[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment
(Progress: 0/8)
----[] Tyene (4d6 Progress),
----(a minor thing, but may prove invaluable for her combat-wise)
Eventually I want this for Dany as well. Every Companion who invested in Reach Spell deserves to have the +1 LA instead of the +2 LA.
 
[] Inquisitorial Armaments > Black Projects: Inquisition faces challenges beyond those that can be reasonably solved with mundane equipment. As the realm grows, so does the need to supply Inquisitors with the tools to solve such problems. This line of projects intends to create a whole new tool, that, given a certain level of secrecy, will guarantee a significant rise in Inquisitors' effectiveness (Tiered research, each development requires previous tiers)
-[] Inquisitorial Armaments: Black Project "Arbiter": Create a modified version of a Launcher, the "Arbiter"-class Launcher, a modular weapon, and a base for further technological improvement, yet an effective weapon all in of itself.
(Progress: 0/20, Cost: 60.000)
----[] Beryl (4d6 Progress), Tyrosh Scholarum Branch (2d6 Progress)
----(This is irrelevant to most any PCs on our roster, but the line of RAs seems like it'd be somewhat important fluff-wise for Inquisitors and such)
I didn't see any problems in my skim through, though this particular one is of dubious value, IMO. The enhanced Launchers are neat, but so dramatically expensive in comparison to normal Launchers that we won't be able to produce them in any significant number for a long, long time. Generally, it's always going to be better to have eight regular Launchers for cheaper than one basic non-upgraded Arbiter.

Basically, while we should get them some time because they're neat and effective, it's a more long term concern. If there is anything else for those researchers to work on, it would probably be a better resource and time investment.
 
Eventually I want this for Dany as well. Every Companion who invested in Reach Spell deserves to have the +1 LA instead of the +2 LA.
IIRC, DP said that once Tyene develops the enhanced Reach Spell metamagic, she will be able to teach others how to improve their own feats, too.
 
I didn't see any problems in my skim through, though this particular one is of dubious value, IMO. The enhanced Launchers are neat, but so dramatically expensive in comparison to normal Launchers that we won't be able to produce them in any significant number for a long, long time. Generally, it's always going to be better to have eight regular Launchers for cheaper than one basic non-upgraded Arbiter.

Basically, while we should get them some time because they're neat and effective, it's a more long term concern. If there is anything else for those researchers to work on, it would probably be a better resource and time investment.
These are basically great for your James Bond type person. Someone who can be utterly lethal with one.

But dubious value otherwise.

Don't get me wrong, we absolutely should have an array of Super Spy tools that can pull off Skyfall/Spectre type BS. A souped up spy aircraft for example is a no-brainer. But it's not very important right now...
 
Must have slipped over that when reading.

How about looking into steel hulled ships then?
Or making some more rituals for muggle use?
I have no problem with that whatsoever.
I am kinda out of ideas for write-ups at the moment tho, so if ya have any..?
Yeh.

If there is anything else for those researchers to work on, it would probably be a better resource and time investment.
Thing is, not really.
All the stuff I wrote up, ever, is coming to it's end b/c we have just that many Researchers these days.

This is the most meaningful engineering project among the least meaningful things we have left.

At least it matters for off-screen Inquisitors and their retinues, and general fluff.
Like I said, almost no PC of ours would ever be using one unless there's literally no other option.
 
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Literally the only two alternatives to the bolters advanced Launchers are:
A) looking into the Plinth we looted from Syrax' place long-ass time ago, and
B) building more Warforged-forges.

The latter, I guess, isn't bad.
It's the literal timesink of Progress to have our people busy with something in lack of other projects, but it isn't bad.

I'm not bound to the idea of making Advanced Launchers if y'all dont feel like that either.
 
Literally the only two alternatives to the bolters advanced Launchers are:
A) looking into the Plinth we looted from Syrax' place long-ass time ago, and
B) building more Warforged-forges.

The latter, I guess, isn't bad.
It's the literal timesink of Progress to have our people busy with something in lack of other projects, but it isn't bad.

I'm not bound to the idea of making Advanced Launchers if y'all dont feel like that either.
We need more Warforged Forges anyway. Only having one isn't anywhere close to enough for the demand the Sarnori have in addition to our own Warforged needs.
 
@Azel, how difficult would it be to produce a cheap steel-hulled steam-powered cargo vessel? A self-contained magical boiler seems like it would simplify the logistics of such a vessel immensely, just like it does with our newly developed locomotives.
Mind. @Goldfish, you still want to fiddle with the pricing of the armors?
DP said he didn't have a problem with adjusting it thanks to the incorporation of Imperial Steel rather than Valyrian Steel. I wouldn't mind that, offsetting the enchanting cost by increasing the material cost. It would allow us to produce more of the armors sooner.

