Ah, I thought I recognized him! You go on about discretion, and then you enchant your Donkey and give him a name hinting at the enchantment?
Hypocrite.
I believe he was being ironic.

Edit: That or he was signaling that he wanted to talk to us and for whatever reason knew we were worth talking to.
 
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The fact that he could not sense anything from you in spte of the fact that none of the party appeared to be walking around in a lead box might have given him a clue


: One of the first "spells" a shugenja learns—a magical effect so basic that it becomes a spell-like ability—is the ability to sense elements. As a full-round action, a shugenja can become aware of all sources of one chosen element (air, earth, fire, or water) within 10 feet of him. The shugenja learns the size of the objects but not their precise location or actual nature.

The chance that he checks out random people within 10 feet of him with a fullround action is rather low.
The ability is nice, but it's not constantly active by the rules as written.
 
So for the one year anniversary do we want to hold another tournament? It's been what two months since the last one?

I wish to propose a tradition.

Empire Day is a few days long celebration starting at the beginning of the new year and ends on the 9th day of the first month.
The days goes with longer and longer parties and celebrations, children in squid costumes harrasing folks for gifts and sweets, until the 8th day. (Holloween expy, as in Damphair's reign of terror)
That's speech day.
The 9th day will be the sky parade, watching a play with the king, more speeches, and final feast.

Well?
 
[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 20, requires Dany, progress added by other characters is halved)
-----Aenie Caleris (4d6 Progress + 1d6 for specialization)
Wait, so we're not putting Daenerys on this? Or will she come in next month to finish it?
[] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: 10, Cost: )
----Urak the Forgemaster
(4d6 Progress + 1d6 for specialization)

Who's Urak again?
[] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
(Progress: 25, Cost: )
----Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total
This is a fantastic task to give our Scholarum branches. It's just great PR internally, and it really shows what kind of work mages should be doing when rediscovering the secrets of the past.
Still, I expect new Seekers to be rather expensive, or perhaps less perfectly obedient.

[] Waves of the Sea, on Depths and Fire Turned: research the wardings if the Marid house of Mardja.
-[] Wards that would be able to protect the coastal regions and cities of Plane of Balance (Progress: 30, Cost: 80.000 IM)
----Breath Taker (4d6 Progress), Stepstones Scholarum Branch (2d6 Progress), Naria Loreseeker (4d6 progress) - 10d6 Progress Total
What do these wards actually do? Do we know yet?
 
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Wait, so we're not putting Daenerys on this? Or will she come in next month to finish it?

-[] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: 10, Cost: )
----Urak the Forgemaster
(4d6 Progress + 1d6 for specialization)

Who's Urak again?

This is a fantastic task to give our Scholarum branches. It's just great PR internally, and it really shows what kind of work mages should be doing when rediscovering the secrets of the past.
Still, I expect new Seekers to be rather expensive, or perhaps less perfectly obedient.


What do these wards actually do? Do we know yet?
Urak is the Fleshcrafter Snek that Yss created for us using one or two of the Valyrian Fleshcrafters we captured in Gogossoss.
 
Or will she come in next month to finish it?
Yeah, pretty much the plan.
The Snek Yss made us out of some Valyrian asshole Fleshsmiths.
What do these wards actually do? Do we know yet?
No idea whatsoever OOC, probably some idea IC (these were considered "valuable" and/or "effective" in the chapter we got presented with access to the lore, iirc)

EDIT: Ninja-fish~ Ninja-fish... Does wahtever Ninja-fish do-urgh!
 
I wish to propose a tradition.

Empire Day is a few days long celebration starting at the beginning of the new year and ends on the 9th day of the first month.
The days goes with longer and longer parties and celebrations, children in squid costumes harrasing folks for gifts and sweets, until the 8th day. (Holloween expy, as in Damphair's reign of terror)
That's speech day.
The 9th day will be the sky parade, watching a play with the king, more speeches, and final feast.

Well?
On one hand it seems like it'd be hard to introduce in a way that seems natural instead of insane, on the other Dany is still young enough to participate.:V


Trolling one's younger siblings is an important brotherly duty after all.
 
I wish to propose a tradition.

Empire Day is a few days long celebration starting at the beginning of the new year and ends on the 9th day of the first month.
The days goes with longer and longer parties and celebrations, children in squid costumes harrasing folks for gifts and sweets, until the 8th day. (Holloween expy, as in Damphair's reign of terror)
That's speech day.
The 9th day will be the sky parade, watching a play with the king, more speeches, and final feast.

Well?
A bit too on the nose, considering that we're still at war with the Deep Ones (it's Cold, but heaing up very quickly), and too long overall, but I can see this becoming a tradition in a few decades, as the memory of Deep One atrocities fades and a new generation is born, only hearing stories from their elders.
 
Inserted tally
Adhoc vote count started by Goldfish on Jan 6, 2020 at 6:34 PM, finished with 138 posts and 15 votes.

