Counter:
A stronger Storm God is something that can directly support us fighting against the Illithids/Fey/Others, instead of just hanging back waiting for sacrifices.
I see any chance at powering him up as a great long-term investment.

I get the greed to loot the rare stuff, trust me, I truly do.
But let's be real: we haven't even decided what to do with Timmie's corpse, let alone touched it.
If we can empower Storm God with this, we probably should, for the simple fact that the longer he's active, the more "Good Stuff"TM will go our way.
If that were actually the case you'd be arguing to empty the Larder here and now to feed the Storm God, but I don't see you doing that. If you're impatient for his growth you've been sitting on the obvious solution for months now.

He can be useful against the Deep Ones, but to use special metals that specifically would be amazing for unique constructs and warforged is something I just can't agree to. This is just like when people wanted to sacrifice Mammon's corpse to Yss instead of using it to make things for us. Had we followed this line of thought Viserys wouldn't have his cloak.

As for Tiamat's corpse, that's just earmarked for an artifact cloak or armor for Dany first and foremost, along with something cool with the skulls. The biggest roadblock is Lya setting aside time to make it (and the fact that she needs one more mythic rank IIRC).
I agree on keeping the hammer, but the rest is going to up be in the air until we see what it actually is. The storm god will get way more out of the sacrifice of this stuff than he would the equivalent amount of deep one sacrifices.
The argument against this is that there are way more Deep Ones to be sacrificed in the first place. There isn't going to be an equivalent, it's going to utterly dwarf whatever we'd get here. The sheer numbers will easily drown out whatever he'd get from the corpse of a dead god.
 
I might just be forgetting, but do we know for sure that the storm god takes this kind of sacrifice? He could easily have requirements on how he takes in power that he's physically incapable of circumventing without assistance. Something like requiring the victim to be killed in battle with a blessed weapon or in ritual combat like the Aztecs(?) used to do for example would fit his themes.

You'd think that blood would work as part of a liquid diet for recovering gods, but we might need someone to chew it for him.
 
I might just be forgetting, but do we know for sure that the storm god takes this kind of sacrifice? He could easily have requirements on how he takes in power that he's physically incapable of circumventing without assistance. Something like requiring the victim to be killed in battle with a blessed weapon or in ritual combat like the Aztecs(?) used to do for example would fit his themes.

You'd think that blood would work as part of a liquid diet for recovering gods, but we might need someone to chew it for him.
We don't have the specifics on the Storm God's sacrifice habits. All we know is that he doesn't take human sacrifices.

We don't know if he takes item sacrifices.

We don't know if he requires sacrifices in battle.

We don't know if he allows corpse sacrifices.

Etc etc.

He is a god of nobility and war, so it's very likely there are more than a few restrictions here.
 
I might just be forgetting, but do we know for sure that the storm god takes this kind of sacrifice? He could easily have requirements on how he takes in power that he's physically incapable of circumventing without assistance. Something like requiring the victim to be killed in battle with a blessed weapon or in ritual combat like the Aztecs(?) used to do for example would fit his themes.

You'd think that blood would work as part of a liquid diet for recovering gods, but we might need someone to chew it for him.
We don't have the specifics on the Storm God's sacrifice habits. All we know is that he doesn't take human sacrifices.

We don't know if he takes item sacrifices.

We don't know if he requires sacrifices in battle.

We don't know if he allows corpse sacrifices.

Etc etc.

He is a god of nobility and war, so it's very likely there are more than a few restrictions here.
Here all we know on this right now:
Unrelated, @DragonParadox, in theory, can we soup up the Storm God by a particularly powerful sacrifice of Ded!nu-simung's power?
They share themes so yes you could easily make sacrifices from one to the other, you obviously would not be able to get all the power of the corpse god this way, but some of it is possible.
Jokes aside, what is the sacrifice method that Storm God goes for, @DragonParadox?
You would need to make the sacrifice in a place of power for him, which in his current state is basically just the cliffs of Storm's End. Waymar has the lore to lead you in a sacrifice as does Ceria.
 
