We should just evacuate everyone to Sallosh. Fighting Kasath, and then reinforce ourselves with more troops. I'd rather meet on more even terms.

[X] Evacuate your combined host to Sallosh, face the army coming from Kasath, crushing them as fast as possible if they will not rout.
-[X] You will put every other Legion barring the 2nd and 4th on alert and prepare them to muster and then subsequent transit.


Better to have one decisive battle if they're going to throw everything they got at us.

I'd rather concentrate in evacuating Sallosh. The place of the battle is less important than saving civilians
 
[X] Evacuate your combined host to Sallosh, face the army coming from Kasath, crushing them as fast as possible if they will not rout.
-[X] You will put every other Legion barring the 2nd and 4th on alert and prepare them to muster and then subsequent transit.
@Crake, if we're going to make a stand at Sallosh we really should evacuate the civilians from the line of fire. That's a distraction we won't be able to afford once we're swarmed with tides of enemy undead.
 
Gentlemen, why do we even want to make a stand on Sallosh? I mean, what tactical advantage do we have?
Are you saying you want to fight here? You clearly aren't reading into what the vote is about. We can evacuate Sallosh, but we are drastically outnumbered, and about to be surrounded, which essentially neutralizes our cavalry. Which is like a full fourth of our fucking army.
 
Are you saying you want to fight here? You clearly aren't reading into what the vote is about. We can evacuate Sallosh, but we are drastically outnumbered, and about to be surrounded, which essentially neutralizes our cavalry. Which is like a full fourth of our fucking army.

It is either fighting this army or Kasath, but we won't fight both at the same time.

If a single army outnumbers us, then we shall be outnumbered anyway, so we should pick a battlefield we can properly fortify.
 
It is either fighting this army or Kasath, but we won't fight both at the same time.

If a single army outnumbers us, then we shall be outnumbered anyway, so we should pick a battlefield we can properly fortify.
The vote isn't about fighting both at the same time, my dude.
 
[X] Evacuate your combined host to Sallosh, face the army coming from Kasath, crushing them as fast as possible if they will not rout.
-[X] You will put every other Legion barring the 2nd and 4th on alert and prepare them to muster and then subsequent transit.
--[X] After moving the troops, use the Demiplane to temporarily evacuate the residents of Sallosh.


[X] Background Permanency Empowerment
-[X] Permanency Scroll Purchases (Vialesk, 8th day of 2nd month): 2nd level (x1, Cost: 10,000 IM), 3rd level (x10, Cost: 15,000 IM each, TOTAL: 150,000 IM)
-[X] Certain Grip (2 HD): Richard, Waymar, Garin (Consumes three 2nd level Permanency scrolls)
-[X] Modified Essense of the Raptor (4 HD): Richard, Waymar, Garin (Consumes three 4th level Permanency scrolls)
-[X] Modified Saving Grace (3 HD): Dany, Lya, Richard, Waymar, Garin, Vee, Tyene, Maelor, Xor, Malarys, Rina, Rhaella, Teana (Consumes thirteen 3rd level Permanency scrolls)


The vote is explicitly about moving our army outside Gornath so they do not get encircled.
 
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I'm trying to come up with large-scale AoEs which we have available and can use without tapping out critical resources like Mythic Power.

Tyene can lob half a dozen Sunbursts, Dany and Malarys can each prepare a couple Sunbursts, Vee can drop 7 or 8 Rain of Roses spells, Lya can prepare 4 or 5 Greater Black Tentacles spells and will have a dozen scrolls of it ready to use, and Viserys can use half a dozen SotD spells. We've also got dozens of combat servitors who aren't limited to operating in water and who are capable of using lower caster level but still very effective 1/Day Sunburst and 3/Day Entangle SLAs.

Add in Alchemist's Fire and Explosive Pack bombs, massive breath weapons, and the AoE damage our Wyverns can do with the Energy Siege Shot ability, and we can wipe out a significant number of Undead at range long before our forces need to engage them in melee.
 
[X] Evacuate your combined host to Sallosh, face the army coming from Kasath, crushing them as fast as possible if they will not rout.
-[X] You will put every other Legion barring the 2nd and 4th on alert and prepare them to muster and then subsequent transit.
--[X] After moving the troops, use the Demiplane to temporarily evacuate the residents of Sallosh.

The vote is explicitly about moving our army outside Gornath so they do not get encircled.
Maybe add in having our engineers sabotage the temporary fortification they erected here? Or just bring the walls down to prevent the Gornathi Undead from taking advantage of it.
 
Maybe add in having our engineers sabotage the temporary fortification they erected here? Or just bring the walls down to prevent the Gornathi Undead from taking advantage of it.
No real point, this battlefield is useless for our purposes, and the Undead can't exactly force us to meet them here. It greatly favors open ground for their forces, and I'm content bombing them from outside their effective range.

Remember, we have the artillery advantage over them, not the reverse. Thus, they have to approach us.
 
So the idea is to get away from the plains, no matter the fortifications we have made here because those are inferior to the tsctical advantages Sallosh could get us.

Got it. I should not engage in these votes while working
 
So the idea is to get away from the plains, no matter the fortifications we have made here because those are inferior to the tsctical advantages Sallosh could get us.

Got it. I should not engage in these votes while working
The tactical advantage is reinforcements from elsewhere after defeating the army from Kasath in detail.
 
Would it be worth it to call on the Griffin Knights for reinforcements? That extra aerial support could help quite a bit and would mesh well with our existing Legion Darkenbeast forces.
 
Would it be worth it to call on the Griffin Knights for reinforcements? That extra aerial support could help quite a bit and would mesh well with our existing Legion Darkenbeast forces.
They are more of a colorguard than a military outfit. I would rather they focus on smaller scale threats until they have grown more.
 
Shame, but true. They are unfortunately just a place to put bored nobles. We really need to start training them so we can actually use them.
It's not that they aren't useful, but only in the right situations. They're too small of a unit to be of much help here. There are only 30 of them, after all.

Our Fungal Darkenbeasts, on the other hand, are numerous enough that we could just have them indiscriminately drop stones into the Undead horde from a great height and have a better than even chance of destroying dozens of even hundreds of them per sortie. Add in Explosives and Alchemist's Fire and the effect would be much more pronounced.
 
I don't log in while at work, but this is important (and cool) enough that I took an early lunch to get my two cents in. I'd like to point out that it'd be a real shame if someone cast a number of Supreme Curse Terrain spells using wild arcana to get around the material component requirement. I'm pretty sure the effects list given in the lesser version isn't complete since it doesn't have any hazards that reach the maximum individual CR of the higher versions, so we might be able to mix in some other more useful effects.

From that list we could use bottomless pits, and from the special hazards list things like Dweomer Sink and Prismatic Mold would make the next 10 miles of their March interesting. It'd especially suck since the only way to break such a curse is to cast Hallow on the area after using break curse on it, and these guys almost certainly can't do that, so they can either eat what we serve them or expend some fancy bullshit suppressing it instead of doing something more aggressive with it.

[X] Crake
 
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