That's a relief, though I'd definitely feel better with another big haul sometime soon anyway. Excellent chance for dramatic XP gain, literal tons of loot, and a nice collection of sacrifices. The Brazen Throne has a hell of a business arrangement with Baator.
Depends on if you want to continue the regular excessive spending we've been having. If we cut that down we could go a couple years with no problem. We probably have about half a year if we continue our current spending.

[X] Crake
 
Hm... that would be 27 Light Warstriders. Sounds good for a start.

I'm thinking about organizing the Praetori in squads around Light Warstriders, which they can use as mobile cover and to clear out enemy strongpoints, while the Praetori themselves fight with a mix of their Launchers and blades to hold the line. I'm also tinkering with a fire infused Gelatinous Cube that is affixed to the Warstrider to grant it constant healing (via fire aura), some ablative armor and additional close combat capabilities (adding Paralysis to their slam attacks).
We can manage more than that.

Since it will be our Master Enchanters working on them, the Constructs get a 35% discount due to our enchanters having the Extraordinary Artisan feat and access to the Lifespark Gem, and the other enchanted components get a 25% discount.

With those applied, a Light Warstrider only costs 4,957.5 IM and the Warstriders costs 4,500 IM. We could make 30 of the first and 10 of the latter, and still be under budget.
 
Depends on if you want to continue the regular excessive spending we've been having. If we cut that down we could go a couple years with no problem. We probably have about half a year if we continue our current spending.

[X] Crake
I would like to continue excessive spending.

Also I'm always gonna be game for massive battles and the resulting XP gain and loot.
 
We can manage more than that.

Since it will be our Master Enchanters working on them, the Constructs get a 35% discount due to our enchanters having the Extraordinary Artisan feat and access to the Lifespark Gem, and the other enchanted components get a 25% discount.

With those applied, a Light Warstrider only costs 4,957.5 IM and the Warstriders costs 4,500 IM. We could make 30 of the first and 10 of the latter, and still be under budget.
Which of our enchanters can get the Heavy and Super-Heavy variant done?
 
Good news, ya'll. After running the numbers, it looks like we can fully equip all 432 Praetorians by the end of next month using our own crafters. It'll use approximately 700,000 IM of our new 1,860,000 IM crafting capacity, but that keeps us from having to rely on using commissioned items, which are twice as expensive. This will also make sure the Praetorians have a uniform aesthetic, since everything will be produced in house.
Nice. That's fortuitous for our crafting plans next month.
 
Depends on if you want to continue the regular excessive spending we've been having. If we cut that down we could go a couple years with no problem. We probably have about half a year if we continue our current spending.

[X] Crake
With our current spending which is rather extreme, we have a year, at the very least. Yeah, we have a lot of money, and we have a net balance of +3,000,000+ IM every month after regular upkeep.

Which is 36,000,000+ IM a year.

We are uh... fine. We're fine. We would have to seriously overreach to run into problems in a realistic timeframe.
 
War-time spending isn't exactly known for being part of a frugal fiscal policy. Our spending has to be seen in the context of total mobilization.
 
With our current spending which is rather extreme, we have a year, at the very least. Yeah, we have a lot of money, and we have a net balance of +3,000,000+ IM every month after regular upkeep.

Which is 36,000,000+ IM a year.

We are uh... fine. We're fine. We would have to seriously overreach to run into problems in a realistic timeframe.
We're due for another whack at the Efreeti Piñata then. Should give us another hundred or so million if we pick the right target.
 
Anu and Qyburn can manage the Heavies, but only Lya can craft the Super-Heavies.

Fifth Piece on Offer: Clockwork Familiar of Heronious of Dis: Grants its master:
  1. +8 in all knowledge rolls in creating or researching sentient constructs
  2. +2 Caster Level for the purpose of enchanting them
  3. Immunity from magical insanity from any non-divine source

The clockwork familiar we are getting this month won't help Anu?
 
With our current spending which is rather extreme, we have a year, at the very least. Yeah, we have a lot of money, and we have a net balance of +3,000,000+ IM every month after regular upkeep.

Which is 36,000,000+ IM a year.

We are uh... fine. We're fine. We would have to seriously overreach to run into problems in a realistic timeframe.
That 3m only takes into account normal recurring expenses like salary and maintenance on infastructure. Our treasury decreased by 19M IM last month. While that was excessive even by our standards (at least I think it was, I didn't actually check), it does show that our treasury will not last more than a few months at current spending levels.