Here all we know on this right now:
Okay, so we can sacrifice to the Storm God. That doesn't convince me that this is the best use of the corpse.

If you're hell bent on empowering the Storm God ASAP, the Larder is full. Just use that instead of the ultra rare construct materials.
 
Vote closed.
Adhoc vote count started by DragonParadox on Aug 8, 2020 at 11:30 AM, finished with 46 posts and 13 votes.

  • [X] Plan Gratuitous Dispelling
    -[X] Order more of the Heralds to attack Anu-Simung. If possible, the remains of any that are destroyed will be recovered after the battle and restored to full function at the earliest opportunity.
    -[X] Viserys Blood Wishes a Drain Construct spell on Anu-Simung (DC 26 Will save to negate) as a Swift Action, then casts a Blood Wind spell as soon as he is within range, first attacking Chained Spirits until they are destroyed, then turning the remainder of his attacks against Anu-Simung himself.
    -[X] Amrelath casts a Blood Wind spell as soon as he is within range of Anu-Simung, first attacking Chained Spirits until they are destroyed, then turning the remainder of his attacks against Anu-Simung himself.
    -[X] Richard activates his Fleet Charge Mythic power to close the distance between him and Anu-Simung and to make an enhanced attack against the nearest Chained Spirit (+45 attack bonus, 7d6 + 30; 17-20/x2), then makes a Full Attack (+43/+43/+38/+33/+28, 7d6 + 30; 17-20/x2) against it, spends another Mythic power to activate his Greater Insightful Strike maneuver to attack another Chained Spirit (+43, 70+2d20 damage), then uses all three charges from his belt to gain another Full-Round Action to either attack another Chained Spirit, or Anu-Simung himself if the spirits have been destroyed or none are near enough to attack immediately. If no Chained Spirits remain by the time Richard closes to melee range, he instead directs all of his attacks at Anu-Simung.
    -[X] Lya uses Wild Arcana to cast a Clenched Fist spell (+38 attack bonus, 29th caster level to overcome SR), directing it to either punch Anu-Simung before it can make another attack or Bull Rush him, depending on what would be most advantageous at the time. She uses her Ring of Spell-Battle and Battlemagic Perception spell as necessary.
    -[X] Dany uses Inspired Spell to hit Anu-Simung with a Chain Dispel (+21 bonus to Dispel checks, roll twice and take the higher result) targeting him and every piece of magical gear he is wearing. She uses her Ring of Spell-Battle and Battlemagic Perception spell as necessary.
    -[X] Vee uses a Targeted Greater Dispel Magic (+20 bonus to Dispel checks) against Anu-Simung. If Dany's spell was successful, she either targets his armor or hammer, depending on what hasn't been suppressed. If they have also been suppressed, she refrains from casting, instead acting to Counterspell anything he or his Chained Spirits try to cast. She uses her Ring of Spell-Battle as necessary.
    -[X] Tyene uses a Quickened Targeted Greater Dispel Magic (+20 bonus to Dispel checks) against Anu-Simung's armor, then casts another Targeted Greater Dispel, targeting either the armor again if her first spell was ineffective, or switching instead to his hammer. If Dany's spell was successful against the armor, she instead hammer. If they have both been suppressed, she refrains from casting, instead acting to Counterspell anything he or his Chained Spirits try to cast.
 
As much fun as talking about what we'll do with the loot is, I'm afraid we might lose more than we gain here. Even one companion death could be disastrous since we have enemies who can fuck with their souls and they'll be operating without any equipment or support.

Do you guys think we could buy express afterlife services from Yss? He likes us enough to try in any case, but an explicit deal to nab the soul of specific PCs would probably give him more room to work in and a better overall connection to us postmortem. Even if it's not perfect giving him more leverage to pull us out of say Tiamat's mouth and directly into his divine realm could be a real "life" saver.
 