  • [X] Speech (Start of Turn; via MirrorVision)
    -[X] Address the seditious movement causing outbreaks of violence in Pentos in a public address across the Imperium, broadcast by Mirror Vision.
    -[X] "It saddens me to have to make such a formal address, given the subject matter, so soon after many causes for joy and the heartening circumstances which brought us together to share it. Unfortunately, I must."
    -[X] "Worse than mere sedition, the tragedy of it all is even with my writ carried across a great swathe of Western Essos, it has been circumvented in some cases, held in contempt, despite all evidence of the prudence and effectiveness of my policies, spurred on by the sheer audacity of men and women who have witnessed the division that has been wrought upon these lands, the corruption, mismanagement and lack of prosperity it has shepherded, and failed to move them to the nonce."
    -[X] "That being, quite simply, the peril which hangs above our heads, that folly might visit us at anytime when men are yoked like cattle, when hatred curdles in their heart, that darkness might incubate inside of it and then breed madness."
    -[X] "I speak of slavery."
    -[X] "What can I say of slavery, that has already not been said? Nevertheless, it appears some might need to hear it from my own lips for it to, at last, finally sink in."
    -[X] "For every moment slavery endures in this world, in every place where civilization might flourish, we play with fire so hot that it burns at the very soul."
    -[X] "How many lives have been saved by pulling that thread to the very end of the spool? How many lost instead by yanking upon the tether binding the fate of others? Tighter, and tighter, eventually something will snap and break. It is... inevitable. How much have the horrors from the furthest ends of creation been stymied in their insatiable greed and hunger by denying it, one mirrored in kind by the very men and women who perpetuated nigh uncountable atrocities over long centuries since the Doom had claimed Valyria the Fallen?"
    -[X] "We are not made better by the actions of one man alone, even a Dragon, but by recognizing that the path forward is one we must take in the first place. I am merely one voice in the chorus that has been echoing since elder days, when despair was all we had ever known."
    -[X] "So why then, must we walk alone, chasing a figment that was never as we imagined it to be, mired in lies as it was?"
    -[X] "To avoid our own ruin, to build something we can both be proud of, yes, but which will also endure the trials and tribulations besetting us each and every day. So many have claimed to be champions of such causes, and yet ignored the lesson made implicit by it."
    -[X] "That can only be done together. To weave harmony where there had been chaos, to spread compassion where there had been cruelty, to grant enlightenment where there had been ignorance. That was my hope for all, one that I like to believe many share with me, for the alternative is... madness. Stupidity and madness."
    -[X] "What glory can one person alone hold in both hands, or even two claws, lest it shatter when gripped too tightly? Again, and again, and again, it has been proven it will always break."
    -[X] "Regardless of any temporal triumph, what has mere pride and self-satisfaction earned anyone alone, but for mediocrity or the envy of others? What grand dreams have been realized since those halcyon days viewed in rose-tinted glass? What greatness has endured beyond the last dying gasp of the vainglorious and the damned?"
    -[X] "Nothing. Nothing at all but the taste of ashes."
    -[X] "Only together, aware as we are of how far shared visions can stretch, can a better world be built from the broken pieces we found this one in."
    -[X] "And yet..."
    -[X] "Over, and over, and over again. I have repeated this. I have plead for reason, rationality, I have given warning far in advance of just cause, perhaps in some cases more than they deserved. And still, these people with their hearts of stone remain unmoved. Unlearning, unchanging, unceasing in their depravity."
    -[X] "No more. In Pentos, as in the Flatlands, where there had been naught but a nest of tangled laws and a mire of lies before the Legion visited it, hundreds claimed, the innocent and the guilty accounted for each day, there it ends."
    -[X] "From the city with festering wounds, still healing from the incompetence of last administrators, to the most forgotten corner of the Velvet Hills, to the Andal Coast and the furthest marches, you will give up slavery. This has never been a negotiation. Only inexorable will. Not one will alone, no. For if you fear me, you should know, it is a million voices that speak with me. If you stand against me, know it is a million feet that march with me. Because I am not alone."
    -[X] "From Braavos to Sorcerer's Deep, they are with me. From Volantis to Ny Sar, they are with me!"
    -[X] "From sea to shining sea, to the tallest mountains and the wide open plains, I know who you are, I know those of you who stand with me."
    -[X] "And to those who fall outside the light of the campfire, who refuse to share our flame, I know of your abuses, your corruption and the seeds of destruction which you have sewn among your fellows. I know what you have done."
    -[X] "Should you run to the opposite end of the world. I will be there. Should you even flee beyond its known boundaries, I will be there. Even if you should prostrate yourself before the thrones of elder evils, begging for shelter, I will shout my defiance, echoed thousand thousand times more."
    -[X] "You will not escape. With all speed, I say unto you, go forth and dance to ruin and sing to madness, to the very ends of the world under the sun I deny you, beyond the furthest Spheres I cast you!"
    -[X] "Should you fail to comply, it will end just the same."
    -[X] "If, in defiance of the law and all sanity, all who do even now hold a responsibility to their fellow citizens, who have suffered under that same dreadful yoke, one of chains, of iron, of hypocrisy... if you do not yield to my writ, I shall deliver your end."
    -[X] Flames dance across the face of the Mirror. "In Fire and Blood."
    -[X] "I bid you, reflect on these next words: Each time which I have spoken of sacred pacts, made a promise kept in confidence, a solemn vow, swore an oath upon my name, when did it not stand fulfilled?"
    -[X] "That you were not under my laws then had protected you, just as the laws of your forebears were upheld where previous breaches did not conflict with those current. You have benefited from foresight, from restraint, not for clinging to the past. If you do not look to the future, you will have none."
    -[X] "I would like to call for a moment of silence, for those who have departed from us. Let us remember that we are building a world where such suffering can be avoided, and vow to remember those who have been lost before their time, without forgetting about tomorrow."
    -[X] ...
    -[X] "Thank you."
    -[X] Fade out to anthem.
    [X] Propaganda
    [X] Military
    -[X] The 1st Legion, "Torchbearers", under command of General Torchwood, Colonel Flowers and Dragonlord Nettles, with the aid of the Harbinger, respond to the outbreak of violence in Pentos by instituting Martial Law in the city, much as it pains you. All conspirators against the Crown who persist in their actions will be torn out, root and stem.
    -[X] The 2nd Legion, "Chainbreakers", maintains standing orders.
    -[X] The 3rd Legion, "Brightscales", maintains standing orders.
    -[X] The 4th Legion, "Steel Tigers", maintains standing orders.
    -[X] The 5th Legion, "Silver Sentries", continues training in Westhaven.
    -[X] The 6th Legion, "Astral Hounds", continues training in Westhaven.
    -[X] The 7th Legion, "Doom Wardens", patrols Mantarys and Draconys.
    -[X] The 8th Legion, starting to take shape, continues training in Westhaven.
    --[X] Westhaven retrains 6,000 Levies into 6,000 Legionnaires.
    --[X] Greater Volantis retrains 4,500 Levies into 4,500 Legionnaires.
    --[X] Tolos retrains 1,500 Levies into 1,500 Legionnaires.
    --[X] Braavos retrains 2,100 Levies into 2,100 Legionniares.
    --[X] Lys and Myr train an additional 2,000 Men-At-Arms to acts as garrisons.
    ---[X] Six Large Galleons, Six Medium Galleons and Seven Small Galleons are constructed.
    ----[X] 50 Military Engineers, 50 Pilots and 50 Officers are trained.
    -----[X] Three Points, Three Kindred, One People: For too long have the twenty tribes of Blight's Bane people been divided. Safety and succor is offered, and the call will be made. He has made great progress, but there are more to gather, more to save. Last month, Blight's Bane and those he escorted were preyed upon openly by the foulness that lurks below. No more will you countenance a senseless loss of life from mere movement over the open ocean towards your waters, when it was safety from their depredations that was promised. You will move them through the sheer might of your available magic after he has obtained their agreement, through use of your Demiplane if necessary.
    ------[X] A Brazen Defense: You will begin construction of Darleth's Super-Fortress, to his specifications. This will involve at least one set of Titan's Tools and the aid of Lya's second body, for Runecrafting the Wards.
    [X] Economy
    -[X] The Great Northwestern Trading Company has been founded. Now the considerable administrative power of your trade empire is being brought to bear to expand it considerably by a factor of three. At this rate, nearly everyone capable of work on Bear Island will be involved in this industry within a matter of months.
    -[X] Crown Royal Vintages continues being set up.
    -[X] Everflame Ironworks continues previous expansion.
    -[X] Earth's Bounty Jewelry Manufactory continues previous expansion.
    -[X] Invest 500,000 IM of liquid capital into Silver Serpent Enterprise. This buy-out of Venture Captains and independent merchants increases the SSE fleet from one hundred (100) ships to one hundred and ten (110).
    [X] Government
    -[X] Imperial Military Academy expands Engineering course twice.
    --[X] Continue Improving Infrastructure in Braavos.
    --[X] Improve Infrastructure in the Basilisk Isles.
    ---[X] Establish Healthcare Services in Lys.
    ---[X] Construct Sanitation Systems in Myr.
    ---[X] Continue Establishing Messenger Service in Northern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in the Daughter's March
    ---[X] Continue Establishing Messenger Service in Orange Shore.
    ---[X] Continue Establishing Messenger Service in Volon Therys.
    ---[X] Continue Establishing Messenger Service in Valysar.
    ---[X] Continue Establishing Messenger Service in the Eastern Disputed Lands.
    ---[X] Continue Establishing Messenger Service in Selhorys.
    ---[X] Continue Establishing Messenger Service in Volon Sar.
    ---[X] Continue Establishing Messenger Service in Braavos.
    ---[X] Continue Establishing Messenger Service in the Braavosi Coast.
    ---[X] Continue Establishing Messenger Service in the Sweetwater.
    ---[X] Continue Establishing Messenger Service in Morrogos.
    ---[X] Establish Messenger Service in Pentos.
    ---[X] Establish Messenger Service in the Andal Coast.
    ---[X] Establish Healthcare Services in Ar Noy.
    ---[X] Establish Healthcare Services in Ny Sar.
    ---[X] Establish Healthcare Services in Ghoyan Drohe.
    ---[X] Establish Healthcare Services in the Golden Fields.
    ---[X] Continue Establishing Messenger Service in Mantarys.
    ---[X] Establish Healthcare Services in the Painted Mountains.
    ---[X] Continue Establishing Healthcare Services in Draconys.
    ---[X] Continue Establishing Messenger Service in Tolos.
    ---[X] Establish Public Schools in Naath.
    ---[X] Continue Establishing Orphanages in the Basilisk Isles.
    ---[X] Establish Messenger Service in Andalos.
    ----[X] Continue constructing Highway in Pentos.
    ----[X] Continue constructing Highway in the Rhoyne.
    ----[X] Continue constructing Highway in Volantis.
    -----[X] Restore Ruins in Gorgossos.
    ------[X] Construction of Residential Districts in Sorcerer's Deep.
    [X] Law Enforcement
    -[X] Continue Establishing Guard Posts in the Southern Disputed Lands.
    -[X] Continue Establishing Guard Posts in Myr.
    -[X] Continue Establishing Guard Posts in the Eastern Flatlands.
    -[X] Continue Establishing Guard Posts in the Velvet Hills.
    -[X] Continue Establishing Guard Posts in the Western Flatlands.
    -[X] Continue Establishing Guard Posts in Nontelos.
    --[X] Continue Expanding Law Enforcement in Orange Shore.
    --[X] Continue Expanding Law Enforcement in Pentos.
    --[X] Begin Expanding Law Enforcement in Mantarys.
    [X] Intrigue
    -[X] Continue Establishing Inquisition Base in Astapor.
    -[X] Begin Establishing Inquisition Base in Norvos.
    -[X] Begin Establishing Inquisition Base in Qohor.
    -[X] Begin Establishing Inquisition Base in the Arbor.
    --[X] Identify Enemy Spies in Sorcerer's Deep.
    --[X] Identify Enemy Spies in Tyrosh.
    --[X] Identify Enemy Spies in Lys.
    --[X] Identify Enemy Spies in Myr.
    --[X] Identify Enemy Spies in Volantis.
    --[X] Investigate Supernatural Activity in Braavos.
    --[X] Investigate Supernatural Activity in Pentos.
    --[X] Investigate Supernatural Activity in Ar Noy.
    --[X] Investigate Supernatural Activity in Ny Sar.
    --[X] Investigate Supernatural Activity in Ghoyan Drohe.
    --[X] Investigate Supernatural Activity in the Golden Fields.
    --[X] Identify Enemy Spies in Mantarys.
    --[X] Identify Enemy Spies in Tolos.
    --[X] Investigate Supernatural Activity in Naath.
    --[X] Identify Enemy Spies in the Basilisk Isles (x3)
    ---[X] Subvert Goldcloaks in King's Landing.
    ---[X] Spread Imperial Times in the Bay of Crabs.
    ---[X] Gather Information (Nobility) in Meereen.
    ---[X] Gather Information (Nobility) in Yunkai.
    [X] Research
    [X] Education
    -[X] Teaching
    --[X] x1 Teana Strycos
    --[X] Sarah of Pentos
    --[X] x1 Guardian Naga
    --[X] Horio of Tyrosh
    --[X] Worg Magus
    [X] Colonization & Immigration
    -[X] Colonize Sallosh
    --[X] Encourage Immigration from the Western Flatlands to Sorcerer's Deep
    --[X] Encourage Immigration from the Daughter's March to the Golden Fields.
    --[X] Encourage Immigration from Braavos to Sorcerer's Deep.
    [X] Crown Acts & Adventuring
    -[X] Wyrmrest
    --[X] A great Fortress will be built on Claw Island on the far side of the island, with crews using Titan's Tools going around the outskirts of the island to ensure that only by approaching from the air, which can be clearly seen from the top of the tallest towers, or the harbor at the base of the stronghold, can one enter the island.
    --[X] It will be constructed with elaborate bastions, a central keep at the top and a lower keep at the bottom, glass gardens on the plateau high reaches and a natural spring to grow food, or use for bathing, or else to feed heat some of the scalier inhabitants through pipes, in the same vein as the one in the hills of the island which warm the dragons' dens, and above embankments carved into the side of a mountain lead further into the island, raised and transmuted to make it sturdier, wider, taller and more resistant to erosion.
    --[X] On the mountain's sides and at the heart are great halls and caverns, enough to house, train and raise a couple of hundred lesser flame drakes.
    --[X] Demiplanes will be used for logistical purposes to transport adequate feedstock and supplies to the base of the fortress, and elevators to carry small herds of cattle up the mountain to feed their charges or else onward into the island to stoke the great appetites of the more large and powerful Valyrian Drakes.
    --[X] Dozens of Steam Cannons will eventually bristle the mountainside on raised platforms with clear arcs of fire, with space to add more exotic weapon platform. To put it one way, an Efreeti battlefleet would hesitate to enter its airspace.
    --[X] This will be the headquarters of the Dragon Guard, defenders of the Royal Dragon Preserve and Men of High Honor. Each member inducted will have committed an act of great valor in service to the Crown and the Imperium. They swear oaths of loyalty to none other than House Targaryen.
    --[X] In a quiet ceremony before the court, Ser Richard Lonmouth will be inducted as the Honorary Grandmaster (but not Lord Commander) and Founder of the Order. He will be listed on the roles and his commands to them will be inviolate, second only to Viserys himself.
    ---[X] Dragonsong Sanctum
    ----[X] You will use both Deepsong Horns to begin constructing outer residential districts sung from living coral for those comfortable living in the water. A set of Titan's Tools will begin constructing a massive superstructure floating on the surface, suspended by a massive pillar of stone and steel scaffolding, which for added security will only be inhabited after it has safety mechanisms which could safely keep it afloat long enough for repairs.
    ----[X] The Upper Level of the settlement will be gleaming Neo-Valyrian edifice, with a massive arena in the middle with a depression inside, appropriate for a future cultural project you have in the backburner currently. It will also serve as another future location for a MirrorVision set.
    ----[X] Surrounding the arena will be commercial zones and administrative zones, with some military presence in the outer zones.
    ----[X] It will have a commercial harbor and a military harbor.
    -----[X] The Middle Level will have an enormous hardened crystaline dome held together by the stone and steel superstructure and suspended at the mid-way point between the Lower Level at the sea floor and the Upper Level on th surface, with various areas modeled somewhat on observations of Vialesk and the blending of areas that can accomodate the aquatic and non-aquatic. Eventually you will research Semi-Permeable Force effects which can allow swimming people to come and go out of more lightly reinforced entrances, with the interior being more and more reinforced, bulkheads and barricades and so on.
    -----[X] The Lower Level will be an predominantly Triton settlement, with most architectural choices left to their leaders and their advisers.
 
