Interlude in beta.
Pointless until we get an answer, and an answer which is likely to make him raise several points or questions we also have to answer in turn.
Wait... The naming convention is readable in Russian... Is that-
Yep, it is.Zolavoi form when a domovoi or other house spirit loses its family in a particularly tragic way.
Homebrew I think.
Ah, my bad, I did not notice the "community creations" when searching up for stuff.Homebrew I think.
This is Pathfinder Baba Yaga:
Baba Yaga - Mythic Monsters - Archives of Nethys: Pathfinder RPG Database
Around campfires and in front of hearths on cold winter nights, wise grandmothers and favored uncles recite countless tales of a stern and powerful woman. Some know her as the Old Crone, others as Old Knobby Legs. She’s often called the Queen of the Witches, but those who are wise call her Dear...www.aonprd.com
Ah, my bad, I did not notice the "community creations" when searching up for stuff.
Damn.
And I got a bit excited, too :/
This is out of our range for a while.
A Tale of Ash and Blood Part One
OOC: I decided to break this here both because of the PoV shift, but also because her part includes practically the entire background for Mossovy and that is likely to be over a thousand words on its own. It will also include a map of the country with cities and fortresses added so you guys have a reference.
Mossovy, also known as Far Mossovy, is a broad, forested region of northeastern Essos along the shore of the Shivering Sea. It is at the edge of the Known World, east of N'Ghai and north of the Cannibal Sands and the Grey Waste. The Thousand Islands are found north of the grim, grey forest.[1][2]
Culture
Mossovy is said to be a cold and dark land of shapechangers and demon hunters. It is unknown what lies beyond, although some septons claim the world ends beyond the forest.[3]
Well obviously there are lycanthrope there too. The Demon Hunters probably hunt those atleast as well as anything else. So local Umbral crafting supply?Just to add to the kinds of threats that are likely to appear in Mossovy, it seems probable that a lot of the common slavic myths, I guess reflected in this case by a particular virulent Hag infestation, "demon hunters" is just as like to be slang for a group or just cultural commonality in the region for people who hunt a specific type of gribbly. In fact they might not hunt actual Abyssal influence at all but instead are hunting Deep One agents or aberrant spawn/experiments, since they're so close to Aboleth territory.
The Maesters of the Citadel have some pretty profound knowledge and even some decent insights, but their proximity to the Faith and labeling of things as "demons" even having no idea of the exact accuracy of the statement casts most of their writings on the world in general into serious doubt. That or their actually useful writings are hidden away, it seems likely to be the case honestly. Acolytes and people outside certain factions only have access to the "public" books. And most Lords have no clue the Citadel hordes real knowledge and lore and only releases bullshit.
Yeah. Though there could be non-hostile communities.Well obviously there are lycanthrope there too. The Demon Hunters probably hunt those atleast as well as anything else. So local Umbral crafting supply?
Other than that sounds like a ideal place to conquer.Well obviously there are lycanthrope there too. The Demon Hunters probably hunt those atleast as well as anything else. So local Umbral crafting supply?
Even better. Recruitment potential. Didnt we have the idea for Werebear Legionaires in the early parts of the quest? Or heck just check around for burial practices among the lycanthropes. But really the place should have some interesting stuff.
Define "early". It was discussed about a year ago... in a quest that has been going strong since the middle of 2016.Other than that sounds like a ideal place to conquer.
Even better. Recruitment potential. Didnt we have the idea for Werebear Legionaires in the early parts of the quest?
Eh, when we met the Bear. That's early...comparatively.Define "early". It was discussed about a year ago... in a quest that has been going strong since the middle of 2016.
Everything about a Weirwood is inherently magical and is a nice ritual component. The trick is harvesting it in a way that don't piss off the crotchety old men in the trees. Best to just have a Leshy or Treant help out there.Eh, when we met the Bear. That's early...comparatively.
