A thought : I spend a lot of this quest voting for things that make sense IC but that I'd find utterly revolting IRL.
Remember that time when the state seized the wealth of a slaver family who all died when we invaded Tyrosh, but then recognized the existence of a living close relative the family had a duty to care for : an illegitimate baby? And we kept the wealth that ought to have been the baby's inheritance, gave the baby a paltry 700 IM for political reasons, and then gave 30 000 IM to build a fancy Red Priest church that very same update?
It made perfect political sense, of course. And I dislike large inheritances anyway IRL, and feel bad for feeling bad for that baby. But fuck it, giving 30 000 IM of government money to a religious organisation draws an even more negative emotional reaction from me, and I found myself thinking "holy fuck, even that baby had more right to that cash than those priests! The priests explicitly didn't even need the money, and some of that cash was probably part of the inheritance we just tacitly acknowledged should be used to support the child!"

We do this all the time, of course. Viserys spends money like water, even on luxury purchases and pure bling. And of course he does plan to do good things eventually (feeding and healing the poor will be done once we manage to develop the institutions for it, but it will be done, etc) and I don't want to demonise our entire cast, but it regularly hits me how utterly these characters fail to meet what I would consider basic standards of IRL morality. Sure in-setting buying cutlery more expensive than most palaces while your realm is still mostly as poor as the current IRL Third World is just good Diplomacy, but if this happened IRL I'd be revolted. Hell, I'm already revolted at the existence of the British monarchy's pointless luxury while children die of cold in the streets in a rich country, and our entire cast is objectively even worse!

Of course it all makes sense in setting and I'll continue to vote for it, but holy shit.
Don't forget that religious organisations unlike in real life, have proven benefits to making them stronger, we don't sponsor churches to look good, we sponsor churches to get more actual support from their gods, if in real life gods sent miracles from the heavens, when you build big religious monuments, then the state sponsoring such monuments would just be good sense, we build big churches, both to secure more of our citizens afterlives, and because big churches help that gods power grow quicker, which mean more Clerics who can heal our sick and injured.

We are also working on helping our citizens in other ways, we are spreading rituals to improve farming, we are using Titan tools to make cheap secure housing, we are setting up infrastructure, we are training soldiers to protect our people from attackers, sure we could theoretically throw even more money at that, but we are already doing a lot, and doing even more is likely to run into diminishing returns, as we simply don't have the people to arrange things faster.
Hey, I didn't criticise the magitech military! There doesn't seem to be an alternative to war, so we may as well win it :D

EDIT : I criticised the adamantine cutlery and luxurious standard of living considered normal by the setting's elites while the poor die of cold in Winter. But changing that would be OOC... So let's work on making things better for the poor. Decreasing the gap between rich and poor can go both ways, but theoretically it's better to make a strong effort to raise the standards of poverty than to merely make the rich poorer.
We are kind of working at it both ways, just we are actively working at increasing the poor's average wealth, whereas with the rich, we are merely working at limiting how much they gain, so their fortunes don't grow in percentage as fast as the poor's do.

We are doing this with things like our tax reforms, which will keep local lords from deciding, that since their peasants are now earning twice as much, they should be paying twice as much taxes, but still only receive the same amount of help from the lord.

With our new tax reform a lord has to justify extra taxes, which mean a lord can't just decide, that since his smallfolk are now earning more, he should raise their taxes so he can buy art for his castle, if he want to raise taxes, he need to have something he can justify needing them for.

We don't need to make the rich poorer, but we do need to make sure, their fortune don't increase at the same rates as the average citizens do, otherwise the gap isn't going to shrink.
 
Ascending might actually be a less political process under the Shadow than it is in Baator.
Like, Rakshasa can to some degree influence how they will be reborn, the greater they are the more influence they have.
At least DP told us that the Maharaja we killed in Valyria would very likely stay a Maharaja, by his own power over his afterlife.

So research, meditation and lore-gethering/stealing is propably as relevant to a Rakshasa's future (next life) position as influence and political standing are.
That allows for a stronger orientation towards common success over individual backstabbing than Hell does, since your future is not dependant on outward factors like your next superiors decision who to promote.
We really should keep that demonic tootsie pop the old gods are working towards the center of on hand for future negotiations with these guys. Stepping down the ladder sounds like just the threat to make them a little unsettled.
 
Cloak of Bone

Description: A pale cloak that seemed to fade to faintest sickly yellow at the edges, the color of old bone. There is no mark or seal upon it only the heavy chill in the air that seemed to make one's fingers clammy, clinging to its folds. A clasp of tarnished bronze shines green like and evil eye in the candlelight ever watchful.
Is the First King associated with Winter? Because if he's not, I'm tempted to equip the cloak, on a Soulless body made in the Flesh Forge, let him possess that, and try to recruit him, hopefully he would be more rational when in a fresher body.
 
Good night guys, see you tomorrow with the expedition reaction and maybe some more rumors from farther afield.

Is the First King associated with Winter? Because if he's not, I'm tempted to equip the cloak, on a Soulless body made in the Flesh Forge, let him possess that, and try to recruit him, hopefully he would be more rational when in a fresher body.