As much fun as talking about what we'll do with the loot is, I'm afraid we might lose more than we gain here. Even one companion death could be disastrous since we have enemies who can fuck with their souls and they'll be operating without any equipment or support.

Do you guys think we could buy express afterlife services from Yss? He likes us enough to try in any case, but an explicit deal to nab the soul of specific PCs would probably give him more room to work in and a better overall connection to us postmortem. Even if it's not perfect giving him more leverage to pull us out of say Tiamat's mouth and directly into his divine realm could be a real "life" saver.
This is wise. We will definitely want some kind of contingency in place if we or our companions are about to get soul killed.
 
As much fun as talking about what we'll do with the loot is, I'm afraid we might lose more than we gain here. Even one companion death could be disastrous since we have enemies who can fuck with their souls and they'll be operating without any equipment or support.
I don't think there's particularly much risk for our companion's souls here and now.
The charnel god is, as far as we know, not working directly with the Void and doesn't seem to have much power to stretch beyond this world, so we can assume that a quick resurrection should work.

I'd be more worried about Richard's equipment, the great maker can likely unmake and sunder as well, particularly now.
 
If that were actually the case you'd be arguing to empty the Larder here and now to feed the Storm God, but I don't see you doing that. If you're impatient for his growth you've been sitting on the obvious solution for months now.
Honestly, thats not a bad idea. I'd prefer to keep a few sacrifices for emergencies/opportunities, but I'd vote for it.

He can be useful against the Deep Ones, but to use special metals that specifically would be amazing for unique constructs and warforged is something I just can't agree to. This is just like when people wanted to sacrifice Mammon's corpse to Yss instead of using it to make things for us. Had we followed this line of thought Viserys wouldn't have his cloak.
I think we need to see what it actually is before we make any decisions. There is a high likelihood that just using the contruct armor will be the best option, for example.

As for Tiamat's corpse, that's just earmarked for an artifact cloak or armor for Dany first and foremost, along with something cool with the skulls. The biggest roadblock is Lya setting aside time to make it (and the fact that she needs one more mythic rank IIRC).
We need to make this a priority imo.

The argument against this is that there are way more Deep Ones to be sacrificed in the first place. There isn't going to be an equivalent, it's going to utterly dwarf whatever we'd get here. The sheer numbers will easily drown out whatever he'd get from the corpse of a dead god.
I'm not sure thats true. We will kill thousands of them, but I'm doubtful that we will be capturing that many of them.
 
I don't think there's particularly much risk for our companion's souls here and now.
The charnel god is, as far as we know, not working directly with the Void and doesn't seem to have much power to stretch beyond this world, so we can assume that a quick resurrection should work.

I'd be more worried about Richard's equipment, the great maker can likely unmake and sunder as well, particularly now.
I'm not so much thinking about the opponent in front of us as I am everyone else we've pissed off with a hand in the afterlife business. As soon as one of the companions dies they'll both lose mindblank and the protections of being on the material plane.

For gods physical distance seems to matter less for overtly spiritual stuff like this, so they could easily involve themselves if they notice. Given how important the top end of the Imperial hierarchy is for this area of the prime material suddenly being able to see them should be very noticeable to anyone looking at its future, so I wouldn't categorize it as a remote risk.
 
Honestly, thats not a bad idea. I'd prefer to keep a few sacrifices for emergencies/opportunities, but I'd vote for it.
Then by all means, vote for it. I pointed it out specifically because it is the obvious choice if people are impatient about empowering the Storm God.
I think we need to see what it actually is before we make any decisions. There is a high likelihood that just using the contruct armor will be the best option, for example.
The best option to me at least would be using the majority of it for Queen Namaaru's Warforged body. It's probably going to make a hell of a powerful alloy with Horcalcum. Of course, there'd be plenty left over since this is a Large corpse and Queen Namaaru is Medium, so we could save the rest of it for a special project.
We need to make this a priority imo.
I went back and checked. We are in fact waiting for Lya's third Mythic Rank, when she can start reliably crafting artifacts.
Forge of Creation: When seeking to unravel the nature of power, a Sage often turns to the physical objects that anchor it. It was your hands that forged some of the first talismans of power that a world reawakening to magic had ever known, and by their grace where you and your companions saved a thousand times. Now you face greater threats, and for them, greater creations are necessary. In time, they will be able to stand against even the power of gods.

