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Why is it so much more expensive then Fire Eyes, which costs 200 IM?
Why is it so much more expensive then Fire Eyes, which costs 200 IM?
Fire Eyes is a Cantrip while Hawkeye is a 1st level spell.Why is it so much more expensive then Fire Eyes, which costs 200 IM?
Similarly, a note for when the turn plan rolls around and we decide where to put Companions, Rina would be amazing for this mission especially if we put her in that fire immune starmetal armor.Making it explicitly the Moonchaser, in case that Moonsong wants to nab herself some Fey. It should also help her own legend to be part of murdering Ymeri.
Numbers on the Military spreadsheet should be up to date.@Goldfish, the upgrades to the Moonchaser cost 6,400 IM per vessel and for the Dauntless it's 26,000 IM, for a total of 45,200 IM to refit them all. Plus another 400 IM for each Manticore and Wyvern.
I've upgraded the observation stations, the Steam Cannons and the Beetle Bomb Racks with the Hawkey enchantment. The last ones don't really have a range increment, but it's still a cheap +5 Spot, which is the main limitation for their range.
Can you also point me to the current numbers of Wyverns and Manticores we have? I'm going to put together the new Airforce threadmark.
see here:Can you also point me to the current numbers of Wyverns and Manticores we have?
As for ships, by the end of the 2nd month we'll have 3 Moonchasers, 10 Manticores, 31 Type-A Wyverns, and 20 Type-B Wyverns.
@Goldfish, will that supercarrier ship you guys were talking about be ready for the Westerosi conquest?
I'll make changes and add everything to next month's crafting schedule to get these implemented across the board.@Goldfish, the upgrades to the Moonchaser cost 6,400 IM per vessel and for the Dauntless it's 26,000 IM, for a total of 45,200 IM to refit them all. Plus another 400 IM for each Manticore and Wyvern.
I've upgraded the observation stations, the Steam Cannons and the Beetle Bomb Racks with the Hawkey enchantment. The last ones don't really have a range increment, but it's still a cheap +5 Spot, which is the main limitation for their range.
Can you also point me to the current numbers of Wyverns and Manticores we have? I'm going to put together the new Airforce threadmark.
Depends on how much it ends up costing and when the conquest kicks off. We definitely won't be able to start working on it next month, though, not with so many other big projects going simultaneously.@Goldfish, will that supercarrier ship you guys were talking about be ready for the Westerosi conquest?
System | Cost | Enchantment CL |
AG-Engine | 5,500 | Ritual |
Engine Controls | 1,000 | Ritual |
Flight Controls | 1,000 | 5 |
Communication Equipment | 600 | 5 |
Visual Enhancement | 825 | 3 |
Total | 8,525 | - |
System | Cost | Enchantment CL | Type A | Type B | Type C |
Basic Systems | 8,525 | - | X | X | X |
2x Launchers | 360 | 1 | X | ||
2x Advanced Launchers with Magazine of Holding | 4,900 | 10 | X | X | |
Ghost Ward | 400 | 3 | X | ||
Planar Adaptation with Ghost Ward | 1,900 | 9 | X | X | |
Optical Camouflage | 270 | 3 | X | X | X |
Planar Travel | 3,500 | 9 | X | ||
Air Supply System | 725 | 9 | X | X | |
Advanced Flight Controls | 250 | 5 | X | X | X |
Guardian System | 270 | 3 | X | X | X |
Energy Shot System | 1,620 | 9 | X | ||
Total | - | - | 22,360 | 17,240 | 10,475 |
Enchantment Time (days) | - | - | 79.3 | 53.7 | 19.875 |
System | Cost | Enchantment CL |
AG-Engine | 5500 |
Ritual |
Engine Controls | 1000 |
Ritual |
Gyro Controls | 1000 |
5 |
Communication Equipment | 600 |
5 |
Cockpit Visual Enhancement | 825 |
3 |
Front Turret | ||
- 2x Launchers with Magazine of Holding (Front) | 1360 |
3 |
- Targeting Optics (Front) | 425 |
1 |
Back Turret | ||
- 2x Launchers with Magazine of Holding | 1360 |
3 |
- Targeting Optics | 425 |
1 |
Hardmounted Weaponry | ||
- 2x Steam Cannon | 1200 |
1 |
- Water Supply System | 8100 |
9 |
- Everflame Boiler | 2000 |
Ritual |
Planar Adaptation with Ghost Ward | 1900 |
9 |
Optical Camouflage | 270 |
3 |
Planar Travel | 3500 |
9 |
Air Supply System | 725 |
9 |
Advanced Flight Controls | 250 |
5 |
Guardian System | 270 |
3 |
Energy Shot System | 1620 |
9 |
Total | 32,330 |
|
Enchantment Time (days) | 119,15 |
System | Cost | Enchantment CL |
AG-Engine | 5,500 |
Ritual |
Engine Controls | 1,000 |
Ritual |
Gyro Controls | 1,000 |
5 |
Communication Equipment | 600 |
5 |
Cockpit Visual Enhancement | 825 |
3 |
Turrets | ||
- 4x Launchers with Magazine of Holding | 2,720 |
3 |
- 4x Targeting Optics | 1,700 |
1 |
Steam Systems | ||
- Water Supply System | 900 |
9 |
- Everflame Boiler | 2,000 |
Ritual |
Planar Adaptation with Ghost Ward | 1,900 |
9 |
Optical Camouflage | 270, |
3 |
Planar Travel | 3,500 |
9 |
Air Supply System | 725 |
9 |
Advanced Flight Controls | 250 |
5 |
Guardian System | 270 |
3 |
Total | 23,160 |
|
Enchantment Time (days) | 73.3 |
System | Cost | Enchantment CL |
AG-Engine | 5,500 |
Ritual |
Engine Controls | 1,000 |
Ritual |
Gyro Controls | 1,000 |
5 |
Communication Equipment | 600 |