As far as Viserys knows IC he is not but that's not 100% certain from a cursory examination
 
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As far as Viserys knows IC he is not but that's not 100% certain from a cursory examination
Well if he's not, I'm tempted to try recruiting him, aside from the fact that he's rather strong, he's probably the only one who fully remember how to properly venerate, the gods the First men worshipped before the old gods, recruiting him and having him champion the revival of their churches, should prove a boon to reviving those gods, and if their pantheon included any more gods we haven't run into yet, he's probably the best way to get started on contacting said gods shades.

It might be the Pantheon was just Mother Earth, Father Sky and the Ferryman, but we know Elenei was also a god, so there might be other lesser gods we don't know about, and even if there isn't, there's likely to be a sun god or goddess we haven't heard about, just because most pantheons have a sun god.
 
I've added a new sub-category to the Alchemy section of the Armory page.
Fairy Cap: A cap with orange spots causes a Large-sized or smaller creature to grow one Size Category, while one with brown spots causes the eater to shrink one Size Category. These effects function as per Enlarge Person or Reduce Person, except they can affect any Large-sized or smaller living creature; the effects persist for 10 minutes in either case. Whether or not it is prepared, a Fairy Cap is quite chewy, and eating it is a full-round action.
Cost: 20 IM/10 Doses
Inventory: x2,000 (Enlarge) doses, x2,000 (Reduce) doses

Pixie Table: One dose of Pixie Table increases a spellcaster's mental prowess, allowing him to prepare an additional 1st-level spell on the morning he drinks the liquid. Pixie Table disrupts the natural flow of magic, however, reducing the DC of all spells the user casts during that day by 2.
Cost: 24 IM/Materials for 10 Dose of Pixie Table
Inventory: 0 doses

Gremlin's Jest: Drinking Gremlin's Jest causes the subject to become much more susceptible to the power of suggestion and Mind-Affecting effects, taking a -2 penalty on Sense Motive checks and a -1 penalty on saving throws against mind-affecting effects for the next 2d4 hours. This is a poison effect.
Cost: 8 IM/Materials for 10 Doses
Inventory: 100 doses

Eye-Wort Brew: Eye-Wort Brew immediately grants creatures under the effects of Enchantment spells or effects another saving throw to resist those effects. If the Enchantment effect did not allow an initial saving throw, Eye-Wort Brew has no effect.
Cost: 24 IM/Materials for 10 Doses
Inventory: 2,000 doses
Emerald Soothing: For 1 hour after drinking the wine, you gain a +8 Alchemical bonus on saving throws made to resist effects that would make you nauseated or sickened.
Cost: 1000 IM/Cask (100 Doses)
Inventory: 1,000 doses

Hearth's Kiss: For 12 hours after drinking one or more doses of Hearth's Kiss, the drinker the benefits from a Resist Energy(Fire) spell. One dose grants Resistance to Fire 5, three doses grant Resistance to Fire 10, and nine doses grant Resistance to Fire 20, though in the latter case the drinker had best have some means to sober up.
Cost: 4000 IM/Cask (100 Doses)
Inventory: 600 doses

Soul's Respite: One dose of Soul's Respite will allow the drinker to roll their next save for removing a Negative Level with a +6 Alchemical Bonus, while three consecutive doses will outright remove a negative level.
Cost: 8000 IM/Cask (100 Doses)
Inventory: 100 doses
 
Ser Harras Harlaw, Knight of Grey Garden, together with a group of trusted armsmen, a pair of Lantern Bearers and even a lone Pyromancer have slain a cabal of four Eaters of Minds, capturing what appears to be a sanctum of their magic and several children who have been experimented upon... as was the young Maron Volmark before his mother smuggled him to safety.

Must have missed this when I skimmed the post but does this mean potential psionic recruits? Fingers crossed everyone!
 
Inserted tally
Adhoc vote count started by Goldfish on Jan 3, 2020 at 7:22 PM, finished with 94 posts and 9 votes.

  • [X] Lending A Helping Claw
    -[X] Sothoryos is called the Green Hell for a very good reason. Offer the services of a trio of Verdant Wolves to act as scouts and guides through the dense and unforgiving jungle terrain. They can move through the foliage with unsurpassed ease, and are uniquely suited to the environment.
    -[X] In addition to the Verdant Wolves, offer the services of six Lesser False Ravens, to serve as both aerial scouts and swift messengers, who can keep groups separated by the jungle in regular communication.
    -[X] Once the expedition leaders have decided on a permanent location from which to operate, we will transport an Imperial Engineering Corps work crew, one equipped with a set of Titan's Tools and a Lyre of Building, to prepare the site, pave and wall it off, and to construct a sturdy fortress and other outbuildings as time permits and the overseers request. We cannot reasonably divert them from important infrastructure projects for more than two days, but if time remains and the site is near enough to the sea, they may also be able to construct a sturdy road from the site to a suitable patch of coastline for ease of access and transport of men, materials, and goods.
    -[X] Finally, we can offer a personal touch. Using the same magic which has allowed much of the island of Sorcerer's Deep to be transformed into magnificently fertile terraced farms, once the expedition has settled in and determined where they will be growing their crops, we will make available enough high quality volcanic soil to see to their needs for decades to come. This will involve using Shadow of the Doom to transform a few million cubic feet of jungle soil and underlying bedrock into volcanic soil which can be harvested by expedition workers as needed.
 
