I didn't like him, but he's pretty well convinced me collaboration is viable. Which has nothing to do with whether we should sacrifice to him, unless he offers some pretty good returns, since we already have a bunch of gods to sacrifice to.

Plus we could always be more compatible, which will happen naturally so long as he doesn't get a ton of energy to spend into keeping his personality under control.
 
Holy Places of Sorcerer's Deep
Holy Places of Sorcerer's Deep

Deity: The Old Gods of Stream, Forest, and Stone
Holy Place: Tree of the Dawn Age
Description: A pillar of white that spears the skies, the Tree of the Dawn Age is one of the largest living things in the world, reaching a height of more than a thousand feet, so big that even grown dragons look like hatchlings when perched in the branches. Its magics stretch across the width and length of the entire island capital.
Date: Thirty-First Day of the Eighth Month 293 AC
Location: Outskirts of Sorcerer's Deep, Sorcerer's Deep, The Stepstones
"A Child of the Forest as they were in the Days of Dawn, its face one of determination and hope as it looks to the horizon."
CL 20 Hallow Effect
Secondary Effect 1:
Magic Circle Against Evil — All individuals in range receive the benefits of Protection from Evil.
Secondary Effect 2: Sacred Fox's Cunning — Boost to skill and ability checks, boost to all learning.
Secondary Effect 3: Greater Age Resistance — Ignore all Strength, Dexterity, and Constitution penalties gained from middle age, old age, and venerable age.
Secondary Effect 4: Keep Watch — Gain no fatigue but gain the benefit of a full night of rest.
Special Note: Immune to Fire, has a Zomok Guardian, Island-wide Area of Effect, 1000 ft. tall
Temple Cost: 2187.95 HD


Deity: Yss the Timeless Serpent
Holy Place:
Great Temple of Yss
Description: Erected of green marble and gleaming bronze carried here at great expense and shaped by manumitted Lyseni craftsmen according to the cryptic instructions of the Avatar of Yss. The structure looks subtly alien... as if someone had strived to replicate a fevered vision into stone and mortar. The Temple of the Serpent God gleams in the rich golden light of the afternoon sun, much like a reptile basking in the sun, its gates are of wood bound in brass worked in a pattern of coiling scales its corridors never entirely straight the corners never sharp... even the way the sound carries through the halls makes the voices of the worshipers echo strangely. Within the halls inside a deep pool of waters rests the Avatar of Yss himself.
Temple Bonus: Access to three free commune spells a week, citizens have access to minor divinations for the price of sacrifice, the CR 30 Avatar of Yss will defend the temple to the death
Temple Cost: 4,500 IM


Deity: The Merling King
Holy Place:
Temple of the Surging Sea
Description: Designed by the Tritons given free reign to build a monument to their god with the "arts of land-dwellers," the temple is carved into a sea-side cliff near Sorcerer's Deep. Inside is a space that feels at once wide with echoes chasing each other into the distance, and oddly intimate in the soft blue light that passes through the Myrish glass in rippling colors. Only directly above the central pool is the skylight not tinted thus, allowing the light of sunset to fall upon the waters unhindered, staining them red. Even the eldritch glow of the altar burns low as though in expectation. Underneath the Temple of the Surging Sea, closer to the turbulent waters, there is a special altar consecrated with the blood of the Merling King himself.
Temple Bonus: Blessing of the Waves (+20% Fishing Efficiency, 33% chance that any vessel that would be lost at sea in the Stepstones due to weather is instead blown off course in some manner deemed fitting to the Merling King)
Temple Cost: 3,900 IM


Deity: The Moonsinger Goddess
Holy Place:
Grand Temple of the Moonsinger Goddess
Description: A Temple complex greater in size than the one in Braavos, with towers arranged as mentioned at the cardinal points, with arcing bridges of pale stone and a grand central dome which at night reflects an illusion of the moon's current phase regardless of visibility in the sky, with a crowning field of stars that light it up in radiance. The great dome has four paintings on the inside like the night sky with the moon in one of its phases in the center: the new moon black as pitch a hole amid the stars, the waxing moon the sign of growth and good fortune, the full moon for mystery and omen, and then the waning moon that stood for partings along the road of life. You could go 'round and 'round listening to the sweet but haunting melodies that filled the temple whenever it was open for service.
Temple Bonus: Stepstones Provincial Wealth increased by 3 due to the strong Braavosi community
Temple Cost: 25,000 IM


Deity: The Weeping Lady
Holy Place:
Grand Temple of the Weeping Lady
Description: A modest temple in comparison to other faiths, though still outshining temples of the Weeping Lady elsewhere in both size and stature, this temple is meant to be the headquarters of the faith where new acolytes are trained. It stands as a center of healing and community, of learning and kindness.
Temple Cost: 10,000 IM