5 |
Cockpit Mirror View System | 3,525 |
5 |
Launcher Turrets | ||
- 8x Launchers with Magazine of Holding | 5,440 |
3 |
- 4x Targeting Optics | 1,700 |
1 |
Steam Systems | ||
- 2x Steam Cannon | 3,030 |
1 |
- Water Supply System | 9,100 |
9 |
- Everflame Boiler | 2,000 |
Ritual |
Planar Adaptation with Ghost Ward | 1,900 |
9 |
Optical Camouflage | 270 |
3 |
Planar Travel | 3,500 |
9 |
Air Supply System | 725 |
9 |
Advanced Flight Controls | 250 |
5 |
Guardian System | 270 |
3 |
Energy Shot System | 1,620 |
9 |
Total | 41,430 |
|
Enchantment Time (days) | 164.65 |
Length | 60.84 m |
Width | 15.21 m |
Heigth | 7.60 m |
Weight | 10,533.21 metric tons |
Thickness | 35.00 cm |
Steel-Lead Composite | Yes |
Mirrored | No |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 14,200.87 kN | |
Speed (regular) | 1,665.97 km/h | 59.84 km/h |
Speed (maximum) | 2,221.30 km/h | 79.78 km/h |
Can Planeshift | Yes |
Linked Vessels | 0 |
Crew | 220 |
NCO | 22 |
Officer | 3 |
Total | 245 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 20 persons |
Brig | 10 persons |
Mess Hall | 300 persons |
Life Support | 400 persons |
Cargo (Volume) | 625.00 m³ |
Cargo (Weigth) | 10,533.21 metric tons |
4x | Armament: Alchemical Launcher (Quad) |
4x | Armament: Alchemical Launcher (Single) |
4x | Armament: Beetle Bomb Rack Mk2 |
10x | Armament: Steam Cannon Mk2 |
8x | Armament: Steam Projector |
40x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
2x | Bridge: Shield Station |
Total Capcity | Launch Bays | |
Small | 0 | 0 |
Medium | 0 | 0 |
Large | 0 | 0 |
3x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
4x | Air Supply System | Provides purified, fresh air and removes stale air. |
4x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
4x | Armament: Alchemical Launcher (Single) | Can launch any item fitting into the barrel to a maximum range of 440 feet. |
4x | Armament: Beetle Bomb Rack Mk2 | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
10x | Armament: Steam Cannon Mk2 | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 600ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
8x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
40x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display Mk3 | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
2x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Brig | Housing prisoners. |
2x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
8x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
220x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
3x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
22x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
3x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
600x | Water Storage | Stores one cubic meter of water for later use. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
24x | Air System Engineer | Operates and maintains a air system and the piping. |
4x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
8x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
40x | Boarder | A warrior specialized in boarding combat. |
3x | Brig Guard | Guards the brig. |
12x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display. |
18x | Engine Operator | Monitors and operates an AG-Engine. |
15x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
4x | Launcher Gunner | Aims and fires a Launcher. |
4x | Launcher Gunner | Aims and fires a Launcher. |
8x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
4x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
22x | NCO | Non-comissioned officer in charge of the crew. |
3x | Officer | Officer in charge of the crew. |
6x | Shield Operator | Mans a Shield Station. |
10x | Steam Cannon Gunner | Aims a Steam Cannon. |
20x | Steam Cannon Loader | Lugs around ammunition for a steam cannon |
8x | Steam Projector Gunner | Aims and fires a Steam Projector. |
8x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 9,339.68 metric tons |
Lead | 1,193.53 metric tons |
Mercury | 9,216.00 metric tons |
Mythral | 0.00 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 104,495.00 IM |
Ritual Cost (no discounts, no time needed) | 38,000.00 IM |
Total | 142,495.00 IM |
Length | 68.36 m |
Width | 17.09 m |
Heigth | 8.55 m |
Weight | 9,448.56 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 3,745.87 kN | |
Speed (regular) | 761.41 km/h | 27.35 km/h |
Speed (maximum) | 1,015.21 km/h | 36.46 km/h |
Can Planeshift | Yes |
Linked Vessels | 0 |
Crew | 195 |
NCO | 20 |
Officer | 2 |
Total | 217 |
Bunks | 40 |
Regular Cabin | 20 |
Large Cabin | 5 |
Lavish Cabin | 2 |
Total | 67 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 300 persons |
Life Support | 300 persons |
Cargo (Volume) | 2,187.50 m³ |
Cargo (Weigth) | 9,448.56 metric tons |
10x | Armament: Alchemical Launcher (Quad) |
10x | Armament: Steam Cannon |
8x | Armament: Steam Projector |
20x | Boarding Crew |
1x | Bridge: Weather Station |
Total Capcity | Launch Bays | |
Small | 0 | 0 |
Medium | 0 | 0 |
Large | 0 | 0 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
3x | Air Supply System | Provides purified, fresh air and removes stale air. |