How much that offset would be is the question. I obviously would prefer to decrease the enchanting cost as much as possible, but anything helps. We've got 432 Praetorians coming online this month, so I would love to be able to get at least a squad of them into the armor, though the earliest we can manage that would be next month, as we've already allocated almost all of this month's crafting capacity.
 
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We need more Warforged Forges anyway. Only having one isn't anywhere close to enough for the demand the Sarnori have in addition to our own Warforged needs.
Ahkay, guess we forego launchers in favor of the timesink.

Eh, those aren't important for on-screen purposes or Strategic goals, so whatever.
 
Literally the only two alternatives to the bolters advanced Launchers are:
A) looking into the Plinth we looted from Syrax' place long-ass time ago, and
B) building more Warforged-forges.

The latter, I guess, isn't bad.
It's the literal timesink of Progress to have our people busy with something in lack of other projects, but it isn't bad.

I'm not bound to the idea of making Advanced Launchers if y'all dont feel like that either.
I would lean toward working on another Creation Forge. Maybe locate it at Gogossos, to benefit from the already well established infrastructure and guard force?
 
I for one would quiet like to have better Launchers. And explosives. And cannons.

Oh... @egoo, time-delay fuses. You can do all manner of funky shit with that.

But if we have any alchemists free, throw them at researching means to further expand our alchemical production or to find suitable alternatives that require no magic.

@Azel, how difficult would it be to produce a cheap steel-hulled steam-powered cargo vessel? A self-contained magical boiler seems like it would simplify the logistics of such a vessel immensely, just like it does with our newly developed locomotives.
Maybe 5,000 IM a piece. That's steel, powerplant and engine all covered. Pricey, but not for us.
 
Vote closed.
Adhoc vote count started by DragonParadox on Oct 12, 2020 at 10:32 AM, finished with 152 posts and 23 votes.

  • [X] Split them up after Roberts death:
    -[X] Keep Joffrey in Kings Landing as he will be king and make sure he stays alive long enough for Cersei to mess things up even more then they already are.
    -[X] Have Myrcella and Tommen brought to Casterly Rock for their safety, but abduct them on the way.
    -[X] After this, during a meeting of the Small Council where Cersei, Jaime and Kevan Lannister are present, but not Joffrey or Pycelle, have Varys blow himself up to kill them all.
    [X] Remove all three of them from King's Landing after Robert's death, they will be safer in your care from any fools who might try to curry favor with the heads of children
    [X] Remove all three of them from King's Landing after Robert's death, they will be safer in your care from any fools who might try to curry favor with the heads of children
    -[X] Viserys will meet them at least a couple of times, he's not callous enough not to explain how little control over their lives they're going to have, but he'd rather they hate him than hate the rest of your family.
 
Tywin Lannister ❌
Jaime Lannister❌
Cersei Lannister❌
Tyrion Lannister
Kevan Lannister ❌
Gerion Lannister ❌
Lanna Lannister ❌

Yes. That looks good. That leaves the name Reyne for Tyrion and the Westerlands neatly tidied up.
 
Royal Fleet of the Seven Kingdoms
2 Great Galleons
27 Large Galleons
21 Small Galleons
31 Sloops

Simple alchemical weapons designed for ship to ship fighting
Wand Mages on each ship larger than a sloop (Spell Level 1-4)
Hopefully we can capture these without much fuss. But even if they do sink it won't matter, we'll just raise them from the sea floor.
Tywin Lannister ❌
Jaime Lannister❌
Cersei Lannister❌
Tyrion Lannister
Kevan Lannister ❌
Gerion Lannister ❌
Lanna Lannister ❌

Yes. That looks good. That leaves the name Reyne for Tyrion and the Westerlands neatly tidied up.
Any Lannister we leave with any semblance of power should probably make their oaths in front of Yss. Especially one as intelligent and vengeful as Tyrion.
 
I for one would quiet like to have better Launchers. And explosives. And cannons.

Oh... @egoo, time-delay fuses. You can do all manner of funky shit with that.

But if we have any alchemists free, throw them at researching means to further expand our alchemical production or to find suitable alternatives that require no magic.

Maybe 5,000 IM a piece. That's steel, powerplant and engine all covered. Pricey, but not for us.
I don't know about mechanical time delayed fuses, but we've already worked out magical ones. 10 IM for a timed fuse, 5 IM for a proximity fuse.
 
Perfectly fine alley of RAs to start once we finish the Reconquest, but... finicky until then due to all the distractions and a semblance of secrecy our people would have to keep instead of, well, researching.
Spells Rituals are a thing. We could create more of those and spread it. There are plenty of low-level spells with good utility. I recall there being a wish-list once
 
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