Vote closed.
Adhoc vote count started by DragonParadox on Jun 22, 2020 at 4:46 PM, finished with 29 posts and 12 votes.

  • [X] To go against the rites of any religion so long as it does not being harm to others or to the realm would be and egregious act on the part of the crown on matter what the rites in question are
    [X] Point out that there are rules governing the work of courtesans in our realm, just as much as there are any other profession, and they are intended for the benefit of all involved. So long as the courtesans are respected, treated well, and paid a fair wage, what does it matter if those who profit are sorcerers, priests, or even the gods themselves?
    -[X] Explain that in Sorcerer's Deep, and indeed the entire realm, worship is allowed for any god we have determined to not be a threat to humanity. If the followers of a god choose to worship in a manner which harms none, and their god accepts it, perhaps even chooses to empower those worshipers, who are we to tell them they are wrong?
    [X] Point out that there are rules governing the work of courtesans just as much as any profession in Sorcerer's Deep and your whole realm, For the benefit of all involved. So long as they are respected what does it matter if those who profit are sorcerers priests or gods?
    -[X] Explain that in Sorcerer's Deep, and indeed the entire realm, worship is allowed for any god we have determined to not be a threat to humanity and whose worship doesn't directly break imperial law. If the followers of a god choose to worship in a manner that harms no one, and their god accepts it, perhaps even chooses to empower those worshipers, who are we to tell them they are wrong?
    -[x] You would judge ACTUAL GODS for choosing who or how to grant their power? especially considering that any such thing is heavily regulated by the law of the realm. Most priests I know would consider that blasphemy.
 
[X] TalonofAnathrax

The argument to that would be allowing "sacred" prostitution is actively harmful.

To try and explain it, I'm gonna try and explain irl Christianity's views on stuff (okay this probably leans more towards Catholism and Humae Vitae but I'd think Orthodox would be on board too.)

Sex is not just genitals slapping together. It is a sacred act that God created/designed as a vehicle for the purpose of providing immortal souls with physical form. Aka a big deal (its also why a bunch of women saints are still considered virgins after they were raped. Rape is an assault and not the sacred act of sex) Marriage is the sacred union under which sex is supposed to take place under. Sex is pleasurable since its supposed to also fulfill the task of bonding husband and wife in addition to creating life. And in general something as big of a deal as creating new life should be joyous! Same way that eating both provides nourishment and is also enjoyable in its own right, yum carbs/sugar/whatever.

So prostitution is pretty much a giant slap in the face of that world view. You are stripping the conjugal act of all its intended sacredness and reducing sex to pointless soulless, nothingness and causing spiritual harm. Same way how binge eating and purging would be a perversion of the intended "point" of enjoying a good meal.

Note. I am an agnostic who's enjoyed looking into these things. Also in general I honestly think the Faith of the Seven is so shallow that you can't even call it knock off Christianity since there is 0 evidence it has anything in common at all with Christianity other than "GRRM grew up in a Western County so any religion has to be not!Christianity right?" I'd say if anything The Faith of the Seven doctrinally has more in common with Hinduism. And even that resemblance is "squint your eyes, tilt your head and bash it against a wall" levels of reach. And it's still more commonality than what exists between the Faith of the Seven and Christianity.
 
[X] TalonofAnathrax

The argument to that would be allowing "sacred" prostitution is actively harmful.

To try and explain it, I'm gonna try and explain irl Christianity's views on stuff (okay this probably leans more towards Catholism and Humae Vitae but I'd think Orthodox would be on board too.)

Sex is not just genitals slapping together. It is a sacred act that God created/designed as a vehicle for the purpose of providing immortal souls with physical form. Aka a big deal (its also why a bunch of women saints are still considered virgins after they were raped. Rape is an assault and not the sacred act of sex) Marriage is the sacred union under which sex is supposed to take place under. Sex is pleasurable since its supposed to also fulfill the task of bonding husband and wife in addition to creating life. And in general something as big of a deal as creating new life should be joyous! Same way that eating both provides nourishment and is also enjoyable in its own right, yum carbs/sugar/whatever.