[X] Empire Day preparations
-[X] We will spend up to 100,000 IM on official state-sponsored celebratory events across the Imperium for the celebrations.
-[X] We will announce first over Realm-wide broadcast, including our newly placed MirrorVision sets, both the holiday celebrations and the intent of the realm to grant non-essential or militarily engaged personnel to be granted leave for a day to partake in the events. Law Enforcement will likely be out in force still, but they like the Legion will likely be included in catering and feasting of some sort (and the Inquisition will likely be working overtime and granted commiserate pay for the inconvenience).
-[X] State of the Realm: A news segment by Viserys playing off someone else to illuminate the people on what is currently happening, what has been done, and what will be done, sometimes it is a Companion, other times a vassal or high official. Today he will be speaking with Governor-General Ferrego Antaryon and Embra Rebys, if she should be available. The Sealord and Viserys have been through many things together, had ups and downs, though Ferrego has remained rather sanguine about most of the rougher portions. You think that he saw Viserys in a completely different light the day he voluntarily entered exile for Braavos' sake. In a strange way, you are as much friends as either could be given your respective positions, an ironic foil to Zherys in Volantis given all the similarities reflected in him, not that either would care to mention it. As for Embra, she equally compliments the subjects of today, and is a public darling already.

-[X] Security: "The recent troubles brought on to sailing and shipping have not escaped my notice, and we will soon have viable responses to sudden and inclement weather that strikes upon the more vulnerable southern and northern routes, even despite use of divination to ensure safe travel." You will go over some of the details of the Moonchaser, using illusions to display some of its capabilities. You will also announce the creation of the Wyvern/Hastati variant, cheaper patrol craft who can ensure decent coverage for the Imperium's airspace without sacrificing combat capability. The more common Wyvern/Principes has already contributed to the War of Three Realms extensively given their relative newness as a combat arm, and you are always looking to innovate in order to better aid your allies, the Djinn.
-[X] Religious Unity: "Many of you might have been subject to a moment of panic earlier in the last month, when a vibrant display of light flashed across the sky, prismatic and shifting colors. Worry not, for this is as much a cause for celebration as anything else. A guardian of life, an architect of innovation, and a stalwart friend to the realm has made their official entrance to the world stage." Go over some of the efforts Zathir has involved himself with, from creating a culture of education in Sorcerer's Deep that has contributed to making it one of the most comfortable, equitable and wealthy places to live, as well as among the safest. Then expand from the segment seamlessly into the efforts to raise the Sept of Reconciliation, a illusory panning of the dashing Seven Swords wielding their blades of Valyrian Steel, all to your knowledge quite involved in the community. Finish the segment with the easy cooperation between the Scholarum of Volantis and the Red Faith, their great cleansing of the fire-tainted manse earlier last month as well as efforts to rebuild it into a library to educate the people living there on the otherworldly.
-[X] Realm Policy: Segway from that last portion into your intent to make public education at a primary level free and widely available across the Imperium, trying to go over some of the numbers, mostly for the sake of landowners and the more educated on why, with the extensive use of ritual lore, given there is less need for working hands in the fields, the youth of today will have more opportunities to improve themselves in ways that were previously unavailable to them, as well as the realm's rather streamlined recruitment efforts or the resources thrown into opening up the private sector to those seeking workers for equitable terms.
-[X] Finance: You will go on to outline several improvements to the realm's fiscal policy made of the last several months, as well as the opening of recent branches of ACSEC and its effect on the winds of trade, from actual percentages to those who can follow the terms to more tangible benefits, goods that have been made available in different parts of the realm, almost common these days, when before they could be somewhat rare, not through mighty sorcery for the most part, though that contributed somewhat, but the sheer organization and logistics behind it all, directing trade with such ease as never before.
-[X] Foreign Relations: You will outline some of the ongoing negotiations between Lorath, Saath and Omber, the warm welcoming from even as far south as the Summer Isles and entwined fortunes of Ibben, to the arrival of the Trade Fleet to the port of Yin. You will also spend some time discussing improving relations with some of the realms of Marid and the injection of skilled workers from Vialesk and other parts yet unknown to the world, going over their culture somewhat with the help of Embra, who has to have studied this extensively over the centuries, and then turn from that to your own diplomatic efforts with Armun Kelisk and the Opaline Throne, institutions trading technical knowledge and research already. Thank Embra sincerely for her various civic contributions over the last year, she has been a delight to work with.
-[X] The State of the Realm ends, but the broadcast doesn't. There is one more thing that must be broadcast for those across the Imperium to witness, though the tone of the subject matter is rather more grave, though no less intimately known to many living within it.