10x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
10x | Armament: Steam Cannon | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
8x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Illusory Display Mk2 | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post Mk2 | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
6x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
29x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
195x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
3x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
20x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
3x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
40x | Passenger Quarter (Bunk) | Enough space for a bunk and some personal items. |
5x | Passenger Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
2x | Passenger Quarter (Lavish) | A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock. |
20x | Passenger Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
600x | Water Storage | Stores one cubic meter of water for later use. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
18x | Air System Engineer | Operates and maintains a air system and the piping. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
12x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
12x | Engine Operator | Monitors and operates an AG-Engine. |
15x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
10x | Launcher Gunner | Aims and fires a Launcher. |
20x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
20x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
2x | Officer | Officer in charge of the crew. |
6x | Servant | Waits on important guests. |
10x | Steam Cannon Gunner | Aims a steam cannon. |
20x | Steam Cannon Loader | Lugs around ammunition for a Steam Cannon. |
8x | Steam Projector Gunner | Aims and fires a Steam Projector. |
8x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 8,587.24 metric tons |
Lead | 861.25 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.06 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 101,228.36 IM |
Ritual Cost (no discounts, no time needed) | 27,500.00 IM |
Total | 128,728.36 IM |
Length | 68.38 m |
Width | 17.09 m |
Heigth | 8.55 m |
Weight | 9,490.31 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 3,336.28 kN | |
Speed (regular) | 718.42 km/h | 25.80 km/h |
Speed (maximum) | 957.89 km/h | 34.40 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 236 |
NCO | 24 |
Officer | 3 |
Total | 263 |
Bunks | 16 |
Regular Cabin | 15 |
Large Cabin | 0 |
Lavish Cabin | 2 |
Total | 33 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 300 persons |
Life Support | 400 persons |
Cargo (Volume) | 1,937.50 m³ |
Cargo (Weigth) | 9,490.31 metric tons |
8x | Armament: Alchemical Launcher (Quad) |
4x | Armament: Beetle Bomb Rack Mk2 |
10x | Armament: Steam Cannon Mk2 |
6x | Armament: Steam Projector |
20x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
2x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capcity | Launch Bays | |
Small | 4 | 2 |
Medium | 0 | 0 |
Large | 0 | 0 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
4x | Air Supply System | Provides purified, fresh air and removes stale air. |
8x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
4x | Armament: Beetle Bomb Rack Mk2 | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
10x | Armament: Steam Cannon Mk2 | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 600ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
6x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display Mk3 | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post Mk3 | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
2x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
4x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
27x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
236x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
3x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
24x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
2x | Hangar: Wyvern Bay | Room to store and maintain one Wyvern and store sufficient ammunition for it. |
2x | Hangar: Wyvern Launch Bay | A prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it. |
3x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
16x | Passenger Quarter (Bunk) | Enough space for a bunk and some personal items. |
2x | Passenger Quarter (Lavish) | A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock. |
15x | Passenger Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
600x | Water Storage | Stores one cubic meter of water for later use. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
24x | Air System Engineer | Operates and maintains a air system and the piping. |
4x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
8x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
12x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display. |
12x | Engine Operator | Monitors and operates an AG-Engine. |
15x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