Deity: R'hllor the Red, Lord of Light
Holy Place: Great Temple of R'hllor
Description: The temple is of a traditional make worked of black marble crowned in fire, though this flame will not be fed with wood or oil, but unwavering magic, shining all the brighter for being ringed in hardened glass, a beacon to the faithful. Though it is not nearly as old or storied as the temple in Volantis, it is grander by far, outstripping its rival in size and stature. At its heart lays an intricately crafted gilded altar to R'hllor, gifted by the hand of the Dragon King after it was seized from the vaults of Tyrosh upon the city's conquest.
Temple Bonus: The Boon of Fire Kindled in the Humblest Hearth -- The entire population of Sorcerer's Deep gains the Bonus Feat Arcane Talent. The boon is hereditary and semi-dominant, the number of those blessed are likely to spread and increase in time. Those who wield such minor magics are more likely to bloom into full sorcery. In such a case they may freely exchange the feat for Minor Spell Expertise as soon as they have gained the ability to cast Level 3 spells
Temple Cost: 30,000 IM
Blessing Cost: Void-Touched Olethrodaemon (20 HD, 22 CR), Corrupted Elder Fire Elemental (24 HD, CR 11), Fire-Aspected Efreeti Magic Items (300 combined Caster Levels)


Deity: The Seven Who Are One
Holy Place:
Great Sept of Sorcerer's Deep
Description: The base is a seven-sided polygon as is usual for a sept, with small seven-sided towers erected a few meters away from the corners. The outlying towers are connected by arches to the main building and by a colonnade to each other. On the top of each tower stands a statue of one of the Seven, with the tower and the wall on the opposite side of the building being dedicated to the same aspect. The outside of the towers is adorned with murals depicting the virtues associated with the aspect from carved marble and highlighted in metal. Both the statue and the mural highlights are done in a metal alloy that has the color matching the given aspect. There is an entrance on each of the seven sides of the main building, with a statue of the aspect to which the side is dedicated rising above the entrance, using the same metal alloys as outside and surrounded by large windows of stained glass, though the actual material used will be transmuted and colored quartz. In the corners are smaller statues above shrines used for religious ceremonies. Lastly, the floor has a mural depicting the seven aspects moving towards the middle, where a seven-pointed star in colored metal is inlaid.
Temple Cost: 20,000 IM

Deity: Zathir Who Was Jazirian
Holy Place:
Temple of Concordance
Description: The home of Zathir himself, where he teaches anyone who might wish to learn. The clean lines of columns wrought of blue marble imported from Tyrosh support a roof of tin polished to the gleam of silver and kept so through sorcery, filled with skylights and windows tinted in all the colors of the rainbow, puzzles and parables wrought by light of sun or moon. The temple itself is dedicated to classrooms and lecture halls to promote learning and the sharing of wisdom.
Temple Cost: 25,000 IM


TO BE ADDED:
Great Temple of Father Storm
Great Temple of Mother Earth
Great Temple of Meraxes
Great Temple of Syrax
 
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That's a pretty unfair judgement, imo. He's a god of slaves, and most of his enslaved worshipers are now free, save for the ones in the Free Cities we haven't conquered yet. That's a pretty intense shift on how he exercises that particular domain. He's being shaped by his worshipers dramatically since he -- no exaggeration -- has the most collective worshipers of any god in the world.

This echoes a problem I've seen in this thread quite a bit. People don't like what R'hllor represents and thus refuse to work with him. It was a fight to invite a cleric to Sorcerer's Deep. It was a fight to build the temple. It was a fight to recruit Melisandre. It was a fight to get R'hllor's help against Tiamat.

He's not perfect, sure, but he's far from being as terrible as you're making him out to be. Even as he is he's definitely someone we could work closely with.
I think you're being too forgiving because he managed to pretend to be human for the duration of one conversation better than any other god has yet to match so far.

As far as I understand it, gods in dnd aren't monolithic representations of their concepts; they embody particular philosophies, interpretations, and outlooks on their respective domains.

R'hllor isn't just a god of slavery, he's a god of slaves who have, in the search for meaning in their suffering, codified their abuse as not only the natural state of human interaction, but a cornerstone of the world.

That is what I don't like or trust him; he has a better grasp of human nature for being a truly human god, but he's a twisted parody formed from the reflections of slaves trying to ascribe greater meaning and motivation to an institution that didn't have any.

