On a completely different tangent, I've been updating character sheets today in between posting. Just thought I would mention that Richard can now spend one Mythic power to increase his running speed up to 62.5 mph thanks to his new Mythic rank and a minor boot upgrade.

Or he can use his Fleet Charge ability to cross up to 110 feet of distance as a Swift Action, which is kinda hard to define but is basically less than one second.

Imagine a Large-sized Ser Richard charging at you across a battlefield, a 10 foot long burning blade poised to sweep through you and all of your allies. :evil:
 
It's a core part of her identity. She's the Mother of Dragons, and one of her defining goals is to spread her progeny throughout the world. It feels more than a little odd that she made four Reds, set them loose, and just stopped there.
She didn't outright make the Reds, though, did she? They were de-cursed/restored Valyrian Dragon eggs, which were all originally of Red Dragon stock.

If she starts outright breeding or creating new Dragons, we'll probably start seeing Metallics popping up eventually.
 
I presume she granted them all fertility or something.
Kind of redundant. The second they're old enough to use that fertility they're too old for the Mind Blank to function. Either Tiamat has to extend the Mind Blank and guide the dragons back to each other to have them breed, or the mind blank wears off we instantly find them.

Or it goes the way I expect and they die inglorious deaths at the hands of petty threats.
She didn't outright make the Reds, though, did she? They were de-cursed/restored Valyrian Dragon eggs, which were all originally of Red Dragon stock.

If she starts outright breeding or creating new Dragons, we'll probably start seeing Metallics popping up eventually.
I didn't mean she made those four reds in that way. She restored them from the feral red eggs.
 
Or it goes the way I expect and they die inglorious deaths at the hands of petty threats.
Hey, we arent petty! :anger:
And they will be made into something glorious, too.


If we get all three of them successfully, well, Timmie's Blessings (and they have 2 iirc, a bullshit-breath and a Mindblabk) will be readily enough to power another Champion-grade entity from the god we feed them to.

Hm.
Now that R'hlor is in our corner, and with how thematic ending the "reign of dragons" is to him, I suspect we might want to sacrifice them to him, actually.

Would do us well to grab some fire-themed artifact from him that-a-way.


And even if we don't get to them all before Timmie pulls their blessings (unlikely, but who knows), well, Young reds are known for a beautiful shade of scales :V
 
Hey, we arent petty! :anger:
And they will be made into something glorious, too.
I wasn't referring to us. I was talking about them running afoul of some random monster that kills them.
If we get all three of them successfully, well, Timmie's Blessings (and they have 2 iirc, a bullshit-breath and a Mindblabk) will be readily enough to power another Champion-grade entity from the god we feed them to.
They don't have a special breath weapon. Where did you get that? They only have the Mind Blank. The Tiamat Drakes were the ones with special breath weapons.

Hm.
Now that R'hlor is in our corner, and with how thematic ending the "reign of dragons" is to him, I suspect we might want to sacrifice them to him, actually.

Would do us well to grab some fire-themed artifact from him that-a-way.


And even if we don't get to them all before Timmie pulls their blessings (unlikely, but who knows), well, Young reds are known for a beautiful shade of scales :V
We should be reserving a sacrifice for R'hllor anyway. We're overdue on getting a nice island-wide blessing from him.
 
Does the Shadow Dragon have Mindblank? Because if so we will probably need a bit of his blood to find and hunt it down. Or a scale. Or anything really.
 
They don't have a special breath weapon. Where did you get that? They only have the Mind Blank. The Tiamat Drakes were the ones with special breath weapons.
Hm. I was pretty sure the Reds had some sort of breath-enhancement?
I somewhat remember people saying "that's kinda powerful" about it when we first learned of it.

But, whatever, could be wrong.
I wasn't referring to us. I was talking about them running afoul of some random monster that kills them
I know.
But, since it is us who'll be hunting them down now, very soon, now that we have a sample of Tim's power to dial on them through Mundblanks...