[X] Speech (Start of Turn; via MirrorVision)
-[X] Address the seditious movement causing outbreaks of violence in Pentos in a public address across the Imperium, broadcast by Mirror Vision.
-[X] "It saddens me to have to make such a formal address, given the subject matter, so soon after many causes for joy and the heartening circumstances which brought us together to share it. Unfortunately, I must."
-[X] "Worse than mere sedition, the tragedy of it all is even with my writ carried across a great swathe of Western Essos, it has been circumvented in some cases, held in contempt, despite all evidence of the prudence and effectiveness of my policies, spurred on by the sheer audacity of men and women who have witnessed the division that has been wrought upon these lands, the corruption, mismanagement and lack of prosperity it has shepherded, and failed to move them to the nonce."
-[X] "That being, quite simply, the peril which hangs above our heads, that folly might visit us at anytime when men are yoked like cattle, when hatred curdles in their heart, that darkness might incubate inside of it and then breed madness."
-[X] "I speak of slavery."
-[X] "What can I say of slavery, that has already not been said? Nevertheless, it appears some might need to hear it from my own lips for it to, at last, finally sink in."
-[X] "For every moment slavery endures in this world, in every place where civilization might flourish, we play with fire so hot that it burns at the very soul."
-[X] "How many lives have been saved by pulling that thread to the very end of the spool? How many lost instead by yanking upon the tether binding the fate of others? Tighter, and tighter, eventually something will snap and break. It is...
inevitable. How much have the horrors from the furthest ends of creation been stymied in their insatiable greed and hunger by denying it, one mirrored in kind by the very men and women who perpetuated nigh uncountable atrocities over long centuries since the Doom had came upon Valyria the Fallen?"
-[X] "We are not made better by the actions of one man alone, even a Dragon, but by recognizing that the path forward is one we must take in the first place. I am merely one voice in the chorus that has been echoing since elder days, when despair was all we had ever known."
-[X] "So why then, must we walk alone, chasing a figment that was never as we imagined it to be, mired in lies as it was?"
-[X] "To avoid our own ruin, to build something we can both be proud of, yes, but which will also endure the trials and tribulations besetting us each and every day. So many have claimed to be champions of such causes, and yet ignored the lesson made implicit by it."
-[X] "That can only be done
together. To weave harmony where there had been chaos, to spread compassion where there had been cruelty, to grant enlightenment where there had been ignorance. That was my hope for all, one that I like to believe many share with me, for the alternative is... madness. Stupidity and madness."
-[X] "What glory can one person alone hold in both hands, or even two claws, lest it shatter when gripped too tightly? Again, and again, and again, it has been proven it will always
break."
-[X] "Regardless of any temporal triumph, what has mere pride and self-satisfaction earned anyone alone, but for mediocrity or the envy of others? What grand dreams have been realized since those halcyon days viewed in rose-tinted glass? What greatness has endured beyond the last dying gasp of the vainglorious and the damned?"
-[X] "
Nothing. Nothing at all but the taste of ashes."
-[X] "Only together, aware as we are of how far shared visions can stretch, can a better world be built from the broken pieces we found this one in."
-[X] "And yet..."
-[X] "Over, and over, and over again. I have repeated this. I have plead for reason, rationality, I have given warning far in advance of just cause, perhaps in some cases more than they deserved. And still, these people with their hearts of stone remain unmoved. Unlearning, unchanging, unceasing in their depravity."
-[X] "No more. In Pentos, as in the Flatlands, where there had been naught but a nest of tangled laws and a den of lies before the Legion visited it, hundreds consigned to the grave, the innocent and the guilty accounted for each day, there it ends."
-[X] "From the city with festering wounds, still healing from the incompetence of its last administrators, to the most forgotten corner of the Velvet Hills, to the Andal Coast and the furthest marches, you
will give up slavery. This has never been a negotiation. Only inexorable will. Not one will alone, no. For if you fear me, you should know, it is a million voices that speak with me. If you stand against me, know that it is a million feet that march with me. Because I am not alone."
-[X] "From Braavos to Sorcerer's Deep, they are with me. From Volantis to Ny Sar, they are with me!"
-[X] "From sea to shining sea, to the tallest mountains and the wide open plains, I know who you are, I know those of you who stand with me."
-[X] "And to those who fall outside the light of the campfire, who refuse to share our flame, I know of your abuses, your corruption and the seeds of destruction which you have sewn among your fellows.
I know what you have done."
-[X] "Should you run to the opposite end of the world. I will be there. Should you even flee beyond its known boundaries, I will be there. Even if you should prostrate yourself before the thrones of elder evils, begging for shelter, I will shout my defiance, echoed a thousand thousand times more."
-[X] "You will not escape. With all speed, I say unto you, go forth and dance to ruin and sing to madness, to the very ends of the world under the sun I deny you,
beyond the furthest Spheres I cast you!"
-[X] "Should you fail to comply, it will end just the same."
-[X] "If, in defiance of the law and all sanity, all who do even
now hold a responsibility to their fellow citizens, who have suffered under that same dreadful yoke, one of chains, of iron, of hypocrisy... if you do not yield to my writ, I shall deliver your end."
-[X] Flames dance across the face of the Mirror. "In Fire and Blood."
-[X] "I bid you, reflect on these next words: Each time which I have spoken of sacred pacts, made a promise kept in confidence, a solemn vow, swore an oath upon my name, when has it not stood fulfilled?"
-[X] "That you were not under my laws then had protected you, just as the laws of your forebears were upheld where previous breaches did not conflict with those current. You have benefited from foresight, from restraint,
not for clinging to the past. If you do not look to the future, you will have none."
-[X] "I would like to now call for a moment of silence, for those who have departed from us. Let us remember that we are building a world where such suffering can be avoided, and vow to remember those who have been lost before their time, without forgetting about tomorrow."
-[X] ...
-[X] "Thank you."
-[X] Fade out to anthem.


[X] Propaganda
[] The Imperial Times Issue #2: Included in the link is a variation of that logo with a depiction of Viserys in Dragon-form and Planetos guarded by his wings during his rest, depicted upon the title page.
-[] Details: The Broadsheets will each have an Arcane Mark differentiated with each Issue #. This will make tracking them with a proper ritual and foci (the Marker key) simple for any properly trained mage or expert. The Broadsheets will be hardened by sorcerous means, the batches not being overly bulky, enough that there's no reason that Viserys couldn't do it himself to maximize potential Hardness rating.
--[]
Finally, while true that many of these will be pointlessly lost, or at least have access restricted as people either cast them aside from baseless superstition, or the enemy gets better at disposal, that doesn't mean that attempts to maximize its spread and retention shouldn't be made. We have Inquisition assets in two of the locations they are bound for. Where possible, they will ensure some of them stay in circulation.

-[] Editorials: Continue providing information seeking to inform people of the state of the world, nothing that a well-traveled sailor could not pick up in a port, but purged of the most outlandish inaccuracies and seeking to educate and inform--hopefully the fact that most of what is happening in the world is actually quite riveting when given the right prose will keep people passing it along as-written.
--[] Continue with the serialized set of stories and fables, supported by visually expressive art.
---[] They will tell about Fey, the kind we deem acceptable, about how to spot Devil/Demon/Daemon cultists, about the spheres and so on and so forth (the point is twisting the narrative of those supernatural creatures that are seriously affected by it, to more sensible and useful direction, while also giving general population a minimal understanding of basic concepts we want them to know).

-[] The Great Sept of Sorcerer's Deep: A beautiful new temple to the Seven has been raised in Sorcerer's Deep, staffed by Westerosi septons and septas, and guarded by Westerosi knights selected by the lead Septon and armed with enchanted weapons provided by the Dragon King. Go on to use this as an example that the Faith of the Seven can exist comfortably within the Imperium.
--[] Include an image of the Great Sept's exterior and another of the interior, showing the Sept filled with worshipers.

-[] Introducing the Earth Mother: Speak of the rediscovered Earth Mother, a benevolent goddess who has just recently awakened from the slumber of ages. She cares nothing for war or conflict and only desires the safety and continued well being of every man, woman, and child in the world.
--[] Use this as an opportunity to mention a new Fertility Ritual courtesy of the Earth Mother which will soon be made available. Like the ritual currently being used by farmers throughout Essos and even Westeros, this ritual will increase crop yields, but to an even greater degree. Knowledge of this ritual will be free to all who are interested, of course, as it is a gift freely given by the Earth Mother.