So prostitution is pretty much a giant slap in the face of that world view. You are stripping the conjugal act of all its intended sacredness and reducing sex to pointless soulless, nothingness and causing spiritual harm. Same way how binge eating and purging would be a perversion of the intended "point" of enjoying a good meal.

Note. I am an agnostic who's enjoyed looking into these things. Also in general I honestly think the Faith of the Seven is so shallow that you can't even call it knock off Christianity since there is 0 evidence it has anything in common at all with Christianity other than "GRRM grew up in a Western County so any religion has to be not!Christianity right?" I'd say if anything The Faith of the Seven doctrinally has more in common with Hinduism. And even that resemblance is "squint your eyes, tilt your head and bash it against a wall" levels of reach. And it's still more commonality than what exists between the Faith of the Seven and Christianity.
As someone who grew up a Hindu I fail to see the resemblance in any way other than the pseudo-polytheism aspect.
 
Inserted tally
Adhoc vote count started by DragonParadox on Jun 22, 2020 at 4:46 PM, finished with 29 posts and 12 votes.

  • [X] To go against the rites of any religion so long as it does not being harm to others or to the realm would be and egregious act on the part of the crown on matter what the rites in question are
    [X] Point out that there are rules governing the work of courtesans in our realm, just as much as there are any other profession, and they are intended for the benefit of all involved. So long as the courtesans are respected, treated well, and paid a fair wage, what does it matter if those who profit are sorcerers, priests, or even the gods themselves?
    -[X] Explain that in Sorcerer's Deep, and indeed the entire realm, worship is allowed for any god we have determined to not be a threat to humanity. If the followers of a god choose to worship in a manner which harms none, and their god accepts it, perhaps even chooses to empower those worshipers, who are we to tell them they are wrong?
    [X] Point out that there are rules governing the work of courtesans just as much as any profession in Sorcerer's Deep and your whole realm, For the benefit of all involved. So long as they are respected what does it matter if those who profit are sorcerers priests or gods?
    -[X] Explain that in Sorcerer's Deep, and indeed the entire realm, worship is allowed for any god we have determined to not be a threat to humanity and whose worship doesn't directly break imperial law. If the followers of a god choose to worship in a manner that harms no one, and their god accepts it, perhaps even chooses to empower those worshipers, who are we to tell them they are wrong?
    -[x] You would judge ACTUAL GODS for choosing who or how to grant their power? especially considering that any such thing is heavily regulated by the law of the realm. Most priests I know would consider that blasphemy.
 
Part MMMDLXIX: In Worldly Scales
In Worldly Scales

Twenty Eight Day of the First Month 294 AC

Bluntly telling anyone they are not the center of the world will rarely get one anything but a fight, a fact doubly true for proud Dornish lords. That does not mean you are not tempted to politely ask if you should then restrict any act or deed of the Faith of the Seven that a passing Red Priest would find offensive. "To go against the rites of any religion so long as it does not bring harm to others or to the realm would be an egregious act on the part of the Crown on the matter what the rites in question are," you reply instead.

"But those young women are being harmed though they know it not," the septon interrupts. "They are being made into whores..."

This time you cannot quite hold back a sigh. "They are not made into anything. One of the principal reasons there is an enforced standard for Pillow Houses in the realm is to ensure that those who work there are not being taken advantage of, a fact which is sadly all too common in the absence of oversight."

You speak with just enough emphasis to make it clear that if either of them continues along this line of 'reasoning' they are effectively accusing your Lawmen, and thus indirectly you, of incompetence.

"Trading in flesh is a sin against Maiden and Mother both," the priest presses. From his expression it is clear Lord Dayne agrees, but he is going to let the septon take the lead in any case. Frustrating as you may find him at the moment the Lord of Starfall is not without some courtly acumen.

"You are entirely free to attempt to persuade or indeed convert them to that position," you reply, going on to quote from the Seven-Pointed Star, from the Book of the Mother in fact. "'The rod teaches naught but pain.'"

"It would hardly be slavery to ask that your people behave in a decent manner," Ser Andrew interjects, referring back to the full context.

