I've been looking, and failing to find teh stats for these for the last some minutes :/

@Azel, we also should have a massive stockpile of Lollth's super-spider's poison, if it counts for anything. Arbitrarily so, even, since we... kinda can grow an much as we want at any moment?
Flesh-forges are like that :/

There's a reason I thought about flooding the CItadel with aerosol-form of it. Stat damage of the sort would incapacitate most of the people there in 2-5 rounds. And we can make a lot of it.

Also, proposed turnvote edited with @Azel's stuff.
This is what I found.
3 doses of Aspect of Mammon poison: Injury, Fortitude DC 35, 1d6 Constitution drain/1d6 Constitution drain.
10 doses sounds about right
3 doses of Mammon's venom and 10 doses of Tiamat's venom.

Currently no doses of Yss' venom, but considering the pivotal value here @Azel, a proper meaningful dose of Yss' venom costs a CR 25 sacrifice. I'm not sure how many quasits that is but it should be more than doable.
 
Currently no doses of Yss' venom, but considering the pivotal value here @Azel, a proper meaningful dose of Yss' venom costs a CR 25 sacrifice. I'm not sure how many quasits that is but it should be more than doable.
I think we'd be better off throwing the summoned Asmodeus' Devils to Yss, since he asks for CR and not HD. Stacking CR with low-cr creatures is not really efficient.
And if nothing else, chances are we'll get enough Devils for that summoning next month.
 
@Azel We should do the sacrifice ritual itself behind God Tier divination wards the Orphne can craft. Using Thoros and the godly heralds, all associated deities shouldn't be impeded by them so long as a conduit is on site.
 
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I think we'd be better off throwing the summoned Asmodeus' Devils to Yss, since he asks for CR and not HD. Stacking CR with low-cr creatures is not really efficient.
And if nothing else, chances are we'll get enough Devils for that summoning next month.
Okay, that works out well. We can use the Asmodeus devils to pay for the venom.
 
Took the venom thing back out.

Keep the plan vague for now and decide on the details of the ritual over the course of the next month.

That includes location, any other sacrifices beyond a few thousand demons and so on.

For example, it might be beneficial to do it in the Feywild, using the Goblin Market in Lys or the Orphne Court to reach a suitable location.
 
Took the venom thing back out.

Keep the plan vague for now and decide on the details of the ritual over the course of the next month.

That includes location, any other sacrifices beyond a few thousand demons and so on.

For example, it might be beneficial to do it in the Feywild, using the Goblin Market in Lys or the Orphne Court to reach a suitable location.
I get the feeling the Orphne Court would get a kick out of knifing the Court of Stars like this.

They really, really don't like the Court of Stars.
 
What courts do we actually have loyal enough that would reasonably lend their narrative to "Ffffuck you, CoS!"-sort of action?

Only Orphne reads as the guys who'd probably go "no holds barred" to fuck over the Court of Light.
Courts of Waves aren't nearly tightly enough bound to us, and we only halped them with security for 2 months now.
Traveling Bazaar of Lys are Fey-Gypsies, nuff said about loyalty and reliability.

Westerosi Courts...
Well, the small groups that support Old Gods probably would help, if Old Gods asked? We did visit them the last month, in span of one update, iirc. Not sure how much I trust them.
Golden Grove court is out of the question, methinks. Nowhere close enough to us, and close enough to CoS to warn them.
 
They would likely be a lot less enthused about the involvement of the gods though.

So the question is which hate-boner is stronger.
True, true. I'm leaning towards the hate-boner for the Court of Stars being stronger, but I could be wrong.
What courts do we actually have loyal enough that would reasonably lend their narrative to "Ffffuck you, CoS!"-sort of action?

Only Orphne reads as the guys who'd probably go "no holds barred" to fuck over the Court of Light.
Courts of Waves aren't nearly tightly enough bound to us, and we only halped them with security for 2 months now.
Traveling Bazaar of Lys are Fey-Gypsies, nuff said about loyalty and reliability.

Westerosi Courts...
Well, the small groups that support Old Gods probably would help, if Old Gods asked? We did visit them the last month, in span of one update, iirc. Not sure how much I trust them.
Golden Grove court is out of the question, methinks. Nowhere close enough to us, and close enough to CoS to warn them.
The Orphne Court is the only one I'd trust with something this drastic.
 
We should probably also go over containment procedures. The larder has been solid so far, but having this many fiends on hand makes me nervous. Even a minor prison break could irreparably harm Planetos.
 
@DragonParadox, is researching the CoS King's crown, and "reminind" it of it's powers, also strengthening it's connection with the court?
Or is it roughly at it's peak performance insofar as us using it as a foci is concerned?

We should probably also go over containment procedures. The larder has been solid so far, but having this many fiends on hand makes me nervous. Even a minor prison break could irreparably harm Planetos.
We can put most of the petrified stuff in our cloak.
literally no place more secure, and iirc, we can shrink the petrified stuff safely if we need to make space.
 
We should probably also go over containment procedures. The larder has been solid so far, but having this many fiends on hand makes me nervous. Even a minor prison break could irreparably harm Planetos.
Since we plan to petrify everything we summon, the easiest would be to Shrink Item them and then have Viserys hold onto them in his cloak.
 
It's convenient that we already have a command-activated Shrink Item Chamber ready for use, eh? We made it a couple months back as part of preparations for the raid on the Living Brass Forge in the CoB.

We can set it up in the Snare Chamber and have one of the Heralds operate it. Each use would shrink a Petrified Brimorak for 5 days, which wouldn't normally be long enough, but the tireless, inhuman nature of a Herald would have no problem keeping track of each day's catch, reapplying the Shrink Item effect as needed before the previous one can elapse.

