Don't forget to vote, ya'll.
Adhoc vote count started by Goldfish on Aug 21, 2020 at 10:47 PM, finished with 49 posts and 6 votes.

  • [X] You will bag and tag the bodies for later perusal once time isn't so pressing.
    [X] The captured Erinyes and Judgement Devil, however, you will use Brain Spider to mindprobe and interrogate. Regardless of what you do or do not discover, you will only spend a few hours at most to work down some prepared questions and then regroup to plan your next move based upon what you learn. You are assuming that if you give them a full day, the commander here will call in some favors, trade for, or blackmail others into assisting him here in Astapor, greatly complicating matters. Even the most well organized fiend won't be able to do much more than pick and choose how to fight you with a few hours to spare, and you're already confident you can beat him once pinned.
    -[X] Once finished, the Erinyes you will interrogate more in-depth later, before shuffling them off to a place in your larder, not disrespecting their loyalty to Asmodeus enough to try to give them the soft sell.
    --[X] The Judgement Devil on the other hand you will bind into a book, decoding ciphered, more obviously protected information, of your enemy and their plans.
    [X] Moonsong Level Up
    -[X] Class: +1 Bard
    -[X] Skills (11 points): +1 Diplomacy, +1 Escape Artist, +1 Hide, +1 Listen, +1 Move Silently, +1 Perform (Comedy), +1 Profession (Officer), +1 Sense Motive, +1 Spot, +2 Perform (String Instruments)
    -[X] Spells:
    --[X] 4th Level: Grand Destiny
 
We can literally teleport them to our enemies.

This is too cheesy
It think we need to build them with the minimum required HD for the CL, but even then that's a bargain since most zombies are massive HD bags, and making a 15 HD zombie with only that spell should be relatively cheap for a walking nuke.


Speaking of walking Nukes, when are we going to make a massive construct that can throw SoD and call it Metal Gear?
 
It think we need to build them with the minimum required HD for the CL, but even then that's a bargain since most zombies are massive HD bags, and making a 15 HD zombie with only that spell should be relatively cheap for a walking nuke.


Speaking of walking Nukes, when are we going to make a massive construct that can throw SoD and call it Metal Gear?
What will that make Dark Sister?

A weapon more powerful than Metal Gear?!
 
Our Metal Gear variant would arguably be the new Warstriders, so if we make her a CR20 Outsider, she would indeed be a weapon to surpass Metal Gear.
The best part about Warstriders is people's reaction to them, I'm thinking. It's like, okay, big metal crush-y thing. Have you tried just FLYING away from it?

But then it starts shelling your digs and it's not so funny anymore... and you basically have to fight your way through an entire army to get to it.
 
The best part about Warstriders is people's reaction to them, I'm thinking. It's like, okay, big metal crush-y thing. Have you tried just FLYING away from it?

But then it starts shelling your digs and it's not so funny anymore... and you basically have to fight your way through an entire army to get to it.
It's not as if getting close to it is that much better for your health.

Warrior: "At last! We stand before you, vile monstrosity! Now our blades shall-"
Warstrider: "Activating Flamethrower"
Warrior: "Activating what!?"
Warstrider: *16d6 of fwoosh*
 
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Warstrider: TARGET NEUTRALIZED. SCANNING BATTLEFIELD CONDITIONS... TARGET ACQUIRED. DETERMINING OPTIMAL FIRING SOLUTION... PROCESSING... SOLUTION ACQUIRED. ENACTING IMPERIAL WILL AND DISPENSING JUDGEMENT.

Distant enemy: "Coward! Fight with honor!"

Warstrider: RESISTANCE IS FUTILE, BUT STILL WELCOME.
 
@Azel, How does this look for Anya's level up?

This is a good level up for her, since she gain's access to 3rd level Arcane and Divine spells. I chose her new spells to be personal and AoE buffs, to make her a more effective combatant and to enhance any party members or Inquisition agents she may be working with.

[] Anya Level Up
-[] Class: +1 Mystic Theurge
-[] Feat:
--[] Retrained: Expanded Arcana (Mirror Image) >>> Expanded Arcana (Elation,
Mirror Image)
-[] Skills (4 points): +4 Concentration
-[] Spells:
--[] Divine:
---[] 0 Level: Create Water
---[] 2nd Level: Divine Insight, Elation
---[] 3rd Level: Channeled Divine Shield, Greater Stunning Barrier, Mass Conviction

--[] Arcane:
---[] 1st Level:
----[] Retrained: Stunning Barrier >>> Moment of Greatness
---[] 3rd Level: Heroism
 
Vote closed.
Adhoc vote count started by Goldfish on Aug 22, 2020 at 5:47 AM, finished with 64 posts and 13 votes.