"But it is coercion, my lord." You pause a moment choosing your words with utmost care. "A moonturn past you were concerned about the power the Scholarum would grant the throne, yet now you ask me to exercise that power against the R'hllorites for practicing their faith. That I shall not do upon the eastern shore no more than the western one."

Septon Erek has the expression of a man who had just bitten into a lemon unexpectedly, or perhaps had to choke one down whole. Lord Dayne by contrast looks mostly saddened, but to your relief also a touch thoughtful at the point being made. "I cannot say I appreciate your choice, Your Grace, but I begin to understand it. If you are to rule in Essos as much as the Seven Kingdoms than the Essosi must have their... customs. I pray that they see the light of the Seven before it is too late... and I accept that the Scholarum or something like it must exist. One could hardly ask a septon to provide laws and rules to such as the Red Priests without either compromising their faith or pushing them to rash action."

"My Lord Dayne, think about what you are saying," the septon interrupts, now gone from distasteful to agitated. "Surely the Faith cannot be held to the same standards as these heathens."

"It can and perhaps it should," the lord says slowly. "The better to rise above them all by the truth of its preaching, not the power of its sorcerers or the mailed fist of the Faith Militant." Turning to you he adds. "By your leave, Your Grace, I will return to Dorne and have words with Prince Doran about what I have learned here and how it has changed my path."

What do you do?

[] Bid him farewell

[] Add something
-[] Write in


OOC: I know this isn't the best vote, but it's 1 AM for me so it was this or wait for morning.
 
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The problem is that to try to twist things in appealing to someone who wields primarily secular political power to influence a religious organization and directly limit its practices, then declaring it not a matter of politics despite thoughtlessly appealing to a political authority in order to push your agenda, but instead a matter of moral imperative, is that then literally everything a religion beholden to that secular authority requests is now a matter of "extreme moral imperative".

It's arguing in bad faith at best, and at worst deciding you and your religion is the sole arbitrator on moral authority and deciding which cultural moors different cultural groups should adhere to without even bothering to try to understand the other side's perspective.

You obviously wouldn't want the other side to turn around and petition the King to impose limits on what practices your religion can conduct, thus you argue that being morally bankrupt due to X, they clearly do not deserve a say on Y.

This is how wars start. Without even pairing our political influence with religious influence by becoming head of a particular Faith, it's just courting violence erupting between different religious and ethnic groups the more understanding breaks down between regions and outsiders try to impose their way of life on others unasked for/inorganically, unilaterally and suddenly.

If Viserys was advertising that his Crown was for sale to whichever Faith would give him the most benefits, he would have gotten some offers by now. Even a House as impoverished and politically backwater as Darry has some decent understanding that Viserys has no intentions of prosecuting others due to their religion, motivated out of a desire to delineate secular power from religious authorities.

This is just an issue with certain Lords and religious figures being muddled in their own worlds and not able to see beyond what's in front of them.

I.E The King: A) Rules from King's Landing, B) Submits to the authority of the High Septon on matters of Faith, rules a Kingdom in the South who's only compromise with other religions is looking the other way in regards to the cultural holdouts of the nobles who refused to give up worshiping trees or who were never conquered by their Andal ancestors and violently assimilated.

It's righteous when everyone is looking, and behind closed doors convenient for yourself and your family to keep the social, political, religious and economic inertia tilting towards slow decline, since if you're comfortable, and there's no signs of your status falling for at least a few generations, there's no reason to change anything, or if your status is threatened by changing circumstances, acting in a regressive manner is an elaborate ritual of covering ones own ass.
 
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In Worldly Scales

Twenty Eighth Day of the First Month 294 AC

Bluntly telling anyone they are not the center of the world will rarely get one anything but a fight, a fact doubly true for proud Dornish lords. That does not mean you are not tempted to politely ask if you should then restrict any act or deed of the Faith of the Seven that a passing Red Priest would find offensive. "To go against the rites of any religion so long as it does not bring harm to others or to the realm would be an egregious act on the part of the crown, no matter what the rites in question are," you reply instead.

"But those young women are being harmed though they know it not," the septon interrupts. "They are being made into whores..."