At Rank 1, a Sage gains the Crafting Mastery Mythic Ability. At Rank 3, they gain the Mythic Crafter feat, and gain a single slot for any Mythic Item Creation feat, which can be changed once a month. At Rank 6 and 9 they gain an additional floating feat slot. At Rank 6, a Sage also gains access to the Create Artefact Mythic Feat, which requires two of their floating slots to select.
No point in crafting an inferior product when we're so close to something great.
I'm not sure thats true. We will kill thousands of them, but I'm doubtful that we will be capturing that many of them.
Shadow of the Doom allows for mass capture, and the nature of the Deep Ones means we're not going to hesitate in nuking them with the spell. We're not going to lack for sacrifices.
 
The best option to me at least would be using the majority of it for Queen Namaaru's Warforged body. It's probably going to make a hell of a powerful alloy with Horcalcum. Of course, there'd be plenty left over since this is a Large corpse and Queen Namaaru is Medium, so we could save the rest of it for a special project.
You do remember that DP outright said a few updates ago that his body is made of alabaster and brass, once a common statue?
His equipment is from special materials, but his body is just common stuff infused with remnants of divine power, as far as I understand.
 
You do remember that DP outright said a few updates ago that his body is made of alabaster and brass, once a common statue?
His equipment is from special materials, but his body is just common stuff infused with remnants of divine power, as far as I understand.
If we can't harness that divine power then it can go to the grinder for all I care. That armor, though, I want for constructs.
 
@Duesal, this is all very much carving up a Bear's ass that had yet to have been Maelor'ed, we really can't guess as to what amount of divinity-carrying stuff we'll get as a result.
But my reasoning for wanting to sacrifice Anu's stuff to the Storm God is as follows:
1) Quick, easy way to recover all of the Lore yet remaining in Anu's head, instead of risking our researchers' minds and/or risking it vaporizing as time goes on.
2) A unique, narratively appropriate energy field for SG to gorge himself upon. We won't have another one like that, ever.

Our Larder-pile is not yet big enough to try and 'ascend' the Storm God as Zathir got, even though his starting point is somewhat better, the ~700 HD don't translate perfectly well compared to the 500 CL we sacrificed for Zathir.
I'd try empowering SG when we have ~2.000 HD, around same as we spent on Dawn Age Heart Tree.
I feel like anything less is, well, just too little to matter in matters of actual Gods.

Let's see how it all goes before continuing arguing on this, I guess?
Worst case, we won't get anything as he suicisplodes all over us outta spite.
 
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@Duesal, this is all very much carving up a Bear's ass that had yet to have been Maelor'ed, we really can't guess as to what amount of divinity-carrying stuff we'll get as a result.
But my reasoning for wanting to sacrifice Anu's stuff to the Storm God is as follows:
1) Quick, easy way to recover all of the Lore yet remaining in Anu's head, instead of risking our researchers' minds and/or risking it vaporizing as time goes on.
2) A unique, narratively appropriate energy field for SG to gorge himself upon. We won't have another one like that, ever.
Answer me this. Did you ever get confirmation that sacrificing to the Storm God specifically would result in recovered lore? Yss has proven reliable in recovering lore that we want. Same for the Old Gods. The Storm God is untested, and if we want to preserve the lore then he seems like a gamble at best.
Our Larder-pile is not yet big enough to try and 'ascend' the Storm God as Zathir got, even though his starting point is somewhat better, the ~700 HD don't translate perfectly well compared to the 500 CL we sacrificed for Zathir.
I'd try empowering SG when we have ~2.000 HD, around same as we spent on Dawn Age Heart Tree.
I feel like anything less is, well, just too little to matter in matters of actual Gods.