-[] Announcing the Expansion of the Scholarium: With the recent addition of Volantis to the growing Imperium, that great city's own institution of magical learning, the Mysterium, has now joined the Imperial Scholarium.
--[] This merger further ensures that all Imperial mages will receive as fine an education as can be provided, with experienced mages from all over the world becoming available to provide instruction on both how to use magic, and just as importantly, when to use it. Citizens can rest assured that a Scholarium trained mage knows the laws pertaining to magic and the consequences of disregarding them.

-[] Behold, the Heart Trees of Healing: Now numbering nearly two dozen strong with the latest round of 19 that were grown in the past month, the Healing Heart Trees of the Old Gods are available to all citizens of the Imperium and those who may choose to visit from further afield. Not only can these trees heal painful and debilitating injuries, it is also within their power to remedy crippling conditions such as blindness and deafness.
--[] Display a series of maps showing people where they can locate the nearest Healing Tree relative to where they live, outlining landmarks and where they can find local municipal officials who can direct them toward it in an organized fashion.

-[] Propaganda Posters (Continued from previous issue): Pro-Imperium propaganda along the lines of recruitment for the the imperial institutions—Legion, the Scholarum, the Inquisition, the Imperial Administration, the Diplomatic Corps, etc. These will come in the form of illustrated posters captioned by truespeech.
--[] For the Inquisition the posters will be along the lines of security and trust, focusing mainly on the need for citizens to cooperate and share intel for the good of the empire. (the Inquisition recruits on their own, that shouldn't be messed with). The themes of this poster will focus on the various threats that the Inquisition regularly squares off against -- mainly fiends, but also Deep Ones.
--[] For the Legion the posters will focus on the need citizens to cooperate, but also on recruitment. These will be images of glory and righteousness, of liberation and justice. Your basic army recruitment stuff, but embellished as much as we can. They'll illustrate how the Legion defends the Imperium, brings law to godforsaken cities, frees whatever slaves they come across, etc. It's a rallying cry to join in, to see the nearest recruiter, etc.
--[] For the Scholarum again the need to cooperate, but this one is more an advertisement that they're a legal and certified means of magical expertise, be it for crafting or other things. This could be split in two different approaches—the first being like some university's advertisement, detailing the courses and the resources (geared towards those who are more interested in learning and research), and the second being a call to duty for all eligible mages to rise to serve (this would mirror the Legion posters in a way, with an obviously arcane bent to it).
--[] For the Diplomatic Corps and the Imperial Administration the general idea is to portray how vital their jobs are and what lives they touch. For the latter, for example, focus on the imperial works in progress, how the materials are being shipped there, the roads being built to connect the Imperium in full, etc. "One Empire". It basically writes itself.

-[] Continue adding to the newly serialized "Monster's Manual", focusing on common threats to the individual regions.

-[] "An Exile's Journey, Part Two"
--[] Although the timeline of events doesn't perfectly mesh with the summarized events from part one of the retelling, this time we will focus on sharing some of our adventures that lead up to the liberation of Mantarys from Demons and their misguided cultists.
---[] Despite having barely settled into our new home, what would soon be known as Sorcerer's Deep, dire warnings of approaching calamity shared with us by a Celestial being prompted a mad dash across the continent of Essos.
----[] On swift shadow steeds we journeyed, faster than any flesh and blood horse could hope to match, and we were still nearly too late to prevent an army of Demons from being Summoned by a madman. With the aid of our Companions and newfound allies, however, the Listener and his insane ambitions were crushed and the people of Mantarys freed from bondage and Demonic cruelty.
-----[] Now Mantarys rises as a shining example of prosperity and light, guided by the wise Celestials who helped us defeat the Listener, and lead by the wise and powerful Yrael.
-----[] While details will be scarce by necessity and sensitive information excluded, we will take this opportunity to introduce Yrael and his fellow Archons as spirits of light and order who wish to help mankind in this new age of magic, and the Minotaurs, formerly of Mantarys, as innocent men and women who were transformed against their will by merciless Demons, but who now wish to rise above their unfortunate origins and make a new life for themselves in the Imperium.

------[] To Be Continued

[X] Military
-[X] The 1st Legion, "Torchbearers", under command of General Torchwood, Colonel Flowers and Dragonlord Nettles, with the aid of the Harbinger, respond to the outbreak of violence in Pentos by instituting Martial Law in the city, much as it pains you. All conspirators against the Crown who persist in their actions will be torn out, root and stem.
-[X] The 2nd Legion, "Chainbreakers", maintains standing orders.
-[X] The 3rd Legion, "Brightscales", maintains standing orders.
-[X] The 4th Legion, "Steel Tigers", maintains standing orders.
-[X] The 5th Legion, "Silver Sentries", continues training in Westhaven.
-[X] The 6th Legion, "Astral Hounds", continues training in Westhaven.
-[X] The 7th Legion, "Doom Wardens", patrols Mantarys and Draconys.
-[X] The 8th Legion, starting to take shape, continues training in Westhaven.
--[X] Westhaven retrains 6,000 Levies into 6,000 Legionnaires.
--[X] Greater Volantis retrains 4,500 Levies into 4,500 Legionnaires.
--[X] Tolos retrains 1,500 Levies into 1,500 Legionnaires.
--[X] Braavos retrains 2,100 Levies into 2,100 Legionniares.
--[X] Lys and Myr train an additional 2,000 Men-At-Arms to acts as garrisons.
---[X] Six Large Galleons, Six Medium Galleons and Seven Small Galleons are constructed.
----[X] 50 Military Engineers, 50 Pilots and 50 Officers are trained.
-----[X] Three Points, Three Kindred, One People: For too long have the twenty tribes of Blight's Bane people been divided. Safety and succor is offered, and the call will be made. He has made great progress, but there are more to gather, more to save. Last month, Blight's Bane and those he escorted were preyed upon openly by the foulness that lurks below. No more will you countenance a senseless loss of life from mere movement over the open ocean towards your waters, when it was safety from their depredations that was promised. You will move them through the sheer might of your available magic after he has obtained their agreement, through use of your Demiplane if necessary.
------[X] A Brazen Defense: You will begin construction of Darleth's Super-Fortress, to his specifications. This will involve at least one set of Titan's Tools and the aid of Lya's second body, for Runecrafting the Wards.


[X] Economy
-[X] The Great Northwestern Trading Company has been founded. Now the considerable administrative power of your trade empire is being brought to bear to expand it considerably by a factor of three. At this rate, nearly everyone capable of work on Bear Island will be involved in this industry within a matter of months.
-[X] Crown Royal Vintages continues being set up.
-[X] Everflame Ironworks continues previous expansion.
-[X] Earth's Bounty Jewelry Manufactory continues previous expansion.
-[X] Invest 500,000 IM of liquid capital into Silver Serpent Enterprise. This buy-out of Venture Captains and independent merchants increases the SSE fleet from one hundred (100) ships to one hundred and ten (110).


[X] Government
-[X] Imperial Military Academy expands Engineering course twice.
--[X] Continue Improving Infrastructure in Braavos.
--[X] Improve Infrastructure in the Basilisk Isles.
---[X] Establish Healthcare Services in Lys.
---[X] Construct Sanitation Systems in Myr.
---[X] Continue Establishing Messenger Service in Northern Disputed Lands.
---[X] Continue Establishing Messenger Service in the Daughter's March
---[X] Continue Establishing Messenger Service in Orange Shore.
---[X] Continue Establishing Messenger Service in Volon Therys.
---[X] Continue Establishing Messenger Service in Valysar.
---[X] Continue Establishing Messenger Service in the Eastern Disputed Lands.
---[X] Continue Establishing Messenger Service in Selhorys.
---[X] Continue Establishing Messenger Service in Volon Sar.
---[X] Continue Establishing Messenger Service in Braavos.
---[X] Continue Establishing Messenger Service in the Braavosi Coast.
---[X] Continue Establishing Messenger Service in the Sweetwater.
---[X] Continue Establishing Messenger Service in Morrogos.
---[X] Establish Messenger Service in Pentos.
---[X] Establish Messenger Service in the Andal Coast.
---[X] Establish Healthcare Services in Ar Noy.
---[X] Establish Healthcare Services in Ny Sar.
---[X] Establish Healthcare Services in Ghoyan Drohe.
---[X] Establish Healthcare Services in the Golden Fields.
---[X] Continue Establishing Messenger Service in Mantarys.
---[X] Establish Healthcare Services in the Painted Mountains.
---[X] Continue Establishing Healthcare Services in Draconys.
---[X] Continue Establishing Messenger Service in Tolos.
---[X] Establish Public Schools in Naath.
---[X] Continue Establishing Orphanages in the Basilisk Isles.
---[X] Establish Messenger Service in Andalos.
----[X] Continue constructing Highway in Pentos.
----[X] Continue constructing Highway in the Rhoyne.
----[X] Continue constructing Highway in Volantis.
-----[X] Restore Ruins in Gorgossos.
------[X] Construction of Residential Districts in Sorcerer's Deep.


