I'd like to start the Kobold project at this juncture.

Do you want to merge Undead and Forge ordering in general? Because I also have some ideas in regards of terraforming, and they could do with some more ambulatory bags of disposable HP.
How large do you want the first batch of G1s to be? I kinda want to max out the Forges' capacity in preparation for anti-Deep One warfare. It would make sense for two or three small batches to be created as a test before moving into full scale production, IMO. When you're creating a new race, you don't want half-ass.

Yeah, we should handle the Forging and Undeadifying like that, as a single large order backdated to the first of the month like we did last time. We're going to want as many disposable yet useful Undead troops as we can get our hands on for both fighting the Deep Ones as well as the attack on the City of Brass.
 
How large do you want the first batch of G1s to be? I kinda want to max out the Forges' capacity in preparation for anti-Deep One warfare. It would make sense for two or three small batches to be created as a test before moving into full scale production, IMO. When you're creating a new race, you don't want half-ass.
I'm against creating batches of unsustainable population sizes. The G1 is scheduled to be 1,000 Kobolds with 40 Louts Leshy and 160 Fungus Leshy.
Yeah, we should handle the Forging and Undeadifying like that, as a single large order backdated to the first of the month like we did last time. We're going to want as many disposable yet useful Undead troops as we can get our hands on for both fighting the Deep Ones as well as the attack on the City of Brass.
In that regard any specific niches that you need filled? I mostly focused on inconspicuous and aquatic deployment so far, not on developing something for the PoF or general fighting.

Could also start stockpiling tactical Seal-splosives for use against Sahuagin settlements. I wouldn't use them without the Quickling template against full Illithid bases though.
 
Then I want to delay the G1. Kobolds are ultimately a vanity project of sorts, after all.
Why though? The cost is perfectly doable and it's not as if there is a HD cap for the Forges. And even if there was, this is for the Flesh Forge, which is barely used compared to the tremendous amounts of plants made in the Fungus Forge.
 
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So, what are our crucial infrastructure? Because that's where we can expect Deep One attacks.
Flesh forges, hidden library (ie, tower), steelworks?
 
I'm against creating batches of unsustainable population sizes. The G1 is scheduled to be 1,000 Kobolds with 40 Louts Leshy and 160 Fungus Leshy.

In that regard any specific niches that you need filled? I mostly focused on inconspicuous and aquatic deployment so far, not on developing something for the PoF or general fighting.

Could also start stockpiling tactical Seal-splosives for use against Sahuagin settlements. I wouldn't use them without the Quickling template against full Illithid bases though.
As long as it doesn't negatively affect our other operations, I don't have an issue with it.

Aquatic equivalents, capability-wise at least of the Black Knights would probably be best for anti-Deep One activities, along with basic delivery Undead. Carrying capacity would be the most important aspect for those, not combat potential. We need lots of low tier cannon fodder to fill out the ranks.

For the CoB action, we just need even more cannon fodder, something that can take a hit or two and maybe hit back once or twice. If we can land several captured Efreeti ships full of Undead and just have them run rampant through out the city, that would be the kind of chaos we need.

EDIT: Exploding Seals would be a good to have in stock, too.
 
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@Goldfish, if you want bullet-sponges for the CoB, I'd try to design some Small sized Necrocrafts. That removes the need of landing them and they would be dirt cheap.
 
I would use Erinyes as a Rapid Reaction force, defending different infrastructure. Their teleportation capabilities makes them the best suited towards it, they can effectively defend multiple locations by coordinating between a few groups.
 
On a scale of one to "releasing owlbears into the wild " how bad an idea are Nulminds? All our plant things are actually just puppets for nature spirits loyal to the old gods right? If that's the case they might not explode in our faces, and they seem like fantastic anti illithid creatures.

Feeding it seems to just require magic, with the mind drain stuff being a hunting tactic. It's a long shot, but we could ask the OG about it since it's a pure plant creature. Isn't that how we got the Leshies? If not, perhaps we could ask around on the plane of water. Not worth too much effort, but such a perfect deep one hunter would be nice to have if we could pull it off.
 
I would use Erinyes as a Rapid Reaction force, defending different infrastructure. Their teleportation capabilities makes them the best suited towards it, they can effectively defend multiple locations by coordinating between a few groups.
Should also have some localized guards in high-risk areas like the Forges or Westhaven.
On a scale of one to "releasing owlbears into the wild " how bad an idea are Nulminds? All our plant things are actually just puppets for nature spirits loyal to the old gods right? If that's the case they might not explode in our faces, and they seem like fantastic anti illithid creatures.

Feeding it seems to just require magic, with the mind drain stuff being a hunting tactic. It's a long shot, but we could ask the OG about it since it's a pure plant creature. Isn't that how we got the Leshies? If not, perhaps we could ask around on the plane of water. Not worth too much effort, but such a perfect deep one hunter would be nice to have if we could pull it off.
Seems to need Psyonics to make.
 
I would use Erinyes as a Rapid Reaction force, defending different infrastructure. Their teleportation capabilities makes them the best suited towards it, they can effectively defend multiple locations by coordinating between a few groups.
Aside from those busy with bodyguarding we'd have only 24 of them - a decent force for any regular encounter, but really not enough for RR-force in territory as spread as the Empire, imo.
Seems to need Psyonics to make.
Well, we are getting "some" Psionic lore from GIth this month, and an RA into "give Mindspeak to anyone via fleshcrafting" is being fone this month too - we might just get access to that sort of thing.