8x | Launcher Gunner | Aims and fires a Launcher. |
16x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
24x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
3x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
6x | Servant | Waits on important guests. |
6x | Shield Operator | Mans a Shield Station. |
10x | Steam Cannon Gunner | Aims a Steam Cannon. |
20x | Steam Cannon Loader | Lugs around ammunition for a steam cannon |
6x | Steam Projector Gunner | Aims and fires a Steam Projector. |
6x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
8x | Wyvern Engineer | Maintains and loads a Wyvern. |
8x | Wyvern Engineer | Maintains and loads a Wyvern. |
4x | Wyvern Pilot | Pilots a Wyvern in combat. |
4x | Wyvern Pilot | Pilots a Wyvern in combat. |
Steel | 8,628.62 metric tons |
Lead | 861.63 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.06 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 132,412.89 IM |
Ritual Cost (no discounts, no time needed) | 33,900.00 IM |
Total | 166,312.89 IM |
Length | 72.05 m |
Width | 18.01 m |
Heigth | 9.01 m |
Weight | 11,462.07 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 0.00 kN | |
Speed (regular) | 0.00 km/h | 0.00 km/h |
Speed (maximum) | 0.00 km/h | 0.00 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 377 |
NCO | 38 |
Officer | 4 |
Total | 419 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 400 persons |
Life Support | 500 persons |
Cargo (Volume) | 875.00 m³ |
Cargo (Weigth) | 11,462.07 metric tons |
10x | Armament: Alchemical Launcher (Quad) |
8x | Armament: Beetle Bomb Rack Mk2 |
20x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
2x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capcity | Launch Bays | |
Small | 12 | 4 |
Medium | 10 | 2 |
Large | 0 | 0 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
5x | Air Supply System | Provides purified, fresh air and removes stale air. |
10x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
8x | Armament: Beetle Bomb Rack Mk2 | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display Mk3 | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post Mk3 | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
2x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
2x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
12x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
377x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
4x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
38x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
6x | Hangar: Manticore Bay | Room to store and maintain one Manticore and store sufficient ammunition for it. |
2x | Hangar: Manticore Launch Bay | A prepared launch bay for a Manticore. Also provides room to store and maintain one Manticore and store sufficient ammunition for it. |
2x | Hangar: Pegasus Bay | Room to store and maintain one Pegasus. |
8x | Hangar: Wyvern Bay | Room to store and maintain one Wyvern and store sufficient ammunition for it. |
4x | Hangar: Wyvern Launch Bay | A prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it. |
4x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
30x | Air System Engineer | Operates and maintains a air system and the piping. |
8x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
16x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
16x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display. |
12x | Engine Operator | Monitors and operates an AG-Engine. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
10x | Launcher Gunner | Aims and fires a Launcher. |
20x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
36x | Manticore Engineer | Repair and maintain a Manticore. |
12x | Manticore Engineer | Repairs and maintains a Manticore. |
24x | Manticore Gunner | Man the secondary armaments of a Manticore. |
8x | Manticore Gunner | Man the secondary armaments of a Manticore. |
12x | Manticore Pilot | Flies a Manticore. |
4x | Manticore Pilot | Flies a Manticore. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
38x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
4x | Officer | Officer in charge of the crew. |
12x | Pegasus Engineer | Repairs and maintains a Pegasus Transport. |
16x | Pegasus Gunners | Mans the turrets of a Pegasus Transport. |
4x | Pegasus Pilot | Flies a Pegasus Transport. |
3x | Radar Operator | Mans a Radar Station. |
6x | Shield Operator | Mans a Shield Station. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
32x | Wyvern Engineer | Maintains and loads a Wyvern. |
16x | Wyvern Engineer | Maintains and loads a Wyvern. |
16x | Wyvern Pilot | Pilots a Wyvern in combat. |
8x | Wyvern Pilot | Pilots a Wyvern in combat. |
Steel | 10,505.40 metric tons |
Lead | 956.61 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.07 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 126,478.25 IM |
Ritual Cost (no discounts, no time needed) | 41,500.00 IM |
Total | 167,978.25 IM |
Length | 97.34 m |
Width | 24.34 m |
Heigth | 12.17 m |
Weight | 33,994.75 metric tons |
Thickness | 40.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 28,147.36 kN | |