[X] Law Enforcement
-[X] Continue Establishing Guard Posts in the Southern Disputed Lands.
-[X] Continue Establishing Guard Posts in Myr.
-[X] Continue Establishing Guard Posts in the Eastern Flatlands.
-[X] Continue Establishing Guard Posts in the Velvet Hills.
-[X] Continue Establishing Guard Posts in the Western Flatlands.
-[X] Continue Establishing Guard Posts in Nontelos.
--[X] Continue Expanding Law Enforcement in Orange Shore.
--[X] Continue Expanding Law Enforcement in Pentos.
--[X] Begin Expanding Law Enforcement in Mantarys.


[X] Intrigue
-[X] Continue Establishing Inquisition Base in Astapor.
-[X] Begin Establishing Inquisition Base in Norvos.
-[X] Begin Establishing Inquisition Base in Qohor.
-[X] Begin Establishing Inquisition Base in the Arbor.
--[X] Identify Enemy Spies in Sorcerer's Deep.
--[X] Identify Enemy Spies in Tyrosh.
--[X] Identify Enemy Spies in Lys.
--[X] Identify Enemy Spies in Myr.
--[X] Identify Enemy Spies in Volantis.
--[X] Investigate Supernatural Activity in Braavos.
--[X] Investigate Supernatural Activity in Pentos.
--[X] Investigate Supernatural Activity in Ar Noy.
--[X] Investigate Supernatural Activity in Ny Sar.
--[X] Investigate Supernatural Activity in Ghoyan Drohe.
--[X] Investigate Supernatural Activity in the Golden Fields.
--[X] Identify Enemy Spies in Mantarys.
--[X] Identify Enemy Spies in Tolos.
--[X] Investigate Supernatural Activity in Naath.
--[X] Identify Enemy Spies in the Basilisk Isles (x3)
---[X] Subvert Goldcloaks in King's Landing.
---[X] Spread Imperial Times in the Bay of Crabs.
---[X] Gather Information (Nobility) in Meereen.
---[X] Gather Information (Nobility) in Yunkai.


[X] Research
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 23/30, Cost: 20.000 IM)
----Lya [Second body] (4d6 Progress)

[] Elder Arts: An in-depth study of Runelore.
-[] Research the Landwards in Thenn's holdings (Progress: 15 Cost: 6000 IM)
----Velen (4d6 Progress), Bloom the Bridjidine (4d6 Progress) --8d6 Progress total.

[] Project Praetorian: WIth use of Fleshforges, create the sort of soldiers that could reasonably fight even Outsiders - elites and Champions the Empire will need in the coming years. (Progress 40, Cost 35,000 IM)
----Qyburn (4d6 Progress); Elaheh Marita (4d6 Progress + 1d6 for specialization) -- 9d6 Progress total

[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 20, requires Dany, progress added by other characters is halved)
-----Aenie Caleris (4d6 Progress + 1d6 for specialization)

[] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: 10, Cost: )
----Urak the Forgemaster
(4d6 Progress + 1d6 for specialization)

[] To Curb a Dreadful Hunger: The Far-Spawn being that had once been disguised as the chest hungers for the flesh of thinking beings, but it is more than its instincts are, however strange. Perhaps the forge could help it live on the healthier fare (Progress: 5, Cost: 4000 IM) -- Would also allow us to safely feed "The Many" - the illithid-like worms looted on PoW.
----Vee (4d6 Progress)

[] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
-[] Create cosmetic variations of Leshys (Progress: 2, Cost: None)
-[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 4, Cost: 5000 IM)
----Aemon Naremos (4d6 Progress)

[] The Bloodchain: The weapon Valaena wields is a powerful one indeed... Yet, with recent breakthroughs of yours, it clearly can be made better. Upgrade Valaena's Chain to Valyrian Steel (Progress: 6, Cost: )
----Valeria Wondersmith (4d6 Progress)

[] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
(Progress: 25, Cost: )
----Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total

[] Waves of the Sea, on Depths and Fire Turned: research the wardings if the Marid house of Mardja.
-[] Wards that would be able to protect the coastal regions and cities of Plane of Balance (Progress: 30, Cost: 80.000 IM)
----Breath Taker (4d6 Progress), Stepstones Scholarum Branch (2d6 Progress), Naria Loreseeker (4d6 progress) - 10d6 Progress Total

[] Forge of Creation: With Anu having finally restored the ritual necessary for the creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organise a magi-industrial complex capable of producing Warforged en-mass. (Progress: 18/30, Cost: )
----Anu (4d6 Progress)

[] The Heavy Thoughts: The Mindspeak that some creatures wield in this day and age has proven it's utility time and time again - and finding a way to grant the ability to use it holds great promise in most various fields.
-[] Find a way to evoke the ability for Telepathy in those without innate talent for it.
(Progress: 8, Cost: 7500 IM)
----Svitran (4d6 Progress)

[] Watchful Eyes, by Aeons Untouched: Attempt to create the Watchman-Creature template (Progress: 25, Cost: ??)
----Volantis Scholarum branch (2d6 Progress), Naath Scholarum branch (2d6 Progress) -- 4d6 Progress total.

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before the audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: 45, Cost: 50.000 IM)
----Riz'Neth (4d6 Progress), Tyrosh Scholarum branch (2d6 Progress) -- 6d6 Progress total.

Full roster:
Minions, Companions:
-Lya (body #2)
-Aemon Naremos
-Bloom the Brijidine
-Valeria Wondersmith
-Naria Loreseeker
-Velen
-Anu
-Svitran
-Vee
-Elaheh Marita (+1d6 to Fleshcrafting-related)
-Qyburn
-Riz'Neth
-Breath Taker
-Aenie Caleris (+1d6 to Dreamlands-related)
-Urak the Forgemaster (+1d6 to Fleshcrafting-related)
--------------------------
Scholarum Branches:
-Stepstones
-Tyrosh
-Volantis
-Mantarys
-Tolos
-Naath

[X] Education
-[X] Teaching
--[X] x1 Teana Strycos
--[X] Sarah of Pentos
--[X] x1 Guardian Naga
--[X] Horio of Tyrosh
--[X] Worg Magus
--[X] Azata, Astehedos


[X] Colonization & Immigration
-[X] Colonize Sallosh
--[X] Encourage Immigration from the Western Flatlands to Sorcerer's Deep
--[X] Encourage Immigration from the Daughter's March to the Golden Fields.
--[X] Encourage Immigration from Braavos to Sorcerer's Deep.


[X] Crown Acts & Adventuring
-[X] Wyrmrest
--[X] A great Fortress will be built on Claw Island on the far side of the island, with crews using Titan's Tools going around the outskirts of the island to ensure that only by approaching from the air, which can be clearly seen from the top of the tallest towers, or the harbor at the base of the stronghold, can one enter the island.
--[X] It will be constructed with elaborate bastions, a central keep at the top and a lower keep at the bottom, glass gardens on the plateau high reaches and a natural spring to grow food, or use for bathing, or else to feed heat some of the scalier inhabitants through pipes, in the same vein as the one in the hills of the island which warm the dragons' dens, and above embankments carved into the side of a mountain lead further into the island, raised and transmuted to make it sturdier, wider, taller and more resistant to erosion.
--[X] On the mountain's sides and at the heart are great halls and caverns, enough to house, train and raise a couple of hundred lesser flame drakes.
--[X] Demiplanes will be used for logistical purposes to transport adequate feedstock and supplies to the base of the fortress, and elevators to carry small herds of cattle up the mountain to feed their charges or else onward into the island to stoke the great appetites of the more large and powerful Valyrian Drakes.
--[X] Dozens of Steam Cannons will eventually bristle the mountainside on raised platforms with clear arcs of fire, with space to add more exotic weapon platform. To put it one way, an Efreeti battlefleet would hesitate to enter its airspace.
--[X] This will be the headquarters of the Dragon Guard, defenders of the Royal Dragon Preserve and Men of High Honor. Each member inducted will have committed an act of great valor in service to the Crown and the Imperium. They swear oaths of loyalty to none other than House Targaryen.
--[X] In a quiet ceremony before the court, Ser Richard Lonmouth will be inducted as the Honorary Grandmaster (but not Lord Commander) and Founder of the Order. He will be listed on the roles and his commands to them will be inviolate, second only to Viserys himself.
---[X] Dragonsong Sanctum
----[X] You will use both Deepsong Horns to begin constructing outer residential districts sung from living coral for those comfortable living in the water. A set of Titan's Tools will begin constructing a massive superstructure floating on the surface, suspended by a massive pillar of stone and steel scaffolding, which for added security will only be inhabited after it has safety mechanisms which could safely keep it afloat long enough for repairs.

