Greetings comrades!
I must say that the adventure in Sothoryos (with the city of snakes and the forge of flesh) was great.

I continue to track (precisely track, not read) the latest updates so as not to miss important vote for me. And here's the question I had. How do I find the Allister level in the table in the last chapter?
The Scholarium table doesn't really work too well when zoomed in on a single person like Allister. I think he's only there so we don't forget about him. I'm hoping @DragonParadox will give him some screen time soon-ish that shows his actual progression. Fingers crossed for five or six levels of Duskblade.
 
Also the table just doesn't work well for extremly low numbers, could the Nightwatch either send more people or be taken off there and handled by other means?
 
Greetings comrades!
I must say that the adventure in Sothoryos (with the city of snakes and the forge of flesh) was great.

I continue to track (precisely track, not read) the latest updates so as not to miss important vote for me. And here's the question I had. How do I find the Allister level in the table in the last chapter?
Allister is partway between level 2 or 3, according to the table. So he's most likely either level 2 or 3.
AFAIK he has been retraining Fighter levels into Dusblade levels, so he probably still has a fighter level or two on top of that. We don't actually know his sheet (it hasn't been important yet, so DP didn't share one).
 
He can.

Only up to level 3 and nobody might know it yet, but he definitly can.
Really? I thought that was next rank for some reason. I should really keep that in mind for when we have a bit more downtime.
Divine Source (Su): You can grant Divine spells to select Imperial Citizens. These individuals can learn to cast spells up to 3rd level (equal to your Mythic Tier) and access the Law and Knowledge Domains. You add spells from these Domains to your list of spells known, up to 3rd level (your Mythic Tier), and each day as a Spell-Like Ability you can cast one spell of each level.

*Ahem*
 
The Scholarium table doesn't really work too well when zoomed in on a single person like Allister. I think he's only there so we don't forget about him. I'm hoping @DragonParadox will give him some screen time soon-ish that shows his actual progression. Fingers crossed for five or six levels of Duskblade.
Also the table just doesn't work well for extremly low numbers, could the Nightwatch either send more people or be taken off there and handled by other means?
The table works just fine for low numbers, you just want Allister to get a lifetime's worth of levels in a year of study :p
Indeed, I'm pretty sure a single character like Allister could have his actual XP worked out by multiplying the XP value corresponding to each level by the number of Allisters of that level. So 0,58*1000 + 0.36*3000 + 0.06*6000 = 2020 XP, which is indeed between level 2 and 3. It works!

It's still a pain, of course. I wouldn't use this in an actual tabletop game. But that's what you get when you want a mechanic that works for hundreds of people at once.
 
We could probably invite Ser Alliser on the Sarnori campaign if we wanted to. The Night's Watch is honor-bound to defend against the Void-tainted Winter. We're about to go exterminate other Void-tainted undead. It'd be excellent practice for him and his budding magic to fight alongside the Legion.
 
Part MMMDXCVII: Where Dragon Banners Fly
Where Dragon Banners Fly

Ninth Day of the Second Month 294 AC

The map of Sarnor lies before you, fine vellum, fine inks and sure swift lines. The kingdom may be in ruins and in these last strange years filled with the terror of the restless dead, but even in the three and a half centuries since the kingdom's fall the Dothraki have allowed traders to pass freely through the plains and thus giving you a fair idea of what it would mean to march on Sarnath.


According to Ser Gerold and others on the General Staff it would be easiest to ferry legions into the Bay of Tusks and down the river to the colony of Sallosh and from there march straight south, hopefully giving Gornath a wide enough berth that the Rat King does not see the need to come out of his hole. Between Dany, Vee and the House of Mirrors you seem to have found a route circuitous enough to manage that that, but of course divination is not assured against one warded against it or even the mercurial choices of the of paranoid tyrants. You grimace inwardly at the comparsion that comes to mind with the thought, but you ignore it with the skill of long practice.

The other option would be to land the legions in Saath and then march south as far as Essaria and attack Sarnath from the west. The road is more than three times as long, but would contend with fewer roaming bands of dead and completely avoid the eye of Gornath and its king. This would alas make it far harder to join with the hosts of the Queen of Sathar before you are within striking range of Sarnath however.

There is also the matter of how many soldiers to assign to the column and how many of your more esoteric forces to commit in the open on the march to protect the legionnaires. The moonchasers could certainly arrive directly over Sarnath and it would be easy for you to translocate yourself and your companions, even the fey, naga constructs and dragons to partake only in the major battles, but as Rhango points out darkly, the chariots of the dead are swift as their horses are tireless.

It would be best to have some protection for the legion's flanks, swift reaction forces that could dull the sharpest point of the enemy's spear as well as skilled sorcerers to understand and counter more arcane perils that the legion mages would not be as adept in catching. In addition to yourself and your companions you had called on Melisande, Zherys and Benerro for the invasion, and between them they possess a wealth of arcane lore gathered over the slow years of fading. Last though certainly not least there is the question of how is to be in command of the attack.