I may be misinterpreting his character, but supposing I'm not, he isn't exactly a paragon of anything we want to stick around long term. We might be able to reenact the way we gave his average worshiper hope on a grand scale with him if we best winter, but that's a long ways away from here, and by no means assured.
 
I think you're being too forgiving because he managed to pretend to be human for the duration of one conversation better than any other god has yet to match so far.
And I think you're being too stubborn on the subject, but to address the argument point by point:
As far as I understand it, gods in dnd aren't monolithic representations of their concepts; they embody particular philosophies, interpretations, and outlooks on their respective domains.

R'hllor isn't just a god of slavery, he's a god of slaves who have, in the search for meaning in their suffering, codified their abuse as not only the natural state of human interaction, but a cornerstone of the world.
Yes. And a cornerstone of the slavery domain -- actually being in slavery -- is now absent in the majority of his millions of worshipers. Obviously that changes the nature of how R'hllor himself looks at it. Slavery being the natural state of human interaction is no longer a part of the prayers of citizens of the Imperium. There are no more prayers to deliver them from their suffering, to spare them the cruelties of their masters, etc. That's mostly reserved for areas we haven't yet gotten to, like Norvos and Qohor.
That is what I don't like or trust him; he has a better grasp of human nature for being a truly human god, but he's a twisted parody formed from the reflections of slaves trying to ascribe greater meaning and motivation to an institution that didn't have any.
That's minimizing him quite a bit. The slaver aspect is only a part of him, and that too mainly because the beginning of his existence was at the heart of the Red Dragon Empire being worshiped by some of the most abused slaves in existence. Ever since he's always been a god of the slaves, providing aid against much harsher masters. But at his core, he defends life from the Void. The fact that he's crafted his entire narrative around it is very telling.
I may be misinterpreting his character, but supposing I'm not, he isn't exactly a paragon of anything we want to stick around long term. We might be able to reenact the way we gave his average worshiper hope on a grand scale with him if we best winter, but that's a long ways away from here, and by no means assured.
I think you're viewing the slavery part of R'hllor as far more permanent than it really is. If a god of slavery presides over a land that all of a sudden doesn't have slavery anymore, he's not going to hang onto a domain that his worshipers don't even pay homage to anymore. It's not going to be immediately of course, but the obvious course of action would be for R'hllor to either shift or discard that domain when he can.

But back to the base complaint -- even with sacrifice, whatever sacrifice we offer simply cannot match millions upon millions of worshipers. Yss grew as powerful as he did not just because we fed him (though that was a big part of it), but because he rapidly gained more worshipers when people realized he'd hand out divinations for trade.
 
Holy Places of Sorcerer's Deep

Deity: Old Gods of Stream, Forest, and Stone
Holy Place: Tree of the Dawn Age
Description: A pillar of white that spears the skies, the Tree of the Dawn Age is one of the largest living things in the world, reaching a height of more than a thousand feet, so big that even grown dragons look like hatchlings when perched in the branches. Its magics stretch across the width and length of the entire island capital.
Date: Thirty-First Day of the Eighth Month 293 AC
Location: Outskirts of Sorcerer's Deep, Sorcerer's Deep, The Stepstones
"A Child of the Forest as they were in the Days of Dawn, its face one of determination and hope as it looks to the horizon."
CL 20 Hallow Effect
Secondary Effect 1:
Magic Circle Against Evil — All individuals in range receive the benefits of Protection from Evil.
Secondary Effect 2: Sacred Fox's Cunning — Boost to skill and ability checks, boost to all learning.
Secondary Effect 3: Greater Age Resistance — Ignore all Strength, Dexterity, and Constitution penalties gained from middle age, old age, and venerable age.
Secondary Effect 4: Keep Watch — Gain no fatigue but gain the benefit of a full night of rest.
Special Note: Immune to Fire, has a Zomok Guardian, Island-wide Area of Effect, 1000 ft. tall


Deity: Yss the Timeless Serpent
Holy Place:
Great Temple of Yss
Description: Erected of green marble and gleaming bronze carried here at great expense and shaped by manumitted Lyseni craftsmen according to the cryptic instructions of the Avatar of Yss. The structure looks subtly alien... as if someone had strived to replicate a fevered vision into stone and mortar. The Temple of the Serpent God gleams in the rich golden light of the afternoon sun, much like a reptile basking in the sun, its gates are of wood bound in brass worked in a pattern of coiling scales its corridors never entirely straight the corners never sharp... even the way the sound carries through the halls makes the voices of the worshipers echo strangely.
Temple Bonus: Access to three free commune spells a week, citizens have access to minor divinations for the price of sacrifice, the CR 30 Avatar of Yss will defend the temple to the death
Temple Cost: 4,500 IM


