Good night guys, see you tomorrow with an account of the Queen's court and then finally back to the narrative.
Here's an edited version of the chapter, DP.A Tale of Lights Part Four
The Veiled Delving
On the other side of Mullendore Keep in Upland lies the domain of the Violet Court. It is, like the very best illusions, a creation of two parts. The first is a fanciful keep upon the mountain's spur, part stone, part living moss, and part masterful figment that none but the most sharp-eyed can tell where one section ends and the other begins. The second, the true domain, is hidden behind the waterfall not far from the keep where in the world under the sun there once lay graves of the Mullendores of old before they were moved to a more seemly resting place with the House's conversion to the Faith of the Seven, leaving a hollow grave made by turn a traveler's refuge and bandit camp. Layered lies upon each other stacked.
There are no walls there, no portcullises of true silver or engines of war, for in the defense of their domain the weavers of illusion fight as they do any other battle, with glamor, trickery, and traps. Passages curve and twist and seemingly coil back onto themselves, only to seemingly lead into a sunny meadow or a starlit grove. Yet there is one constant in this mad realm that the unwelcome visitor might make use of to navigate it, be illusion ever so sublime it is not truth, even in the Feywild. Always there is a sense that is not deceived, a flaw in the working, a thread to pull that all may come unwound. Be the Lady of the Dusk ever so skilled, a keen mid can forge a straight path.
Here lie the tricksters, the illusionists, the shadow-kin who stepped into the light. Beware, for they have lost nothing of their old skills in gaining a beguiling smile.
Forces likely to be deployed
Hill of a Thousand Horns
- Choxani Mesmerists
- Fossegrim Beguilers
- Lesser Glaistig
- Mothmen Rogues
- Star Monarchs
- Sublime Baobhan Sith (Does not need to feed)
- Veiled Courtiers
At first sight this may seem nothing more than Horn Hill as it must have been in the days of yore, before plow first cut into the soil or ax first bit into the trees, but if one listens closely to the voice of the wind in the branches, they might hear voices fair and foul, gentle and rough. A stage in bright clearings is glimpsed and upon it a thousand dramas played, the actors ever changing. War there is here, and for it castles rise from the grassy soil. Hunts there are, and beasts thus run from hunter's bows, a game within a game, a play within a play.
The mutable nature of the land makes this domain difficult to assault, but none of these changes are beyond what nature can achieve, walls can be scaled and pits can be crossed. One had best keep a keen eye out for swords in the front and daggers in the back.
Forces likely to be deployed
OOC: Not my most productive day to say the least. Hopefully this cold will be gone soon so we can pick up the pace. Not yet edited.
- Gathlain Archers
- Mistborn (Mist Creature Dryad Druids)
- Lycanthrope (only diurnal species native to Westeros)
- Remacera
- Spindler Sorcerers
- Spriggan Beserkers
- The Masked Ones (Naiad Transmutes and companions of the Indigo Mask)
Thank you for reminding me of something:I've added an Advanced Shrink Item Chamber to next month's crafting schedule. It uses an Extended Shrink Item spell at 10th caster level to allow items with a volume of up to 20 cubic feet to be shrunk for up to 20 days.
This will allow us to keep all of our Petrified Brimorak Demons shrunk until they're needed. It will also have a lot of additional uses in the future, especially to simply logistics.
Since it can hold much larger items than the basic Shrink Item Chamber, @Azel, we could use it for tactics similar to what we did during the conquest of Tyrosh, where our forces were equipped with multiple types of barriers that had been shrunk down. They could deploy them to block passages, form chock points, fortifications, etc. It's all well and good to be able to use Expeditious Construction and Expeditious Excavation to rapidly create sturdy earthworks, but being able to erect Hardened stone fortifications at a moment's notice will be a nice tool for our armed forces. The Praetorians and Warstriders could get a lot of mileage out of them.
Another possibility is basic kinetic bombardment. Imagine what happens when a specialty Beetle Bomb is detonated over a target using a shaped charge and the shock of it causes a hundred tiny beads to suddenly each become a 2 foot sphere of Hardened stone traveling at hyper-sonic speeds.
That's the general plan.If we are doing this we should do it in a one-two punch. One to fuck up the fey and then strike them in their newly weakened state.
See my plan above. The moment the ritual is done, we gather every Companion and other high-level asset we have available and then go and torch down everything that is still alive.If we are doing this we should do it in a one-two punch. One to fuck up the fey and then strike them in their newly weakened state.
See my plan above. The moment the ritual is done, we gather every Companion and other high-level asset we have available and then go and torch down everything that is still alive.
Edit: Bloody Faceless...
Basically. This is slotted for the beginning of the Fourth Month once the ritual is developed and the sacrifices collected. We kill the court, and then the second the Fey are all dead we deploy the Legions.So could I take it to assume that this is also our invasion opener? Because no way in hell are we not attracting some massive attention with this.