Speed (regular) | 1,465.83 km/h | 52.65 km/h |
Speed (maximum) | 1,954.44 km/h | 70.20 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 825 |
NCO | 83 |
Officer | 9 |
Total | 917 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 200 persons |
Brig | 100 persons |
Mess Hall | 1000 persons |
Life Support | 900 persons |
Cargo (Volume) | 3,125.00 m³ |
Cargo (Weigth) | 33,994.75 metric tons |
40x | Armament: Alchemical Launcher (Quad) |
20x | Armament: Beetle Bomb Rack Mk2 |
40x | Armament: Steam Cannon Mk2 |
20x | Armament: Steam Projector |
100x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
4x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capcity | Launch Bays | |
Small | 0 | 0 |
Medium | 0 | 0 |
Large | 0 | 0 |
8x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
9x | Air Supply System | Provides purified, fresh air and removes stale air. |
40x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
20x | Armament: Beetle Bomb Rack Mk2 | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
40x | Armament: Steam Cannon Mk2 | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 600ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
20x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
100x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display Mk3 | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
4x | Bridge: Observation Post Mk3 | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
4x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
10x | Brig | Housing prisoners. |
10x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
40x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
2x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
825x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
9x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
83x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
4x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
10x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
10x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
3000x | Water Storage | Stores one cubic meter of water for later use. |
8x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
54x | Air System Engineer | Operates and maintains a air system and the piping. |
20x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
40x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
100x | Boarder | A warrior specialized in boarding combat. |
30x | Brig Guard | Guards the brig. |
40x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display. |
48x | Engine Operator | Monitors and operates an AG-Engine. |
60x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
60x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
40x | Launcher Gunner | Aims and fires a Launcher. |
80x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
83x | NCO | Non-comissioned officer in charge of the crew. |
12x | Observer | Operates an Observation Post. |
9x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
12x | Shield Operator | Mans a Shield Station. |
40x | Steam Cannon Gunner | Aims a Steam Cannon. |
80x | Steam Cannon Loader | Lugs around ammunition for a steam cannon |
20x | Steam Projector Gunner | Aims and fires a Steam Projector. |
20x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
48x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
6x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 30,502.30 metric tons |
Lead | 3,492.33 metric tons |
Mercury | 24,576.00 metric tons |
Mythral | 0.12 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 363,178.02 IM |
Ritual Cost (no discounts, no time needed) | 121,200.00 IM |
Total | 484,378.02 IM |
I'm listing the original prototype specs for the sake of completeness. The Moonchaser will be noted down properly as a Typ-A.@Azel, there is no difference between the original Moonchaser and it's two sister ships at this point. It has all of the same upgrades as the other two, so I'm not sure if you need to list it as separate from the Type A version.
I'll swap them out when I get back to my computer this evening.I'm listing the original prototype specs for the sake of completeness. The Moonchaser will be noted down properly as a Typ-A.
On that note, does anyone object if I reorganize the airgroups a bit? They are... mostly just bunched together.
Also, @Goldfish, I'd hold off on Type-B Wyverns and rather produce a few more Type-C for training and Planetosi patrol duty. The Type-B's are mainly intended as CAGs and we have already far more of them then we got capacity in the Moonchasers.
Definitely not. Anything that would warrant the designation "super-carrier" will likely cost in excess of a million IM in enchanting.@Goldfish, will that supercarrier ship you guys were talking about be ready for the Westerosi conquest?
The walkers are Constructs, using regular rules for regular creatures. They are artificial soldiers carrying really big guns.@Azel I would like to ask why we went manned for the Wyverns, but not for the Walkers.
I want your take on the animated vehicle vs piloted vehicle thing.
I dont know if we have a dedicated pilot class for example.