Deity: The Merling King
Holy Place:
Temple of the Surging Sea
Description: Designed by the Tritons given free reign to build a monument to their god with the "arts of land-dwellers," the temple is carved into a sea-side cliff near Sorcerer's Deep. Inside is a space that feels at once wide with echoes chasing each other into the distance, and oddly intimate in the soft blue light that passes through the Myrish glass in rippling colors. Only directly above the central pool is the skylight not tinted thus, allowing the light of sunset to fall upon the waters unhindered, staining them red. Even the eldritch glow of the altar burns low as though in expectation. Underneath the Temple of the Surging Sea, closer to the turbulent waters, there is a special altar consecrated with the blood of the Merling King himself.
Temple Cost: 3,900 IM


Deity: The Moonsinger Goddess
Holy Place:
Grand Temple of the Moonsinger Goddess
Description: A Temple complex greater in size than the one in Braavos, with towers arranged as mentioned at the cardinal points, with arcing bridges of pale stone and a grand central dome which at night reflects an illusion of the moon's current phase regardless of visibility in the sky, with a crowning field of stars that light it up in radiance. The great dome has four paintings on the inside like the night sky with the moon in one of its phases in the center: the new moon black as pitch a hole amid the stars, the waxing moon the sign of growth and good fortune, the full moon for mystery and omen, and then the waning moon that stood for partings along the road of life. You could go 'round and 'round listening to the sweet but haunting melodies that filled the temple whenever it was open for service.
Temple Bonus: Stepstones Provincial Wealth increased by 3 due to the strong Braavosi community
Temple Cost: 25,000 IM


Deity: The Weeping Lady
Holy Place:
Grand Temple of the Weeping Lady
Description: A modest temple in comparison to other faiths, though still outshining temples of the Weeping Lady elsewhere in both size and stature, this temple is meant to be the headquarters of the faith where new acolytes are trained.
Temple Cost: 10,000 IM


Deity: R'hllor the Red, Lord of Light
Holy Place: Great Temple of R'hllor
Description: The temple is of a traditional make worked of black marble crowned in fire, though this flame will not be fed with wood or oil, but unwavering magic, shining all the brighter for being ringed in hardened glass, a beacon to the faithful.
Temple Cost: 30,000 IM


Deity: The Seven Who Are One
Holy Place:
Great Sept of Sorcerer's Deep
Description: The base is a seven-sided polygon as is usual for a sept, with small seven-sided towers erected a few meters away from the corners. The outlying towers are connected by arches to the main building and by a colonnade to each other. On the top of each tower stands a statue of one of the Seven, with the tower and the wall on the opposite side of the building being dedicated to the same aspect. The outside of the towers is adorned with murals depicting the virtues associated with the aspect from carved marble and highlighted in metal. Both the statue and the mural highlights are done in a metal alloy that has the color matching the given aspect. There is an entrance on each of the seven sides of the main building, with a statue of the aspect to which the side is dedicated rising above the entrance, using the same metal alloys as outside and surrounded by large windows of stained glass, though the actual material used will be transmuted and colored quartz. In the corners are smaller statues above shrines used for religious ceremonies. Lastly, the floor has a mural depicting the seven aspects moving towards the middle, where a seven-pointed star in colored metal is inlaid.
Temple Cost: 20,000 IM
Very cool, dude! This will make a great info post.

Restoring the Tree of the Dawn Age is still one of the coolest things we've done in the quest, IMO. A thousand foot tall tree...the first time someone catches view of that as they sail toward Sorcerer's Deep must be mind blowing. Imagine living somewhere with the effects we built into it. You learn at a supernatural rate, you never feel the deleterious effects of age (right up until your natural lifespan elapses), and you don't need to sleep unless you want to. Sorcerer's Deep is awesome.

I remember when we voted to spend 4,500 IM on Yss' temple. That was something like half or a third of our entire liquid wealth at the time, IIRC. It's been a really good investment, though, that's for damned sure.
 
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Very cool, dude! This will make a great info post.

Restoring the Tree of the Dawn Age is still one of the coolest things we've done in the quest, IMO. A thousand foot tall tree...the first time someone catches view of that as they sail toward Sorcerer's Deep must be mind blowing. Imagine living somewhere with the effects we built into it. You learn at a supernatural rate, you never feel the deleterious effects of age (right up until your natural lifespan elapses), and you don't need to sleep unless you want to. Sorcerer's Deep is awesome.

