@DragonParadox If destroying is hypothetically not an option, due to the damage it could cause if it goes out of control, what other options do we have?

I'm going to assume at the very least it would be at least as bad as if you launched a Disjunction at it, and it counted as an Artifact due to the divine power currently being channeled by it. Maybe not lose all spellcasting permanently, since we're not actually launching any Disjunctions and there's no resonance spiral effect causing that to happen, but a hard Will save at the very least.

I'm guessing Lya has an idea, but see, that kind of makes me frustrated seeing as how you're presenting it as the main obstacle in the last update but didn't have characters roll any Knowledge checks so that we could make an informed decision.

I mean it's in the middle of the enemy army, blowing them up is desirable. Destroying it from a distance while everyone is ready to teleport out should be fine.
 
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Well okay then. I guess that's a "if you didn't want to eat a SoD today, you should have brought more Gods" from the DM. 😒
 
We could hit it with a Magnificent Enclosure and then try to examine it from inside, see if there's a way to sabotage it from within during that timeframe. Or failing that, we could take the many rounds we would have to play around inside the enclosure to plant a metric fucktonne of bombs taken from our still-functioning artifact cloak and blow it up with conventional explosives. In fact, we could do that, and use Spellbane to become immune to our own Enclosure, plant the bombs, set a fuse, teleport out, and watch it blow up from in front of our army while cracking a joke about how much bad luck the Gods have when the Legion picks a day to fight.

Edit: The spellbane actually wouldn't work... well not without negating it as long as we were inside of it, but frankly even after teleporting out the Enclosure would come back up again, but it wouldn't do the job of keeping enemies from interfering until we left, so it also wouldn't let us comfortably look it over and prepare it for demolition.

Still, it has some merit!
 
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I wonder if we could hit it with an amber sarcophagus? With assay spell resistance, we can get effectively 32 + 1d6 + 1d20 with a reroll to try to overcome. Bloodwish can guarantee a hit.
 
Gonna have to scrub myself with rubbing alcohol and steel wool when I get home from the hospital this evening...

Anyway, I agree that destroying the altar should be our priority now. The question is how to do it.

What if we targeted it with multiple Earthquake spells? If it counts as a structure, that's 100 points of damage per spell. If not, each casting has a 25% chance to drop the altar into a fissure in the earth, which will then close on it. That seems like it would be a prime opportunity to blast the hell out of the area then swoop down and grow a Heart Tree right over the location of the buried altar, with the roots spearing it and the OG feeding as they do so.
 
If we did go with the Mage's Enclosure approach, using invoke magic to apply a Divine Interdiction might be useful. It's only a second level spell, but we're targeting a second rate god-thing. It's also exactly the effect we need and casting it would involve using miracle or mythic power, which would give it a bit more narrative weight in those contexts where it matters.

If we don't go with that I'd be very interested in seeing what happens if you cast Sacred Item and/or Rejuvenating Light on the desecrated altar of an undead god. My hypothesis is " the closest thing a divine corpse can get to a nut shot", but I'm sure the reaction would be all kinds of fun even if I'm wrong.
 
I think we need to consolidate our heavy hitters before attempting to destroy the altar. While they gather, our other forces can continue pounding down the remaining Undead.

[X] Focus on the altar, it is of a piece with the Power that drives your foes
-[X] Call the Companions to our position if they are not currently engaged in combat and implore Zathir and Nirah to come to our aid if they are able. Once gathered, everyone will determine how to best pool their powers to safely destroy the altar.
--[X] If any Time Ghosts approach within 130 feet of her position, Teana will attempt to catch one or more by duplicating an Enlarged Forcecage, rendered 100% real by using two charges from her Ring of Mystic Shadows.
-[X] The Moonchasers, Wyverns, Heralds, Forge Servitors, and mages with Long-range attack options remaining (bombs, Fireballs, Sunburst, etc) will concentrate their fire on the remaining Greater Undead, especially the Chained Spirits linked to the altar.
 
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What if we targeted it with multiple Earthquake spells? If it counts as a structure, that's 100 points of damage per spell. If not, each casting has a 25% chance to drop the altar into a fissure in the earth, which will then close on it. That seems like it would be a prime opportunity to blast the hell out of the area then swoop down and grow a Heart Tree right over the location of the buried altar, with the roots spearing it and the OG feeding as they do so.
If we're going for the bold, I think we really throw Bloodraven a warning before trying it. While I'm confident the Old Gods can take the Sky Smith god, I think making sure they are prepared for it could be incredibly important.
 
Gentlemen, I think I just found Qyburn's Youtube Channel!





Shitposting aside, if the Altar can't do shit on its own, we can simply bury it, or put a resilient shere around it.

Remember how we captured all the magic mojo in Mantarys?
 
@Goldfish, could you add a line about some companion grabbing one Time Ghost, if possible and sensibly safe, before those are completely eradicated?
Research needs them.
Munch-munch.

[X] Goldfish
 
[X] Goldfish
I think we need to consolidate our heavy hitters before attempting to destroy the altar. While they gather, our other forces can continue pounding down the remaining Undead.

[X] Focus on the altar, it is of a piece with the Power that drives your foes
-[X] Call the Companions to our position if they are not currently engaged in combat and implore Zathir and Nirah to come to our aid if they are able. Once gathered, everyone will determine how to best pool their powers to safely destroy the altar.
-[X] The Moonchasers, Wyverns, Heralds, Forge Servitors, and mages with Long-range attack options remaining (bombs, Fireballs, Sunburst, etc) will concentrate their fire on the remaining Greater Undead, especially the Chained Spirits linked to the altar.
That thing is gonna go BOOM. Glorious.
 
@Goldfish, could you add a line about some companion grabbing one Time Ghost, if possible and sensibly safe, before those are completely eradicated?
Research needs them.
Munch-munch.

[X] Goldfish
I'm not sure we can reasonably include that just yet. As Incorporeal Undead, the Time Ghosts require pretty specialized high level magic to capture. The only ones among our forces capable of doing that are gathering for the final push on the altar.

If an opportunity presents itself after that, though, we'll be all over it.

Hmm, I guess we can include having Teana try to capture one in a Resilient Sphere or Forcecage if it gets close enough to try to interfere with us. She can Enlarge one of them to reach up to 130 feet. Not gonna have her hunting one down, though.

Updating plan now.
 
As an aside thought, we may jsut have to blow a Miracle or two just to gather all the remains we've left on the battlefield.
Mostly ash.
MWHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
 
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That would be nice but can the empire actually afford the royalty payments?
I've been thinking about making some Lightsabers for the hell of it, but even though the Inevitables are gone, Lucas probably contracted out to interdimensional copyright attorneys. Dunno if the Ghostbusters IP is quite so thoroughly guarded.
 
I've been thinking about making some Lightsabers for the hell of it, but even though the Inevitables are gone, Lucas probably contracted out to interdimensional copyright attorneys. Dunno if the Ghostbusters IP is quite so thoroughly guarded.
Never underestimate multiversal copyright lawyers, some of them can put the fear of being sued into the Elder Gods.

As for the Ghostbusters dunno depends who Venkman conned into representing them this time doesn't it.
 
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