Before you had spoken to the Queen of Sathar and the Lord Protector of Mardosh you had briefly considered offering Rhango the honor, at least formally. Under present circumstances... well, you want him and his people as far away from this and your new allies as humanly possible. You would pay to put them all up in Gogossos save for the fact that they would all object to the sea journey. Or maybe all save one if some rumors you are hearing from the harbor are true.

You shake off the thought, now is not the time to contemplate changes to the Dothraki, but rather to consider what you can make of the ruin of their old herdlands.

What direction do you strike from?

[] The Northern Path through Sallosh

[] The Western path through Saath and Essaria

[] Write in


What forces to you assign to the task (constantly attached)?

[] Legion
-[] Write in

[] Irregular
-[] Write in


Who is to command the attack?

[] Ser Gerold

[] Another Legion Commander
-[] Write in Legion number and name


OOC: You guys can find the list of who you assigned broadly to the action in the turn plan here, but I need to know who is constantly on call for raids and such, who marches with the troops.
 
Last edited:
[X] Clean-up effort in Sarnor after the main force leaves:
-[X] Relath, Yrael, Rhango and the Bonebreaker, Moonsong, Theon, 1x Moonchaser-class ship (w/4 Type B Wyverns), 1x Manticore Fighter-Bombers
[X] The End of Sarnor: The actions of the Undead roused by the now-gone Golden Company leave you no choice but to eliminate all of them as swiftly as possible. No quarter will be given, and those guiding the mindless hordes will burn the first.
-[X] (Constructs and Vehicles) The Moonchaser, 2 Moonchaser-class ships, 27 Type-A Wyverns, 12 Type-B Wyverns, 5x Manticore Fighter-Bombers, 30x Heralds, 1x Adamantine Golem (CR 19 + 1 level Monk), 1x Harbinger (CR 17), 6x Umbral Spies, 3x Umbral Stalkers, 68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62].
-[X] (Outsiders) 1x Hadhayosh (CR 20), 23 Veteran Erinyes (the rest are busy Bodyguarding until the end of 2nd month), Yrael, Azema, Mereth
-[X] (Dragons) Amrelath, Relath, Viserys, 9x Adult Mind Dragons (CR 15), 2x Very Old Myrkdreki Dragons, CR 15, 8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15),
-[X] (Fey) 2x Orphne Fey-Lords, Soft-Strider, Glyra & her Troupe
-[X] (Arcanums) Aradia the Huntress, Diana the Sea Sprite, Nuri
-[X] (Companions) Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina,
-[X] (High-grade Minions) Melisande, Zherys, Benerro,
-[X] (Mid/Low-grade Minions) Rhango and the Bonrbreaker, Liomond Lashare (Warblade 13), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Thoros of Myr (Paladin 10), Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins,
-[X] (Assorted) 10x Guardian Nagas, Nirah - Champion of Yss - the Voice of the Timeless One (CR 20).
For the chaff we'll want the Legion & accompanying mages, possibly inviting the Night's Watch as well to get practice against hordes of undead, and the Minotaur Fighters.

We've more or less got this sorted out, though. This is a force that can topple empires if put to use correctly.
 
Not via Gates to arrive before the target immediatly?
I know Gate only goes to other planes, but we can easily use either a Demiplane or the Plane of Earth as stop in between.
Yes, or transport capacity for the Demiplane was always the intended means of conveyance for so many troops.

We can just pen the destination to Sathar and link up with Queenie immediately.
 
Not via Gates to arrive before the target immediatly?
I know Gate only goes to other planes, but we can easily use either a Demiplane or the Plane of Earth as stop in between.

You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
 
You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
I thought the demiplane version of mass transport doesn't need a Gate to work?
 
You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
I thought we got around the need to actually cast Gate so often by using Demiplanes on which you can adjust the planar traits to have constant gates open, or something similar?

I seem to remember that we could do that?
 
I thought the demiplane version of mass transport doesn't need a Gate to work?

I thought we got around the need to actually cast Gate so often by using Demiplanes on which you can adjust the planar traits to have constant gates open, or something similar?

I seem to remember that we could do that?

Right, you guys have only used that for small population movements so far so I\d forgotten about that

*checks spell*

You should be able to ferry everyone across, not instantly or anything but certainly safely.
 
Where Dragon Banners Fly

Ninth Day of the Second Month 294 AC

The map of Sarnor lies before you, fine vellum, fine inks, and sure swift lines. The kingdom may be in ruins and in these last strange years filled with the terror of the restless dead, but even in the three and a half centuries since the kingdom's fall the Dothraki have allowed traders to pass freely through the plains giving you a fair idea of what it would mean to march on Sarnath.


According to Ser Gerold and others on the General Staff, it would be easiest to ferry legions into the Bay of Tusks and down the river to the colony of Sallosh, and from there march straight south, hopefully giving Gornath a wide enough berth that the Rat King does not see the need to come out of his hole. Between Dany, Vee, and the House of Mirrors, you seem to have found a route circuitous enough to manage that, but of course divination is not assured against one warded against it or even the mercurial choices of paranoid tyrants. You grimace inwardly at the comparison that comes to mind with the thought, but you ignore it with the skill of long practice.

