I genuinely saw no need to calc an ascent profile, let alone a Planetos - Moon transfer so far, but expect the moon trip to take 2 days at least to get there. Probably more since I wouldn't want to risk messing up the break maneuver and doing some lithobreaking with our current flagship.
 
I genuinely saw no need to calc an ascent profile, let alone a Planetos - Moon transfer so far, but expect the moon trip to take 2 days at least to get there. Probably more since I wouldn't want to risk messing up the break maneuver and doing some lithobreaking with our current flagship.
For that eventual moon base what magics are available to terraform it for us? Assuming the air isn't breathable, we are probably going to rely on constructs for a lot of it.
 
We will have two additional Moonchaser-class vessels going operational next month, so it wouldn't be out of the question for the original to be undergoing zero-g testing and shakedowns in preparation for a visit to the moon while one or both of the new ones are evacuating the Thenns and anything of worth in their valley which will fit into a cargo hold.
 
We will have two additional Moonchaser-class vessels going operational next month, so it wouldn't be out of the question for the original to be undergoing zero-g testing and shakedowns in preparation for a visit to the moon while one or both of the new ones are evacuating the Thenns and anything of worth in their valley which will fit into a cargo hold.
also maybe the giants if talks go well and a lorathi if he is still breathing by that time next month
 
On that note, is that debuff still fitting for an artifact of Yss (Trade domain and INT debuff)? We should upgrade it.
I asked DP about that a while back, and he confirmed that the debuff is not something which can be removed from the belt because it is inherent to it's power.

Easy enough to mitigate, however, with an Intelligence booster. We're already doing that, actually. She has a +2 INT booster now, though I would want to increase that further eventually.
 
I can't believe this shit. I'm on coronavirus lockdown and working from home, and I'm still disorganised enough to miss a vote.
 
They banned gathering of more than 50 people around here, and we're still expected to come into work. :V

Admittedly that probably means they are going to shut down the building pretty soon.
 
westerosi giants are hill giants iirc or at least hill giant varients they seem smarter than normal hill giants at least
They used to have civilization. Megalithic structures and all that.

Then humans murdered them and took their land...

Edit: :ninja:
 
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westerosi giants are hill giants iirc or at least hill giant varients they seem smarter than normal hill giants at least
No, the Jhogwin are the Hill Giants. Westerosi Giants are a bit ambiguous because in the Dawn Age they apparently built Mythic Megastructures like the Giant's Lance, but have since regressed.
 
now i'm wondering why the Jhogwin are the hill giants as they were at least larger than westerosi giants and are named stone giants in the article (yes that has different meaning in asoiaf but still)
We don't know, but we did get an interlude confirmation at some point that DP made the Jhogwin Hill Giants instead of Stone Giants.
 
For that eventual moon base what magics are available to terraform it for us? Assuming the air isn't breathable, we are probably going to rely on constructs for a lot of it.
Use the life-support units of the Moonchaser for the first outpost. When it grows, install it's own units.

Once a basic base has been established, use Titan Tools to create large crystal domes and Shadow of the Doom to produce fertile soil. Then plant forests and maybe some crops. And a Weirwood.
We will have two additional Moonchaser-class vessels going operational next month, so it wouldn't be out of the question for the original to be undergoing zero-g testing and shakedowns in preparation for a visit to the moon while one or both of the new ones are evacuating the Thenns and anything of worth in their valley which will fit into a cargo hold.
Sounds good. I may or may not get around to finalize the Dauntless this weekend. Work wasn't kind to me lately.
 
Part MMMCCCXC: Honor's Worth and Glory's Price
Honor's Worth and Glory's Price

Twenty First Day of the Twelfth Month 293 AC

There are more ships in the harbor of Sunspear than when last you were here, more pennants flying in the brisk sea breeze, the light of phoenix wings like pieces broken off the sun's golden fire, but what truly draws your eye are the changes to the Shadow City. Once a labyrinthine tangle of mud-brick shops and windowless hovels with stables, inns, winesinks and pillow houses reigning above them as queens of a dusty destitute court, now streets paths paved and well marked cross it, each with a number as well as a name. Wherever you look knew walls are being raised, stone and bright tile replacing thatch that might well blow away in a storm.