I remember when we voted to spend 4,500 IM on Yss' temple. That was something like half or a third of our entire liquid wealth at the time, IIRC. It's been a really good investment, though, that's for damned sure.
Absolutely, the Tree of the Dawn Age is a hell of a monument. I wish I could see it, honestly. It would probably look spectacular in person. If someone wrote a "Seven Wonders of the World" guide in ASWAH the Tree of the Dawn Age would be on the list for sure.

Yss' Temple was definitely a great investment. Not only did we get those divinations out of it, it synergized with other infrastructure and gave us a boom town effect right when we needed it. Craftsmen, makers, innkeepers, etc. All the people we needed to jumpstart a city.

EDIT: On a side note, in addition to R'hllor we need to see about getting temple blessings from the other gods. Namely the Weeping Lady and the Moonsinger Goddess.
 
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And I think you're being too stubborn on the subject, but to address the argument point by point:

Yes. And a cornerstone of the slavery domain -- actually being in slavery -- is now absent in the majority of his millions of worshipers. Obviously that changes the nature of how R'hllor himself looks at it. Slavery being the natural state of human interaction is no longer a part of the prayers of citizens of the Imperium. There are no more prayers to deliver them from their suffering, to spare them the cruelties of their masters, etc. That's mostly reserved for areas we haven't yet gotten to, like Norvos and Qohor.

That's minimizing him quite a bit. The slaver aspect is only a part of him, and that too mainly because the beginning of his existence was at the heart of the Red Dragon Empire being worshiped by some of the most abused slaves in existence. Ever since he's always been a god of the slaves, providing aid against much harsher masters. But at his core, he defends life from the Void. The fact that he's crafted his entire narrative around it is very telling.

I think you're viewing the slavery part of R'hllor as far more permanent than it really is. If a god of slavery presides over a land that all of a sudden doesn't have slavery anymore, he's not going to hang onto a domain that his worshipers don't even pay homage to anymore. It's not going to be immediately of course, but the obvious course of action would be for R'hllor to either shift or discard that domain when he can.

But back to the base complaint -- even with sacrifice, whatever sacrifice we offer simply cannot match millions upon millions of worshipers. Yss grew as powerful as he did not just because we fed him (though that was a big part of it), but because he rapidly gained more worshipers when people realized he'd hand out divinations for trade.
My point was not that he has a major slaver component, but that the natural instinct of the human mind is to try to make sense of things. "There has to be more than this" is a fundamental question that drives a lot of human behavior. Slaves who couldn't escape their fate found solace in the idea that the world wasn't being particularly awe full to them so much as people were just awful, and that everyone was a slave to someone.

He helps them, but he's also the manifestation of their coping mechanisms and not all of them are healthy.

On the note about abandoning domains, gods aren't (for the most part) min maxing investment bankers. They're deeply involved in what they represent, and while they can change they also have strong ideas about what they'd like to be.

R'hllor believes the ideas he presents to the world and, like all gods, is more likely to try to grow them than to change to something else for the sake of gaining more power.

Current worship will shape him, but it has to overcome his personal inertia, previous worship, and any energy he can gather from souls in his divine realm.

Making the claim that sacrifice won't make this work seems dubious since neither of us knows the actual math beyond that it's powerful.
 
My point was not that he has a major slaver component, but that the natural instinct of the human mind is to try to make sense of things. "There has to be more than this" is a fundamental question that drives a lot of human behavior. Slaves who couldn't escape their fate found solace in the idea that the world wasn't being particularly awe full to them so much as people were just awful, and that everyone was a slave to someone.

He helps them, but he's also the manifestation of their coping mechanisms and not all of them are healthy.
Those same coping mechanisms happen to have one commonality at heart -- a desire for freedom. Slaves don't like being slaves, and even if they see it as the natural order of the world they're not thrilled about it. This is all the more true for those same slaves who now have those desires of freedom realized, and whose prayers would be the polar opposite of what they once were during enslavement. R'hllor might be a god of slaves, but he was always a god of slaves who hated their plight and wanted more.
On the note about abandoning domains, gods aren't (for the most part) min maxing investment bankers. They're deeply involved in what they represent, and while they can change they also have strong ideas about what they'd like to be.

R'hllor believes the ideas he presents to the world and, like all gods, is more likely to try to grow them than to change to something else for the sake of gaining more power.
You're focusing on the wrong thing, then. Look at what R'hllor presents himself as. The foremost ideal is Light against Dark, Life against Death, R'hllor against the Void. The slavery thing is almost incidental because his worshipers happened to be mostly slaves. If his worshipers are no longer slaves, and that doesn't interfere with the narrative he's so carefully crafted of divine combat against the Void (and it doesn't, we know it doesn't) he shouldn't have a problem shifting that slavery domain into Liberation or something to better suit them.