This time you cannot quite hold back a sigh. "They are not made into anything. One of the principal reasons there is an enforced standard for Pillow Houses in the realm is to ensure those who work there are not being taken advantage of, a fact which is sadly all too common in the absence of oversight."

You speak with just enough emphasis to make it clear that if either of them continues along this line of 'reasoning' they are effectively accusing your lawmen and thus indirectly you of incompetence.

"Trading in flesh is a sin against Maiden and Mother both," the priest presses. From his expression, it is clear Lord Dayne agrees, but he is going to let the septon take the lead in any case. Frustrating as you may find him at the moment, the Lord of Starfall is not without some courtly acumen.

"You are entirely free to attempt to persuade or indeed convert them to that position," you reply, going on to quote from the Seven Pointed Star, from the Book of the Mother in fact. "The rod teaches naught but pain."

"It would hardly be slavery to ask that your people behave in a decent manner," Ser Andrew interjects, referring back to the full context.

"But it is coercion, my lord." You pause a moment choosing your words with utmost care. "A moonturn past, you were concerned about the power the Scholarum would grant the throne, yet now you ask me to exercise that power against the R'hllorites for practicing their faith. That I shall not do upon the eastern shore no more than the western one."

Septon Erek has the expression of a man who had just bitten into a lemon unexpectedly, or perhaps had to choke one down whole. Lord Dayne by contrast looks mostly saddened, but to your relief also a touch thoughtful at the point being made. "I cannot say I appreciate your choice, Your Grace, but I begin to understand it. If you are to rule in Essos as much as the Seven Kingdoms, then the Essosi must have their... customs. I pray that they see the light of the Seven before it is too late... and I accept that the Scholarum or something like it must exist. One could hardly ask a septon to provide laws and rules to such as the Red Priests without either compromising their faith or pushing them to rash action."

"My Lord Dayne, think about what you are saying," the septon interrupts, now gone from distasteful to agitated. "Surely the faith cannot be held to the same standards as these heathens."

"It can and perhaps it should," the lord says slowly. "The better to rise above them all by the truth of its preaching, not the power of its sorcerers or the mailed fist of the Faith Militant." Turning to you, he adds, "By your leave, Your Grace, I will return to Dorne and have words with Prince Doran about what I have learned here and how it has changed my path.

What do you do?

[] Bid him farewell

[] Add something
-[] Write in


OOC: I know this isn't the best vote, but it's 1 AM for me so it was this or wait for morning. Not yet edited.
Here's an edited version of the chapter, DP.

Go get some sleep, dude! 😪
 
So here's my Watchman creatures thus far:
Vigilant Briar
Watchman Child of the Briar (+4 RHD) - CR 4
Size/Type:
Tiny Plant
Hit Dice: 6d8 (30) + 18 (CON) = 48 HP
Initiative: +3 (DEX)
Speed: 40 ft., Climb 20 ft.
Armor Class: 21 (+2 Size, +3 Dex, +6 Natural), Touch 15, Flat-Footed 18
Base Attack/Grapple: +4/+9
Full Attack: 2 claws +4 (1d2-2 plus Grab)
Space: 2-1/2 ft., Reach: 5 ft.
Special Attacks: Spitdart Tongue, Thorny Grapple, Eye Rays, Revolting Gaze, Unavoidable Gaze
Special Qualities: Darkvision 60 ft., Low-light Vision, Damage Reduction 5/Cold Iron, Telethapy 100 ft., Plant Traits, Immune Mind-Affecting, Poison, Sleep, Paralysis, Polymorph, Stunning, Critical Hits, Vulnerable to Fire (+50% damage), Spell-like Abilities, All-Around Vision, Eternal Sentry, Touch the Intangible, Vulnerability to Gaze Attacks
Saves: Fort +8, Ref +5, Will +5
Abilities: Str 6, Dex 17, Con 17, Int 14, Wis 16, Cha 20
Skills: Climb +6, Hide +20 (+26 in forests), Listen +20, Move Silently +17 (+23 in forests), Spot +23. Racial Modifiers: +8 Climb, +6 Listen & Spot, +6 Hide & Move Silently while in a forest
Feats: Alertness, Mindsight, Skill Focus (Spot)
Languages: Briarclick (spoken only), Westerosi Common, Low Valyrian (Braavosi)
Alignment: Lawful Neutral

Telepathy (Su): Vigilant Briars can communicate Telepathically with any creature which has a language within 100 feet.