But seriously the place has been mentioned to once have Weirwood like trees right? Or close by to the place with it. And with that island formation. Place might just have a Baltic sea type amber deposit situation.
Say what does Weirwood Amber do? Would it be a good Druid focus?
The Old Gods know where any is? I mean its amber, that stuff forms over a long time. We wont be making any with the same properties as the natural stuff. But we do know Weirwoods 'bleed'. I mean there are a lot of mentions of the sap from the leaking off heart tree faces like tears to drinking the stuff having magic ptmroperties.Everything about a Weirwood is inherently magical and is a nice ritual component. The trick is harvesting it in a way that don't piss off the crotchety old men in the trees. Best to just have a Leshy or Treant help out there.
A Weirwood Amber would probably make a good focus for a druid, especially if mounted atop a Weirwood Staff or something.
I think we can skip the waiting part thanks to magic. If we want amber the Old Gods would probably be happy to just make some for us.The Old Gods know where any is? I mean its amber, that stuff forms over a long time. We wont be making any with the same properties as the natural stuff. But we do know Weirwoods 'bleed'. I mean there are a lot of mentions of the sap from the leaking off heart tree faces like tears to drinking the stuff having magic ptmroperties.
There should honestly be natural amber from the trees near millenia old sites. The Isle of faces should be littered with the stuff.
Eh...history, natural process...better than 'artifical'...natural properties hur de dur. You know how magic is about this sympathetic stuff. I figure itd just make a nice background fluff for some Druid equipment for the huge number of Leshy weve been making.I think we can skip the waiting part thanks to magic. If we want amber the Old Gods would probably be happy to just make some for us.
It might be more appealing story-wise, but this isn't true in terms of mechanics. The only place this would have relevance is if you're trying to make a mythic artifact or something, in which case you'd probably want to go for the oldest and rarest reagents.Eh...history, natural process...better than 'artifical'...natural properties hur de dur. You know how magic is about this sympathetic stuff. I figure itd just make a nice background fluff for some Druid equipment for the huge number of Leshy weve been making.
In the numbers you seem to be aiming for I'm not sure. The Old Gods have lost a lot of memory of their old groves, so it might take a bit of work to actually find them.Besides amber from a species of tree that's spread over a continent and has known to survive for centuries should not be that impossible to fine natural deposits of.
I mean between the Treants, Lotus and Seaweek Leshy I think we have nearly a thousand of them. Might as well give them some basic equipment. Druid staves with a amber focus or something.
Standardize it more than that eagles feather gathered in the first day of spring worked into a naturally fallen branch along with a aged wolf's last tooth kinda equipment shenanigans and hoopla. Weirewook quarterstaff with a Weirwood amber pommel. Nice and simple. The first the same as the 982nd.
It might be more appealing story-wise, but this isn't true in terms of mechanics. The only place this would have relevance is if you're trying to make a mythic artifact or something, in which case you'd probably want to go for the oldest and rarest reagents.
In the numbers you seem to be aiming for I'm not sure. The Old Gods have lost a lot of memory of their old groves, so it might take a bit of work to actually find them.
Put out the fires at home first, build up our powerbase, conquer Slaver's Bay and kick out Asmodeus, conquer Westeros, and conquer the other Free Cities. We should actually be making good progress on Lorath, I wouldn't be surprised if they voluntarily bent the knee. Norvos is more stubborn. Qohor will likely need to be conquered, and if we're lucky we can fight Children of the Black Goat. Those things are so cool.You know between The Thousand Isles and Mosovy how are we even gonna handle that level of enemy influence in a location literally on the other end of the known world? I mean we cant just port over burn them all and leave the people can we?
But how would we even add those places to an empire that disconnected. Wed need to integrate it to the empire proper. Mass shipping landes? Bend our teleportation circles and gates policy a bit and set up an Arc from Sorcerors Deep to a new foundling city in some island between the Isles and Mossovy?
Could be nice. Nice a eastern annex of Sorcerors Deep. The city that literally spreads from one edge of the known world to the other.