone Bones, Unseen Crafter, Wither Limb
3rd: Dispel Magic, Gentle Repose, Necrotic Bloat , Summon Undead 3
4th: Animate Dead, Enervation, Heart of Earth, Necrotic Domination
5th: Daywalker, Haunt Shift, Necrotic Burst, Permanency, Stop Heart, Summon Undead 5

Here's that list, but modified with some additional spells. It's not a lot more, but then Qyburn shouldn't have really had a chance to learn a ton of new spells, though some could of course have been inherited from his brain donor. Feel free to nix some or all of them, I just thought they would strike a nice balance of useful spells that he could use in multiple situations or that would compliment his psionic abilities. There are five additional cantrips, 1st, and 2nd level spells, four 3rd and 4th level spells, and three 5th level spells.

Also, keep in mind that he will be gaining the ability to cast Magic Missiles, Fireball, Freedom of Movement, and Teleport through gear upgrades he is getting this month.

If nothing else, I would keep both Psychic Turmoil and Dweomer of Transference. The first can really ruin a psionic enemy's day and the second would allow Qyburn to rapidly refill his Power Point reserve by expending spells.

Arcane Spells Known:
0th: Amanuensis, Arcane Mark, Breeze, Detect Magic, Detect Poison, Drench, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance, Scrivener's Chant
1st: Bestow Wound, Decompose Corpse, Disguise Self, Ebon Eyes, Heightened Awareness, Necrotic Awareness, Protection from X, Scholar's Touch, Summon Undead 1, True Casting, True Strike, Unseen Servant
2nd: Blindness/Deafness, Darkness, False Life, Ghoul Glyph, Invisibility, Mirror Image, Necrotic Cyst, Stone Bones, Unseen Crafter, Wither Limb
3rd: Alter Fortune, Dispel Magic, Flashburst, Gentle Repose, Heart of Water, Mind Poison, Necrotic Bloat, Summon Undead 3
4th: Animate Dead, Assay Spell Resistance, Celerity, Dweomer of Transference, Enervation, Greater Invisibility, Heart of Earth, Necrotic Domination
5th: Daywalker, Feeblemind, Haunt Shift, Necrotic Burst, Permanency, Psychic Turmoil, Stop Heart, Summon Undead 5, Wall of Force
 
Our DEFCON goes up like in X-Men Evolution?

I guess it's a rating of "how bad things will get" instead of the RL "countdown to the end of the world".
No, it goes up (situation normal) to down (PANIK), like normal. We're dialing down (err, up) things for the Legion, but keeping the Air Force in general readiness for imminent combat.

1 is "we are in a state of war".
 
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No, it goes up (situation normal) to down (PANIK), like normal. We're dialing down (err, up) things for the Legion, but generally keeping the Air Force in general readiness for imminent combat.

1 is "we are in a state of war".
Don't forget DEFCON 0 for when things are beyond fucked:
"Point your pet project at the enemy and if it does more damage to them then to us, you are retroactively getting permission for it."
 
I may have forgotten all to shit, I don't remember a single case of Demons from him fucking with us lately :/
@Goldfish, did ya bite me while I looked away? You don't do that to your fellow Eldritch horrors!
We have had some trouble with cultists and a demon in one of our newer Free Cities a few months ago.
I think it was in Lorath.

We never got the main-perpetrator, but we did succede in finding a lot of the cultists and undoing any hostile progress in the city.
 
@DragonParadox, forgot to mention it earlier, but Balerion shouldn't have been able to actually claw at the Snare chamber's walls. The entire dome is protected by boosted Greater Sign of Sealing spells and he hasn't got what it takes to bring them down.

That just increases hardness though don't it? Having a giant dragon smash into something can chew though hardness, unless I got the math wrong somewhere (which is possible)
 
That just increases hardness though don't it? Having a giant dragon smash into something can chew though hardness, unless I got the math wrong somewhere (which is possible)
Kinda. A protected object does get more Hardness and HP, but the higher level version of the spell also adds the option to create a Force barrier protecting an open space. At least one of those would have to be brought down like any other Wall of Force before a section of the Snare's exterior wall becomes vulnerable, though these are at least vulnerable to Dispelling, unlike normal Walls of Force.