Child of the Briar:
  • Spell-Like Abilities (Sp): 6th Caster Level; 1/Day: Entangle (DC 16)
  • Briar Magic (Sp): 3/Day a Vigilant Briar can cast any cantrip from the Sorcerer/Wizard spell list (DC 15) at 6th caster level.
  • Spitdart Tongue (Ex): Every Vigilant Briar can shoot a wooden spike from its mouth every other round. Treat this as a tiny dart (1 damage, base range 20 ft.).
  • Thorny Grapple (Ex): A Vigilant Briar's long thorny limbs enable it to grapple creatures up to 2 size categories larger than itself. It adds its Dexterity modifier instead of Strength modifier to any damage inflicted while grappling.
Watchman:
  • Eternal Sentry (Ex): A Vigilant Briar does not age or breathe. It does not require food, drink, or sleep.
  • Touch the Intangible (Su): Vigilant Briars can touch, attack, and grapple Incorporeal, astral, and ethereal creatures normally.
  • All-Around Vision (Ex): A Vigilant Briar's eyes allows it to see in all directions. It also benefits from a +4 Racial bonus to Listen and Spot checks and cannot be Flanked.
  • Vulnerability to Gaze Attacks (Ex): A Vigilant Briar suffers a -4 penalty against all Gaze attacks and loses any resistance or immunity it has to the effects of a Gaze attack.
  • Spell-Like Abilities (Sp): 20th Caster Level; Constant: Detect Magic, True Seeing, At Will: Quickened Dimensional Anchor, Discern Location, Greater Teleport (self plus 50 pounds), Plane Shift (self plus 50 pounds).
  • Revolting Gaze (Su): The Vigilant Briar can make a Gaze attack against any creature within 30 feet. If the creature fails a DC 18 Fortitude save, it is Sickened for one hour.
  • Eye Rays (Su): Once every four rounds as a Standard Action, a Vigilant Briar can make a Ranged Touch Attack against all creatures within 100 ft. (make only one attack per creature). The subject takes a penalty to Constitution equal to 1d6+3 for six minutes. The subject's Constitution score cannot drop below 1. A successful DC 18 Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.
  • Unavoidable Gaze (Ex): A Vigilant Briar can actively Gaze as a Standard Action affecting all creatures within 30 feet. The opponents must attempt a saving throw but can try to avoid it via averting their eyes or wearing a blindfold (causing the Vigilant Briar to have Total Concealment from the opponent). Thus, it is possible for an opponent to have to save against a Vigilant Briar's Gaze attack twice during the same round, once before the opponent's action and once during the Briar's turn.
Watchman Commando Bio-Construct (Seeker, Hunter Variant)
Hunter: Medium Bio-Construct - CR 10
Hit Dice: 12d12 (90) + 84 (CON) = 174 HP
Initiative: +7 (DEX) + 4 (Tactical Awareness) = +11
Speed: 60 ft. + 30 ft. (Anklets) = 90 ft.
AC: 36 (+7 Dex, +12 Natural, +7 Armor), Touch 17, Flat-Footed 29
Base Attack/Grapple: +12/+13
Attack: Hollow Bone Dagger (VS sheathed); +21 (1d4+9; 19-20/x2)
Full Attack:
  • Hollow Bone Dagger (VS sheathed): +21/+21/+16 (1d4+9; 19-20/x2)
  • Dual-Wielding Hollow Bone Dagger (VS sheathed): +19/+19/+14 (1d4+9; 19-20/x2) & +19/+14 (1d4+9; 19-20/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Hollow Bone Daggers (Valyrian Steel Sheathed), Sneak Attack (4d6+19), Eye Rays, Revolting Gaze, Unavoidable Gaze
Special Qualities: Bio-Construct Traits (Immune to Mind-Affecting effects with the Charm or Compulsion descriptor and magical Sleep & Possession effects), DR 5/Chaotic, Arcane Sight, SR 17, Vulnerability to Chaos (+50% damage), Spell-like Abilities, Darkvision 60 ft., Low-light Vision, Telethapy 100 ft., All-Around Vision, Eternal Sentry, Touch the Intangible, Vulnerability to Gaze Attacks
Saves: Fort +15, Ref +15, Will +14; +6 vs Morale effects, -2 vs Fear effects, -4 vs Gaze attacks
Abilities: Str 12, Dex 22(24), Con 22(24), Int 12, Wis 14, Cha 14
Skills: Hide +25, Listen +23, Move Silently +22, Search +16, Spot +26
Feats: Alertness, Craven, Darkstalker, Improved Two-Weapon Fighting, Mindsight, Skill Focus (Hide), Skill Focus (Spot), Two-Weapon Fighting, Weapon Finesse
Alignment: Lawful Neutral