Yeah.
:V
 
I don't know how much XP everyone will be getting, but Garin is guaranteed to level up from the fighting in the Shadow Fortress since he only needs 403 XP.

He's finished his Twilight Hunter PRC, however, and I can't find a good new one for him to move into. I was thinking about just advancing him another Rogue level, as it would be a good one for him. His Sneak Attack, BAB, and Fortitude and Will saves would all increase. It comes with lots of skill points, too.

Thoughts?
 
I don't know how much XP everyone will be getting, but Garin is guaranteed to level up from the fighting in the Shadow Fortress since he only needs 403 XP.

He's finished his Twilight Hunter PRC, however, and I can't find a good new one for him to move into. I was thinking about just advancing him another Rogue level, as it would be a good one for him. His Sneak Attack, BAB, and Fortitude and Will saves would all increase. It comes with lots of skill points, too.

Thoughts?

Another level is Rogue is fine if you can't find anything. We can always retrain if it comes into conflict with some new PRC later no?
 
i really like the map of sorcerer's deep we have, what was used to make it

also i really want to see it updated becouse we have a lot of new stuff to put on it
 
i really like the map of sorcerer's deep we have, what was used to make it

also i really want to see it updated becouse we have a lot of new stuff to put on it
Yeah, @Destrark's map of Sorcerer's Deep is really great. He drew it in such a way as to leave plenty of room for growth, and while there is more stuff we could add to it, such as additional Steam Cannon batteries, it's not really very out of date, despite not being changed in over a year.

IIRC, he used MS Paint to make it.
 
Yeah, @Destrark's map of Sorcerer's Deep is really great. He drew it in such a way as to leave plenty of room for growth, and while there is more stuff we could add to it, such as additional Steam Cannon batteries, it's not really very out of date, despite not being changed in over a year.

IIRC, he used MS Paint to make it.
i know of at least 3 new temples and 1000 feet tree that aren't on the map :p

how the hell is that ms paint it looks so good
 
Lord of Shadows
Alignment: Any non-good alignment
Skills: Move Silently 12 ranks, Hide 12 ranks, Gather Information 8 ranks
Special: +6d6 Sneak Attack, Evasion, Penetrating Strike, access to the Plane of Shadows.
Skill Points At Each Level: 8 + Int


One who stalks the night and cloaks themselves in shadows can easily tread off the beaten path into depravity and paranoid madness. While keeping secrets from to rattle around inside ones skull can forge a prison stronger than steel and bars, one who has mastered this domain can in turn wield darkness as their faithful hunting hound, like a Lord on the Hunt.

Weapon and Armour Proficiency: They are proficient with the crossbow (hand, light, or heavy), dagger (any type), dart, rapier, sap, shortbow (normal and composite), and short sword. Lords are proficient with light armor but not with shields.

Spellcasting: At each new Lord of Shadows level you gain an increase in caster level as if you had progressed in the class you belong before adopting the prestige class. You do not gain new spells per day or spells known.

Sneak Attack: This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (2nd, and 4th). If a Lord of Shadows gets a sneak attack bonus from another source the bonuses on damage stack.

Body of Darkness (Su): At 1st level, your connection to the Plane of Shadow deepens, body becoming limned with shadowy substance that grants you a +4 armor bonus and a +2 circumstance bonus on Hide and Move SIlently checks, attacks not blocked so much as lost. At 3rd and 5th level, these bonuses increase by +2 (+8 total at 5th Level) for the armor bonus and +1 for Hide/Move Silently (+4 total at 5th Level) respectively. You can use this ability for 1 hour per day per Lord of Shadows level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.

Wings of Darkness (Su): At 3rd level as a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 10 minutes per day per Lord of Shadows level. This duration does not need to be consecutive, but it must be spent in 10-minute increments. At 5th level, you can now use these wings to fly as if with overland flight. Used in this way, the ability lasts for up to 1 hour per level. The duration does not need to be consecutive, but it must be spent in one hour increments.