We have all of the space around the dome wrapped in 25th level (29th to resist Dispelling, so requiring a Dispel check DC of 44) Greater Sign of Sealing spells.
 
Kinda. A protected object does get more Hardness and HP, but the higher level version of the spell also adds the option to create a Force barrier protecting an open space. At least one of those would have to be brought down like any other Wall of Force before a section of the Snare's exterior wall becomes vulnerable, though these are at least vulnerable to Dispelling, unlike normal Walls of Force.

We have all of the space around the dome wrapped in 25th level (29th to resist Dispelling) Greater Sign of Sealing spells.
Mind that breaking the seal makes it violently explode. However, I thought we have that on the inner side of wall?
 
Mind that breaking the seal makes it violently explode. However, I thought we have that on the inner side of wall?
It's kind of ambiguously worded, but I think that's only if the spell is being used on an object to reinforce a physical object, such as a door or window. Break through that seal and BOOM.

Given that Walls of Force are either there or not, I wouldn't think a section of barrier is able to explode if bypassed. A Disintegrate, Rod of Cancellation, or successful Dispel would just wipe that section away.

Having them on the outside is just as good as on the inside for keeping things from escaping, but the outside has the advantage of also helping to prevent damage from attacking forces. Also, in this way the inner lead core wouldn't be vulnerable until a section of the Sealing is brought down, further hampering Divination, while if the Sealing was on the inside, the stone and lead could be stripped away with enough effort to reveal the innards of the chamber.
 
It's kind of ambiguously worded, but I think that's only if the spell is being used on an object to reinforce a physical object, such as a door or window. Break through that seal and BOOM.

Given that Walls of Force are either there or not, I wouldn't think a section of barrier is able to explode if bypassed. A Disintegrate, Rod of Cancellation, or successful Dispel would just wipe that section away.

Having them on the outside is just as good as on the inside for keeping things from escaping, but the outside has the advantage of also helping to prevent damage from attacking forces. Also, in this way the inner lead core wouldn't be vulnerable until a section of the Sealing is brought down, further hampering Divination, while if the Sealing was on the inside, the stone and lead could be stripped away with enough effort to reveal the innards of the chamber.
The way I read it is that the seal violently discharges it's energy when it collapses, so I see no reason why it shouldn't happen when it's used to seal an open space. The spell and it's energy is still there after all.

It would be different if you dispelled it or threw a Disjunction, but that's another thing then brute-forcing it away with a Disintegrate. The former is equivalent to carefully disarming a land mine, while the latter is just throwing a rock on it.
 
The way I read it is that the seal violently discharges it's energy when it collapses, so I see no reason why it shouldn't happen when it's used to seal an open space. The spell and it's energy is still there after all.

It would be different if you dispelled it or threw a Disjunction, but that's another thing then brute-forcing it away with a Disintegrate. The former is equivalent to carefully disarming a land mine, while the latter is just throwing a rock on it.
Good point. I can see how the spell could be interpreted to function that way, too.

Definitely wouldn't mind if that's how we run it.
 
It's kind of ambiguously worded, but I think that's only if the spell is being used on an object to reinforce a physical object, such as a door or window. Break through that seal and BOOM.

Given that Walls of Force are either there or not, I wouldn't think a section of barrier is able to explode if bypassed. A Disintegrate, Rod of Cancellation, or successful Dispel would just wipe that section away.

Having them on the outside is just as good as on the inside for keeping things from escaping, but the outside has the advantage of also helping to prevent damage from attacking forces. Also, in this way the inner lead core wouldn't be vulnerable until a section of the Sealing is brought down, further hampering Divination, while if the Sealing was on the inside, the stone and lead could be stripped away with enough effort to reveal the innards of the chamber.