----[X] The Upper Level of the settlement will be gleaming Neo-Valyrian edifice, with a massive arena in the middle with a depression inside, appropriate for a future cultural project you have in the back-burner currently. It will also serve as another future location for a MirrorVision set.
----[X] Surrounding the arena will be commercial zones and administrative zones, with some military presence in the outer zones.
----[X] It will have a commercial harbor and a military harbor.

-----[X] The Middle Level will have an enormous hardened crystalline dome, held together by the stone and steel superstructure and suspended at the mid-way point between the Lower Level at the sea floor and the Upper Level on the surface, with various areas modeled somewhat on observations of Vialesk and the blending of areas that can accommodate the aquatic and non-aquatic. Eventually you will research Semi-Permeable Force effects which can allow swimming people to come and go out of more lightly reinforced entrances, with the interior being more and more reinforced, with bulkheads and barricades and so on.
-----[X] The Lower Level will be a predominantly Triton settlement, with most architectural choices left to their leaders and their advisers.
ESSOS:
[] Chains and Collars, of Hells and Mortals: Contain the further spread of Asmodeus pawns through the actions of High-ranking Devils that haven't been dealt with the last month. Gain insight into the best approach to take over the Slavers' Bay afterward. -- A month-long action.
---- Malarys, Garin, 1 Mind Dragon, 2 Drow!Assasins, Orphne Feylord, 1 Umbral Stalker, 3 Umbral Spies, the Asura, The Misfits (3 of them - without their alchemist).

[] Gold, Broken - Final Preparations: WIth general knowledge on Golden Company, their Shadow Fortress and the spy-ring in Yi-Ti acquired, it is time to do the final preparations before the amassed attack - scouting out the locations of commanders, and such matters - things that Mindblanked companions would be needed for because of Tiamat's clerics constant Divination.
--(The attack itself is a "free" action, but dealing with preparations, and mopping up the remains would take a week+ of time from the group assigned)
---- Waymar, Tyene, Teana, Rina, Dany, Richard, 1 Mind Dragon

BEYOND THE WALL:
[] The Barrows of the Lost Clans: Finish cleaning up the halls of Lost Clans of Freefolk, filled with risen dead – the bodies unburned by foolish people of now nameless clans. (Opposition: ??; Rewards: ??)
---- 1 Yssian Guardian Naga, Velen the Phoenix birb, Oberyn, Thoros of Myr, Wyla, Sandor, 1 Herald

[] Saltwives' Lament: Standing on the shore of the Sunset Sea upon Sea-Dragon point is a tower of white stone, that seems to have been dipped in salt, local legend claiming from the tears of the kidnapped maidens locked within by cruel ironborn lords. Supposedly such was their sorrow that the sky itself took pity upon them and spat forth a mighty storm to sunder the longships that would take them on to the Iron Isles. Whether they were then slain as witches, or if the deed itself required spilling their heart's blood none can say for certain but all tales agree that one can still hear their sobs and cries whenever a storm strikes those shores. What is clear is that no bird or beast will approach the tower willingly and when Boloodraven drove a raven to do so despite its instincts he briefly spotted pale figure upon the tower's crumbling battlements
Likely Foes: Ghosts and Wraiths
CR: 5-7
---- Mia the Inquisitor, Anya the Inquisitor, Kira Windgraced, Mors 'Crowfood' Umber, Leila Goldhammer, 2 Erynies,

WESTEROS:

[] Reaching for the Reach: Rhaella ventures forth into the Reach independently of your own course, heading the charge on some of the Houses who might find the prospect of your rule more palatable. Once she has picked all of the low-hanging fruit, as it were, you will reconvene with her and decide how to split the rest of the work, where it will require your own personal touch and whereby you might delegate further.
---- Rhaella, Glyra, The Seeker (CR 15), 1x Mind Dragon, Willem Darry, Kennos of Kayce

[] Overreaching Wrought Ruin: There are a number of Reacher Lords who either require dismissing from consideration for the virtue of arranging stronger political alliances, or who's situation will involve some degree of finesse or intrigue to acquire their surety of loyalty. Besides that of which, a number have presented you with the conundrum of ostensible neutrality in all matters but their loyalty to Highgarden, who at any moment you could do more than embarrass with but a word, you could ruin their very standing among all who hold fealty toward them with the starkest truth of their actions and inaction. Bending their neck came first, having them bend their closer vassals ears to your will would be next.
---- Viserys, ?????

[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to Kingswood in search of more prey. (Opposition: ??, Redcaps; Rewards: ??)
---- Ser Bonifer Hasty, Ser Gerold 'Darkstar' Dayne, Jeyne Weaver (after visiting Gith), Roger Reyne, Aradia the Huntress, 2 Erynies.

[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand, he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court, he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might gain favor with his supposed patron of the Indigo if one can stomach working with a being who tacitly allowed such monstrous deeds.
----- Shara the Inquisitor, Azema, Danar & Alyssa Crowl, 3 Erynies, Mereth,

OTHER PLANES:
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route.
(Opposition: ??, Aberrations; Rewards: ??). -- Guaranteed Aberrations, possibly Beholders.
---- Xor, Lady Saenena, Zherys, 1 Yssian Guardian Naga, 4 Erynies

[] A Fire, on Fire Turned: Aid the rebel Salamander Kingdoms by striking at their rivals.
(Opposition: ??; Rewards: ??)
---- Amrelath, Melisande, Siduri & Yrten + crew, 5 Erynies, 1 Mind Dragon, 1 Herald

[] Plane of Water, massive of MAs: See the List of Minor Actions.
---- Viserys, ???

Unused Companions, Minions:
Yrael, Rhango (+ his riders + Devils we supplied him with), Blight's Bane, Moonsong (+ Moonchaser), 9 Erynies
[] Restore the documents and the lore recovered from Ymeri's mansion in Volantis via the ash-to-book ritual.

---PoW-Actions---

[] Visit Vialesk again
-[] Talk to Star Admiral Kharban of the Splendid Armada, get him more fleshforged creatures if he so desires (likely).
--[] Attempt to secure a military alliance against Deep Ones.
-[] Grab the crafting orders we made, make new ones.
-[] See if the Council of Vialesk has changed their mind about setting up Planar Terminus station - with all the trade we brought in with us.
--[] Imply that if they don't, they will greatly lose out on the trade, since we'll look into opening one in the Emirate of Mardja anyway.

[] Visit the Emirate of Mardja, inquire about setting up a Planar Terminus station there.

[] Look further for mercenary companies capable of effectively fighting Deep Ones.
-[] Asking around in Mardja seems a good start, what with us having made a defense pact.

[] We already got the crafters and Enchanters from Vialesk and Hampa, now would be the time to try and get more from:
-[] Dalaqua (focus: crafters/artisans, also any enchanters we can get).
-[] Zerbat (focus: artisans, also any enchanters we can get).
-[] Dawa (focus: crafters (fishnets), also any enchanters we can get).
-[] Kela (focus: crafters (massive amounts), also any enchanters we can get).

[] Look into the situation between the Emirate of Kela and the Wyrm Galzerai - learn the truth about their relationship insofar as we can, there is a possibility of us manning a rescue mission of sorts, in order to get Kela's resource support.

[] Look into the possibility of bringing more Marid Emirates into your war on Deep Ones:
-[] Dawa (fishnet-wielding units, said to have been excelling in the last war).
-[] Kela (huge amounts of crafters, so possibly war-machines of sorts..?).

[] Attempt to have a meeting with Althazi the Deathless - learning his price for use of his forces against Deep Ones, and looking for guarantees he won't establish a foothold on Plane of Balance once those are vanquished.

---End of PoW-Actions---


[] Loot the entirety of Mercury Lake in PoE.

[] Talk to Laenor - the man clearly wanted time away from troubles, after all, he's been through... but his knowledge may yet be of use for the coming generations. Ask him if he'll mind teaching in Scholarum.

[] Reconvene with Raelis Azata saved from Heaven's Shore - he needed time to ascertain what your Empire is and if he can trust you. By now he probably had, and many places can use his skills for the betterment of your people.