  • [X] You will bag and tag the bodies for later perusal once time isn't so pressing.
    [X] The captured Erinyes and Judgement Devil, however, you will use Brain Spider to mindprobe and interrogate. Regardless of what you do or do not discover, you will only spend a few hours at most to work down some prepared questions and then regroup to plan your next move based upon what you learn. You are assuming that if you give them a full day, the commander here will call in some favors, trade for, or blackmail others into assisting him here in Astapor, greatly complicating matters. Even the most well organized fiend won't be able to do much more than pick and choose how to fight you with a few hours to spare, and you're already confident you can beat him once pinned.
    -[X] Once finished, the Erinyes you will interrogate more in-depth later, before shuffling them off to a place in your larder, not disrespecting their loyalty to Asmodeus enough to try to give them the soft sell.
    --[X] The Judgement Devil on the other hand you will bind into a book, decoding ciphered, more obviously protected information, of your enemy and their plans.
    [X] Moonsong Level Up
    -[X] Class: +1 Bard
    -[X] Skills (11 points): +1 Diplomacy, +1 Escape Artist, +1 Hide, +1 Listen, +1 Move Silently, +1 Perform (Comedy), +1 Profession (Officer), +1 Sense Motive, +1 Spot, +2 Perform (String Instruments)
    -[X] Spells:
    --[X] 4th Level: Grand Destiny
 
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Part MMMDCXVIII: The Ruin of Hope
The Ruin of Hope

Twenty Sixth Day of the Second Month 294 AC

As the bright southern sun wheels among wispy clouds like a dream of rain Astapor moves to its ancient rhythms, all but the poorest of freemen seeking shelter from the sun in what the locals call the Slaves' Hours. According to Malarys, by necessity if not inclination more accustomed to the customs of this land, even favored slaves are not allowed to work in this heat. However you have no doubt that devils, used to as they are to the flames of Hell, are toiling away in temples, in catacombs, and in the dark corners of this realm to bolster their position in the face of unexpected setbacks.

You hope they will not have time to summon more aid from Baator for what you have learned of the halls delved beneath the Plaza of Punishment is damning enough. Once roads and alleyways of an older Astapor, dating back some say to the days of Old Ghis but more likely to the days of Valyrian sovereignty, the passages below have always been dangerous, havens for thieves and cutthroats as well as the more daring of escaped slaves. The Good Masters used them as training grounds for Unsullied meant for other tasks than open battle as well as the sort of constant 'slave threat' that could be used to keep the less wealthy citizenry in line through fear.

It is little wonder that this 'under-city' should hold temples to all manner of gods come to preach to the slaves, bold priests descending in search of converts and as often as not never returning. Some were lost to crumbling walls and desperate folk with little respect for holy vestments, but among those who prospered, as much as one could be said to prosper in such a wretched place, unorthodox beliefs flourished. Priests of the Lady of Spears taught salvation and a return to the legions of old as they sought answers delving in the dark. A pity what they and their patron found was Asmodeus.

It did not take long before they converted the meager communities lost in the dark, for were they not the purveyors of miracles and heralds of the Goddess? In yet more bitter irony heaped upon this place the under-city soon became the seat of a conspiracy more dangerous than any the Good Masters could have conjured, paths already made dangerous by the hand of time were now marked with infernal runes and fel contraptions to guard against even most determined assault. Unsullied 'lost' in war and plague in distant cities slipped back by tunnels dug under the walls, and through it all the true masters of this place could navigate it. After all, to a true baatezu mere physical distance is only a canvas upon which to paint their ambitions.

The passwords and safe ways into the depths where the First Shrine lies, where the Unsullied are remade, are unlikely to remain the same in detail to what your prisoners knew precisely because they are your prisoners. Fortunately you can at least warn your agents of the sort of threats they are likely to face. Poisoned favors are commonplace as fire, devils being naturally immune to both, but the devils had even moved full scale siege machines down there, ready to be redeployed at any of dozens of strategic checkpoints.

But more importantly than the insights into the labyrinth Malarys and the others must reach the knowledge of what precisely had burned the temple in Yunkai if not why. Asmodeus had selected not one but two of his servants to manage the conquest of Slaver's Bay. The first is a sly and seductive, the orator whom you have already met twice and had twice escaped you. The second however is a great champion whose stride is said to sow fear even into the hearts of demons, puragaus, the Pyres of Immolation, or as they are called in the tomes of scholars with more boldness than sense, dragon-devil.

While your captives cannot recount their full power you know for certain from leafing through a book that was once a judgement devil that she is the veteran of many a perilous campaign, likely far more dangerous than her breed alone would indicate... and that could set this whole city on fire. The best that can be said of this new foe is that she prefers not to linger long in the mortal realm, for she has little patience to spare for the secrecy that is paramount under the deimavigga's hand.

It is a sobering realization that the fiend who but for her mastery of shadow would have slain Teana is not even the head of the military presence here in Salver's Bay.

What is your next target as a distraction?

[] Douquor's Pit made unholy ground dedicated to the Lord of the Ninth through carefully staged games, it is unfortunately never without an audience at this hour, but disrupting operations there would cut off a constant flow of unwitting sacrifices

[] The Bent Pyramid, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces

[] Potter's Field, a burial ground for slaves forgotten and nameless, well outside the city, but far from the greatest asset of the devils in Astapor


OOC: The devils have pretty good operational security, but you definitely learned some things that will be helpful going forward and no prisoner was blown up.
 
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[] Douquor's Pit made unholy ground dedicated to the Lord of the Ninth through carefully staged games, it is unfortunately never without and audience at this hour, but disrupting operations there would cut off a constant flow of unwitting sactrifices

[] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces

[] Potter's Field, a burial ground for slaves forgotten and nameless, well outside the city, but far from the greatest asset of the devils in Astapor
The Bent Pyramid seems like the best bet if we want the devils to shift their attention away from the temple forges. And they're probably corrupting the Temple of Graces while they're down there. Clever bastards.

[X] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces
 
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