Let's see how it all goes before continuing arguing on this, I guess?
Worst case, we won't get anything as he suicisplodes all over us outta spite.
That's because you're impatient, dude. If you give a god a lot of little sacrifices that's not going to be wasted, it'll just be stored as godly energy. There's a reason Yss did just fine with a bunch of tiny meals instead of one gigantic meal.

If we wanted to it would be perfectly fine to just give what we've got to the Storm God and then give him more as we get it. It's okay if he doesn't ascend through a single meal.
 
You do remember that DP outright said a few updates ago that his body is made of alabaster and brass, once a common statue?
His equipment is from special materials, but his body is just common stuff infused with remnants of divine power, as far as I understand.
Even if it started out as common materials, it's probably been altered by being the vessel for the remnants of a dead god. We can probably get something fun out of that.

@Goldfish how would you feel about slipping in a Curse of Magic Negation in place of Lya's clenched fist? This guy should be immune to that spell since it allows spell resistance, and proactively messing with his casting would be pretty useful. A properly tuned Suppressing Field could be useful as well, if we can turn off his equipment, or a Divine Interdiction cast on one of his chained mages.

Spell resistance only applies to that last one if it's cast on a creature, and even then only for the purposes of that individual shaking it off. Everyone else would need to make a will save to avoid losing pretty much every divine ability they get from using rebukes/turnings and domain abilities.
edit: autocorrect strikes again.
edit2: we should really get Richard an item of Cursed Blade at some point, it'd really help against people with high level regeneration.
 
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Even if it started out as common materials, it's probably been altered by being the vessel for the remnants of a dead god. We can probably get something fun out of that.

@Goldfish how would you feel about slipping in a Curse of Magic Negation in place of Lya's clenched fist? This guy should be immune to that spell since it allows spell resistance, and proactively messing with his casting would be pretty useful. A properly tuned Suppressing Field could be useful as well, if we can turn off his equipment, or a Divine Interdiction cast on one of his chained mages.

Spell resistance only applies to that last one if it's cast on a creature, and even then only for the purposes of that individual shaking it off. Everyone else would need to make a will save to avoid losing pretty much every divine ability they get from using rebukes/turnings and domain abilities.
edit: autocorrect strikes again.
The vote has been closed for over an hour now, so I'm not gonna try to change it now.

That said, Anu-Simung is only outright immune to Divine magic that allows a saving throw. Lya's Clenched Fist was cast as an Arcane spell, meaning she only has to overcome his SR. With the previously cast ASR and using Wild Arcana for another +2 bonus, that puts her 29 (or +31 including the bonus from her Numerology Cylinder I forgot to mention earlier) versus his 34, meaning she only needs a roll of 5 or better for it to have full effect. It's a Large-sized Force fist trying to smack him with an attack bonus high enough that it has a good chance to hit. It's something he can't just ignore, which might be enough to make a difference here.

Suppressing Field is centered on the caster and would effect them too, which is sub-optimal IMO. Divine Interdiction could work, but I don't think it's worth dedicating a spellcasting action to target one of the spirits.
 
The vote has been closed for over an hour now, so I'm not gonna try to change it now.

That said, Anu-Simung is only outright immune to Divine magic that allows a saving throw. Lya's Clenched Fist was cast as an Arcane spell, meaning she only has to overcome his SR. With the previously cast ASR and using Wild Arcana for another +2 bonus, that puts her 29 (or +31 including the bonus from her Numerology Cylinder I forgot to mention earlier) versus his 34, meaning she only needs a roll of 5 or better for it to have full effect. It's a Large-sized Force fist trying to smack him with an attack bonus high enough that it has a good chance to hit. It's something he can't just ignore, which might be enough to make a difference here.

