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As far as I know both of those are doable. It mainly affects teleportation and planeshifting.
As far as I know both of those are doable. It mainly affects teleportation and planeshifting.
Shadow Walking is off the table, I'm sure, though Wind Walk is available. It affects too few people per casting, though.
We should make it ludicrously fast.60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
A hustling speed for a creature with a base speed of 30 is 6 mph. Mammoths have a base speed of 40, meaning they can hustle at 8 mph. With the benefits from Risen Road spells and Banners of Swiftness, they should be able to go for at least 16 hours, so rather than 64 miles in a day, they could do 128 miles. Large-sized Giants also have a base movement speed of 40.We should make it ludicrously fast.
That's about 200 miles of distance, if we take in to account doubled walking speed with no impediments for detours that's a straight path to it.
At a hustle that should be 64 miles per day, so we should make it in a bit over three?
If this will just take two days, we could probably afford the detour... it hurts a bit, but we probably would have wasted that time on something frivolous anyway.A hustling speed for a creature with a base speed of 30 is 6 mph. Mammoths have a base speed of 40, meaning they can hustle at 8 mph. With the benefits from Risen Road spells and Banners of Swiftness, they should be able to go for at least 16 hours, so rather than 64 miles in a day, they could do 128 miles. Large-sized Giants also have a base movement speed of 40.
With breaks to rest and graze, I think this could be done in two days.
@DragonParadox, if we Imbue several Giants with Risen Road spells (provided by Viserys, Lya, and Dany), with buffs to caster level (from Beads of Karma, the +2 from Wild Arcana or Inspired Spell, and Harmonic Chorus), each spell could easily last 24+ hours and provide 240+ feet of continuously moving roadway. That would make terrain a non-issue, as if they were traveling on a perfectly straight and smooth modern highway, and it allows those in the roads to travel at a Hustle, which is essentially twice their walking speed.
Add the effects of a Banner of Swiftness to remove the need for Constitution checks to avoid nonlethal damage and fatigue and we'll be moving pretty quick.
60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
TIL Canon ASoIaF was High Fantasy. Fucking Euron was teleporting entire fleets with his EPIC CONJURATION.So, we found a way to achieve canon ASOIAF army travel speeds? This was their secret?
This is fantastic, @Goldfish. Great find.@DragonParadox, if we Imbue several Giants with Risen Road spells (provided by Viserys, Lya, and Dany), with buffs to caster level (from Beads of Karma, the +2 from Wild Arcana or Inspired Spell, and Harmonic Chorus), each spell could easily last 24+ hours and provide 240+ feet of continuously moving roadway. That would make terrain a non-issue, as if they were traveling on a perfectly straight and smooth modern highway, and it allows those in the roads to travel at a Hustle, which is essentially twice their walking speed.
Add the effects of a Banner of Swiftness to remove the need for Constitution checks to avoid nonlethal damage and fatigue and we'll be moving pretty quick.
60 leagues without having to detour due to terrain, twice normal walking speed, while being able to travel without tiring, what does that do to our overall travel time?
@DragonParadox, have any of the giants expressed interest in joining us to fight the Others? It's fine if they haven't, but if they have there is lots of bling we can deck them out in.