[X] Bid no more than up to four times the starting price (500,000 IM).

The ratio is 2 IM for 1 GT, just like with all planar currency.
This isn't the case with Scepters or Notes anymore, you realize. Those are explicitly 1:1, and you actually should retroactively edit updates to note the same since I believe that pushes currency from 2:1 to 1:1 in general since the value of the Scepter was just as strong. We didn't devalue our allies' currency after all, but raised our own.

Edit: I think we made foreign currencies our reserve explicitly to eliminate confusion from this in the future...
 
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I really want this one. It would make a fantastic Familiar for Anu. Super helpful, too.

[X] Crake
 
I'd propably go for up to 6 times the price, if we can afford it?
I think that was the highest anyone was willing to go so far.

[X] Crake
 
[X] Bid no more than up to four times the starting price (500,000 IM).


This isn't the case with Scepters or Notes anymore, you realize. Those are explicitly 1:1, and you actually should retroactively edit updates to note the same since I believe that pushes currency from 2:1 to 1:1 in general since the value of the Scepter was just as strong. We didn't devalue our allies' currency after all, but raised our own.

Edit: I think we made foreign currencies our reserve explicitly to eliminate confusion from this in the future...

Oh right, I think I was still working things out in the old iron mark conversion, ignore that part then. One to one conversion.
 
This isn't the case with Scepters or Notes anymore, you realize. Those are explicitly 1:1, and you actually should retroactively edit updates to note the same since I believe that pushes currency from 2:1 to 1:1 in general since the value of the Scepter was just as strong. We didn't devalue our allies' currency after all, but raised our own.

Edit: I think we made foreign currencies our reserve explicitly to eliminate confusion from this in the future...
Oh right, I think I was still working things out in the old iron mark conversion, ignore that part then. One to one conversion.
There's a pretty big disconnect here for me. We had our original deal with the Shaitan and the Djinn to peg our currency to both of theirs at half their value specifically because we were the junior partner in the alliance (which was a big reason why they accepted at all -- why would they play equal to a polity that's literally only a few years old?), and we stockpiled a currency reserve of Djinn Silk Notes and Shaitan Glassteel Scepters as part of that. I don't see how this raises our currency. It's pegged. By nature it'd be static.

This has never been covered in the story, so it's pretty bizarre to me that it's just decided off the cuff like this. This is the first I'm hearing of this.
 
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There's a pretty big disconnect here for me. We had our original deal with the Shaitan and the Djinn to peg our currency to both of theirs at half their value specifically because we were the junior partner in the alliance (which was a big reason why they accepted at all -- why would they play equal to a polity that's literally only a few years old?), and we stockpiled a currency reserve of Djinn Silk Notes and Shaitan Glassteel Scepters as part of that. I don't see how this raises our currency. It's pegged. By nature it'd be static.

This has never been covered in the story, so it's pretty bizarre to me that it's just decided off the cuff like this. This is the first I'm hearing of this.

Wait... I thought I was genuinely forgetting something, now I'm just confused. I'm going to have to go back and look at the economy votes eventually. I'm pretty busy right now.
 
Wait... I thought I was genuinely forgetting something, now I'm just confused. I'm going to have to go back and look at the economy votes eventually. I'm pretty busy right now.
Way back when we first made the alliance with the Shaitan and the Djinn, one of the big things we settled with them was exchange rates for our currencies.

We specifically pegged our currency to be valued as such: 2 Imperial Marks = 1 Glassteel Scepter = 1 Windsilk Note

And then as part of that process we stockpiled a whole bunch of Glassteel Scepters and Windsilk Notes as a bullion to give our currency extra legitimacy. This doesn't raise the value of our currency. That's not how pegging a currency works.
 
Way back when we first made the alliance with the Shaitan and the Djinn, one of the big things we settled with them was exchange rates for our currencies.

We specifically pegged our currency to be valued as such: 2 Imperial Marks = 1 Glassteel Scepter = 1 Windsilk Note

And then as part of that process we stockpiled a whole bunch of Glassteel Scepters and Windsilk Notes as a bullion to give our currency extra legitimacy. This doesn't raise the value of our currency. That's not how pegging a currency works.

Could you find the proposal/vote for that if it's not too much of a bother? I'll look for it myself eventually, but I'm a little busy IRL right now.
 