We have a lot of precedent with mind-draining effects, so we'd know where to look at.
Maelephant's breathweapon. The int-draining Shadow caught in Scholarum. The Moss of memory. The Many...
 
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@egoo, giving people Psionics is it's own RA though.


On the note of Rapid Response Forces, the best thing would be to establish a extra-planar outpost. Then Wyverns and larger vessels stationed there could Planeshift right to the problem.
 
@egoo, giving people Psionics is it's own RA though.


On the note of Rapid Response Forces, the best thing would be to establish a extra-planar outpost. Then Wyverns and larger vessels stationed there could Planeshift right to the problem.
I'd argue that this plant is on the same general level of "difficulty" as the Mindspeak - being simply an all-around drain-weapon -
But whatever, I wouldn't risk fielding basic experiments in Psionics agaisnt Illithid forces anyway.

Plant or no plant, too much of a chance it being turned and our people going splat.

There is a good goddamn reason why I am pushing so much us looking for more mercenary companies.
Every single one of them is another buffer before our holdings and the Squids.
At the moment, that is worth more than money :/

Storm God and Merling King can maybe give us some good support if we throw enough squid-related sacrifices their way.
~1000 HD each should be good for lots of elementals and squid-mulching storms in our coastal waters...
Too bad they don,t have the Old Gods' modifiers, but on the other hand, Sahuagin are truly monstrous in numbers.
 
I would use Erinyes as a Rapid Reaction force, defending different infrastructure. Their teleportation capabilities makes them the best suited towards it, they can effectively defend multiple locations by coordinating between a few groups.
Erinyes will help with this, but so will our other forces which won't be directly involved in the attack, including some Heralds, Glass Golems, non-aquatic Plant creatures and other servitors, etc.

Among the things I want us to grow this month are dozens of Mushroom and Pumpkin Golems, which DP has previously said we can grow in the Fungal Forge. They're far from the most powerful of Golems, but they're still Golems.
 
I feel like we cna delay the kobolds for a few month's. Just spam more blade leaf dolphins or something to fight the mind flayers. The kobolds aren't really any better then humans.
 
I could have sworn we had more. Like ~30 or something. @Crake?
We have lots total, but some are busy bodyguarding.
Let me dig that vote up...
[] With your Empire growing steadily, even more importance falls upon your administrators and governors... And more lucrative targets they become for all your enemies.
-[] Assign Advanced Erynies on guard duty to the following individuals:

--[] Teana Strykos (1 Erynies) - Headmistress of Sorcerers Deep
--[] Ferrengo Antarion (2 Erynies) - Sealord of Braavos
--[] Alinor the Fair (2 Erynies) - Lady of the Clerks
--[] Hario of Tyrosh (1 Erynies) - Headmaster of Tyrosh
--[] Salladhor Saan (1 Erynies) - Archon of the Basilisk Isles
--[] Sir Gerold (2 Erynies) - General of the 1st Legion
--[] Alysande Redsail (1 Erynies) - Head of the Silver Eye
--[] Hermetia Aerebalys (2 Erynies, already present) - Magistrate of Lys
--[] Aemon Naremos (1 Erynies) - Vaeroseia in Draconys
--[] Vargor Alexi (1 Erynies) - Colonial Governor
--[] Total: 13 Advanced Erynies.
--[] The Erynies will have express orders to immediately move their charge to safety if any danger is present, or retrieve the body if their charge is killed and move it to a Resurrection-capable Companion no matter other circumstances.
Assuming we'd assign 2 more to Rodrik (the poor bastard needs that), 15 are busy.
And we have
add ~3 of Erynies guarding SD Scholarum and our library...

We have only 22 Advanced erynies free to assign elsewhere.
 
I feel like we cna delay the kobolds for a few month's. Just spam more blade leaf dolphins or something to fight the mind flayers. The kobolds aren't really any better then humans.
Plant creatures are made in the Fungus Forge, non-plant creatures in the Flesh Forge.
If there's a Mindless monster we could make in the Flesh Forge I4d vote to make that instead of Kobolds, of course.
 
I feel like we cna delay the kobolds for a few month's. Just spam more blade leaf dolphins or something to fight the mind flayers. The kobolds aren't really any better then humans.
Plant creatures are made in the Fungus Forge, non-plant creatures in the Flesh Forge.
If there's a Mindless monster we could make in the Flesh Forge I4d vote to make that instead of Kobolds, of course.
There isn't a limit of how much can be grown in either of the Forges at once. There really isn't a reason to delay. Also this is one of those things where the earlier we do it the more it pays off.
We have lots total, but some are busy bodyguarding.
Let me dig that vote up...

Assuming we'd assign 2 more to Rodrik (the poor bastard needs that), 15 are busy.
And we have
add ~3 of Erynies guarding SD Scholarum and our library...

We have only 22 Advanced erynies free to assign elsewhere.
I've been waiting for a new source of Mammon names. I hope he doesn't stop sending his Devils. :(
 
Y'all are quick to dismiss Kobolds as a non-starter, while we have never had any sort of cap on the amount of creatures we can produce via the Forge, beyond the obvious "not enough money to make this many".

We can make them and any creatures we want ordered to fight illithids.

Edit: Duesal'd
 
Well here is a somewhat morally ambiguous thought. If we decided to invade Qohor and Norvos and proceed to kill their army and use the HD from that for our flesh monsters...we would be able to make a lot. Especially if we go for as little mercy as possible.

Edit: The opposite of the Lys battles.
 
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