Some of the changes at least can be attributed to the the growing trade through the straights and in recent months to Sorcerer's Deep and the Spheres beyond this one, but far more is owed to the decision of the Prince of Dorne himself. "Uncle Doran decided we could do without the 'shadow' part of our city," Tyene says in the stillness of your mind so as not to break the illusion all of you had come draped in, obviously following your gaze. "It made sense when when Aegon came to have nothing worth burning, but now the that dragons are kith and kin and pirates out of the Stepstones are no longer a concern it's worth laying out gold to make more of it."

"Have you met Yrten?"
Waymar jokes from your other side, the boyish smile a little at odds with the glamour of a grizzled Essosi veteran he is wearing. "Pirates out of the Deep are just after more deserving targets these days. I hear Asha recruited an Ironborn reaver somewhere east of the Jade Gates and she's presenting him at court."

"Like calls to like I assume,"
you reply while ducking aside from a carriage whose driver seems to be a bit too enthusiastic about the new roads. You catch sight of the sword and star of House Dayne emblazoned on the door.

"I wish we could have at least given them back Ashara's bones," Tyene's thoughts are tinged with wistfulness.

"And explain that she died the servant of a monster following mad ambition?" Dany shakes her head as she walks to one of the peddlers, handing the man a few old pennies for some oranges to share between them. Between Waymar, Ser Ricahrd and yourself all playing warriors of some stripe or another here for the tourney she does not precisely fit, but she insists that taking on a physically older guise 'feels strange' in ways a wholly different form does not.

"Maybe she did it in her brother's memory?" Waymar offers, though more for Tyene's sake than because he cares about Ashara Dayne.

"Given the deeds the 'Sword of the Morning' was complicit in, both in service of my father and my brother, I suppose she did follow his legacy," you answer darkly. You might feel pity for the girl Ashara was when she fled into exile when presented with a false prince and caught in Varys' webs, but died long before Ser Richard crossed blades with a priestess of Tiamat on the eastern plains.

"Well aren't we grim as mourners at feast-time," Tyene says aloud. "Let's have a look at the list so we can see who to toast tonight."

***​

The lists you discover have many of the names you had been expecting, Lord Andrew Dayne is favored in the joust with only eight more tilts to decide the winner of the tourney. Though there are good odds on Cletus Yronwood who rides with an enchanted bridle and lance, and had been heard to boast in taverns that he did not even have to pay for them so eager were the mages to show their work in the face of all the chivalry of Dorne.

"Half of that is true," Tyene says speaking again in secret and silence. "It's Uncle Doran that gave him that magic and more than what he showed so far as well. It helps get House Yornwood indebted to him and drives the point of magic's uses into the skulls of some of the more thick-headed of our lords upon the point of a lance."

"Hopefully not literally, it would be awkward to have to heal them,"
Dany interjects. She is paying more attention to the archery lists. Jeyne Fowler had just eliminated Arron Qorgyle whom you remember ranking high in Sorcerer Deep's own archery contest, though you suspect from the mutterings of witchcraft that there are more a matter of sour grapes from those who had taken bets they counted 'sure' against a lady at her first showing.

Unlike in archery Prince Doran had chosen to organize a more traditional melee as as not to seem to be following in the footsteps of the 'Traitors' Tourney' too closely, which means the favorites there are more likely to be judged by reputation. Some small not particularly sensible part of you wonders what it would be like to play mystery knight. You are reasonably sure your skills with Dark Sister would be worth the walk onto the sands, but it would be a poor reward for Prince Doran's loyalty to play those sorts of games with his lords.

No, there are other sorts of meetings no doubt just as surprising you need to have with the High Lords of Dorne, though that leaves the question of how you should approach, them alone or together, in Doran's company or only with your Companions?

How do you meet the High Lords of Dorne?

[] Ask Doran to arrange meetings one by one with those he considers most troublesome

[] Meet them all at once after the Prince of Dorne has said his piece

[] Write in


OOC: This is not going to be as elaborate as the Tourney in Sorcerer's Deep for obvious reasons, but if you guys just want to walk around and take in the sights I have some scenes in mind to play out depending on rolls.
 
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[X] Have Tyene speak with Doran and get a feel for who could use your intervention most.
-[X] Take in some of the sights to see the general sentiment reigning among the Lords of Dorne. To be honest you are half expecting to run afoul of some intrigue, not for the fact that you are in Dorne so much as the fact that there has been little opportunity for your enemies to get their claws into your vassals here and now would be a good time for it.
 
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