He can.
Only up to level 3 and nobody might know it yet, but he definitly can.
Really? I thought that was next rank for some reason. I should really keep that in mind for when we have a bit more downtime.
He can.
Only up to level 3 and nobody might know it yet, but he definitly can.
The Scholarium table doesn't really work too well when zoomed in on a single person like Allister. I think he's only there so we don't forget about him. I'm hoping @DragonParadox will give him some screen time soon-ish that shows his actual progression. Fingers crossed for five or six levels of Duskblade.Greetings comrades!
I must say that the adventure in Sothoryos (with the city of snakes and the forge of flesh) was great.
I continue to track (precisely track, not read) the latest updates so as not to miss important vote for me. And here's the question I had. How do I find the Allister level in the table in the last chapter?
Allister is partway between level 2 or 3, according to the table. So he's most likely either level 2 or 3.Greetings comrades!
I must say that the adventure in Sothoryos (with the city of snakes and the forge of flesh) was great.
I continue to track (precisely track, not read) the latest updates so as not to miss important vote for me. And here's the question I had. How do I find the Allister level in the table in the last chapter?
He can.
Only up to level 3 and nobody might know it yet, but he definitly can.
Really? I thought that was next rank for some reason. I should really keep that in mind for when we have a bit more downtime.
Divine Source (Su): You can grant Divine spells to select Imperial Citizens. These individuals can learn to cast spells up to 3rd level (equal to your Mythic Tier) and access the Law and Knowledge Domains. You add spells from these Domains to your list of spells known, up to 3rd level (your Mythic Tier), and each day as a Spell-Like Ability you can cast one spell of each level.
The Scholarium table doesn't really work too well when zoomed in on a single person like Allister. I think he's only there so we don't forget about him. I'm hoping @DragonParadox will give him some screen time soon-ish that shows his actual progression. Fingers crossed for five or six levels of Duskblade.
The table works just fine for low numbers, you just want Allister to get a lifetime's worth of levels in a year of studyAlso the table just doesn't work well for extremly low numbers, could the Nightwatch either send more people or be taken off there and handled by other means?
Not via Gates to arrive before the target immediatly?What direction do you strike from?
[] The Northern Path through Sallosh
[] The Western path through Saath and Essaria
[] Write in
[X] Clean-up effort in Sarnor after the main force leaves:
-[X] Relath, Yrael, Rhango and the Bonebreaker, Moonsong, Theon, 1x Moonchaser-class ship (w/4 Type B Wyverns), 1x Manticore Fighter-Bombers
For the chaff we'll want the Legion & accompanying mages, possibly inviting the Night's Watch as well to get practice against hordes of undead, and the Minotaur Fighters.[X] The End of Sarnor: The actions of the Undead roused by the now-gone Golden Company leave you no choice but to eliminate all of them as swiftly as possible. No quarter will be given, and those guiding the mindless hordes will burn the first.
-[X] (Constructs and Vehicles) The Moonchaser, 2 Moonchaser-class ships, 27 Type-A Wyverns, 12 Type-B Wyverns, 5x Manticore Fighter-Bombers, 30x Heralds, 1x Adamantine Golem (CR 19 + 1 level Monk), 1x Harbinger (CR 17), 6x Umbral Spies, 3x Umbral Stalkers, 68x Elemental Wyrmlings (Acid [x8], Cold [x8], Electricity [x8], Fire [x62].
-[X] (Outsiders) 1x Hadhayosh (CR 20), 23 Veteran Erinyes (the rest are busy Bodyguarding until the end of 2nd month), Yrael, Azema, Mereth
-[X] (Dragons) Amrelath, Relath, Viserys, 9x Adult Mind Dragons (CR 15), 2x Very Old Myrkdreki Dragons, CR 15, 8x Fiery Dragonbeasts - Advanced Fiery Gigantean Half-Dragon Drakenbeasts (CR15),
-[X] (Fey) 2x Orphne Fey-Lords, Soft-Strider, Glyra & her Troupe
-[X] (Arcanums) Aradia the Huntress, Diana the Sea Sprite, Nuri
-[X] (Companions) Dany, Lya, Vee, Sir Richard, Waymar, Tyene, Teana, Malarys, Rina,
-[X] (High-grade Minions) Melisande, Zherys, Benerro,
-[X] (Mid/Low-grade Minions) Rhango and the Bonrbreaker, Liomond Lashare (Warblade 13), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), Thoros of Myr (Paladin 10), Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), Morwyn and Tuin - the Drow assassins,
-[X] (Assorted) 10x Guardian Nagas, Nirah - Champion of Yss - the Voice of the Timeless One (CR 20).
Yes, or transport capacity for the Demiplane was always the intended means of conveyance for so many troops.Not via Gates to arrive before the target immediatly?
I know Gate only goes to other planes, but we can easily use either a Demiplane or the Plane of Earth as stop in between.
Not via Gates to arrive before the target immediatly?
I know Gate only goes to other planes, but we can easily use either a Demiplane or the Plane of Earth as stop in between.
I thought the demiplane version of mass transport doesn't need a Gate to work?You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
I thought we got around the need to actually cast Gate so often by using Demiplanes on which you can adjust the planar traits to have constant gates open, or something similar?You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
I thought the demiplane version of mass transport doesn't need a Gate to work?
I thought we got around the need to actually cast Gate so often by using Demiplanes on which you can adjust the planar traits to have constant gates open, or something similar?
I seem to remember that we could do that?
The portal Gates made using the Create Greater Demiplane spell last for one day per caster level. We can leave it open as long as necessary to transport the Legions, then dismiss it.You can't move armies tens of thousands strong like that. Gates are limited in both size and duration. You guys could maybe brute force the matter by just pouring weeks of casting into that, but the thing about gate is that it literally tears a hole in reality, it's not calling where you just pull someone through spamming gates to the point where you can move and army through is the kind of things inevitables would have gotten upset about in the old days. There might not be enough inevitables but let's just say there''s a reason why they would be upset at the act. That many gate spells would not be good for planar stability.
So I'm thinking about what all else we want to take. @DragonParadox, are we still going to get to vote on our order of battle before any large engagement? I figure that's probably only something to decide upon when we've linked up with Queenie's group.
I'd like to invite the Night's Watch mages to join as a form of practicing for the Long Night.[] Using the Imperial Demiplane to ferry the troops to Sathar, linking up with their force immediately.
[] Legion
-[] 1st Legion (Torchbearers), 8th Legion (Dawn Guard) and 9th Legion (Lambent Liberators)
--[] 1st Darkenbeast Company
---[] 1st Siege Company
[] Irregular
-[] Minotaurs: 64x Minotaur Fighter 3 (Additional 16 Fighter 4 and 5 Fighter 5)
[] Ser Gerold
What do we want to bring in terms of our magelings?
@DragonParadox The downside of the Demiplane infrastructure is that it's a fixed location. It's still faster than sailing or marching an army.
That might be a bit too political for them though. Fighting alongside our armies? We'd better not be conquering this place immediately afterwards, at least.I'd like to invite the Night's Watch mages to join as a form of practicing for the Long Night.