Shadow Projection (Su): At 5th level, you infuse your life force and psyche into your shadow, causing it to separate from your body and act as an independent creature. This ability functions as shadow projection except as follows. Your shadow has the outsider type and the phantom subtype instead of the undead type. As a result, this ability does not have the evil descriptor and your shadow cannot be turned or affected as undead (though it can be affected as an outsider). You can use this ability for a number of hours per day equal to your Lord of Shadows level. These hours don't need to be consecutive, but they must be spent in 1-hour increments. Your shadow's hit points are not replenished between uses, although your shadow can be healed in the same manner as any other outsider. When this ability isn't in use, any healing done to you also heals your shadow for an equal amount.

@Goldfish @Artemis1992 @TotallyNotEvil @DragonParadox

Dug up my old class for Garin. I know he's not due for a level up just yet, but it's been awhile since it's been posted.
Looks interesting. Needs a bit of tweaking here and there, but I wouldn't mind it.

The armor bonus from Body of Shadows, for example, needs to be typed (Deflection would be my preference) because regular armor.bonuses don't stack and he's already wearing good enchanted armor.

Wings of Shadow is neat, but something we can easily provide via enchanted item, like Richard's cloak. Enhancing Garin's ability to Teleport would be more useful, IMO.

@Goldfish
 
Ah, nice. I had forgotten about that.

Care to make it in a full PRC, with BAB and save progression, a table, etc?

The Body of Shadows skill needs to be tweaked, preferably changed to a Deflection bonus, though.
You can do whatever y'all want with it, I'm in the middle of making a Rogue's Gallery of villains over here.
 
I wasn't referring to us. I was talking about them running afoul of some random monster that kills them.

They don't have a special breath weapon. Where did you get that? They only have the Mind Blank. The Tiamat Drakes were the ones with special breath weapons.


We should be reserving a sacrifice for R'hllor anyway. We're overdue on getting a nice island-wide blessing from him.
I thought we didn't want to sacrifice to him because he'll use the power to reinforce the parts of his personality that we dislike. We might be on better terms now, but we could use every edge we can get to make him compatible with the Imperium.
 
I thought we didn't want to sacrifice to him because he'll use the power to reinforce the parts of his personality that we dislike. We might be on better terms now, but we could use every edge we can get to make him compatible with the Imperium.
He's already damn compatible even if people don't want to admit it. If we think in terms of "we want to wait until he's more compatible" we're waiting on an arbitrary estimate that could end up taking years. All in all the R'hllorists have been model citizens, and their worship will vastly outnumber the power and influence of whatever sacrifices we provide.
 
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He's already damn compatible even if people don't want to admit it. If we think in terms of "we want to wait until he's more compatible" we're waiting on an arbitrary estimate that could end up taking years. All in all the R'hllorists have been model citizens, and their worship with vastly outnumber the power and influence of whatever sacrifices we provide.
I wonder how much our efforts already changed him? I know it's only really been a couple years, so the effect cannot possibly be very pronounced, but we did outright facilitate the freeing of millions of slaves throughout western Essos, most of whom are R'hllor worshipers. The devout prayers of that many mortal worshipers might have been just enough to tip R'hllor toward a more neutral attitude than at the beginning of the quest.

Our other deeds probably helped there, too, at least to some degree.

Whatever the cause, we're definitely not enemies, and that means we're practically allies, if only for the important existential stuff.
 
I wonder how much our efforts already changed him? I know it's only really been a couple years, so the effect cannot possibly be very pronounced, but we did outright facilitate the freeing of millions of slaves throughout western Essos, most of whom are R'hllor worshipers. The devout prayers of that many mortal worshipers might have been just enough to tip R'hllor toward a more neutral attitude than at the beginning of the quest.

Our other deeds probably helped there, too, at least to some degree.

Whatever the cause, we're definitely not enemies, and that means we're practically allies, if only for the important existential stuff.
The sheer number of worshipers viewing us as their Messiah has definitely altered him quite a bit. That and us clearly working towards the same goal he's been working towards his entire existence as a god.
 