He's given no indication thus far that he's determined to keep his followers in slavery. In fact, I'm pretty sure he hates it, but until we came along he was forced to accept it since his worshipers were stuck in enslavement.
Current worship will shape him, but it has to overcome his personal inertia, previous worship, and any energy he can gather from souls in his divine realm.
That's the thing -- he's already changed a lot since we first met him. That's what's giving me confidence the worship is doing the work for us as we speak.
Making the claim that sacrifice won't make this work seems dubious since neither of us knows the actual math beyond that it's powerful.
It's enough for me to guess that whatever sacrifices we provide can't match the worship generated from the most populous religion on the planet.
 
It's enough for me to guess that whatever sacrifices we provide can't match the worship generated from the most populous religion on the planet.

But the thing is, we don't know how much divine power it could theoretically cost rhellor to retain a domain or theme that we don't approve of.

It could cost him an amount equal to what he's currently getting from worshippers; it could also cost him 5% of his daily worship intake, it could even cost him a flat rate, such that any 'independent' source of power could eventually lead to him retaining certain freehold esque domains and themes.
 
But the thing is, we don't know how much divine power it could theoretically cost rhellor to retain a domain or theme that we don't approve of.

It could cost him an amount equal to what he's currently getting from worshippers; it could also cost him 5% of his daily worship intake, it could even cost him a flat rate, such that any 'independent' source of power could eventually lead to him retaining certain freehold esque domains and themes.
My entire point is that R'hllor isn't the biggest fan of slavery. He was born from the cries of slaves who hated their lot in life, and has been worshiped by slaves ever since. That has always shaped his view of the domain, a stark contrast to a god who would strive to perpetuate slavery and the misery that follows like, say, the Great Harpy of Old Ghis. Even as he is R'hllor isn't trying to keep his followers in chains.

In the event that he retains the slavery domain -- which I highly doubt given the nature of the incoming worship these days -- that doesn't actually change much for the average R'hllorite in the Imperium. He's not going to be pushing priests to stop us from freeing people. He's not supporting slavery in any capacity. He hasn't even kicked up a fuss about temple slaves being set free.
 
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For Garin's next level, I would suggest plain Rogue. He only has four levels left, no need for a custom PrC for just 4 levels.
If you absolutely want a PrC, Shadow Thief of Amn is solid because it grants two bonus feats from a decent list, and rogues are strapped for feats.
 
For Garin's next level, I would suggest plain Rogue. He only has four levels left, no need for a custom PrC for just 4 levels.
If you absolutely want a PrC, Shadow Thief of Amn is solid because it grants two bonus feats from a decent list, and rogues are strapped for feats.
Garin bought off his level adjustment a long time ago. He has 5 levels left.
 
Canon Omake: Debts of Old Ages
Debts of Old Ages
Thirteenth Day of the Twelfth Month 293 AC
<<<Previous Next>>>

Ceria took in a deep breath... the fluttering of wings and the shaking of glass almost imagined, the sparks drifting from her eyes not of anger but sympathetic in nature, almost like calling to like amidst the strange arcane melodies. There were no shouts of fear and anger outside her door here, nothing to bind her to the earth and sky, nothing calling to her attention and keeping her here... she could just float up and away and never stop, set herself apart from the world under the sun until nothing could harm her, yet she did not because someone was here... no one should be here.

"Are you ready to speak?" The speaker's voice was high and clear but held a strong echo, almost like two voices twinned together, a deep voice marred by age and abuse, like someone had lifted it again and again walking upon a thousand battlefields, bellowing orders and encouragements to drive men to victory again and again. She wanted to scoff or try to ignore it, ignore the twinge of concern she felt in her chest, like an elder who was infirm shakily rising to greet a favored niece even though it risked their health. No more could she press away wind and rain, not yet at least, to blind herself to that which was in front of her wasn't her nature anymore than His.

"You are weak," she said, cursing how shaky her voice sounded, making her seem upset rather than disdainful as she had meant. "Why bother me now, when the clouds barely weep for old slights and men cast down no foes in your name yet?"

"I've... had time to reflect on the nature of vengeance, more than any mortal on this world could possibly imagine, child," the voice said, nearly tremulous now, rather than sparking in anger as it had all those nights ago, when she and her friends had nearly died to a bandit king without the good sense to know he was dead... he's still out there, she remembered, a score to settle, a wrong to right, even if it troubled Dorne and not Sorcerer's Deep, she felt a sense of responsibility for it because she had involved herself. "Much like magic, grip the hilt too tightly and you shatter the blade, you'll have another foe cut you down before long."