War-time spending isn't exactly known for being part of a frugal fiscal policy. Our spending has to be seen in the context of total mobilization.
I would agree with this if we weren't going to be at similar levels of mobilization for the duration of the quest. We have 6ish years before winter, and a crapload of enemies to deal with before that happens. Whacking the Efretti a time or two to solve this is a much better idea than ignoring the issue like a real country on war footing would.
 
I would agree with this if we weren't going to be at similar levels of mobilization for the duration of the quest. We have 6ish years before winter, and a crapload of enemies to deal with before that happens. Whacking the Efretti a time or two to solve this is a much better idea than ignoring the issue like a real country on war footing would.
Oh, I'm not against that. I just wanted to point out that running a massive deficit is to be expected. How we plan to address that deficit (loans, printing money, shacking down the Efreeti) is a different topic.
 
The clockwork familiar we are getting this month won't help Anu?
Ah, nice. Forgot about that. Once Anu gets his Clockwork Familiar from Heronius, @Azel, he should also be able to work on Super-Heavies.
That 3m only takes into account normal recurring expenses like salary and maintenance on infastructure. Our treasury decreased by 19M IM last month. While that was excessive even by our standards (at least I think it was, I didn't actually check), it does show that our treasury will not last more than a few months at current spending levels.

I would agree with this if we weren't going to be at similar levels of mobilization for the duration of the quest. We have 6ish years before winter, and a crapload of enemies to deal with before that happens. Whacking the Efretti a time or two to solve this is a much better idea than ignoring the issue like a real country on war footing would.
That 3 million is after all other expenses have been taken care of, IIRC.
 
@Goldfish Do you keep track of how many Mage Gear sets you've created for our Scholarum mages?

I'm just thinking, if a mage dies, and doesn't opt to revive, are we transferring those items into our armory for assignment again? I feel that's fair of the state to do, as while none of the items are exactly proscribed, it doesn't generally seem wise to allow the family to profit off state resources.

I mean, it seems the cleanest way to handle it. If you're just some mage who the Scholarum trained, the Crown will pay to equip you to a certain standard, and anything non-standard is up to you (and also fully owned by you, of course, free to be inherited), but the basic stuff is owned by the State and recovered by the State upon your death. The only reason we let Legionnaires keep their stuff is because A) It's cheap enough to be treated like a courtesy. And B) That's after a minimum number of terms of service have passed. I think 5 is like, you get a pay out, and 10 is like you get a payout and your equipment, and 20 is you get a payout, your equipment and a land grant? I digress.
 
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Ah, nice. Forgot about that. Once Anu gets his Clockwork Familiar from Heronius, @Azel, he should also be able to work on Super-Heavies.
Perfect.

On that note, what kind of item would you suggest for erecting field-fortifications? I'm looking for something that is as cheap as possible to assign to smaller units.
 
Perfect.

On that note, what kind of item would you suggest for erecting field-fortifications? I'm looking for something that is as cheap as possible to assign to smaller units.
What quality are you looking for? Regular, basic earthworks and ramparts? Probably Move Earth and then do the rest of the tamping and erecting with shovels. If the majority of the issue would be creating level terrain and getting building material in the right direction. It can't be used for tunneling, but a Warstrider could have some ropes attached to larger rocks and it could just haul them out of the way, or break them up for material, and a Herald could probably strip trees and then fire-harden them, if you're looking for quick and dirty and re-using assets on hand.

Titan's Tools is the most comprehensive for just building an out-and-out fortress which you can then enchant within a fast timeframe.
 
@Goldfish Do you keep track of how many Mage Gear sets you've created for our Scholarum mages?

I'm just thinking, if a mage dies, and doesn't opt to revive, are we transferring those items into our armory for assignment again? I feel that's fair of the state to do, as while none of the items are exactly proscribed, it doesn't generally seem wise to allow the family to profit off state resources.