We absolutely should check on the Lannisters, yes.Do we have the bandwidth to check up on our other Westerosi threats? We seriously underestimated the CoS, so double checking that the Lannisters aren't buying fiendish mercenaries using peasant souls and/or the Chosen summoning the last of their Celestial assassination squad would be nice.
It's probably not going to happen, but it'd suck if they got off a shot in the middle of the fighting that weakened us enough for the fey remnants to kill or cripple someone.
Kinda added to next month's plans.so double checking that the Lannisters aren't buying fiendish mercenaries using peasant souls and/or the Chosen summoning the last of their Celestial assassination squad would be nice.
We have about zero OOC idea, but Marwyn did promise us some info on their defenses this month.[] Into the Lion's Jaws: The information shared by Archmaester Marwyn may just be the key to uncover what exactly are Lannisters planning for the long-expected conquest of yours.
-[] Goals: Infiltrate Lannisters' secure facilities, get information on exact countermeasures, plans, allies, and if possible numbers of weapons under their command, prepared in order to fight the Empire.
----[] Garin; Nuri
Really, no need to slay. For as big as they could possibly reasonably be, capture would be equally viable. Just gotta get the Rider while they're taking a leak and from there pacifying the mount would be trivial. The dragons are prone to going berserk if the rider is killed, but then all we gotta do is have the Riders remove their anti-enchantment item from the mount after we've dominated them into complying, then we can dominate/sedate the dragons freely and execute the riders occupying the soulbond. After that we can keep them pliable until we've found trustworthy/loyal riders for them. Monford and a Celtigar, maybe? I think there's four total, but I'm sure we can find a rider for them. Thoros Mk. 2 or some other dragonseed.We absolutely should check on the Lannisters, yes.
I want their Valyrian Dragons tracked down and slain as soon as we can manage.
We'd have to examine the dragons first, but I'm not opppsed to this idea. I just don't trust the Lannisters not to have fucked the Valyrian Dragons up in some desperate attempt to make them grow faster. It wouldn't surprise me to see heightened aggression there among other things.Really, no need to slay. For as big as they could possibly reasonably be, capture would be equally viable. Just gotta get the Rider while they're taking a leak and from there pacifying the mount would be trivial. The dragons are prone to going berserk if the rider is killed, but then all we gotta do is have the Riders remove their anti-enchantment item from the mount after we've dominated them into complying, then we can dominate/sedate the dragons freely and execute the riders occupying the soulbond. After that we can keep them pliable until we've found trustworthy/loyal riders for them. Monford and a Celtigar, maybe? I think there's four total, but I'm sure we can find a rider for them. Thoros Mk. 2 or some other dragonseed.
We can flesh forge them to fix any problems, tho.We'd have to examine the dragons first, but I'm not opppsed to this idea. I just don't trust the Lannisters not to have fucked the Valyrian Dragons up in some desperate attempt to make them grow faster. It wouldn't surprise me to see heightened aggression there among other things.
Yeah, our Flesh Smiths are experts. Whatever the Lannisters have done we can probably reverse.
Well, let's hold off on the eggs until post-conquest, I have a feeling we'll have an opportunity to get one or more of those Lannister mounts. They're not really that big of a threat considering all of the other stuff we deal with on a regular basis, and the Lannisters would basically only have access to facilities for flesh forging barely a step above the hobo-lab that Qyburn used to work out of, which in itself two steps down from what Roose provided (considering they actually had some lore and focus on undead beforehand).@Crake, regarding who should get a Valyrian Dragon or an egg, I was thinking Monford like you said, he's been at the top of my list for a long time, but also Hermetia. Damn useful mount if she ever wants it, and an amazing prestige element for ruling over Valyrian Lys.
That aside we're waiting on the hatching results of like... what was it, four eggs? Aeie Caleris, Aelor Caleris, Reva Bealus, and Liset Bealus. Maybe they'll end up teaming up and hatching them all at the same time.
Well, they were talking about contact with the Warlocks of Qarth. Them getting access to limited flesh forging isn't completely out of reach there, given that we've seen a random sentient ship come out of that city.Well, let's hold off on the eggs until post-conquest, I have a feeling we'll have an opportunity to get one or more of those Lannister mounts. They're not really that big of a threat considering all of the other stuff we deal with on a regular basis, and the Lannisters would basically only have access to facilities for flesh forging barely a step above the hobo-lab that Qyburn used to work out of, which in itself two steps down from what Roose provided (considering they actually had some lore and focus on undead beforehand).
Unless they looted some Deep One supplies... it's possible, I guess. We'll see, I think the key will be locating the riders. If we can do that, getting our hands on the mounts should be trivial.
Uncle Bloodraven is gonna need to work on overdrive to help us out in catching those schemes.They could be goin for some sort of plague. The Lannisters are the right mix of callous and arrogant to think they can control that kind of thing, and Quarth has the juice to actually protect themselves.