Spell-like Abilities (Sp): Caster Level: 12th; At Will: Greater Invisibility (self only)

Hollow Bone Daggers (Ex): The Slayer wields a pair of retractable bone daggers, one in each hand. Each of these daggers contains a hollow channel the Slayer can use to inject a paralytic toxin which causes Paralysis for 1d4+1 rounds via injury (DC 20 Fortitude save negates).
  • Special: Each of the Slayer's hollow bone daggers has been sheathed in Valyrian Steel to increase their effectiveness and durability.
Telepathy (Su): Hunters can communicate Telepathically with any creature which has a language within 100 feet.

Watchman:
  • Eternal Sentry (Ex): A Hunter does not age or breathe. It does not require food, drink, or sleep.
  • Touch the Intangible (Su): Hunters can touch, attack, and grapple Incorporeal, astral, and ethereal creatures normally.
  • All-Around Vision (Ex): A Hunter's eyes allows it to see in all directions. It also benefits from a +4 Racial bonus to Listen and Spot checks and cannot be Flanked.
  • Vulnerability to Gaze Attacks (Ex): A Hunter suffers a -4 penalty against all Gaze attacks and loses any resistance or immunity it has to the effects of a Gaze attack.
  • Spell-Like Abilities (Sp): 20th Caster Level; Constant: Detect Magic, True Seeing, At Will: Quickened Dimensional Anchor, Discern Location, Greater Teleport (self plus 50 pounds), Plane Shift (self plus 50 pounds).
  • Revolting Gaze (Su): The Hunter can make a Gaze attack against any creature within 30 feet. If the creature fails a DC 18 Fortitude save, it is Nauseated for two hours. If it successfully saves, it is instead Staggered for one round.
  • Eye Rays (Su): Once every four rounds as a Standard Action, a Hunter can make a Ranged Touch Attack against all creatures within 100 ft. (make only one attack per creature). The subject takes a penalty to Constitution equal to 1d6+5 for 12 minutes. The subject's Constitution score cannot drop below 1. A successful DC 18 Fortitude save reduces this penalty by half. This penalty does not stack with itself. Apply the highest penalty instead.
  • Unavoidable Gaze (Ex): A Hunter can actively Gaze as a Standard Action affecting all creatures within 30 feet. The opponents must attempt a saving throw but can try to avoid it via averting their eyes or wearing a blindfold (causing the Hunter to have Total Concealment from the opponent). Thus, it is possible for an opponent to have to save against a Hunter's Gaze attack twice during the same round, once before the opponent's action and once during the Hunter's turn.
Commando Construct:
  • Extra Attack (Ex): When using the full-attack action, a Hunter can make one extra attack per round at its highest Base Attack Bonus.
  • Tactical Awareness (Ex): The Hunter gains a +4 bonus on Initiative checks. Additionally, it is never considered an unaware combatant and is always able to act in the surprise round. It is still Flat-Footed in the surprise round until it acts.
  • Brutal Attacks (Ex): When the Hunter makes two successful melee attacks against the same target in a single round, its attacks either rend flesh or crush bones. This deals an additional amount of damage equal to the damage dealt by its highest-damage successful melee attack plus twice the Hunter's Strength modifier.
  • Energized Alacrity (Su): Once per minute as a Swift Action, the Hunter can temporarily enhance its speed to a great degree. When doing so, the Hunter gains a +30-foot bonus to all of its movement speeds for one round. Additionally, when making a full attack during this round, the Hunter can move up to its speed either before or after it attacks. This movement provokes attacks of opportunity as normal.
Seeker Construct:
  • Vulnerability to Chaos (Su): Seekers are held together by the purely logical minds that drive them. As such, they take half again as much (+50%) damage as normal from spells with the Chaotic descriptor or weapons with the Anarchic special ability, regardless whether a saving throw is allowed, or if the save is a success or failure. Spells with the Chaotic descriptor ignore a Seeker's Spell Resistance.
  • Bio Construct: Bio-Constructs possesses the following traits (unless otherwise noted in a creature's entry): Darkvision 60 ft, Immune to Mind-Affecting effects with the Charm or Compulsion descriptor, +6 save bonus vs Morale effects and a +4 bonus on all Will saving throws, and Immunity to magical Sleep & Possession effects. The Seeker benefits from Spell Resistance equal to 5 plus its current Hit Dice. As with regular Constructs, Bio-Constructs are immediately destroyed when reduced to 0 or less Hit Points. Despite being living beings, Bio-Constructs do not have soul and cannot be Raised or Resurrected. Progression (Good BAB, Good Saves, +4 skill points per HD)
Bone Armaments (Ex):
  • Weapons: Seekers wield melee weapons made from their own bone, which grow from one or more of their arms. The type of weapon it has is determined by the Seeker's role (see its Attack and Full Attack listing for the bone weapon it carries) . Bone weapons are directly attached to a Seeker, which prevents them from being disarmed. They can be Sundered (any damage to the bone weapon is delivered to the Seeker as well). A Sundered bone weapon can be reformed 2 rounds later as a Move Action. Bone weapons have a Hardness of 5 and 1/2 the HP of a normal version of that weapon. Any part of a bone weapon that is sundered from the body of a bio-construct immediately looses its special properties, becoming a useless bit of broken bone.
Equipment: Amulet of Tears, Anklets of Rapid Translocation, Bead of Newt Prevention, Boneward Belt (+2 CON, +2 DEX), Reinforced Segmented Mithral Breastplate (+1), Ribbon of Disguise, Ring of Protection from Evil, Valyrian Steel Bone Dagger Sheathing (+2)

