Name: Renly
Alias: The Changeling
Age: ???
Alignment: Neutral Good
Race: Fey (
Fey Creature Human)
Level: 9
Class:
Gallant Cavalier (
Order of the Blue Rose) 9
Feats: Noble Scion (Scion of the Arts), Enlightened Noble (Scion of the Arts),
Persuasive,
Intercept Charge (B),
Voice of the Sibyl,
Bonded Mind (B),
Sociable
Class Features: Challenge 3/Day, Flat of the Blade,
Cavalier's charge, Symbol of Inspiration, Cavalier Charge, Inner Peace
Languages Spoken: Westerosi Common, High Valyrian, Sylvan
HP: 83
AC: 10 + 6 (DEX) + 7 (Reinforced Segmented Mithral Breastplate +1) + 3 (Heavy Mithral Shield +1) + 2 (Deflection vs Evil) = 26/28
Initiative: +6 (DEX)
Movement: 30 + 30 (Anklets) = 60 feet
Base Attack: +9/+4
- Melee: +9/+4 (BaB) +3 (STR) +2 (Enhancement) = +14/+9 [1d8+5; 19-20/x2, Valyrian Steel Longsword] or [1d8+5; x3, Valyrian Steel Lance]
- Melee w/Challenge: +9/+4 (BaB) +3 (STR) +2 (Enhancement) +3 (Challenge) = +17/+12 [1d8+5+9; 19-20/x2, Valyrian Steel Longsword] or [1d8+5+9; x3, Valyrian Steel Lance]
- Ranged: +9/+4 (BaB) + 6 (DEX) + 1 (Mwk) = +16/11 [1d8+3; x3, Masterwork Composite Duskwook Longbow]
Weapon Proficiency: All Simple and Martial
Immunities: Disease, Possession/Mental Control, Baleful Polymorph [Single use]
SR: 20
DR: 5/Cold Iron
STATS:
14 + 2 = 16 (+3)
Strength
20 + 2 = 22 (+6)
Dexterity
12 + 2 = 14 (+2)
Constitution
17 + 1 = 18 (+4)
Intelligence
10 + 2 = 12 (+1)
Wisdom
20 + 2 = 22 (+6)
Charisma
SAVES
FORTITUDE: 6 + 2(CON) + 3 (Resistance) = 11
REFLEX: 3 + 6(DEX) + 3 (Resistance) = 12
WILL: 3 + 1(WIS) + 3 (Resistance) = 7
SKILLS:
Diplomacy: 12 + 6 (CHA) +4 (Persuasive) +3 (Voice of the Sibyl) +2 (Sociable) + 5 (Earring) = 34 (+4 when acting as a mediator)
Handle Animal: 12 + 6 (CHA) = 18
Perform (Oratory): 12 + 6 (CHA) +3 (Voice of the Sibyl) = 21
Ride: 12 + 6 (DEX) + 5 (Belt) = 23
Knowledge (History): 12 + 4 (INT) = 16
Knowledge (Nobility and Royalty): 12 + 4 (INT) +2 (Noble Scion) = 16
Sense Motive: 12 + 1 (WIS) = 13
Spell-Like Abilities (Caster Level 9): (3/Day)
Dancing Lights, (1/Day)
Faerie Fire,
Entangle,
Glitterdust,
Deep Slumber,
Major image,
Confusion
Evasion (Ex): Can avoid even magical and unusual attacks with great agility. Upon making a successful Reflex saving throw against an attack that normally deals half damage on a successful save, instead take no damage. Evasion can be used only if wearing light armor or no armor.
Silvered Tongue (Ex): A number of times per day equal to your Charisma modifier, you can roll 2d20 for a Perform check and take the better result. (6/Day)
Challenge (Ex): Whenever an order of the blue rose cavalier issues a challenge, he receives a +3 morale bonus on attack rolls made against the target of his challenge, if the target is an intelligent creature to whom the cavalier offered the chance to surrender (by taking a standard action to offer terms).
Flat of the Blade (Ex): The cavalier of the order of the blue rose gains the ability to moderate his attacks in order to take an enemy alive. He no longer takes a –4 penalty when attacking with a lethal weapon to deal nonlethal damage. When dealing nonlethal damage, the cavalier receives a +2 bonus on damage rolls. When the cavalier makes use of this ability, he must attempt to subdue his target without killing it; dealing lethal damage after using this ability, or allowing his allies to kill the target, is considered a violation of his edicts.
Cavalier's Charge (Ex): A cavalier learns to make more accurate charge attacks while mounted. The cavalier receives a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the cavalier does not suffer any penalty to his AC after making a charge attack while mounted.
Symbol of Inspiration (Ex): The gallant's personal crest becomes an inspirational symbol of his chivalrous ideals. As long as he displays his crest on his tabard, banner, or similar item, allies within 60 feet who can see him gain a +2 morale bonus on saving throws against charm, compulsion, and fear effects, and a +2 bonus on damage rolls to deal nonlethal damage.
Inner Peace (Ex): The cavalier has learned that while not all things in the world will go as he wishes, he must remain calm and centered. As an immediate action, the cavalier may ignore an amount of damage from a single source (one attack, spell, or effect) equal to his cavalier level plus his Charisma modifier. He can only ignore hit point damage in this fashion. (1/Day)
Greater Tactician (Ex): The cavalier receives an additional teamwork feat as a bonus feat. He must meet the prerequisites for this feat. The cavalier can grant this feat to his allies using the tactician ability. Using the tactician ability is a swift action (
Bonded Mind)
Sociable (Ex): As a move action, grant all friendly creatures within 30 feet who can see or hear you (including yourself ) a +2 bonus on Diplomacy checks for a number of rounds equal to your Charisma modifier (6 rounds)