Depends on what kind of force effects you are talking about PF force effects have HP and can be smashed though physically, 3.5 ones cannot. I think that just like with the ships when we are talking infrastructure we should go with the PF ones or this gets silly.
 
Depends on what kind of force effects you are talking about PF force effects have HP and can be smashed though physically, 3.5 ones cannot. I think that just like with the ships when we are talking infrastructure we should go with the PF ones or this gets silly.
That's fine with me. Consistency is appreciated.
 
Updated Qyburn.

"It is the highest honor and the greatest prize to see the well groomed mind overcome the feeble chains that the world seeks to bind it with. How can you call yourself scholar, if you cannot even grasp this simple truth?"

Name Wisdom Qyburn
Age 65 (?)
Alignment Neutral Evil
Race Pseudo-Illithid; Medium Aberration (Amphibious)
Special Racial Ability Gain two off-hands
Level 14
Class Arcanist 1 / Psion (Fleshbinder) 3 / Cerebremancer 10

Feats (Crafter Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Craft Wonderous Item, Craft Magic Arms and Armor, Graft Flesh, Craft Construct, Corpsecrafter, Bolster Resistance
Feats (Combat Loadout) Tomb Tainted Soul (free bonus feat), Improved Familiar, Precocious Apprentice, Redirect Power, Split Psionic Ray, Improved Metamorphosis, Expanded Knowledge (Schism), Psionic Meditation, Mother Cyst
Major Drawbacks Animal Animosity, Easy Target
Class Features Arcane Reservoir, Arcanist Exploits (Quick Study), Consume Spells, Fleshbound Familiar, Detect Psionics, Discipline (Egoist), Discipline Talents (Synesthete, Vigor, Mine is the Gift), Mind over Magic (+2), Magical Manifesting (5th), Weave the Sources
Special Abilities Telepathy 100 ft.

Languages Spoken Westerosi Common, Low Valyrian, High Valyrian, Draconic, Abyssal, Infernal, Aboleth, Aquan
Senses Dark Vision 60 ft., Blindsense 30 ft.

HP 14d6 + 14 (CON) = 65
AC 10 + 0 (DEX) - 1 (Easy Target) + 10 (Armor) + 1 (Armor Enhancement) + 7 (Shield) = 27; Touch 16; Flat-Footed 27
Movement 40 ft, Swim 40 ft.
Initiative 0 + 2 (Competence) = 2
Attack +7 / +2 (BAB) - 2 (STR) = +5 / +0
Spell Resistance 25
Immunities Mind-Affecting effects (Mindblank), Divination (Mindblank), Death effects (Soulfire), Energy Drain (Soulfire)
Familiar Necrotic Mold (CR 3)

STATS:
STR
6 (-2)
DEX 11 (+0)
CON 12 (+1)
INT 25 + 4 (Enhancement) = 29 (+9)
WIS 18 (+4)
CHA 17 (+3)

SAVES:
Fortitude
4 + 1 (CON) + 5 (Resistance) = 10 / +2 against Good or Evil
Reflex 4 + 0 (DEX) + 5 (Resistance) = 9 / +2 against Good or Evil
Will 9 + 4 (WIS) + 5 (Resistance) = 18 / +2 against Good or Evil; +4 against soul trapping effects

SKILLS:
Autohypnosis:
14 + 4 (WIS) + 3 (Class Skill) = 21
Heal: 14 + 4 (WIS) + 3 (Class Skill) = 21
Knowledge (Arcana): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Religion): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Nature): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Dungeoneering): 14 + 9 (INT) + 3 (Class Skill) = 26
Knowledge (Psionics): 14 + 9 (INT) + 3 (Class Skill) = 26
Sense Motive: 14 + 4 (WIS) + 3 (Class Skill) = 21
Spellcraft: 14 + 9 (INT) + 2 (Precocious Apprentice) + 3 (Class Skill) = 28