Amulet of Tears:
  • Reinforcement (3 Charges/Day): 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Anklets of Rapid Translocation:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Boneward Belt: +2 Constitution, +2 Dexterity
  • Healing (3 charges/Day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
Ribbon of Disguise: You can use the Disguise Self spell at will.
I think the flying variant will use the Snark chassis. We can add the Plant-Imbued template, increase it to 9 RHD, and apply the Watchman template to get a nice CR 6 surveillance abomination.
 
[X] "Lord Dayne, I'm glad you begin to understand my perspective on this, but allow me to elaborate for both of you so you know the depths to which I have given careful thought for the practices on both continents."
-[X] "If secular power is wielded to the sole benefit, or rather," acknowledge the point without explicitly agreeing to it, "moral imperative of one faith, then any petition made by a non-proscribed faith practicing within the Realm becomes a matter of 'extreme moral imperative'."
-[X] "Lord Andrew already understands that he would be better served attempting to convince others through discourse, and in this I encourage any brother or sister you would meet, Brother, to do the same."
-[X] "Should it come to pass that a plurality in the Councils, local or otherwise, begin pushing ordinances to limit, or indeed outlaw the trade of flesh, which I find all too often easy to end up exploitative in regions where law enforcement is uneven or not as sophisticated as the more core provinces, then it shall be through common voice that these new laws are imposed."
-[X] "While this will neither be a fast nor easy process, it is one which we should all content ourselves, because it will mean that no religious conflict could erupt to the detriment of all."
-[X] "I encourage you to press for more interactions between different faiths across the realm in the coming years, I believe it would lead to more mutual understanding and ease tensions more than simple proselytizing ever could. If nothing else it will ensure that people think critically of those Powers which they profess faith toward, which is the first step toward change in any group of worship."

