Amrelath: "So you're saying this is a celebration where the participants bring you gifts every year just for managing to survive another one?"

Viserys: "First of all, it's not required, and..."

Amrelath: "Everyone. Brings a gift. Just for getting a little older. The mayflies celebrate just that?"

Viserys: "Amrelath. Consider the kind of world we live in. That's actually a pretty impressive accomplishment, given all the bullshit we put up with."

Amrelath: "...point. Okay. I love humans. They come up with some of the best ideas."

Viserys, slyly: "Which you then steal..."

Amrelath: "Don't hate the player, cousin, hate the game."
 
Should we smuggle in Jon for the day? We can disguise him and it will be fun...at the same time I can see that it could be dangerous
No, there's too much risk there. He's safest where he is. Post-conquest we can spend as much time with him as we want, but for now there's no good in potentially scaring the shit out of his family and risking a Lyanna meltdown.
 
No, there's too much risk there. He's safest where he is. Post-conquest we can spend as much time with him as we want, but for now there's no good in potentially scaring the shit out of his family and risking a Lyanna meltdown.
...We can make him a simulacrum, or something..?
At this point, we can throw money at any problem :V
 
Too much, tone it done to closest friends and family.

[X] Companions, Rhaella, Elia and Rhaenys, Alinor and Gerold, Garin's Wife (Selyse?), Darry and Uncle Aemon
 
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Amrelath: "So you're saying this is a celebration where the participants bring you gifts every year just for managing to survive another one?"

Viserys: "First of all, it's not required, and..."

Amrelath: "Everyone. Brings a gift. Just for getting a little older. The mayflies celebrate just that?"

Viserys: "Amrelath. Consider the kind of world we live in. That's actually a pretty impressive accomplishment, given all the bullshit we put up with."

Amrelath: "...point. Okay. I love humans. They come up with some of the best ideas."

Viserys, slyly: "Which you then steal..."

Amrelath: "Don't hate the player, cousin, hate the game."
I now see Amrelath becoming a Dragon version of Cartman as seen here:
southpark.cc.com

Happy Birthday, Stan!

Stan celebrates his 10th birthday with all the boys.
 
Interlude DCCCXL: To Shed Light Within
To Shed Light Within

Second Day of the Second Month 294 AC

There are few fears that run deeper in any thinking mind than that of its subversion, the loss of self. So what then would drive a person to offer themselves as a volunteer to test the long-term effects of enchantment and behavior molding? While we did not present it in that light in the wider publication in the Imperial Times, there was dedication from all involved to see the facts presented to any who went ahead with the project. In a word, poverty.

Even in archon ruled Mantarys, rising from its ashes above the flames of Valyria, there were those who had no better recourse, often living hand to mouth off the charity of temples, relatives, or the state. What was most shocking was how many of these people bore the scars of slavery or some other dark events of their lives upon their minds. It is the easiest thing to proclaim another 'crazy' and shun them, in times of prosperity no less than in times of peril. Many of these people came to us because we promised to remove long lasting harmful effects with magic and they hoped that by enduring whatever trials we had in store they might finally be able to live normal lives. I can only hope we can help them even as we fulfill our goal.

-Velen, the Phoenix Bard

Project Equilibrium, the study of the effects of long-term enchantment upon the mind, started in Mantarys with sixty four subjects aged sixteen to sixty, all in good physical health. Against the recommendations of some of the mind healers involved, Wisdom Velen did not attempt to sift out subjects by behavioral or cognitive patterns. The opening report reads 'in matters of the mind there is no normal, there is only the mean'. So instead the sampling attempted to create a representative swath of society, by age, education, and even prior experience and belief in the power of magic. The faithful were tested beside the agnostic, trained students of the arcane besides the superstitious, soldiers beside former petty criminals.

Who would be most and least easily swayed by enchantment was already well established, mages had been looking for those patterns since time out of mind. The will served as a bulwark, knowlege a foundation, and faith a barrier even beyond the actions of the Power in question. However, when the subjects were subjected to enough magic that all of them were under the sway of the enchanter or simply asked not to resist the spell, the results were striking and in many ways baffling.