PSIONICS AND SPELLCASTING:
Power Points: 147 (Psion) + 58 (Pison INT) - 26 (Inertial Armor, Force Screen) = 179
Powers Save DC: 10 + Power Level + 9 (INT)
Powers Known (Manifester level 13):
0th - Conceal Thoughts
1st - Minor Metamorphosis, Corrosive Aura, Force Screen, Inertial Armor, Sense Link
2nd - Concussion Blast, Share Pain, Ego Whip
3rd - Metamorphosis, Dispel Psionics, Touchsight, Ubiquitous Vision
4th - Hidden Body, Psychic Reformation, Telekinetic Maneuver, Psychokinetic Charge, Schism (Combat Loadout only)
5th - Incarnate, Pierce the Veils, Psychic Crush, Shatter Mind Blank
6th - Major Metamorphosis, Fuse Flesh, Cleanse Spirit, Disintegration
7th - Decerebrate, Fission

Aracane Reservoir: 4
Arcane Spells Save DC: 10 + Spell Level + 9 (INT)
Arcane Spells Prepared (Caster level 11):
0th - Detect Magic, Detect Poison, Light, Mending, Read Magic, Resistance, Mage Hand, Scrivener's Chant, Prestidigitation
1st - Heightened Awareness, Bestow Wound, Ebon Eyes, True Casting, Protection from X - 4 + 3/day
2nd - False Life, Wither Limb, Mirror Image, Stone Bones, Necrotic Cyst - 5 + 2/day
3rd - Alter Fortune, Dispel Magic, Mind Poison, Necrotic Bloat - 4 + 2/day
4th - Assay Spell Resistance, Celerity, Enervation - 4 + 2/day
5th - Feeblemind, Necrotic Skull Bomb - 3 + 2/day

Arcane Spells Known:
0th: Amanuensis, Arcane Mark, Breeze, Detect Magic, Detect Poison, Drench, Light, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance, Scrivener's Chant
1st: Bestow Wound, Decompose Corpse, Disguise Self, Ebon Eyes, Heightened Awareness, Magic Missile, Necrotic Awareness (Combat Loadout only), Protection from X, Scholar's Touch, Summon Undead 1, True Casting, True Strike, Unseen Servant
2nd: Blindness/Deafness, Darkness, False Life, Ghoul Glyph, Invisibility, Mirror Image, Necrotic Cyst (Combat Loadout only), Stone Bones, Unseen Crafter, Wither Limb
3rd: Alter Fortune, Dispel Magic, Fireball, Flashburst, Gentle Repose, Heart of Water, Mind Poison, Necrotic Bloat (Combat Loadout only), Summon Undead 3
4th: Animate Dead, Assay Spell Resistance, Celerity, Dweomer of Transference, Enervation, Greater Invisibility, Heart of Earth, Necrotic Domination (Combat Loadout only)
5th: Daywalker, Feeblemind, Haunt Shift, Necrotic Burst (Combat Loadout only), Necrotic Skull Bomb, Permanency, Psychic Turmoil, Stop Heart, Summon Undead 5, Teleport, Wall of Force

Items:

Stuff that will be crafted or upgraded:
  • Ring of Spell-Battle: 1200 IM
  • Upgrade Belt w/Healing Belt & Wide Earth effects and +6 CON: 4913 IM
  • Upgrade Bracers w/Arcane Freedom effect: 345 IM
  • Upgrade Earring w/Golden Sun & Third Eye of Clarity effects: 910 IM
  • Upgrade Gloves from +2 to +5 DEX, add Starry Sky effect: 2265 IM
  • Upgrade Headband from +4 to +6 INT, +4 WIS, +3 CHA, & Circlet of Rapid Casting effects: 5100 IM
  • Upgrade Muleback Cords to be Slotless: 100 IM
  • Upgrade Pendant w/Sullen Sea effect: 900 IM
  • Upgrade Ring of Sustenance to be Slotless: 250 IM
  • Total: 15,983 IM

@Goldfish, I went with all your spells and added Magic Missile, Fireball, Teleport (I don't see Qyburn as someone who would not learn the spells properly just because his equipment covers them) and Necrotic Skull Bomb (because that spell was pretty much written for him). Most of the stuff was so low-level that it should be easy to pick up and he had enough free days to learn the few high-level ones.