[] Visit the Gith Monastery again.
-[] Gather the ordered items.
-[] Offer more fleshforged creatures
-[] Gather the promised lore on Psionics (basics) and Aberrations (all they can share).
-[] Make new item-orders:
--[] 1 [1/day, Slotless, Unaugmented (7 ML)] item of Zealous Fury (6,854 IM).
--[] 2 [1/day, Slotless, Unaugmented] items of Hustle. ()
--[] 1 [1/day, Slotless, Augmented (15th ML)] item of Empty Mind (3,672 IM).
--[] 1 [Slotless, (15th ML)] Third Eye: Conceal (24,000 IM).
--[] TBD-amount of [(15th ML)] Third Eye: Conceal (effective Psionic Mindblank items - 12,000 IM per item).

[] Meet Galeneia, the daughter of Merling King.
-[] If she succeeded in getting the lore on forging the water-spirits, barter for it.

[] With several educational institutions off-plane accepting the offer of student exchange, it would but make sense to keep an eye on it.
-[] Djinn Criomancers - will read lectures in SD for a month (12th month).
-[] Djinn Auxiliaries (Mystic Rangers) - lore needed for training acquired, we can train Mystic Rangers (starting, 12th month).
-[] Djinn Order of Stormweavers (Stormcasters) - agreed in principle, but need to free up a Master to visit beforehand - unknown when available.
-[] Shaitan War Academy (Warmages, Diviners, Officers, and Engineers) - tentative agreement, bureaucracy needs to be pushed through to start the exchange - either visit the Shaitan leader or send diplomatic envoy throughout several months.
-[] Shaitan Guild of Shapers (Magewrights) - accepted student exchange.

[] Have school-temples of Zathir opened in Opaline Vault, Armun Kelisk, and Vialesk.
[] Open a temple of Yss in Vialesk.

[] Meet with the Candlekeep Courtier, hash out what he needs for him and his Fey to be more effective at the task we put him on - we are talking gear, we are talking consumables, we are talking potential House of Mirrors support.

[] Have the Efreeti Wish-slaves, summoned alongside the Devils last month by their True Names, handed over to Shaitan/Djinn officials - perhaps making them into a propaganda move for all of Genie since the practice is as abhorrent to all of them.

[] Have the library of Storm's End copied.

[] Arrange a personal meeting(s) with the remaining 2 rulers of Lorath - attempt to persuade them into joining the Empire, claiming economic growth and stability as reasons, grease the wheels where necessary by bribes.

[] Have the talk with Stannis - the Storm God can do much for the realm, and him personally. So far he seemed a goal-minded man, so we believe he'll see the merit in converting to the just and practical God of First Men.
-[] In case of success, also retrieve the Heart Tree from the Storm's End - putting an exact fleshforged copy, with permanenced (Diamond dust) Fire Resistance, on it.

[] On-screen show of efforts against poverty in The Empire.
-[] Efforts already available in SD - as a general policy kept in mind - are being spread everywhere we can:
--[] We provide the basics to the needy (food, housing).
--[] We have a job board for job seekers and employers looking to make job offers more visible.
--[] We provide various forms of education for children and criminals (reading and writing, a trade skill).
--[] We run massive businesses and government services that employ people.
-[] Further ways we can fight poverty:
--[] Get the Iron Bank to do microcredit (possibly backed by Divination?) or facilitate investor/entrepreneur links.
--[] Have a vote on how to stop rampant magitech from crashing huge swathes of our economy.

[] Meraxes being worshipped as actively as she is is a fine thing - except we know of the danger that grows alongside her.
-[] Talk to Zherys and Meraxes, try to ensure she doesn't "return to life" for a while longer, so that we won't have to worry about the 15th getting proactive.

[] Have Bloodraven!Varys get all of the Dragonbone outside of the Red Keep and into our possession and replaced with fleshforged fakes so that they can't be ritually used against the resurrected dragons.

[] Resolve to spend some more time with Balerion.

[] Recover the lore of the Many-Faced-God written down by Faceless.

[] Have the 20 lbs of Void-touched Jade handed over to Djinn Cryomancers for their research in cleansing Void Corruption - with the full tale we know of it.
-[] Preferably, those shouldn't be consumed in the process - but we can live with it if the results would look really promising.

[] We are planning to strike against a God - ask the Fey of Orphne court if they have anything capable of increasing our chances.
-[] Empowering the Well of Eternity further? We will be willing to pay a serious price for such help, so long as it won't be binding.
-[] Otherwise, just having them as a back-up safety measure will do.
-[] We have an apostate priest to turn into an Unravelling, anyway.


[] AFTER TIAMAT'S FORCES ARE DEALT WITH:
-[] Hunt for some Winter-touched creatures Beyond the Wall.
--[] Variety is the answer here, grab animals, monsters, Fey - anything possible, really. (High-level Divination guarantees some good non-Mindblanked finds right off the bat)
--[] Have them handed over to Djinn for their research on cleansing Void-corruption.

-[] If there is time - look into setting up a counter-trap to those Efreeti hunting the Char-Serpent(s) in Oil-seas of Plane of Fire.




[] The Faceless Men that left Braavos - and the territory of your Empire - are unlikely to remain civil about practicing their rites with your Empire actively expanding its borders, and leaving them little place to do so. Eventually, they'll have to be dealt with, one way or another.
-[] Have Inquisition cross-reference cases of Assassinations/"peaceful deaths" that match the patterns of Faceless Men, and work even more closely with House of Mirrors, the Zomok Seer, and even the Divination-capable Companions on free time, if needs be, to find such events outside the Empire's borders.
-[] Look for a way to contact the "exiles" under the false persona of Liu of Qarth - under the pretenses of relaying to them the research of the tablet you completed.

[] Grow "Plant Growth"-type Hearts Trees for the following greens (provided enough items):
-[] Arkas Grass seeds
-[] Cassil seeds
-[] Flame Clove seeds
-[] Golden Desert Tree seeds

[] Grow Heart Trees for provinces with active Inquisition Bases (provided enough items).
-[] Stepstones
-[] Tyrosh
-[] Lys
-[] Myr
-[] Braavos
-[] Pentos
-[] Mantarys
-[] Tolos
-[] Naath
-[] Eastern Basilisk Isles
-[] The Three Snakes
-[] Western Basilisk Isles
 
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@Crake, please don't emphasize our extraplanar wars so much. Your average person doesn't really care that much, and if they do then it'll just be terrifying. Showing off our new flying patrols is great, but talking about extraplanar wars for ages is not great.
We want to give the impression that people join the Legion to defend their fellows and free slaves, not to fight wars against spirits in other worlds. One is a worthy cause, the other is just weird.

Alternative solution : emphsize that we're freeing slaves when we fight the Brazen Throne, and that he's so incredibly evil to his slaves that devils are impressed.
 
@Crake, please don't emphasize our extraplanar wars so much. Your average person doesn't really care that much, and if they do then it'll just be terrifying. Showing off our new flying patrols is great, but talking about extraplanar wars for ages is not great.
We want to give the impression that people join the Legion to defend their fellows and free slaves, not to fight wars against spirits in other worlds. One is a worthy cause, the other is just weird.

Alternative solution : emphsize that we're freeing slaves when we fight the Brazen Throne, and that he's so incredibly evil to his slaves that devils are impressed.
Guess I'll keep the Security segment, and ditch the War one.
 
Empire Day looks awesome, dude! :cool:

The highlighted section below might be a bit premature. I definitely want to produce some cheaper Wyvern variants eventually (being able to enchant five lesser variants for the cost of three full Wyverns will let us put a lot of them in the sky), but for the next several months it would probably be better if we produced the fully capable versions to give us maximum flexibility when it comes to prosecuting the war with the Efreeti.

-[] Security: "The recent troubles to shipping have not escaped my notice, and we will soon have viable responses to sudden and inclement weather that strikes upon the more vulnerable southern and northern routes, even despite use of divination to ensure safe travel." You will go over some of the details of the Moonchaser, using illusions to display some of its capabilities. You will also announce the creation of Wyvern/Hestati variant, cheaper patrol craft who can ensure decent coverage for the Imperium's airspace without sacrificing combat capability. The more common Principes has already contributed to the War of Three Realms extensively given their relative newness as a combat arm, and you are always looking to innovate in order to better aid your allies the Djinn.

EDIT: @Crake, Instead of mentioning the lesser Wyverns, what about talking up our new Forge-grown creatures instead? They Fiery Dragonbeasts, Mighty Mind Dragons, Seawyrms, etc., are as much for defense of the realm as anything.
 
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