Suppressing Field is centered on the caster and would effect them too, which is sub-optimal IMO. Divine Interdiction could work, but I don't think it's worth dedicating a spellcasting action to target one of the spirits.
Oops. I missed that the vote closed, my bad. The first working it good though, it'd suck to just have him ignore it and keep on trucking.

Divine interdiction has an AoE around the target that would have effected all of them if one was hit, so it could still be useful.

I think the suppressing field would be useful since we could target stuff he's likely to use but we aren't, like negative energy or necromancy.

Probably won't come up again in this fight though, since the next phase will be high speed rocket tag and we'll get more use out of magical nukes than gambling with de buffs.
 
Inserted tally
Adhoc vote count started by DragonParadox on Aug 8, 2020 at 11:30 AM, finished with 46 posts and 13 votes.

  • [X] Plan Gratuitous Dispelling
    -[X] Order more of the Heralds to attack Anu-Simung. If possible, the remains of any that are destroyed will be recovered after the battle and restored to full function at the earliest opportunity.
    -[X] Viserys Blood Wishes a Drain Construct spell on Anu-Simung (DC 26 Will save to negate) as a Swift Action, then casts a Blood Wind spell as soon as he is within range, first attacking Chained Spirits until they are destroyed, then turning the remainder of his attacks against Anu-Simung himself.
    -[X] Amrelath casts a Blood Wind spell as soon as he is within range of Anu-Simung, first attacking Chained Spirits until they are destroyed, then turning the remainder of his attacks against Anu-Simung himself.
    -[X] Richard activates his Fleet Charge Mythic power to close the distance between him and Anu-Simung and to make an enhanced attack against the nearest Chained Spirit (+45 attack bonus, 7d6 + 30; 17-20/x2), then makes a Full Attack (+43/+43/+38/+33/+28, 7d6 + 30; 17-20/x2) against it, spends another Mythic power to activate his Greater Insightful Strike maneuver to attack another Chained Spirit (+43, 70+2d20 damage), then uses all three charges from his belt to gain another Full-Round Action to either attack another Chained Spirit, or Anu-Simung himself if the spirits have been destroyed or none are near enough to attack immediately. If no Chained Spirits remain by the time Richard closes to melee range, he instead directs all of his attacks at Anu-Simung.
    -[X] Lya uses Wild Arcana to cast a Clenched Fist spell (+38 attack bonus, 29th caster level to overcome SR), directing it to either punch Anu-Simung before it can make another attack or Bull Rush him, depending on what would be most advantageous at the time. She uses her Ring of Spell-Battle and Battlemagic Perception spell as necessary.
    -[X] Dany uses Inspired Spell to hit Anu-Simung with a Chain Dispel (+21 bonus to Dispel checks, roll twice and take the higher result) targeting him and every piece of magical gear he is wearing. She uses her Ring of Spell-Battle and Battlemagic Perception spell as necessary.
    -[X] Vee uses a Targeted Greater Dispel Magic (+20 bonus to Dispel checks) against Anu-Simung. If Dany's spell was successful, she either targets his armor or hammer, depending on what hasn't been suppressed. If they have also been suppressed, she refrains from casting, instead acting to Counterspell anything he or his Chained Spirits try to cast. She uses her Ring of Spell-Battle as necessary.
    -[X] Tyene uses a Quickened Targeted Greater Dispel Magic (+20 bonus to Dispel checks) against Anu-Simung's armor, then casts another Targeted Greater Dispel, targeting either the armor again if her first spell was ineffective, or switching instead to his hammer. If Dany's spell was successful against the armor, she instead hammer. If they have both been suppressed, she refrains from casting, instead acting to Counterspell anything he or his Chained Spirits try to cast.
 
Part MMMDCXXVI: Battle of Smith's Sorrows, Part Ten
Battle of Smith's Sorrows, Part Ten

Twenty-Third of the Second Month 294 AC

Though it pains the eye and the mind to look upon the godling. too bright are even the tatters of divinity, you look and you see. "Break the armor's enchantment if you can," you call mentally to Dany and Vee, even as you utter a simple spell to allow your claws to rend from afar, one you are all but certain Amrelath too would be making use of. Though he does not shy away from battle the torments he had endured in death had taught him caution beyond what most dragons new come into true power could claim of old.