[X] And the Lord spoke: "Let there be money!"
-[X] Talk about money. Explain to the Sultan and the Sultana how the Planetosi economies are currently running on coinage minted from precious metals. Due to the fluctuation in prices across the planes, most notably the understandable unwillingness of the Opaline Vault to accept gold as currency, you consider this situation untenable. You wish to see trade flourish between the realms and for this, you wish to create a new currency that is accepted on each of the three planes involved in this conference.
-[X] You do not intend to issue a currency backed only by empty promises though, but one that is grounded in something both of them would trust. Their own money.
-[X] You wish to sell the amount of 90.7 tons of adamantine to the Opaline Vault at market value for a sum of 300,000 Great Glass Scepters and 300,000 Silk Notes. This money will remain in the possession of your state, with the Iron Bank of Braavos being entrusted with the storage of that wealth.
-[X] You will then issue a currency that is backed not by your word alone, but by this deposit of foreign currency and a fixed exchange rate. At least 50% of all Imperial Marks in circulation, be it in the form of minted coinage or book money, will be at any time backed by a reserve of planar currency. The exchange rate will be for now fixed at 1 Great Glass Scepter to 2 Imperial Marks. Anyone approaching your state with the desire to redeem their Imperial Marks can thus, at any point in time, have them exchanged for the predetermined value in Great Glass Scepters.
-[X] As for the Planetosi economies, you will pin the Imperial Mark at a 1:1 exchange rate to the Iron Mark, assuming the Iron Bank of Braavos is interested in such an arrangement. (We should not sound as if we can just dictate this to the IB, but let's be honest. They would have to be enormously stupid to not jump at this deal.)
-[X] To not strain the trust needed for this agreement unnecessarily, you will for now operate at 100% backing, thus you will issue 12 million Imperial Marks for now and slowly issue additional currency as the trust in your coinage increase. Alternatively, you will increase your reserves of foreign currency before issuing additional coinage.
-[X] This obviously has implications for their own fiscal relationship. If the Imperial Mark is pinned to both the currencies of the Opaline Vault and Amun Kelisk at a fixed rate, both of these currencies are also indirectly pinned against each other. This would definitely be a boon for trade between their realms, though you are understanding if they feel the time is not yet rife for such close cooperation between their polities. Should this be the case, you will pin your currency only against the Great Glass Scepter, due to the inability to use gold backed currency in the Opaline Vault.
-[X] Should they be interested in a mutual pinning between all three currencies though, you would suggest the formation of a special council to oversee this matter. It should be set up with one representative from each of the involved governments and one banking institute from their respective realms. They would meet regularly and adjust the exchange rates in accordance to the exchanges that have been taken place and the flow of currency through trade. Thus the currencies can stabilize against each other and no single party can take advantage of this arrangement. By making said council consistent of 3 political and 3 economical actors and having decisions made by majority vote, neither the governments can intentionally harm the economy, nor can the economic actors dictate policy. Likewise, no single realm can force a deadlock on the council and neither can two governments conspire against a third. The structure would ensure cooperation to the mutual best interests of all participants.
-[X] If this solution should come to pass, you would like the Iron Bank of Braavos to represent the your realm in it as the independent economic actor. Likewise, you would like to gain the right for them to set up offices in Amun Kelisk and the Opaline Vault to perform currency exchanges there and to offer other financial services. You have a great interest to increase you reserves of planar currency to further stabilize the Imperial Mark by selling bonds that are denominated in the local currencies, with the Iron Bank acting as the intermediate.
-[X] Use these denominations and designs for your coinage.
-[X] If this works out, turn to Lady Uraka and say to her with a sad smile: "Years? I'm saddened by your lack of faith."
@DragonParadox, here you go.

The currencies are pinned/pegged/fixed at this rate.
 
[X] Bid no more than up to four times the starting price (500,000 IM).

I doubt this will be enough to get it, but we'll see. We're in the company of people ready to drop millions.
 
There's a pretty big disconnect here for me. We had our original deal with the Shaitan and the Djinn to peg our currency to both of theirs at half their value specifically because we were the junior partner in the alliance (which was a big reason why they accepted at all -- why would they play equal to a polity that's literally only a few years old?), and we stockpiled a currency reserve of Djinn Silk Notes and Shaitan Glassteel Scepters as part of that. I don't see how this raises our currency. It's pegged. By nature it'd be static.

This has never been covered in the story, so it's pretty bizarre to me that it's just decided off the cuff like this. This is the first I'm hearing of this.
That's not at all what happened. We specifically stated that no coin would be minuted more than we had of their currency. It is worth 1:1 specifically because we have another note or scepter of either currency backing each IM minted.
 
That's not at all what happened. We specifically stated that no coin would be minuted more than we had of their currency. It is worth 1:1 specifically because we have another note or scepter of either currency backing each IM minted.
I direct you to the following:
-[X] You will then issue a currency that is backed not by your word alone, but by this deposit of foreign currency and a fixed exchange rate. At least 50% of all Imperial Marks in circulation, be it in the form of minted coinage or book money, will be at any time backed by a reserve of planar currency. The exchange rate will be for now fixed at 1 Great Glass Scepter to 2 Imperial Marks. Anyone approaching your state with the desire to redeem their Imperial Marks can thus, at any point in time, have them exchanged for the predetermined value in Great Glass Scepters.
Our currency is pegged to the Shaitan Glassteel Scepter and the Djinn Windsilk Note at a 2 to 1 ratio respectively.

There is nothing about our currency value fluctuating based on how much bullion we have in reserve.
 
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I'll be honest with you guys currency fluctuation is not something I want to model in this quest, I have embraced a lot of complexity, more perhaps than I ever thought I would but that in particular does not seem like something that would add to the quest. Realistically yes there should absolutely be fluctuation but like I said way back when we were in Braavos it is not something I feel equipped to model.
 
I'll be honest with you guys currency fluctuation is not something I want to model in this quest, I have embraced a lot of complexity, more perhaps than I ever thought I would but that in particular does not seem like something that would add to the quest. Realistically yes there should absolutely be fluctuation but like I said way back when we were in Braavos it is not something I feel equipped to model.
You would have to model everything in order for it to work. I'm sure technically there's a way to make that possible... we have the technology.
 
[X] Crake

I forget, what's the item we're going to be breaking the bank for? I know it's the last one but I don't know/remember what it is exactly.
 
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