She spun around, not knowing if fury would blossom at the sight or what, but the sight of an avian form which was that of a bird and not stopped her, wind danced beneath its wings with ease and sky-fire sparked from wing-tips razor-edged. It's black eyes were rimed with a burning aura, sputtering and faint but ever-present. And it was in pain.


"I wish you to do me a service, and help an ally in turn, one who will be good to you," the voice coming from the spirit paused on that note, almost uncertain, but more considering, "Kinder than the world has known." Kinder than you have known, she knew He meant.

She realized at once what he meant. "The Earth Mother... that boy priest of hers?" She guessed His intent, carefully gripping the loose shift she wore, the piles of old lore and tomes around her suddenly coming into focus again. She understood.

"You want me to share the lore I gathered with him?" She whispered. She was not used to the idea still, she had given what she had struggled to collect with her own hands over to the King's Scholarum, and it had paid back tenfold what she had reaped, concepts she had struggled with coming easier than ever with such lore at her disposal, copies of books that might be rare anywhere else in the world almost common place. Readily enough available to someone with the means and wealth to invest in their own library, at any rate.

"She is quiet still," the voice whispered, growing fainter, "Stubborn in her own way," they said, mildly fond. "He will need help." The last was a rasp, barely there, only the high clear tones of the spirit left, and she herself had seen better days.

She looked down, reluctant to say yay or nay, but knew she would not have much time to say much of anything note either way. "Fine." She hated how hard it was, to fight tears at the impenetrable sense of helplessness at hearing this stubborn fool come seeking her out again and again, so little power left to waste, driving home even Gods can die, of age and the poison of prayer. "Don't die, you old fool." She couldn't bring herself to say anything else, not yet.

"I did not plan on it," the voice said, suddenly stronger and deeper now, like new life had been breathed into it, and sounding so inordinately proud of itself, like it was His deed alone, or like an expectant father.

When Ceria looked up again, the spirit was gone. All at once the pounding on her door came back into focus, like she had not noticed someone was raising Hell just outside. How many hours did she sit here in a trance? "Wake up!" A familiar voice shouted, a mix of anger and concern that could only belong to a beleaguered Ser Criston. "There was an attack!"

Ceria snatched up her warhammer and ignored the dumbfounded expression of Criston as she left him in her wake, wearing naught but her night clothes and prepared to smite whatever fool thought it was to attack the Capital.

Her home.
 
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Huh.
Apparently the Storm God isn't just an apoplectic paraplegic old man.
:o

*cough* Khaine wannabe *cough*

Nice omake, @Crake.
 
Ceria is just a girl trying to get some sleep here, and Tiamat comes blazing in like she owns the place. 😩
 
Debts of Old Ages
Thirteenth Day of the Twelfth Month 293 AC
<<<Previous

Ceria took in a deep breath... the fluttering of wings and the shaking of glass almost imagined, the sparks drifting from her eyes not of anger but sympathetic in nature, almost like calling to like amidst the strange arcane melodies. There were no shouts of fear and anger outside her door here, nothing to bind her to the earth and sky, nothing calling to her attention and keeping her here... she could just float up and away and never stop, set herself apart from the world under the sun until nothing could harm her, yet she did not because someone was here... no one should be here.

"Are you ready to speak?" The speaker's voice was high and clear but held a strong echo, almost like two voices twinned together, a deep voice marred by age and abuse, like someone had lifted it again and again walking upon a thousand battlefields, bellowing orders and encouragements to drive men to victory again and again. She wanted to scoff or try to ignore it, ignore the twinge of concern she felt in her chest, like an elder who was infirm shakily rising to greet a favored niece even though it risked their health. No more could she press away wind and rain, not yet at least, to blind herself to that which was in front of her wasn't her nature anymore than His.

"You are weak," she said, cursing how shaky her voice sounded, making her seem upset rather than disdainful as she had meant. "Why bother me now, when the clouds barely weep for old slights and men cast down no foes in your name yet?"

"I've... had time to reflect on the nature of vengeance, more than any mortal on this world could possibly imagine, child," the voice said, nearly tremulous now, rather than sparking in anger as it had all those nights ago, when she and her friends had nearly died to a bandit king without the good sense to know he was dead... he's still out there, she remembered, a score to settle, a wrong to right, even if it troubled Dorne and not Sorcerer's Deep, she felt a sense of responsibility for it because she had involved herself. "Much like magic, grip the hilt too tightly and you shatter the blade, you'll have another foe cut you down before long."