I mean, it seems the cleanest way to handle it. If you're just some mage who the Scholarum trained, the Crown will pay to equip you to a certain standard, and anything non-standard is up to you (and also fully owned by you, of course, free to be inherited), but the basic stuff is owned by the State and recovered by the State upon your death. The only reason we let Legionnaires keep their stuff is because A) It's cheap enough to be treated like a courtesy. And B) That's after a minimum number of terms of service have passed. I think 5 is like, you get a pay out, and 10 is like you get a payout and your equipment, and 20 is you get a payout, your equipment and a land grant? I digress.
We were able to keep up with everyone through the end of 293 AC, but numbers of 5th and 6th level mages exploded in the first month of 294 AC and we didn't have enough capacity to keep up, not with everything else we've been spending on. Right now, we have 3 Combat Sorcerer sets, 3 Enchanter Sorcerer sets, and 2 Wizard sets which haven't been assigned yet. Was thinking about making up the difference with commissioned items, since it would only be a few dozen-ish mages we need to equip. Not really enough crafting capacity this month to do it, since we have 432 Praetorians to equip.

But yet, total agreement. State-supplied mage gear should go back to the state upon your death and failure to consent to Resurrection, unless you've paid it off during your career.
 
We were able to keep up with everyone through the end of 293 AC, but numbers of 5th and 6th level mages exploded in the first month of 294 AC and we didn't have enough capacity to keep up, not with everything else we've been spending on. Right now, we have 3 Combat Sorcerer sets, 3 Enchanter Sorcerer sets, and 2 Wizard sets which haven't been assigned yet. Was thinking about making up the difference with commissioned items, since it would only be a few dozen-ish mages we need to equip. Not really enough crafting capacity this month to do it, since we have 432 Praetorians to equip.

But yet, total agreement. State-supplied mage gear should go back to the state upon your death and failure to consent to Resurrection, unless you've paid it off during your career.
I guess we can just commission them, these generally don't have to be uniform as mages aren't military regulars anyway. Only so many ways you can craft belts, rings, amulets, gloves and so on, also, so what they get will basically seem like the state sub-contracting their equipment commercially.
 
What quality are you looking for? Regular, basic earthworks and ramparts? Probably Move Earth and then do the rest of the tamping and erecting with shovels. If the majority of the issue would be creating level terrain and getting building material in the right direction. It can't be used for tunneling, but a Warstrider could have some ropes attached to larger rocks and it could just haul them out of the way, or break them up for material, and a Herald could probably strip trees and then fire-harden them, if you're looking for quick and dirty and re-using assets on hand.

Titan's Tools is the most comprehensive for just building an out-and-out fortress which you can then enchant within a fast timeframe.
Really basic stuff like trenches and reinforced firing positions for the Warstriders.
 
Perfect.

On that note, what kind of item would you suggest for erecting field-fortifications? I'm looking for something that is as cheap as possible to assign to smaller units.
More poking at spreadsheets has revealed that we can get 30 Light Warstriders, 10 Warstriders, and 2 Heavy Warstriders crafted next month for 201,125 IM. I think that's a pretty solid first run.

The cheapest method of magically erecting field fortifications that I can think of would be to use a combination of Expeditious Construction and Expeditious Excavation. They're both 1st level spells, so a command-activated At Will worn item, such as a ring, would cost 180 IM for each spell effect and could be used indefinitely.

Use Expeditious Construction to create a 3 foot thick by 3 foot high by 10 foot long earthen wall. Or half that long with double wall thickness, then stack another one on top of that. While one person is doing that, another would be using the Expeditious Excavation ring to dig a 5 foot deep ditch in front of the earthen wall, piling the newly removed dirt on the other side of the wall or on top of it. Two people working together could put up a decent-sized earthen fortification in just a few minutes doing this.
 
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More poking at spreadsheets has revealed that we can get 30 Light Warstriders, 10 Warstriders, and 2 Heavy Warstriders crafted next month for 201,125 IM. I think that's a pretty solid first run.

The cheapest method of magically erecting field fortifications that I can think of would be to use a combination of Expeditious Construction and Expeditious Excavation. They're both 1st level spells, so a command-activated At Will worn item, such as a ring, would cost 180 IM for each spell effect and could be used indefinitely.

Use Expeditious Construction to create a 3 foot thick by 3 foot high by 10 foot long earthen wall. Or half that long with double wall thickness, then stack another one on top of that. While one person is doing that, another would be using the Expeditious Excavation ring to dig a 5 foot deep ditch in front of the earthen wall, piling the newly removed dirt on the other side of the wall or on top of it. Two people working together could put up a decent-sized earthen fortification in just a few minutes doing this.
That's perfect. Thank you.
 
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