So I thought about it and unfortunately I don't think I can do a fourth update today. It's dealing with a lot of characters I have not written before and just generally a fun scene and I don't want to rush it near midnight like this.

That times well, as I can read that after my starfinder session. The party recently got a spaceship in part of a nondisclosure agreement.
 
Do we have access to other dragon types for our half-dragon templates, or just red dragons?
It depends on what's necessary to make the template available. If it's only a skin or blood sample, we should be be able to create Blue and Brine Half-Dragons. If something more substantial is required, however, we're probably not able to yet. We don't have any viable corpses yet.
 
Hypothetically, Mind Dragon, Red Chromatic, Blue Chromatic and Brine. Our resident Green is technically a plant dragon. As in, a plant in the shape of a dragon.
I hadn't thought about it, but a Half Mind-Dragon could work, too.

That would need a custom template, though. No breath weapon, but with Telepathy, maybe even the full range of Telepathic Creature abilities gated behind HD requirements?
 
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I hadn't thought about it, but a Half Mind-Dragon could work, too.

That would need a custom template, though. No breath weapon, but with Telepathy, maybe even the full range of Telepathic Creature abilities gated behind HD requirements?

Maybe a stinger tail in place of a breath weapon. You can give the poison a reload like a breath weapon if you have to. Trade the element immunity for some form of psychic power, the way Half-Umbral trades it for immunity to Strength Drain and negative energy.
 
It depends on what's necessary to make the template available. If it's only a skin or blood sample, we should be be able to create Blue and Brine Half-Dragons. If something more substantial is required, however, we're probably not able to yet. We don't have any viable corpses yet.
I want to figure out how to get a Nightmare Dragon corpse dragged to the waking world and stuffed into the Flesh Forges. That would be worth playing with.
Wait, what?

Can you give a quote on that, please?

I'm pretty sure such was never specified in the RA itself.
Fine. Hold, please.
 
Maybe a stinger tail in place of a breath weapon. You can give the poison a reload like a breath weapon if you have to. Trade the element immunity for some form of psychic power, the way Half-Umbral trades it for immunity to Strength Drain and negative energy.
A stinger tail can be awkward, but potentially useful.

Yeah, no elemental immunity would count toward boosting Telepathy.
 
Wait, what?

Can you give a quote on that, please?

I'm pretty sure such was never specified in the RA itself.
@egoo, here.
You would be able to recreate chromatic dragons, but making new breeds would be another long complex and probably dangerous research project.
If we can make the real deal, then obviously we would be able to make halfdragons of each breed.

It's really not complicated to go human + dragon with a flesh forge at your disposal and both species fully unlocked.
 
@egoo, here.

If we can make the real deal, then obviously we would be able to make halfdragons of each breed.

It's really not complicated to go human + dragon with a flesh forge at your disposal and both species fully unlocked.
I'd call bullshit on her somehow opening us a way to make all Chromatics, and not just the Reds - Valyria had only the samples for the latter, whereas all other breeds seemingly nearly died out or hid in the far-too-distant corners of the world-
But whatever, I'm too tired to.

Carry on.
 
I'd call bullshit on her somehow opening us a way to make all Chromatics, and not just the Reds - Valyria had only the samples for the latter, whereas all other breeds seemingly nearly died out or hid in the far-too-distant corners of the world-
But whatever, I'm too tired to.

Carry on.
Oh, that's the part you were objecting to.

In my mind they're all linked on a fundamental level, even if the Valyrian Dragons were only descended from True Reds. So dive deep enough into the research and you hit close to the source (which will be hilarious once Tiamat is mostly eaten).
 
I'd call bullshit on her somehow opening us a way to make all Chromatics, and not just the Reds - Valyria had only the samples for the latter, whereas all other breeds seemingly nearly died out or hid in the far-too-distant corners of the world-
But whatever, I'm too tired to.

Carry on.
It's not that surprising. Dragon "genetics" are weird. Two True Dragons of different species breeding can produce any other type of True Dragon, so the potential is there for the Fleshcrafters to tease out of the Dragon information they have available.
 
It's not that surprising. Dragon "genetics" are weird. Two True Dragons of different species breeding can produce any other type of True Dragon, so the potential is there for the Fleshcrafters to tease out of the Dragon information they have available.
Yeah, there was that really weird piece of lore. I'm hoping the Mind Dragons don't take a liking to Relath or Amrelath so we don't end up with a surprise batch of Time Dragons or Prismatic Dragons years later.
 
Yeah, there was that really weird piece of lore. I'm hoping the Mind Dragons don't take a liking to Relath or Amrelath so we don't end up with a surprise batch of Time Dragons or Prismatic Dragons years later.
I really, really hope neither of those breeds exist in this continuity.
 
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