She spun around, not knowing if fury would blossom at the sight or what, but the sight of an avian form which was that of a bird and not stopped her, wind danced beneath its wings with ease and sky-fire sparked from wing-tips razor-edged. It's black eyes were rimed with a burning aura, sputtering and faint but ever-present. And it was in pain.


"I wish you to do me a service, and help an ally in turn, one who will be good to you," the voice coming from the spirit paused on that note, almost uncertain, but more considering, "Kinder than the world has known." Kinder than you have known, she knew He meant.

She realized at once what he meant. "The Earth Mother... that boy priest of hers?" She guessed His intent, carefully gripping the loose shift she wore, the piles of old lore and tomes around her suddenly coming into focus again. She understood.

"You want me to share the lore I gathered with him?" She whispered. She was not used to the idea still, she had given what she had struggled to collect with her own hands over to the King's Scholarum, and it had paid back tenfold what she had reaped, concepts she had struggled with coming easier than ever with such lore at her disposal, copies of books that might be rare anywhere else in the world almost common place. Readily enough available to someone with the means and wealth to invest in their own library, at any rate.

"She is quiet still," the voice whispered, growing fainter, "Stubborn in her own way," they said, mildly fond. "He will need help." The last was a rasp, barely there, only the high clear tones of the spirit left, and she herself had seen better days.

She looked down, reluctant to say yay or nay, but knew she would not have much time to say much of anything note either way. "Fine." She hated how hard it was, to fight tears at the impenetrable sense of helplessness at hearing this stubborn fool come seeking her out again and again, so little power left to waste, driving home even Gods can die, of age and the poison of prayer. "Don't die, you old fool." She couldn't bring herself to say anything else, not yet.

"I did not plan on it," the voice said, suddenly stronger and deeper now, like new life had been breathed into it, and sounding so inordinately proud of itself, like it was His deed alone, or like an expectant father.

When Ceria looked up again, the spirit was gone. All at once the pounding on her door came back into focus, like she had not noticed someone was raising Hell just outside. How many hours did she sit here in a trance? "Wake up!" A familiar voice shouted, a mix of anger and concern that could only belong to a beleaguered Ser Criston. "There was an attack!"

Ceria snatched up her warhammer and ignored the dumbfounded expression of Criston as she left him in her wake, wearing naught but her night clothes and prepared to smite whatever fool thought it was to attack the Capital.

Her home.
Get that Storm God a Cleric of Tiamat cheeseburger, stat! :p

Good to see ole' Stormy being proactive, especially brainpoking Ceria into helping out the Earth Mother's new Cleric (whose name I cannot remember, despite us accidentally'ing his brother with so much social magic that we turned him into a Beguiler).
 
so who is still getting tempels this month and later on, mother earth, Zethir, father sky when he get's back up and running and who else
 
Starting to write.
Adhoc vote count started by Goldfish on Feb 15, 2020 at 10:10 AM, finished with 73 posts and 15 votes.

  • [X] Plan Delegation
    -[X] Place Aegon in a Smoky Confinement bottle using a spell scroll, if he hasn't already been, then store the bottle in Viserys' cloak.
    -[X] Interrogate prisoners
    --[X] Tyene and Malarys will interrogate the living prisoners using Brain Spider spells.
    --[X] Viserys will Teleport back to Sorcerer's Deep with Richard, Teana, a Mind Dragon, and the Seeker. Once there, they will relocate to the Divination-proof room in the Shadow Tower, divest Aegon of all of his gear and any remaining warding spells or contingencies, then Feeblemind him and use a Greater Bestow Curse to reduce his Wisdom attribute to 1 before plundering his mind with a Brain Spider spell.
    -[X] Question the dead by magic
    --[X] Dany and Lya will questions the dead using Speak with Dead spells duplicated using Inspired Spell.
    -[X] Questions will be focused on learning:
    --[X] What, if any, contingencies the Golden Company and Tiamat may have put in place to go into effect in the event of their defeat, destruction, or merely as acts of spit.
    --[X] What hiding places, safe houses, bolt holes, and hidden resource caches they know of? In conjunction with this, where might we find any prominent members of the Golden Company or servants of Tiamat who escaped?
    --[X] The identities of any collaborators or otherwise compromised individuals (blackmailed, enchanted, etc) working for the Golden Company or Tiamat, especially those in Westeros or western Essos.
    --[X] Any plots which may be underway in other locales.
    --[X] The full capabilities of the Prismatic Drakes loaned to the Golden Company by Tiamat, including their weaknesses, standard equipment, riders, etc.
    --[X] Any additional information they can give us on the surviving Dragons who fled the battle, especially Lizzirith.
 
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