- Location
- France
The SSE has always been extremely vaguely defined.Hey @Azel, you designed SSE, right?
How does it work on an individual level? Are all captains and crew employees who get a fixed wage, or do they get a cut of each voyage?
AFAIK we own the actual ships they sail on, right? Or can they theoretically resign en masse and leave with the ship?
I'm okay with using Flesh Forge Krakens, and with those we can apply the Half-dragon and Deep dragon template to make them burrowing, have to apply a template to bump them down a CR though, a Half-dragon Deep dragon Kraken is CR16.Sadly that's also not possible without buff spells like Xorn Movement.
I could offer a burrowing swarm of flesh-eating worms though...
That is much better, than using the Deep dragon template, on a Half-dragon Kraken, I must admit.Yeah, but I don't have any room in the design left for movement modes. So...
...
Ok, I'm a bit slow today. If you replace the Swim speed you can obviously get a subterranean Death-Kraken.
Also great for tunneling projects!
Get them a cut, 'making more money for the company is more money for me' is an incentive that works with humans.Hey @Azel, you designed SSE, right?
How does it work on an individual level? Are all captains and crew employees who get a fixed wage, or do they get a cut of each voyage?
AFAIK we own the actual ships they sail on, right? Or can they theoretically resign en masse and leave with the ship?
The issue with that is that we semiregularly send them on voyages that don't really turn a profit (dealing with Dalla, carrying Arcane Marked stones to weird areas, etc).Get them a cut, 'making more money for the company is more money for me' is an incentive that works with humans.
Surprisingly, it doesn't. Studies show that performance based pay works fine for mechanical jobs, but negatively affects both happiness and performance in cognitive jobs.Get them a cut, 'making more money for the company is more money for me' is an incentive that works with humans.
Don't forget the most important aspect. Even if you motivate your employees with this system, you will only ever motivate then to do the thing they get paid for.My personal experience is that it also promotes unhealthy competition between colleagues. "I need to be the one to make this sale, so I'll try to stop my colleagues from doing it or I'll rush to do it as fast as possible even if a little more preparation/buildup/waiting would have been better".
Internal sabotage for the sake or promotions is very difficult to control, and can easily go very wrong. Devils are a prime example of this in-setting, actually : if the leader is great then everything works fine and everyone is very productive (if stressed, distrusting and unhappy), but if the leader can't keep an eye on everyone at all times then the whole operation suffers.
While the issues are ludicrously magnified the larger the percentage of commission pay to fixed pay is, even small "sugar on top" incentives can turn ugly. Especially communal things.Although obviously all of this doesn't apply to "good performance gets everyone a bonus, and getting noticed obviously increases your odds of a promotion", right?
Just to check : we're badmouthing systems while give a lot of weight to commissions here, right? Not general reward/bonus systems added on top of a reasonable base pay structure?
Are you sure that isn't a problem with the KPIs for 'performance-based'?Surprisingly, it doesn't. Studies show that performance based pay works fine for mechanical jobs, but negatively affects both happiness and performance in cognitive jobs.
My personal observations during my working life suggest the same.
Hm. The department meets, rationally discusses things, comes to the conclusion that 5% after taxes etc. isn't worth the hassle and agrees to skip on the 'bonus'?
True, but that kind of interpersonal office issue is the reason we pay managers.While the issues are ludicrously magnified the larger the percentage of commission pay to fixed pay is, even small "sugar on top" incentives can turn ugly. Especially communal things.
Imagine everyone would get a 5% bonus if some target is met by doing extra wirk and one person in the department is not interested in the bonus, thus not doing the extra work necessary to get everyone the bonus.
You get three guesses how that will turn out.
Ooookay. Did anyone tell the managers?True, but that kind of interpersonal office issue is the reason we pay managers.
Definitely. Though I admit that scientific consensus might be tainted due to the plethora of intentionally malicious implementations.Are you sure that isn't a problem with the KPIs for 'performance-based'?
You must be really young and idealistic to believe that would work.True, but that kind of interpersonal office issue is the reason we pay managers.
Numbers fictitious. Should have written X%.Hm. The department meets, rationally discusses things, comes to the conclusion that 5% after taxes etc. isn't worth the hassle and agrees to skip on the 'bonus'?
Remember this, everyone? If we really were Azor Ahai we'd probably be feeling bad about this and attempting to help; but in fact we're not huge friends of the Red Priests and therefore don't consider this a priority at all.Bloodied Axes: The Bearded Priests of Norvos proclaimed the cult of R'hllor to be servants of demons and in league with their old foes of Qohor, falling upon the already proscribed cult with rewed fury, but the faithful of the Red God are not cowed, for they say Azor Ahai is near and he will swoop down from the heavens to deliver them. Few indeed are those who cannot guess whom they expect to deliver them.
I agree with you, obviously, but I'm rating this as "funny" because of the mirror line.My personal theory is that the issue stems from the lack of control a employee has over his work and it's outcome.
Take a smith. He gets paid per sword forged. He can set his own pace, organize himself and does not need to rely on any factor outside his control. He will be motivated by a performance bonus, since honest work gets him honest money.
Now look at the modern office drone (a mirror should help most of you here). The amount of control you have over your work is often tiny. You need to interact with customers and suppliers, who might act in surprising ways. You need interact with other departments that have different priorities. At any moment, you might get a call from higher up on the corporate ladder and do whatever that person tells you.
Sales departments are reliant on product quality, logistics, customer service, the economic environment and the whims of their customers. They can barely affect any of that.
If you work as a cashier at Walmart, you can't set prices, do marketing, select products to sell or do anything else that would affect how many people will leave how much money in your register. You just sit there and take it.
Of course these people will not be happy with "performance" pay. Their own performance is a vanishingly small cog in a extremely complex chain of events. In effect, it's "arbitrary pay" and people will obviously resent that.
Actually I was gonna push for helping evacuate those guys as soon as we're done with the Golden Company. Cooperative Pro-Viserys Red Priests should be protected as valuable assets.Remember this, everyone? If we really were Azor Ahai we'd probably be feeling bad about this and attempting to help; but in fact we're not huge friends of the Red Priests and therefore don't consider this a priority at all.
All those faithful waiting for their prophet have been bamboozled!