Initial results showed subjects who had willingly accepted the suggestions and charm of the Scholarum mages suffered no lingering attachment and confusion once the spells were lifted. By contrast those asked to resist and overwhelmed with magic demonstrated a wide range of symptoms, from anxiety to bouts of anger and deep sadness to night terrors, one instance being so strong it drew a dream predator which was thankfully quickly dispatched.

The above would seem to indicate that it was the absence or presence of free will in any part of the enchantment process that defined later progression of a case. Further tests are planned to indicate whether the subjects belief in free will is relevant or if the distinction takes place at a level below conscious thought

The Mind's Games Progress 11/32

OOC: A bit short but then it is an incomplete action, though it should give you guys some idea of where it's going. This is unlikely to make any great strides in the use of enchantment, but it will provide mind healers with more tools to treat the issue of enthrallment and may provide your agents with better odds of spotting someone who has been conditioned, but is not currently under an enchantment.
 
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To Shed Light Within

Second Day of the Second Month 294 AC

There are few fears that run deeper in any thinking mind than that of its subversion, the loss of self. So what then would drive a person to offer themselves as volunteers to test the long term effects of enchantment and behavior molding? While we did not present it in that light in the wider publication in the Imperial Times, there was dedication from all involved to see the facts presented to any who went ahead with the project. In a word, poverty.

Even in archon-ruled Mantarys, rising from its ashes above he flames of Valyria, there were those who had no better recourse, often living hand to mouth off the charity of temples, relatives, or the state. What was most shocking was how many of these people bore the scars of slavery or some other dark events of their lives upon their minds. It is the easiest thing to proclaim another 'crazy' and shun them, in times of prosperity no less than in times of peril. Many of these people came to us because we promised to remove long lasting harmful effects with magic and they hoped that by enduring whatever trials we had in store they might finally be able to live normal lives. I can only hope we can help them even as we fulfill our goal.

-Velen the Phoenix Bard

Project Equilibrium, the study of the effects of long term enchantment upon the mind, started in Mantarys with sixty four subjects aged sixteen to sixty, all in good physical health. Against the recommendations of some of the mind healers involved, Wisdom Velen did not attempt to sift out subjects by behavioral or cognitive patterns. The opening report reads 'in matters of the mind there is no normal, there is only the mean'. So instead the sampling attempted to create a representative swath of society, by age, education, and even prior experience and belief in the power of magic. The faithful were tested beside the agnostic, trained students of the arcane beside the superstitious, soldiers beside former petty criminals.

Who would be most and least easily swayed by enchantment was already well established, mages had been looking for those patterns since time out of mind. The will served as a shield, knowledge a foundation, and faith a bulwark even beyond the actions of the Power in question. However, when the subjects were subjected to enough magic that all of them were under the sway of the enchanter or simply asked not to resist the spell, the results were striking and in many ways baffling.

Initial results showed subjects who had willingly accepted the suggestions and charm of the Scholarum mages suffered no lingering attachment and confusion once the spells were lifted. By contrast, those asked to resist and who were overwhelmed with magic demonstrated a wide range of symptoms, from anxiety to bouts of anger, and deep sadness to night terrors. One instance was so strong it drew a dream predator which was thankfully quickly dispatched.

The above would seem to indicate that it was the absence or presence of free will in any part of the enchantment process that defined later progression of a case. Further tests are planned to indicate whether the subject's belief in free will is relevant or if the distinction takes place at a level below conscious thought.

The Mind's Games Progress 11/32

OOC: A bit short but then it is an incomplete action, it should give you guys some idea of where it's going. This is unlikely to make any great strides in the use of enchantment, but it will provide mind healers with more tools to treat the issue of enthrallment and may provide your agents with better odds of spotting someone who has been conditioned, but is not currently under and enchantment. Not yet edited.
Here's an edited version of the chapter, DP.

This was a neat interlude. I liked the tone and Velen's presentation.
 
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