@DragonParadox, what was the effect of using Bilestone infused skulls for Necrotic Skull Bomb again?
 
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@Crake, could you please add this to your vote?

--[] Before deploying, have Qyburn use Share Pain on himself and Viserys to redirect half the damage they take to a Black Champion.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 27, 2020 at 10:58 AM, finished with 63 posts and 17 votes.

  • [X] Retrieve your Watchmoles. With interest.
    -[X] You'll use all the divination at your disposal to track them down.
    --[X] Have Qyburn, two Black Champions and Richard tag along. If divination gives strong indications that you will face heavy resistance, you will evaluate just how much you should escalate above that. Otherwise you are, as they say, "not fucking around".
    [X] Have Mereth take a few of her Erinyes and some Archons from Mantarys begin teleporting around and sweep high-risk installations and Watchmen creatures for possession. Her Erinyes too for completeness sake.
    -[X] Begin having the House of Mirrors run ahead and devote special focus to this, first doing a general, broad sweep of divination and then narrowing focus as Mereth forwards intelligence on the matter to a Inquisition agent on-hand.
    --[X] The Inquisition should still have a large amount of combat assets on hand, so she will also be sure to coordinate her search with the already proactive Investigators and Inquisitors in the field if necessary / practical.
    ---[X] If we are heavily infested somewhere, the garrison will immediately respond. Followed shortly by certain annihilation from the Armed Forces of the Imperium.
    [X] Retrieve that item out of Balerion's gullet. That's something you need to have studied.
    -[X] Have one of the free-floating Greater Bloodclot Molds ride side-saddle with Balerion. This is only a temporary measure, you'll think about additional wards for the Good Boy later.
    [X] The Imperial Air Force: DEFCON 2 (Readied CAG in Westhaven, Active Patrols in Stepstones)
    -[X] The Imperial Legion: DEFCON 2 -> 3 (We have gone from "prepare to repel imminent Demonic Incursion" to "we are generally in a state of war readiness".)
    -[X] The Inquisition: Issue a general order to the Inquisition to be on heightened alert for possessions and general demonic activity across the Imperium.
 
Part MMMDCLXXX: Warped Reflections
Warped Reflections

Eighteenth Day of the Third Month 294 AC

As the spell takes hold and Balerion's mind clears of the demon's presence all you can feel is relief, your own or Varys' you are not sure. He deserves better than that. Though at the sight of his possessor the feeling is washed away by anger. Tanar'ri, you know that even from the glimpse of the fleeing spirit, before you see the two watchmoles vanish in the grip of shadow demons.

Your dragon perches precariously on the barren island of the Snare as you take on human shape again to run your hand over his scales. He will probably appreciate the familiarity of the touch after what he has been through. To your surprise hissing comforting words in draconic calms him even better than High Valyrian. Somewhere deep in his mind memory of the tongue still lingers beyond even that of his first masters.

Alas, you cannot spent all your time seeing to his needs or even raising the unfortunate darkenbeast rider who helped restrain him. You turn to Mereth, first listening to her report then sending her back to the keep. "Seek out the House of Mirrors, first do a general, broad sweep of divination and then narrowing focus as intelligence grows clearer. Use Inquisition asset through the proper channels to deal with any infestation, going all the way up to calling on the garrison if necessary."

"Yes, my lord," she replies and is gone in an instant along with two of her sisters, leaving you to soothe Balerion.

The dragon butts his head against you hard enough to almost unbalance you. He does not fear battle and he does not fear death, that he has faced so many times in his long life, but what he had faced at the hands of the demon he does fear. You vow to make some stronger wards for him, but for now... "Send for Wisdom Qyburn," you call out to one of the other erinyes.