He's already damn compatible even if people don't want to admit it. If we think in terms of "we want to wait until he's more compatible" we're waiting on an arbitrary estimate that could end up taking years. All in all the R'hllorists have been model citizens, and their worship with vastly outnumber the power and influence of whatever sacrifices we provide.
He is a god of slavery who reduces all relationships to cynical power differentials because he's born from the curdled remains of the explications generations of slaves have used to make sense of their suffering. He likes us because Viserys represents a hope he desperately wants to be true, but on some level doubts is feasible to pursue.

R'hllor's compatibly with us is mostly based on mutual threats and a belief on his end that our failure will hurt the enemy mthan him.

He wore a sympathetic mask, but the creature behind it was unchanged. Even if we have no problem with him, R'hllor's ethos as it stands has substantial conflict with the people who make up the Imperium.

As a nation, the Imperium is made up in large part by former slaves who view the lack of a collar around their neck as something almost as wondrous as the actual magic they've seen.

Their outlook on their former condition is much less fatalistic, and expresses its cynicism in a substantially different way. They may still feel that people can be bastards, but they've stopped accepting it as the natural, normal and acceptable state of the world.

He's a useful partner, and well worth keeping around, but I'm not convinced that his current incarnation is compatible with the ideology forming around the imperium.
 
He's a useful partner, and well worth keeping around, but I'm not convinced that his current incarnation is compatible with the ideology forming around the imperium.
That's the great thing about cultural indoctrination combined with a god whose behavior is shaped by his worshipers. If he isn't an enemy now, he probably won't be an enemy in a decade, and in a century he'll probably be quite friendly.
 
It would be ironic if R'hllor became a God of Liberation as opposed to a God of Tyranny as a result of all of his worshipers enjoying their newfound freedom and raising their children to value freedom too.
 
That's the great thing about cultural indoctrination combined with a god whose behavior is shaped by his worshipers. If he isn't an enemy now, he probably won't be an enemy in a decade, and in a century he'll probably be quite friendly.
Which is why I'm wary of sacrificing things to him. We don't know the exact exchange rate between HD/CR and worshipers, but we do know sacrifice is worth a hell of a lot.

Yss for example, has made an amazing recovery considering he was essentially dead when we got to him. We don't intend to give R'hllor that much, but we also don't know how much he needs to maintain the parts he likes of himself that would otherwise change.
 
He is a god of slavery who reduces all relationships to cynical power differentials because he's born from the curdled remains of the explications generations of slaves have used to make sense of their suffering. He likes us because Viserys represents a hope he desperately wants to be true, but on some level doubts is feasible to pursue.
That's a pretty unfair judgement, imo. He's a god of slaves, and most of his enslaved worshipers are now free, save for the ones in the Free Cities we haven't conquered yet. That's a pretty intense shift on how he exercises that particular domain. He's being shaped by his worshipers dramatically since he -- no exaggeration -- has the most collective worshipers of any god in the world.
R'hllor's compatibly with us is mostly based on mutual threats and a belief on his end that our failure will hurt the enemy mthan him.

He wore a sympathetic mask, but the creature behind it was unchanged. Even if we have no problem with him, R'hllor's ethos as it stands has substantial conflict with the people who make up the Imperium.

As a nation, the Imperium is made up in large part by former slaves who view the lack of a collar around their neck as something almost as wondrous as the actual magic they've seen.

Their outlook on their former condition is much less fatalistic, and expresses its cynicism in a substantially different way. They may still feel that people can be bastards, but they've stopped accepting it as the natural, normal and acceptable state of the world.

He's a useful partner, and well worth keeping around, but I'm not convinced that his current incarnation is compatible with the ideology forming around the imperium.
This echoes a problem I've seen in this thread quite a bit. People don't like what R'hllor represents and thus refuse to work with him. It was a fight to invite a cleric to Sorcerer's Deep. It was a fight to build the temple. It was a fight to recruit Melisandre. It was a fight to get R'hllor's help against Tiamat.

He's not perfect, sure, but he's far from being as terrible as you're making him out to be. Even as he is he's definitely someone we could work closely with.
 
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