The other option would be to land the legions in Saath and then march south as far as Essaria and attack Sarnath from the west. The road is more than three times as long, but would contend with fewer roaming bands of undead and completely avoid the eye of Gornath and its king. Alas, this would make it far harder to join with the hosts of the Queen of Sathar before you are within striking range of Sarnath.

There is also the matter of how many soldiers to assign to the column and how many of your more esoteric forces to commit in the open on the march to protect the legionnaires. The Moonchasers could certainly arrive directly over Sarnath and it would be easy for you to translocate yourself and your companions, even the fey, nagas, constructs, and dragons to partake only in the major battles, but as Rhango points out darkly, the chariots of the dead are swift as their horses are tireless.

It would be best to have some protection for the legion's flanks, swift reaction forces that could dull the sharpest point of the enemy's spear as well as skilled sorcerers to understand and counter more arcane perils that the legion mages would not be as adept in catching. In addition to yourself and your companions, you had called on Melisande, Zherys, and Benerro for the invasion. Between them they possess a wealth of arcane lore gathered over the slow years of fading. Last though certainly not least, there is the question of who is to be in command of the attack.

Before you had spoken to the Queen of Sathar and the Lord Protector of Mardosh, you had briefly considered offering Rhango the honor, at least formally. Under present circumstances, well you want him and his people as far away from this and your new allies as humanly possible. You would pay to put them all up in Gogossos save for the fact that they would all object to the sea journey. Or maybe all save one if some rumors you are hearing from the harbor are true.

You shake off the thought. Now is not the time to contemplate changes to the Dothraki, but rather to consider what you can make of the ruin of their old herdlands.

What direction do you strike from?

[] The Northern Path through Sallosh

[] The Western path through Saath and Essaria

[] Write in


What forces to you assign to the task (constantly attached)?

[] Legion
-[] Write in

[] Irregular
-[] Write in


Who is to command the attack?

[] Ser Gerold

[] Another Legion Commander
-[] Write in Legion number and name


OOC: You guys can find the list of who you assigned broadly to the action in the turn plan here, but I need to know who is constantly on call for raids and such, who marches with the troops. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
[] Using the Imperial Demiplane to ferry the troops to Sathar, linking up with their force immediately.

[] Legion
-[] 1st Legion (Torchbearers), 8th Legion (Dawn Guard) and 9th Legion (Lambent Liberators)
--[] 1st Darkenbeast Company
---[] 1st Siege Company

[] Irregular
-[] Minotaurs: 64x Minotaur Fighter 3 (Additional 16 Fighter 4 and 5 Fighter 5)

[] Ser Gerold


What do we want to bring in terms of our magelings?

@DragonParadox The downside of the Demiplane infrastructure is that it's a fixed location. It's still faster than sailing or marching an army.
 
You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
The portal Gates made using the Create Greater Demiplane spell last for one day per caster level. We can leave it open as long as necessary to transport the Legions, then dismiss it.
 
So I'm thinking about what all else we want to take. @DragonParadox, are we still going to get to vote on our order of battle before any large engagement? I figure that's probably only something to decide upon when we've linked up with Queenie's group.

For example, deciding this isn't purely tactical, in this age especially there are some political considerations, like how being deployed on the right is considered positioning of the greatest honor, as opposed to Westerosi who generally consider leading the vanguard to be the highest honor (because generals and officers think about tactical importance but the martial nobility of Westeros instead think about personal glory).

Granted that is probably something Queenie would accede to the larger force, whereas Mardosh might be more liable to request it, but it's still the kind of fresh flavor I know you kill for.
 
Man, our troops are so, so spoiled. Back in the day, we only need one Legion to Conquer a Kingdom, a lead-room and no Mind Blank items. We used to cramp inside the Shadow Tower, and we have to share the space!
 
[] Using the Imperial Demiplane to ferry the troops to Sathar, linking up with their force immediately.

[] Legion
-[] 1st Legion (Torchbearers), 8th Legion (Dawn Guard) and 9th Legion (Lambent Liberators)
--[] 1st Darkenbeast Company
---[] 1st Siege Company

[] Irregular
-[] Minotaurs: 64x Minotaur Fighter 3 (Additional 16 Fighter 4 and 5 Fighter 5)

[] Ser Gerold


What do we want to bring in terms of our magelings?

@DragonParadox The downside of the Demiplane infrastructure is that it's a fixed location. It's still faster than sailing or marching an army.
I'd like to invite the Night's Watch mages to join as a form of practicing for the Long Night.
 
The Demiplane doesn't solve all logistical issues (you still need a safe mustering ground unless you're willing to literally charge out of the small portal straight into the enemy) but thankfully we have an allied city where we can muster.
I wonder what our Legionnaires will think of their new allies?
 
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