Before either of you can reach the foe however the magic flows over him, a tide of impossible colors flowing over animate stone, clinging to blessed steel, but neither Dany's spell nor Vee's can find any purchase against the ancient craft. They had worked too well, the Sathari smiths in the dawn of their people, and well had the God-Who-Was blessed their works.

Claws dig into ethereal foes from afar, chains snap and souls fall screaming into eternity as upon the wind and you whisper a curse on all works of artifice, one the battle mages of Valyria long pondered using against the armies of Sarnor, but your magic too finds no purchase against the grave-begotten will in those hollow eyes.

With the priests dead or gone at least it is Amrelath who scores the first telling blow, though from among the rain of fang and claw, buffeting wings and bludgeoning tail, only two mark the cursed idol, a scratch along its jaw and a strike the the tail that rakes its knee. You are barely chipping away at the damn thing.

For the first time in a long time you feel fear creep along your spine and mingle with the headier passions of battle, not fear for yourself, but for your companions certainly. You can recall Tyene's near fall all too well.

Three more heralds seek to lash at the foe, to draw his eye and his ire, but this time he does not take the bait, just as he ignores the great fist of stone Lya conjures to strike him down but which proves unable to overcome his profane might. With unnatural swiftness he turns instead to meet Ser Richard, hammer against blade.

What follows then is a battle such as words cannot describe save in song or poetry. Peerless skill against the will and lore of ages, ensouled steel against stone invested with the echoes of divinity. Even you could not say how many times Oathkeeper flashes out now, how many times it is deflected, by skill, by steel, by profane power, but even from afar you can see perfectly the three times it connects, once it is little more than a scratch, but the second and third times not so. Spellsteel bright with crimson fire digs under the dead god's arm as he raises his hammer, and again as the knight wrenches it free and slashes downward into the idol's leg, cutting a third of the way through the marble column.

Each time the knight strikes the enemy returns the blow, moved by terrible fury, and though some are lost to the clang of armor or arcane fortune two crushing clangs of the hammer find their mark, almost enough to bend even the blessed armor be bears.

Ser Richard takes 63 damage Damage

Ser Richard Heals 63 damage (Contingency Heal)


Thrice more the Smith strikes in his own turn, blows heavy as lightning from on high, once shattering Ser Richard's shield, sending white hot shards flying across the field of battle, then down upon his shoulders with such force as to break any mortal man... but as you have seen in the darkness beneath Gogossos all those months ago Ser Richard is not merely mortal, whatever he might think. The knight endures it all and continues to circle the dead god, looking for an opening in his foe's guard.

Ser Ricahrd's Shield is Destroyed

Ser Richard Takes 116 Damage


The knight does not even blink when Tyene's own spell of unbinding washes over the idol without any discernible effect, but you can see him growing wary.

What do you do next?

[] Charge in to help, Ser Richard can't take this alone

[] Heal and support Ser Richard

[] Write in


OOC: To translate Viserys' observation into mechanical terms it looks like Anu's AC is well over 50, he is under the effects of what looks to be a mundane form of Haste (he is just that pissed off) and for every melee attack on him in melee he gets one back. On the plus side Ser Richard got 2 crits in and they were hefty blows. It looks like the idol is below half health.
 
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... we are having Richard sword the God to death.

He is already swording gods to death while we can't do shit.

And they said that Fighters sucked. Now we are the ones who can't do shit.
"I am immune to all of your magicks!"
*glances at staff*
*whack*
"OW! You can't-"
*whack*
"You-"
*whack*
*sto-*
*whack*
*whack*
*whack*
"......"
*whack*
 
Gentlemen, can we go full melee on the thing?

Or maybe using Winds of Cover to block some of his attacks? How viable would it be?
 
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