Unfortunately, well before the end of the month there wouldn't be enough time in a day to use it to keep all of the Petrified Brimorak's shrunk. The current Chamber will be enough for the first couple weeks, however, giving us plenty of time to craft a more powerful version with a longer duration.
 
It's convenient that we already have a command-activated Shrink Item Chamber ready for use, eh? We made it a couple months back as part of preparations for the raid on the Living Brass Forge in the CoB.

We can set it up in the Snare Chamber and have one of the Heralds operate it. Each use would shrink a Petrified Brimorak for 5 days, which wouldn't normally be long enough, but the tireless, inhuman nature of a Herald would have no problem keeping track of each day's catch, reapplying the Shrink Item effect as needed before the previous one can elapse.

Unfortunately, well before the end of the month there wouldn't be enough time in a day to use it to keep all of the Petrified Brimorak's shrunk. The current Chamber will be enough for the first couple weeks, however, giving us plenty of time to craft a more powerful version with a longer duration.
And people keep claiming that blood sacrifice is the simple option...

Clearly, the logistical aspects are woefully underappreciated.
 
I've added an Advanced Shrink Item Chamber to next month's crafting schedule. It uses an Extended Shrink Item spell at 10th caster level to allow items with a volume of up to 20 cubic feet to be shrunk for up to 20 days.

This will allow us to keep all of our Petrified Brimorak Demons shrunk until they're needed. It will also have a lot of additional uses in the future, especially to simply logistics.

Since it can hold much larger items than the basic Shrink Item Chamber, @Azel, we could use it for tactics similar to what we did during the conquest of Tyrosh, where our forces were equipped with multiple types of barriers that had been shrunk down. They could deploy them to block passages, form chock points, fortifications, etc. It's all well and good to be able to use Expeditious Construction and Expeditious Excavation to rapidly create sturdy earthworks, but being able to erect Hardened stone fortifications at a moment's notice will be a nice tool for our armed forces. The Praetorians and Warstriders could get a lot of mileage out of them.

Another possibility is basic kinetic bombardment. Imagine what happens when a specialty Beetle Bomb is detonated over a target using a shaped charge and the shock of it causes a hundred tiny beads to suddenly each become a 2 foot sphere of Hardened stone traveling at hyper-sonic speeds.
 
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Another possibility is basic kinetic bombardment. Imagine what happens when a specialty Beetle Bomb is detonated over a target using a shaped charge and the shock of it causes a hundred tiny beads to suddenly each become a 2 foot sphere of Hardened stone traveling at hyper-sonic speeds.
Well, everything within a certain radius should basically be turned into red mist.

Everything outside of that radius should likely be subject to the effects of a large amount of stone debris falling on top of them.
 
Interlude DCCCXCVII: A Tale of Lights Part Four
A Tale of Lights Part Four

The Veiled Delving

On the other side of Mullendore Keep in Upland lies the domain of the Violet Court. It, like the very best illusions, is a creation of two parts, the first a fanciful keep upon the mountain's spur made of part stone, part living moss and part masterful figment that none but the most sharp-eyed can tell where one ends and the other begins, the second, true domain is hidden behind the waterfall not far from the keep where in the world under the sun once lay graves of the Mullendores of old before they had been moved to a more seemly resting place with the House's conversion to the Faith of the Seven, a hollow grave turned traveler's refuge and bandit camp, layered lied upon each other stacked.

There are no walls there, not portcullises of true silver or engines of war, for in the defense of their domain the weavers of illusion fight as they do in any other battle, with glamor, trickery and traps. Passages curve, twist and seemingly coil back onto themselves only to seemingly lead into a sunny meadow or a starlit grove. Yet there is one constant in this mad realm that the unwelcome visitor might make use of to navigate it, be it illusion ever so sublime it is not truth, even in the Feywild. Always there is a sense that is not deceived, a flaw in the working, a thread to pull at that all may come unwound. Be the Lady of the Dusk ever so skilled, a keen mid can forge a straight path.

Here lie the tricksters, the illusionists and the shadow-kin who stepped into the light. Beware, for they have lost nothing of their old skills in gaining a beguiling smile.

Forces likely to be deployed
  1. Choxani Mesmerists
  2. Fossegrim Beguilders
  3. Lesser Glaistig
  4. Mothmen Rongues
  5. Star Monarchs
  6. Sublime Baobhan Sith (Do not need to feed)
  7. Veiled Courtiers
Hill of a Thousand Horns

At first sight this may seem nothing more than Horn Hill as it must have been in the days of yore, before plow first cut into the soil or ax first bit into the tree, but if one listens closely to the voice of the wind in the branches one might hear the voices fair and foul, gentle and rough. A stage in bright clearings is glimpsed and upon it a thousand dramas played, the actors ever changing. War there is here and for it castles rise a props from the grassy soil, hunts there are and beasts thus run from hunters' bows, a game within a game, a play within a play.

The mutable nature of the land makes this domain difficult to assault, but none of these changes are beyond what nature can achieve, walls can be scaled and pits can be crossed One had best keep a keen eye out for swords in the front and daggers in the back.

Forces likely to be deployed
  1. Gathlain Archers
  2. Mistborn (Mist Creature Dryad Drruids)
  3. Lycanthrope (only diurnal species native to Westeros)
  4. Remacera
  5. Spindler Sorcerers
  6. Spriggan Beserkers
  7. The Masked Ones (Naiad Transmutes and companions of the Indigo Mask)
OOC: Not my most productive day to say the least. Hopefully this cold will be gone soon so we can pick up the pace.
 
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