As soon as the stone of the Snare parts the former maester glides out, his many eyes flickering from burning crimson to pale blue to a sort of deep indigo that should be beyond the ability of most eyes to see yet somehow isn't. He does not seem surprised to see you petting your dragon, though he does take a moment of silence at your question. "Could a bloodclot mold dwell inside Balerion, inactive and without discomfort, only willing itself to act if some other external force attempts to compel him?"

"In a human or anything of comparable size it would be most uncomfortable, but a creature his size... yes, I could see it being done, so long as the dragon does not instinctively reject the base contact."

Unsurprisingly perhaps, Balerion is wary of a writhing mass of slimy tentacles the color of congealed blood, snorting enough smoke to cover you from head to toe thrice over and even a little flame, but in the end you coax him into allowing the mold to touch him, then the spirit within explains itself with surprising deftness. Soon enough they are joined, though it takes a few moments more to convince the dragon to be parted from you.

A moment later you are surprised when the mold takes control briefly to cough up to what looks at first like charred bird flesh and feathers before you notice a ruby of middling size and cut and no arcane aura. The wards around Balerion spring back to life.

Under Qyburn's curious gaze you ask one of the watch-briars to put it into a chest for later, then you turn to the flesh-smith once again. "I might have need of your services in recovering the watchmoles, alongside Ser Richard of course," you add, noticing the knight about to speak up.

"With great pleasure, my lord, though I would ask for the protection of my own knights." His eyes shift at the words, both in position and color as perhaps half of them turn from their usual, glowing red to an ethereal green. A heartbeat later, they all switch once again, now to a dull blue tone. "That which I subsumed thought itself akin to a god above mere mortals, it's powers beyond their comprehension and so vast that they were nothing before it. Yet in all it's centuries it barely ever fought in earnest. I am eager to see if I have taken more from it then empty bluster. There are many powers I wish to test upon something that is truly willing and capable to resist them."

As the corpse knights he had summoned without word march forth one pale hand caresses one's shoulder as something that might be a thread of light, or perhaps translucent slime, lingers between them. A means of sharing pain.... harm, you realize. No sense in not taking advantage of it as well.

Wyverns are already streaming overhead, but it is not from them or the legions that you get your first news of the war already started.

"The House of Mirrors was infiltrated," a returning Azirah reports bluntly. "Nothing as crude as demon worshipper or enduring possession among the ritualists. Minor compulsions mostly and a sort of secret door into their minds that can only be accessed during the height of one of the scrying rituals, allowing some demonic presence to feed those afflicted subtly different visions. It does not seem to be universal, perhaps even not prevalent, but the matter was urgent enough to share at once. The Commander noticed because she insisted on witnessing the rituals in person and was wary of demonic treachery. The seer in question appears to be entirely innocent of wrongdoing."

Not something a fury would have hastened to say even a few months ago, you note with a spark of pride, though it is quickly overwhelmed by your concern for the House of Mirrors.

What do you do next?

[] Divine the information yourself and go on the counter-raid as planed

[] Stay behind and coordinate the response to the infiltration in the House of Mirrors

[] Write in


OOC: If Mereth had not noticed the ritual magic working oddly and recognized the hand of a demon lord you would have been sent to Lorath, presumably to kill some patsies.
 
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Honestly this feels like getting hit by one of the thread's own plans seeing how annoyingly convoluted it's getting.

I'm actually kind of flattered.
 
OOC: If Mereth had not noticed the ritual magic working oddly and recognized the hand of a demon lord you would have been sent to Lorath, presumably to kill some patsies. Not yet edited.
Standard procedure for the House of Mirrors has always been to have each divination done by multiple people, three for the most basic divinations and at least seven for anything of importance, then comparing the visions they received to increase accuracy of the predictions.

So that shouldn't have worked, unless the infestation is already really prevalent.
 
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