[X] Meet with Marywn the Mage in Old Town.
 
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As someone who grew up a Hindu I fail to see the resemblance in any way other than the pseudo-polytheism aspect.

Yeah the only 2 real parallels are that "the Seven who are One" resembles the Hindu concept of all Gods being one facet of Brahman/Universal Truth (pretty much all other polytheistic religions I can think of right now consider their dieties individual beings--ieThor and Idunn are definitely not supposed to be parts of one higher concept) and that maybe if you squint real hard the explicit "roles" in the Seven/some of their teachings kinda resemble a caste system. Also one theory I read is that the Bearded Priests of Norvos are a Seven mystery cult and their art in the worldbooks looks vaugely Oriental or Indian (see the rando tiger lying around). That's really it for similarities between core concepts.

"Wow, you're reaching more than an aberration speced for reach attacks." Yes. But even these are still more points of commonality/resemblance between the core aspects of Hinduism and The Faith than there exist between Christianity and the Faith, of which exist roughly jack and shit. Seriously, nothing remotely resembling Original Sin(1), Jesus Christ's redemptive sacrifice or hell, even monotheism. I'm pretty sure the Faith has never in canon explicitly denied the divinity of the Old Gods or any other deity. They might call them evil, but not fake. That's a biiiiggg deal. Not to mention how Hugor, dude given goodies by the gods to conquer gloriously like he's some favored Greek demigod ala Perseus, couldn't be more different than Jesus, God/his son who willingly humbled/weakened himself to become a baby, and then painfully die as a mortal carpenter.

(1) No don't bring up people talking about a Thing is bad because the Seven say so, every religion has something to say about what you are or are not supposed to do, Original Sin is its own concept distinct concept beyond just standard moral guidance.
 
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[X] Crake

Honestly, the Septon should be happy that all faiths are held to the same standard and none is allowed to infringe on the rights of another considering that if Viserys were to favor one faith over all others it sure wouldn't be that of the Seven. After all you don't see the Seven offering power for sacrifices, do you?
 
I'm using hill giants with some tweaks to show their greater reliance on smell and weak vision and I got rid of the stone throwing since that does not really make sense as a universal skill. They also get resistance to cold 10 as an Extraordinary ability.

Stone throwing is a universal human ability, anything humanoid would be able to, if the rocks we threw as children were 10X larger we'd think differently about them.

[X] Goldfish

And I am honestly surprised to find that the guy that started the Russian translation of this quest is still doing it, apparently.
Having tried mah hand at translating before, just, daymn.
It's little different to the madmen that translated Worm or Fallout Equestria: Project Horizons back i the day...

Wow.

Just the reformatting alone is insane, a table of contents would do wonders even for the English version.

Threadmarks get a little unwieldy in the several thousands.
 
Honestly, the Septon should be happy that all faiths are held to the same standard and none is allowed to infringe on the rights of another considering that if Viserys were to favor one faith over all others it sure wouldn't be that of the Seven. After all you don't see the Seven offering power for sacrifices, do you?
I get this line of argument is mostly made in jest, but we're not really arguing on the basis that we are protective of religious autonomy in any manner other than to cut off a avenue of attack on our own authority. By taking a hands off approach in public, we remove a vector of attack for our detractors.

And on that note, we are very much prone to favoritism when it comes to our own private actions vis a vis our relationships with various Gods. Because the Seven explicitly have nothing to offer us in regards to the defense of our realm (much less the world), we don't really concern ourselves with them other than how to undercut their ability to oppose us on the sly.

In contrast we are plotting and scheming with a cabal of Gods to build an artificial divine construct who's sole purpose is to provide a highway system to their own divine realms, act as a battery for un-directed Faith which everyone can charge up from in exchange for defending it, and last of all create an Extraplanar, Outsider military force capable of staving off invasions from outside forces as an ultimate end-goal, or even invade other Spheres of being.
 
[X] Crake

Sure we might favor some other gods in general since they offer things we need with prices we can afford, but publicly we aren't going to limit a certain religion unless it is actively harmful in general.
 
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